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2021 Sixth International Conference on Informatics and Computing (ICIC)最新文献

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Analysis Effect of User Experience on Understanding Rate of Student Using Academic Information System in Higher Education with Honeycomb Method 用蜂窝法分析用户体验对学生使用高校学术信息系统理解率的影响
Pub Date : 2021-11-03 DOI: 10.1109/ICIC54025.2021.9632997
M. G. Langgawan Putra, Rama Yogaswara, M. I. Alfani Putera
User experience (UX) is a form of user’s perspective, their psychological reaction also their response on how they’re using a product, service, or system. Every system should have a good UX in order to minimize user confusion and getting good feedback from the user. However, from the questionnaire that distributed to 103 users of Kalimantan Institute of Technology’s integrated information system, several problems were found. The goal of this study is to find a problem that being mutually agreed by the users, and to prove is UX is affecting the user’s understanding rate on using this system. The result of this study found that 321 respondents out of a total of 350 agreed the problem that mutually agreed by the user is on the credible aspect from UX Honeycomb, there are a lot of inaccessible information or a page that didn’t show any information, with the approval rate of 91,71%. This study also found that UX is affecting user’s understanding rate on using this system, which mean the better the UX, the better user’s understanding rate on using this system.
用户体验(UX)是用户视角的一种形式,是他们的心理反应,也是他们对如何使用产品、服务或系统的反应。每个系统都应该有一个良好的用户体验,以尽量减少用户困惑,并从用户那里获得良好的反馈。然而,从向加里曼丹理工学院综合信息系统的103名用户分发的问卷中,发现了几个问题。本研究的目的是找到一个用户都认同的问题,并证明用户体验是否影响了用户使用该系统的理解率。本研究结果发现,在350名受访者中,有321名受访者同意用户共同同意的问题是在UX Honeycomb的可信度方面,存在大量无法访问的信息或没有显示任何信息的页面,赞成率为91.71%。本研究还发现,用户体验正在影响用户使用本系统的理解率,这意味着用户体验越好,用户使用本系统的理解率越高。
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引用次数: 0
Classification of Chili Leaf Disease Using the Gray Level Co-occurrence Matrix (GLCM) and the Support Vector Machine (SVM) Methods 基于灰度共生矩阵和支持向量机方法的辣椒叶病分类
Pub Date : 2021-11-03 DOI: 10.1109/ICIC54025.2021.9632920
Y. Sari, A. Baskara, Rika Wahyuni
Chili is a type of vegetable that has a very high economic value. The problem that often occurs in chili plants is that many agricultural losses are caused by disease. Plant diseases are always considered a very serious problem in all countries because economic growth is largely dependent on the agricultural sector in developing countries. In some plant, diseases sometimes caused by bacteria, viruses and fungi. To anticipate this problem, a method designed into a classification system for diagnosing chili leaf disease by applying the Gray Level Cooccurrence Matrix (GLCM) feature extraction method. Then classified using the Support Vector Machine (SVM) method. The output classification of disease diagnoses in chili obtained an overall accuracy level of 88%. The results obtained prove that the method of extracting the features of Gray Level Co-occurrence Matrix (GLCM) and Support Vector Machine (SVM) can be applied to diagnosing chili plants disease.
辣椒是一种具有很高经济价值的蔬菜。辣椒植物经常出现的问题是,许多农业损失是由疾病引起的。植物病害在所有国家都被认为是一个非常严重的问题,因为发展中国家的经济增长很大程度上依赖于农业部门。在一些植物中,疾病有时是由细菌、病毒和真菌引起的。针对这一问题,设计了一种基于灰度共生矩阵(GLCM)特征提取方法的辣椒叶病分类系统。然后使用支持向量机(SVM)方法进行分类。辣椒病害诊断输出分类总体准确率达到88%。结果表明,基于灰度共生矩阵(GLCM)和支持向量机(SVM)的特征提取方法可以应用于辣椒病害的诊断。
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引用次数: 5
Designing Early Warning System for Course Completion using Learning Management System 利用学习管理系统设计课程结业预警系统
Pub Date : 2021-11-03 DOI: 10.1109/ICIC54025.2021.9632939
A. Rahmah
The number of failing students in courses incompletion has increased during the implementation of distance learning due to the Covid-19 outbreak. The phenomenon also happened at STT Terpadu Nurul Fikri, a campus majoring in IT and IS, Depok, Indonesia. The implementation of distance learning commonly utilizes a learning management system (LMS) as the primary learning media, such as Moodle. It encourages a shift in students monitoring approach using their behavior in LMS usage. Therefore, an early warning system using students' at-risk behavior in utilizing the LMS is an opportunity to reduce the failure rate. It is the issue raised in this research, which carried out using the following steps: analyze course incompletion pattern, formulate to-be-monitored factors, designing early warning system, and recommending how to apply it. The results form factors related to the LMS usage monitoring and the design of an early warning system for student at-risk. This result may become a tool to prevent course incompletion by showing overview about students’ at-risk situation.
