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A Conversational Robotic Approach to Dementia Symptoms: Measuring Its Effect on Older Adults 会话机器人方法治疗痴呆症状:测量其对老年人的影响
Pub Date : 2019-09-25 DOI: 10.1145/3349537.3351888
R. Yamazaki, H. Kase, S. Nishio, H. Ishiguro
The purpose of this study was to investigate the effect of robotic mediation in promoting conversation of older adults with dementia for improving behavioral and psychological symptoms of dementia (BPSD). In the longitudinal study, we explored how the BPSD in older adults could be affected by use of a teleoperated android robot named Telenoid that could potentially promote conversation. This study was conducted at a long-term residential care facility, and it was a prospective, 10-week, single arm, exploratory user study. Diminishing the barrier of digital divide, the android robot provided those with dementia with a way to remotely communicate with others. BPSD were assessed using the Neuropsychiatric Inventory Nursing Home Version (NPI-NH), and we investigated changes in the participants over time. According to NPI-NH scores, Telenoid could improve BPSD in older adults with "anxiety," and "appetite and eating change." The results indicate that as a non-pharmacological approach, daily use of the conversation promoting android robot could have a therapeutic effect on the BPSD in older adults.
本研究的目的是探讨机器人调解在促进老年痴呆患者对话以改善痴呆(BPSD)行为和心理症状中的作用。在纵向研究中,我们探索了使用一种名为Telenoid的远程操作机器人如何影响老年人的BPSD,这种机器人可能会促进交谈。本研究在一家长期住宿护理机构进行,是一项前瞻性、为期10周、单臂、探索性研究。这款机器人消除了数字鸿沟的障碍,为痴呆症患者提供了一种与他人远程沟通的方式。BPSD采用疗养院版神经精神病学量表(NPI-NH)进行评估,我们调查了参与者随时间的变化。根据NPI-NH评分,Telenoid可以改善有“焦虑”和“食欲和饮食变化”的老年人的BPSD。结果表明,作为一种非药物方法,每天使用促进对话的机器人可能对老年人的BPSD有治疗作用。
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引用次数: 9
Surface Recognition using a Composite Augmented Reality Marker 使用复合增强现实标记的表面识别
Pub Date : 2019-09-25 DOI: 10.1145/3349537.3352788
Daichi Shirata, K. Izumi, T. Tsujimura
This reserch newly proposes an augmented reality system called "composite marker" to recognize curved objects obstructing within mobile robot workspace. Fundamental experiments are carried out to identify a sphere to verify its effectiveness.
本研究提出了一种新的增强现实系统“复合标记”,用于识别移动机器人工作空间内的弯曲物体。为了验证其有效性,进行了基础实验来识别球体。
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引用次数: 1
Preliminary Investigation of Pre-Touch Reaction Distances toward Virtual Agents 对虚拟代理的触前反应距离的初步研究
Pub Date : 2019-09-25 DOI: 10.1145/3349537.3352796
Aoba Sato, Mitsuhiko Kimoto, T. Iio, K. Shimohara, M. Shiomi
This study addresses the pre-touch reaction distance effects in human-agent touch interaction in a VR environment. Past studies on human-agent interaction focused on post-touch situations, i.e., pre-touch situations received less attention, and such pre-touch situation was only investigated with a physical agent, i.e., robot. In this study, we conducted a preliminary data collection to investigate the minimum comfortable distance to virtual agent's touch by using VR application. For this purpose, we prepared two kinds of virtual agents (female and male) to investigate gender effects in touch settings. We analyzed the collected data to investigate about people's perceptions towards a touch from virtual agents, and the results showed similar phenomenon with a physical agent.
本研究探讨了虚拟现实环境中人机触摸交互的预触碰反应距离效应。以往关于人-agent交互的研究主要集中在触摸后情境,即触摸前情境受到的关注较少,并且这种触摸前情境仅针对物理agent(即机器人)进行研究。在这项研究中,我们进行了初步的数据收集,以研究使用VR应用程序到虚拟代理触摸的最小舒适距离。为此,我们准备了两种虚拟代理(女性和男性)来研究触摸设置中的性别影响。我们分析了收集到的数据,以调查人们对虚拟代理的触摸感知,结果显示了与物理代理相似的现象。
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引用次数: 3
Development of Tsunami Evacuation Simulation System for Disaster Prevention Plan in Urban Space 面向城市空间防灾规划的海啸疏散模拟系统开发
Pub Date : 2019-09-25 DOI: 10.1145/3349537.3352790
Yasuo Kawai, Yurie Kaizu
At present, hazard maps are developed using computationally expensive techniques. After a major disaster, these maps must be revised. We developed a tsunami evacuation simulation system using a game engine and open data at low cost. An agent that performs evacuation actions, and autonomously searches for evacuation destinations and evacuation behaviors at specified speeds was developed, to clarify current issues with the location of evacuation sites. The agent prepared three types of walking speeds and disaster conditions, and two types of evacuation behaviors, and could freely change the number and ratio of agents. As a result of the simulation, it became clear that there are places where victims are concentrated even in inland areas.
