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PENGEMBANGAN MODUL MATEMATIKA BERBASIS REALISTIK TERINTEGRASI HIGHER ORDER THINKING SKILLS (HOTS) PADA MATERI BANGUN RUANG 建立一个基于现实的数学模块,将更高的思考技能技能整合到构建空间材料中
Pub Date : 2021-02-09 DOI: 10.35316/ALIFMATIKA.2021.V3I1.18-31
Achmad Chuseri, Titi Anjarini, Riawan Yudi Purwoko
Learning media is an important tool in learning proces, especially learning media that are made based on student needs and characteristics. One of learning media that is effectively applied at the primary school level is a module. This study aims to produce and determine the feasibility of mathematics learning media in the form of HOTS integrated realistic-based modules on volume building materials (cubes and blocks) as learning media for fifth grade elementary school students. The subjects of study were six students of grade V SD Negeri Sindurjan. The research method was used R&D (Research and Development) using ADDIE model. The ADDIE model consists of analysis, design, development, implementation, evaluation. Based on the results of research (1), a HOTS integrated realistic mathematics module development product is produced. (2) The validation results obtained from the evaluation of media experts by 3.20 and material experts by 3.65. From the two results, it was developed to be 3.40 or > 3.25, the very valid category. (3) The practicality questionnaire was obtained from the student response assessment of 3.40 or > 3.25 with the very practical category. Thus the HOTS integrated realistic-based mathematics module is suitable for use as a learning medium for fifth grade elementary school students.
学习媒体是学习过程中的重要工具,尤其是根据学生的需要和特点制作的学习媒体。在小学阶段有效应用的学习媒介之一是模块。本研究旨在制作并确定以HOTS整合基于现实的块状建筑材料(立方体和方块)模块形式作为小学五年级学生学习媒体的可行性。研究对象是六名五年级的学生Negeri Sindurjan。研究方法采用R&D (research and Development),采用ADDIE模型。ADDIE模型由分析、设计、开发、实现、评估四个部分组成。在研究成果(1)的基础上,制作了HOTS集成现实数学模块开发产品。(2)媒体专家评价3.20,材料专家评价3.65得到的验证结果。从这两个结果来看,它发展为3.40或> 3.25,这是非常有效的类别。(3)实用性问卷来源于3.40或> 3.25的学生反应评估,非常实用的类别。因此,HOTS基于现实的综合数学模块适合作为小学五年级学生的学习媒介。
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引用次数: 8
ANALISIS JALUR PENGARUH TEKNIK HITUNG VEDIC MATH, SUKU MAYA, CHUNKING TERHADAP PERHITUNGAN AKAR KUADRAT METODE BABILONIA 分析路线影响的VEDIC MATH技术,玛雅人,分块技术对巴比伦方法的平方根计算
Pub Date : 2020-11-19 DOI: 10.35316/alifmatika.2020.v2i2.229-242
Endro Tri Susdarwono
The purpose of this research is to discuss how the influence of several calculation techniques that exist both in the west and in the east, especially the Vedic Math, Maya, Chunking and Square Root Babylonian methods based on the use of path analysis. The approach in this research uses a descriptive approach, the method used is quantitative methods. The quantitative approach uses statistical tests with path analysis to answer the relationship and influence between the 4 variables. From the results of the path analysis, it is found that there is an effect of X1 (mastery of addition and subtraction with Vedic Math), X2 (mastery of multiplication by the Mayan tribe), X3 (mastery of division using the Chunking Method) on X3 (mastery of calculating square roots with Babylonian Middle Iteration). The total effect is 0.887, The total effect of 0.887 shows that the influence of Vedic Math's control of addition and control, mastery of the multiplication of the Maya method, and mastery of the division of the Chunking method based on path analysis have a joint effect on students' ability to calculate questions related to the square root of the Babylonian middle iteration technique.