由于新冠肺炎疫情的爆发,在实施远程学习期间,未完成课程的不及格学生人数有所增加。这一现象也发生在印尼德波的STT Terpadu Nurul Fikri信息技术(IT)专业。远程学习的实施通常采用学习管理系统(LMS)作为主要的学习媒介,如Moodle。它鼓励转变学生的监控方法,利用他们在LMS使用中的行为。因此,一个利用学生在使用LMS时的危险行为的预警系统是一个减少故障率的机会。这是本研究提出的问题,通过分析课程不完成模式,制定需要监测的因素,设计预警系统,并建议如何应用。结果形成了与LMS使用监测和学生风险预警系统设计相关的因素。这个结果可能成为一个工具,通过显示学生在危险情况的概述,以防止课程不完成。
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引用次数: 0
Design and Simulation of Antipodal Vivaldi Antenna (AVA) AT 2.6 GHz For 5G Communication Optimation 面向5G通信优化的2.6 GHz对跖维瓦尔第天线(AVA)设计与仿真
Pub Date : 2021-11-03 DOI: 10.1109/ICIC54025.2021.9632925
Andreas Renaldy Darmawidjaja, E. P. Wibowo
The evolve of communication are growing rapidly, people competing to make communication much better than before, the technology develop is 5G communication, the data rate and speed that 5G given more better than 4G. Every communication technology requires an antenna as a transmitter and receiver to support communication working properly. Antipodal Vivaldi (AVA) is one type of Vivaldi Antenna which is better than other types of Antipodal Vivaldi for 5G communications. It has advantages for the High Gain, improve return loss, high efficiency, enhanced beamwidth, low sidelobe level, (Reduce the sidelobe level and back lobe level), Compact size, Stable radiation pattern, higher Operating Frequencies (1 Ghz to 100 Ghz) and more front to back ratio, which are really suitable for 5G communications. Antipodal Vivaldi Antenna (AVA) work at 2.6 GHz (2.6768 Ghz). The antenna needs to get the Institute of Electrical and Electronics Engineers (IEEE) defined standards which is VSWR 1, reference impedance 100 ohm, and s- parameter below -20dB. The Antipodal Vivaldi Antenna design process is carried out by using math formulation and experimental methods. For simulate and optimizing it, it uses CST studio suite 2018 software. To get the IEEE defined standards, AVA need to be optimize with changing antenna dimension elements (feed line width) and conFig. its slots which can lead to physic optimization. The results obtained in the form of slot antenna that works at a frequency of 2.6 GHz (2.6768 Ghz). The results obtained are the value of slot antenna. VSWR has a value of 1.0508971. The return loss is -32.105013. The gain is about 2.697 dB. The antenna has a line impedance of 100 ohm.