目前,灾害图是使用计算代价昂贵的技术编制的。在一场重大灾难之后,这些地图必须被修改。我们利用游戏引擎和开放数据开发了一个低成本的海啸疏散模拟系统。开发了一个执行疏散动作的智能体,并以指定的速度自主搜索疏散目的地和疏散行为,以澄清当前疏散地点位置的问题。agent准备了三种步行速度和灾害条件,两种疏散行为,并且可以自由改变agent的数量和比例。模拟结果表明,即使在内陆地区,也有受害者集中的地方。
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引用次数: 0
Accounting Social Cognitive Mechanisms by the Framework of Predictive Coding and Active Inference: A Synthetic Experimental Study using Robotics Interaction Platforms 预测编码和主动推理框架下的会计社会认知机制:基于机器人交互平台的综合实验研究
Pub Date : 2019-09-25 DOI: 10.1145/3349537.3357798
J. Tani
Our group has explored possible neuropsychological mechanisms for social cognition by using predictive coding and active inference frameworks [1]. For the purpose of gaining better understanding, we have taken so-called the synthetic robotics approach wherein a set of experiments have been conducted for robot-human as well as robot-robot interactions. Especially, we examine the underlying mechanisms accounting for spontaneous coupling and decoupling among agents as well as autonomous shifts from one social context to another. We investigate also how can novel or creative behaviors be co-developed by robots and human tutors through their developmental interactive tutoring processes. Finally, I address phenomenological aspects in social cognition from our preliminary examinations on how human can feel intention or free will of the robots or how the robots can possibly do so for the humans in the human-in-the-robot-loop experiment.
本小组通过使用预测编码和主动推理框架[1]探索了社会认知可能的神经心理学机制。为了获得更好的理解,我们采取了所谓的合成机器人方法,其中对机器人-人以及机器人-机器人交互进行了一系列实验。特别是,我们研究了代理之间自发耦合和解耦的潜在机制,以及从一个社会环境到另一个社会环境的自主转移。我们还研究了机器人和人类导师如何通过他们的发展互动辅导过程共同开发新颖或创造性的行为。最后,我从我们对人类如何能够感受到机器人的意图或自由意志,或者机器人如何能够在人-机器人循环实验中为人类做到这一点的初步研究中,解决社会认知中的现象学方面的问题。
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引用次数: 0
App-LSTM: Data-driven Generation of Socially Acceptable Trajectories for Approaching Small Groups of Agents App-LSTM:数据驱动生成社会可接受的接近小群代理的轨迹
Pub Date : 2019-09-25 DOI: 10.1145/3349537.3351885
Fangkai Yang, Christopher E. Peters
While many works involving human-agent interactions have focused on individuals or crowds, modelling interactions on the group scale has not been considered in depth. Simulation of interactions with groups of agents is vital in many applications, enabling more comprehensive and realistic behavior encompassing all possibilities between crowd and individual levels. In this paper, we propose a novel neural network App-LSTM to generate the approach trajectory of an agent towards a small free-standing conversational group of agents. The App-LSTM model is trained on a dataset of approach behaviors towards the group. Since current publicly available datasets for these encounters are limited, we develop a social-aware navigation method as a basis for creating a semi-synthetic dataset composed of a mixture of real and simulated data representing safe and socially-acceptable approach trajectories. Via a group interaction module, App-LSTM then captures the position and orientation features of the group and refines the current state of the approaching agent iteratively to better focus on the current intention of group members. We show our App-LSTM outperforms baseline methods in generating approaching group trajectories.