本研究的目的是讨论存在于西方和东方的几种计算技术的影响,特别是吠陀数学,玛雅,分组和平方根巴比伦方法基于路径分析的使用。本研究采用的方法是描述性的方法,使用的方法是定量的方法。定量方法采用统计检验和通径分析来回答4个变量之间的关系和影响。从通径分析的结果来看,X1(掌握吠陀数学的加减法)、X2(掌握玛雅部落的乘法)、X3(掌握分块法的除法)对X3(掌握巴比伦中期迭代法计算平方根)有影响。总效应为0.887,总效应为0.887,表明吠陀数学对加法和控制的控制、对玛雅法乘法的掌握、对基于路径分析的分块法除法的掌握对学生计算巴比伦中间迭代法平方根相关问题的能力有共同的影响。
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引用次数: 0
ANALISIS METAKOGNISI SISWA BERBASIS LESSON STUDY FOR LEARNING COMMUNITY (LSLC) DITINJAU DARI GAYA KOGNITIF
Pub Date : 2020-06-03 DOI: 10.35316/alifmatika.2020.v2i1.73-91
S. Saiful, H. Hobri, Mohammad Tohir
This research aims to analyze students' metacognition in learning mathematical problem solving based on Lesson Study for Learning Community (LSLC) if reviewed from reflective and impulsive cognitive styles. The research method employed in this research is descriptive qualitative. The data collection is done by observation, tests, interviews, think aloud and documentation. The test is given to 30 students when an open class in class VII of MTs Miftahul Hidayah. Based on the test results, students are grouped into two in reviewed from reflective and impulsive cognitive styles. Three students were selected from each group to be interviewed and deepened through a think-aloud technique. The form of data analysis is classified into induction and reduction theory. The results of this research indicates that 18 students (60%) have reflective cognitive styles and 12 students (40%) have impulsive cognitive styles. Reflective cognitive style students, the scores obtained are better by using a relatively long time and can do aspects of metacognition well. While the scores obtained by impulsive cognitive style students are lower with the use of the time that is relatively faster and unable to perform aspects of metacognition well.
本研究旨在从反思性认知风格和冲动性认知风格两方面,分析基于学习共同体课程研究(LSLC)的学生在数学问题解决学习中的元认知。本研究采用描述定性的研究方法。数据收集是通过观察、测试、访谈、大声思考和记录来完成的。该测试是在MTs mittahul Hidayah七年级的公开课上对30名学生进行的。根据测试结果,将学生分为反思性认知和冲动性认知两类。从每组中选出三名学生接受采访,并通过出声思考技术进行深入研究。数据分析的形式分为归纳理论和约简理论。本研究结果表明,18名学生(60%)具有反思性认知风格,12名学生(40%)具有冲动性认知风格。反思性认知风格的学生,使用时间相对较长,取得的成绩较好,能很好地做好元认知的各个方面。而冲动型认知型学生的得分较低,使用时间相对较快,元认知方面表现不佳。
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引用次数: 6
ANALISIS KESALAHAN SISWA DALAM MENYELESAIKAN SOAL PROGRAM LINEAR DITINJAU DARI ADVERSITY QUOTIENT
Pub Date : 2020-06-03 DOI: 10.35316/alifmatika.2020.v2i1.1-13
Finlantya Elsa Hutami, Dinawati Trapsilasiwi, Randi Pratama Murtikusuma
This research aims to analyze student’s error types in solving linear programming problems based on Newman’s error analysis viewed from Adversity Quotient (AQ). This research approach is qualitative descriptive. Subjects in this research are 6 students in class X TKR 3 of SMKN 2 Jember. There are 2 climber students, 2 camper students, and 2 quitter students. Instruments that were used in this research to collect the data are ARP questionnaire, linear programming problem, interview guide, and validation sheets. Based on the result of this research, the climber students are able to do comprehension error, process skill error, and encoding error. The camper students are able to do comprehension error, transformation error, process skill error, and encoding error.  The quitter students are able to do reading error, comprehension error, transformation error, process skill error, and encoding error.