通信的进化正在迅速发展,人们竞相使通信比以前好得多,技术发展是5G通信,5G的数据速率和速度比4G更好。每一种通信技术都需要天线作为发射器和接收器来支持通信的正常工作。对映维瓦尔第(AVA)天线是5G通信中比其他对映维瓦尔第天线性能更好的一种。它具有高增益、改善回波损耗、高效率、增强波束宽度、低旁瓣电平(降低旁瓣电平和后瓣电平)、体积小、辐射方向图稳定、工作频率高(1 Ghz至100 Ghz)、前后比大等优点,真正适合5G通信。AVA (Antipodal Vivaldi Antenna)工作频率为2.6 GHz (2.6768 GHz)。该天线需要达到电气和电子工程师协会(IEEE)定义的标准,即VSWR为1,参考阻抗为100欧姆,s-参数低于- 20db。采用数学公式和实验方法进行了对映维瓦尔第天线的设计过程。为了模拟和优化它,它使用CST studio suite 2018软件。为了获得IEEE定义的标准,需要通过改变天线尺寸元素(馈线宽度)和配置来优化AVA。它的插槽可以导致物理优化。得到的结果是工作在2.6 GHz (2.6768 GHz)频率的槽形天线。所得结果为槽形天线的数值。VSWR的值为1.0508971。回波损耗为-32.105013。增益约为2.697 dB。天线的线阻抗为100欧姆。
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引用次数: 0
The Predictor of Costumer Loyalty of Online-Based Transportation Application 基于网络的交通应用的顾客忠诚度预测
Pub Date : 2021-11-03 DOI: 10.1109/ICIC54025.2021.9632862
Mohamad Ikbal Albana, A. Baidun, Rena Latifa, M. Rahmah, Agus Nugraha, Gefarina Djohan
Customer loyalty of Online transportation application based on information technology increased during the Covid-19 pandemic. Customers continue to use Online transportation application in carrying out daily mobility to avoid exposure to the Covid-19 virus. The research aims to prove the influence of brand trust, service quality, and religiosity on customer loyalty of Online transportation application based on information technology. This research uses a quantitative approach. The study sample amounted to 303 users of Online transportation application Sampling technique application service using accidental sampling. Instruments measuring customer loyalty using measuring instruments from Mcmullan and Gillmore [14], Brand Trust Scale (BTS) from Delgado-Bellester [3], Service quality (Servqual) developed parasuraman [17], and The Centrality of Religiousness Scale (CRS) developed by Huber and Huber [8]. Data analysis techniques use multiple regressions. The results of the analysis proved that the null hypothesis was rejected, meaning that there was a significant influence on brand trust, service quality, and religiosity on customer loyalty with a significance level of 0.000 (P<0.05) and R square showing 0.580 or 58 %. Based on regression coefficients show that brand reliability, responsiveness and public practices significantly affect customer loyalty of Gojek-based information technology-based application services.
新冠肺炎疫情期间,基于信息技术的在线交通应用客户忠诚度提高。客户继续使用在线交通应用进行日常出行,避免接触新冠病毒。本研究旨在证明基于信息技术的在线交通应用中,品牌信任、服务质量和宗教信仰对客户忠诚度的影响。本研究采用定量方法。研究样本为303名在线交通应用抽样技术应用服务用户。测量顾客忠诚度的工具包括Mcmullan和Gillmore的测量工具[14],Delgado-Bellester的品牌信任量表(BTS) [3], parasuraman开发的服务质量量表(Servqual) [17], Huber和Huber开发的宗教中心性量表(CRS)[8]。数据分析技术使用多元回归。分析结果证明原假设被拒绝,即品牌信任、服务质量和宗教信仰对顾客忠诚有显著影响,显著性水平为0.000 (P<0.05), R方为0.580或58%。回归系数表明,品牌可靠性、响应性和公共实践显著影响gojek信息技术应用服务的客户忠诚度。
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引用次数: 0
Knowledge Reuse Evaluation in Software Development: A Case Study on a Startup Company 软件开发中的知识重用评估:以一家初创公司为例
Pub Date : 2021-11-03 DOI: 10.1109/ICIC54025.2021.9632904
Yosua Bisma Putrapratama, William Adjandra, Adhitia Wiraguna, D. I. Sensuse, Nadya Safitri
The software development process often faces some problems. In finding solutions for the problems, software development teams often seek previous knowledge. The main problem from the case study is searching for previous knowledge that fits the context of the problem at hand. In fact, the search process to find previous knowledge took a long time and the results are not appropriate. The methodology used in this research is qualitative research using Systematic Literature Review, data triangulation, and Design Sprint. This research provides a system design for the reuse of knowledge that results from associations between best practices and practices in organizations. The proposed system has several features to support better knowledge reuse processes in PT XYZ. The features of the proposed system are dashboard, search knowledge, knowledge detail, knowledge graph, create knowledge, and profile.