虽然许多涉及人类与代理互动的工作都集中在个人或人群上,但对群体规模的互动建模还没有深入考虑过。在许多应用中,模拟群体代理的互动至关重要,它能使行为更全面、更逼真,涵盖人群和个体层面之间的所有可能性。在本文中,我们提出了一种新颖的神经网络 App-LSTM,用于生成一个代理对一个小型自由对话代理群体的接近轨迹。App-LSTM 模型是在接近群体行为的数据集上进行训练的。由于目前可公开获得的这些相遇数据集有限,我们开发了一种社会感知导航方法,并以此为基础创建了一个半合成数据集,该数据集由真实数据和模拟数据混合组成,代表了安全且社会可接受的接近轨迹。然后,App-LSTM 通过群体交互模块捕捉群体的位置和方向特征,并迭代改进接近代理的当前状态,以更好地关注群体成员的当前意图。我们的研究表明,在生成接近群体轨迹方面,我们的 App-LSTM 优于基线方法。
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引用次数: 9
A Visual Sensing Platform for Robot Teachers 机器人教师视觉感知平台
Pub Date : 2019-09-25 DOI: 10.1145/3349537.3352764
Yuyuan Shi, Yin Chen, Liz Katherine Rincon Ardila, G. Venture, M. Bourguet
This paper describes our ongoing work to develop a visual sensing platform that can inform a robot teacher about the behaviour and affective state of its student audience. We have developed a multi-student behaviour recognition system, which can detect behaviours such as "listening" to the lecturer, "raising hand", or "sleeping". We have also developed a multi-student affect recognition system which, starting from eight basic emotions detected from facial expressions, can infer higher emotional states relevant to a learning context, such as "interested", "distracted" and "confused". Both systems are being tested with the Softbank robot Pepper that can respond to various students' behaviours and emotional states with adapted movements, postures and speech.
本文描述了我们正在进行的开发一个视觉传感平台的工作,该平台可以告知机器人教师其学生观众的行为和情感状态。我们开发了一个多学生行为识别系统,可以检测诸如“听”讲师讲课、“举手”或“睡觉”等行为。我们还开发了一个多学生情感识别系统,该系统从面部表情中检测到的八种基本情绪开始,可以推断出与学习环境相关的更高的情绪状态,如“感兴趣”、“分心”和“困惑”。这两种系统都在接受软银机器人Pepper的测试,该机器人可以通过调整动作、姿势和语言来响应学生的各种行为和情绪状态。
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引用次数: 5
Utterances in Social Robot Interactions -- Correlation Analyses between Robot's Fluency and Participant's Impression 社交机器人互动中的话语——机器人流畅性与参与者印象的相关分析
Pub Date : 2019-09-25 DOI: 10.1145/3349537.3352792
Koki Ijuin, Kristiina Jokinen
the use of eye-gaze patterns in evaluating the partner's understanding process. The goal of the research is to understand better how humans focus their attention when interacting with a robot and to build a model for natural gaze patters to improve the robot's engagement and interaction capabilities.
使用眼睛注视模式来评估伴侣的理解过程。这项研究的目的是更好地理解人类在与机器人互动时是如何集中注意力的,并建立一个自然凝视模式的模型,以提高机器人的参与度和互动能力。
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引用次数: 2
Dialogue Systems for the Assessment of Language Learners' Productive Vocabulary 语言学习者生成性词汇评价的对话系统
Pub Date : 2019-09-25 DOI: 10.1145/3349537.3352772
D. Tellols, Hitoshi Nishikawa, T. Tokunaga
This paper proposes to use dialogue systems to assess language learners' productive vocabulary. We introduce a new task where dialogue systems try to induce learners to use specific words during a natural conversation to assess their productive vocabulary. To investigate the feasibility of the dialogue systems that are capable of this task, we performed two kinds of experiments.
本文建议使用对话系统来评估语言学习者的生成性词汇。我们引入了一个新的任务,对话系统试图引导学习者在自然对话中使用特定的单词来评估他们的词汇量。为了研究能够完成这项任务的对话系统的可行性,我们进行了两种实验。
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引用次数: 1
Communicating Emotional State and Personality with Eye-color and Light Intensity 用眼睛颜色和光线强度来传达情绪状态和个性
Pub Date : 2019-09-25 DOI: 10.1145/3349537.3352769
Betty Tärning, Trond A. Tjøstheim, B. Johansson
We conducted two experiments where subjects rated images of a robot head with different eye colors and light intensities on how well they communicate emotions like anger, enjoyment, and surprise, as well as personality traits like friendliness, intelligence, and level of trust. Results indicate e.g. that green and turquoise eye colors were more associated with agreeable personality traits. We found also that for sadness and disgust, dimming light intensity appears to communicate more intense feeling. Finally, red communicates negative emotions most saliently.
我们进行了两个实验,让受试者对不同眼睛颜色和光线强度的机器人头部图像进行评分,看它们在表达愤怒、享受和惊讶等情绪以及友好、智力和信任程度等人格特征方面的表现。例如,研究结果表明,绿色和蓝绿色的眼睛颜色与随和的性格特征联系更紧密。我们还发现,对于悲伤和厌恶,变暗的光线强度似乎传达了更强烈的感觉。最后,红色最能传达负面情绪。
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引用次数: 2
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Proceedings of the 7th International Conference on Human-Agent Interaction
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