本研究以纽曼的误差分析为基础,从逆境商的角度分析学生在求解线性规划问题时的误差类型。这种研究方法是定性描述的。本研究以SMKN 2月X班TKR 3班6名学生为研究对象。有2名攀岩学生,2名露营学生和2名放弃学生。本研究收集资料的工具为ARP问卷、线性规划问题、访谈指南及验证表。本研究结果显示,攀登者学生有理解错误、加工技能错误和编码错误。营员学生能够犯理解错误、转换错误、处理技能错误和编码错误。辍学学生出现了阅读错误、理解错误、转换错误、处理技能错误和编码错误。
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引用次数: 4
PENERAPAN MODEL ARIMA DALAM PERAMALAN ANAK USIA 5–14 Th YANG TERINFEKSI HIV DI INDONESIA ARIMA模型在印尼5 - 14岁被艾滋病毒感染的儿童身上的应用
Pub Date : 2019-12-27 DOI: 10.35316/alifmatika.2019.v1i1.74-82
Wigid Hariadi, Sulantari Sulantari
Human Immunodeficiency Virus (HIV) is dangerous diseases for humans, and until now has not found a cure. Virus HIV is attacks the human immune system so that someone is susceptible to disease. This causes if someone is infected with HIV, then the person can experience an danger condition, it will even effect is death. In recent years, the number of children aged 5 – 14 years old that infected with HIV continues to increase. Therefore the author was moved to write about the application of the ARIMA model in forecasting the number of children aged 5 – 14 years old that infected with HIV in Indonesia by 2023. With the hope that the public or the govermment can find out the potential dangers of HIV disease, especially in children aged 5 – 14 years old. So that the public and govermment can jointly eradicate the spread of the HIV virus, especially in chidren. the result are obtained that the model that is suitable for use in forecasting is the ARIMA(0,1,2) models, with error value obtained is 0.057429. with the forecast value of the number of children aged 5 – 14 years old that infected with HIV in Indonesia from 2019 – 2023 in a row is : 570.82, 647.12, 734.14, 823.85, 944.83.
人类免疫缺陷病毒(HIV)对人类来说是一种危险的疾病,直到现在还没有找到治疗方法。HIV病毒攻击人体免疫系统,使人容易患病。这导致如果有人感染了艾滋病毒,那么这个人就会经历一种危险的情况,甚至会导致死亡。近年来,感染艾滋病毒的5至14岁儿童人数继续增加。因此,撰文人被感动撰写了关于ARIMA模型在预测印度尼西亚到2023年感染艾滋病毒的5 - 14岁儿童人数方面的应用。希望公众或政府能够发现艾滋病毒疾病的潜在危险,特别是在5 - 14岁的儿童中。这样公众和政府才能共同消除艾滋病毒的传播,特别是在儿童中的传播。结果表明,适合用于预测的模型为ARIMA(0,1,2)模型,误差值为0.057429。, 2019 - 2023年印度尼西亚5 - 14岁儿童感染艾滋病毒人数预测值为:570.82、647.12、734.14、823.85、944.83。
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引用次数: 1
STRATEGI PEMBELAJARAN MATEMATIKA MENYENANGKAN SISWA (MMS) BERBASIS METODE PERMAINAN MATHEMAGIC, TEKA-TEKI DAN CERITA MATEMATIS 以数学游戏方法为基础的数学学习策略(MMS)学生有趣的数学学习方法,数学拼图和故事
Pub Date : 2019-12-27 DOI: 10.35316/alifmatika.2019.v1i1.28-43
Maswar Maswar
Until now there are still many students who consider aboaut metematics as a school subject that is considered scary and boring. Because it contains many difficult and meticulous formulas. Though mathematics is a very important subject to be learned along with the progress of Science and Technology increasingly sophisticated in Era 4.0. Through Mathematics with all its applications, it creates many kinds of increasingly sophisticated contemporary technologies. Mathematics can be said to be the mother of all sciences. Therefore, mathematics is very important to be taught to students and must be able to be well received and enjoyable. Therefore it is necessary to look for a development of mathematical learning concepts that are in accordance with the characteristics of students namely fun mathematics learning strategies that can make students happy when studying, both at school and at private institutions. In this paper discusses focused for fun learning strategies based on mathematical game methods, Mathematical Puzzles, and Mathematical Stories.
直到现在,仍有许多学生认为数学是一门可怕而无聊的学校课程。因为它包含了许多艰深细致的公式。虽然在4.0时代,随着科学技术的进步,数学是一门非常重要的学科。通过数学及其所有应用,它创造了许多种类日益复杂的当代技术。数学可以说是一切科学之母。因此,数学对学生来说是非常重要的,并且必须能够被接受和愉快。因此,有必要寻找一种符合学生特点的数学学习概念的发展,即有趣的数学学习策略,使学生在学校和私立机构的学习中都能感到快乐。本文讨论了基于数学游戏方法、数学谜题和数学故事的趣味性学习策略。
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引用次数: 17
期刊
Alifmatika: Jurnal Pendidikan dan Pembelajaran Matematika
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