软件开发过程中经常会遇到一些问题。在寻找问题的解决方案时,软件开发团队经常寻求以前的知识。案例研究的主要问题是寻找适合当前问题背景的先前知识。事实上,寻找以前知识的搜索过程花费了很长时间,结果也不合适。本研究使用的方法是定性研究,使用系统文献综述、数据三角测量和设计冲刺。本研究为知识的重用提供了一个系统设计,这些知识来源于组织中最佳实践和实践之间的关联。所建议的系统有几个特性来支持PT XYZ中更好的知识重用过程。该系统的功能包括仪表板、知识搜索、知识细节、知识图谱、知识创建和概要文件。
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引用次数: 0
Smart Mall to Reduce Crowds During the COVID-19 Pandemic 智能购物中心在COVID-19大流行期间减少人群
Pub Date : 2021-11-03 DOI: 10.1109/ICIC54025.2021.9632973
M. Hasibuan, Nathan Nurdadyansyah, Muhammad Yogi, Arkham Muhammad Naufal, Ana Sabhana Azmy, Cucu Nurhayati
The COVID-19 pandemic has changed the way people live throughout the world. One way to spread the COVID-19 virus is through crowds that can be found in shopping centres, such as malls. Mall control during the pandemic is very difficult if you do not use information technology because it can cause crowds. This study proposes to build a smart mall model that is able to overcome the crowd. A Smart Mall consists of 3 features: smart booking, smart tracking, and smart payments. The booking feature provides booking services to visitors before coming to the mall, which is to ensure the existence of the mall according to its capacity. The tracking feature provides monitoring of the presence of mall visitors to provide directions and monitor visitors within the given time limit, and the payments feature provides a non-cash payment method to create a sense of security from cash transactions.
新冠肺炎大流行改变了世界各地人们的生活方式。传播COVID-19病毒的一种方式是通过购物中心等购物中心的人群。如果不使用信息技术,在大流行期间很难控制购物中心,因为它可能导致人群聚集。本研究提出建立一个能够克服人群的智能商城模式。智能商城包括3个功能:智能预订、智能跟踪和智能支付。预订功能是在游客来到商场之前为其提供预订服务,这是为了保证商场根据其容量而存在。跟踪功能提供了对商场访客的存在情况的监控,从而在给定的时间内提供方向和监控访客,支付功能提供了非现金支付方式,以创造现金交易的安全感。
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引用次数: 0
The Taxonomy of Cyber Threats to National Defense and Security 对国防和安全的网络威胁分类
Pub Date : 2021-11-03 DOI: 10.1109/ICIC54025.2021.9632932
R. E. Indrajit, Marsetio Marsetio, R. Gultom, P. Widodo, R. W. Putro, Pantja Djati, Siswo Hadi, B. Pramono, L. Simbolon
The pendulum of threats to national defense has shifted to the cyber realm. War no longer uses a conventional approach based on physical attacks but has shifted to a virtual activity in cyberspace. The occurrence of cyber wars between various countries shows how serious this phenomenon is in the modern age. This research focuses on studying various cross-border cyber-attacks that have occurred with the aim of categorizing them based on their common characteristics. The methodology used is a literature study of various case studies that occurred in the past. Approximately thirty publications containing case reports related to the main data in the study. The results show that there are nine types of cyber threat categories to state land and national security.
国防威胁的钟摆已经转向网络领域。战争不再使用基于物理攻击的传统方法,而是转向网络空间的虚拟活动。各国之间网络战争的发生表明了这一现象在现代是多么严重。本研究的重点是研究已经发生的各种跨境网络攻击,目的是根据它们的共同特征对它们进行分类。所使用的方法是对过去发生的各种案例研究的文献研究。大约30份出版物包含与研究主要数据相关的病例报告。结果表明,对国家土地和国家安全的网络威胁有九种类型。
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引用次数: 0
Analysis of IoT adoption on Trucking Logistics in Various Industry in Indonesia 物联网在印尼各行业卡车物流中的应用分析
Pub Date : 2021-11-03 DOI: 10.1109/ICIC54025.2021.9632907
Bayu Yasa Wedha, Daniel Avian Karjadi, Erick Dazki, Handri Santoso, R. E. Indrajit
Recent years, Internet of Things (IoT) provides new business opportunity in terms of cost reduction, increase in productivity or efficiency to organization. In the context of supply chains, IoT helps trucking logistics to track their assets' health, location, utilization, efficiency, and visibility. Indonesia, as the largest archipelago country in the world, mainly relying on truck fleet as its main logistics transportation. Thus, IoT adoption could bring Indonesia's growth and safety in the country. Based on logistic performance index 2018, Indonesia position is 46th in logistic management. One of the parameters is technology adoption especially IoT to improve Logistic company, there are limited study that explore the adoption of IoT in trucking logistics. In this study, companies use IoT technology in their trucks, based on Industry types and spatial distribution is analyzed. Factors that could affect the IoT adoption are being discussed. The IoT adoption level obtained from experts' interview. And then used to analyze 161 company adoption across Indonesia. The result shows that IoT adoption level is between 2 and 3 in the scale of 5 with the highest adoption in Cement industry. Industry that operates in Java and Sumatera islands tend to be more mature on IoT adoption level than other islands for Chemical and Cement industry respectively. Government can make use of this study's result to make policy that cover more wider industry types and location to improve the overall trucking logistics performance.
近年来,物联网(IoT)在降低成本、提高生产力或效率方面为组织提供了新的商业机会。在供应链的背景下,物联网帮助卡车物流跟踪其资产的健康状况、位置、利用率、效率和可见性。印度尼西亚作为世界上最大的群岛国家,主要依靠卡车车队作为其主要的物流运输。因此,物联网的采用可以为印尼带来增长和安全。根据2018年的物流绩效指数,印度尼西亚在物流管理方面排名第46位。其中一个参数是技术的采用,特别是物联网对物流公司的改善,目前关于物联网在货运物流中的应用的研究有限。在本研究中,根据行业类型和空间分布,分析了公司在卡车上使用物联网技术。可能影响物联网采用的因素正在讨论中。通过专家访谈得出的物联网采用水平。然后用来分析印尼161家公司的采用率。结果表明,物联网采用率在5级中的2 - 3级之间,水泥行业采用率最高。在爪哇岛和苏门答腊岛运营的工业在物联网采用水平上比其他岛屿的化学和水泥行业更加成熟。政府可以利用这项研究的结果,制定政策,涵盖更广泛的行业类型和位置,以提高整体卡车物流绩效。
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引用次数: 0
Fuzzy-based Dynamic Reward for Discovery Activity in Appreciative Serious Game 欣赏型严肃游戏中发现活动的模糊动态奖励
Pub Date : 2021-11-03 DOI: 10.1109/ICIC54025.2021.9632894
Hanny Haryanto, Aripin, Acun Kardianawati, Umi Rosyidah, E. Z. Astuti, Erlin Dolphina
Interactivity and experience as the main characteristics of serious game has made it considered one of the most promising learning tools. Those characteristics supported mainly by game activity. Therefore, activity design is one of the most important element in developing serious game. One of the activity design concepts is to use Appreciative Learning, which consists of the stages of Discovery, Dream, Design and Destiny. The activity of exploration in Discovery stage is the main activity which is dominated by search and exploration. Because it is a search and exploration activity, it takes a long time and contains uncertainty in achievement. Dynamic rewards are needed to support the continuity of this Discovery activity. A good reward keeps the player’s focus on searching and exploration by providing indicators of achievement. This study uses fuzzy logic to form dynamic reward behavior in Discovery activities. Fuzzy logic considered one of the artificial intelligence methods that is suitable for games because of lightweight computation and could produce expressive AI behavior. The criteria used as input are the percentage of exploration and time, which will generate dynamic rewards for Discovery activities. The results of this study, fuzzy logic can produce three levels of variance of reward.
交互性和体验作为严肃游戏的主要特征,使其成为最有前途的学习工具之一。这些特征主要由游戏活动支持。因此,活动设计是开发严肃游戏的重要元素之一。活动设计理念之一是运用欣赏学习,包括发现、梦想、设计和命运四个阶段。发现阶段的探索活动是以搜索和探索为主导的主要活动。因为这是一个搜索和探索的活动,它需要很长时间,并包含成果的不确定性。需要动态奖励来支持这种发现活动的连续性。优秀的奖励通过提供成就指示,让玩家专注于搜索和探索。本研究运用模糊逻辑来形成发现活动中的动态奖励行为。模糊逻辑被认为是一种适用于游戏的人工智能方法,因为它的计算量很轻,可以产生富有表现力的人工智能行为。作为输入的标准是探索和时间的百分比,这将为探索活动产生动态奖励。本研究结果表明,模糊逻辑可以产生三个层次的奖励方差。
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引用次数: 1
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2021 Sixth International Conference on Informatics and Computing (ICIC)
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