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XVIII Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI'05)最新文献

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Incorporating Biomechanics into Architectural Tree Models 将生物力学融入建筑树模型
Pub Date : 2005-10-09 DOI: 10.1109/SIBGRAPI.2005.32
Julia Taylor-Hell
We present a method for creating tree models with realistically curved branches, useful in the portrayal of natural scenes. Instead of attempting to replicate a tree’s final shape by observation, we obtain this shape as nature does — by considering the tree’s development in the context of its environment. The final shape of the branches results from their growth in length, girth, weight and rigidity under the influence of gravity and tropisms. Using the framework of L-systems, we extend Jirasek’s biomechanical simulation of a plant axis to correctly represent an entire tree. Our model also simulates the reaction wood which actively re-orients a leaning branch by differentiating the wood production in angular portions of the branch cross-section. To obtain realistic and controllable tree architectures, we regulate growth elements in the model using functions based on botanical findings. We create a multi-year simulation of tree growth under environmental influences, obtaining a realistic tree shape at every stage of its development.
我们提出了一种方法来创建树模型与现实弯曲的分支,在自然场景的写照有用。我们不是试图通过观察来复制树木的最终形状,而是通过考虑树木在其环境背景下的发展来获得这种形状。树枝的最终形状取决于它们在重力和向性影响下的长度、周长、重量和刚度。使用l系统的框架,我们扩展了Jirasek的植物轴的生物力学模拟,以正确地表示整个树。我们的模型还模拟了反应木材,通过区分树枝横截面的角度部分的木材产量来主动重新定向倾斜的树枝。为了获得真实可控的树木结构,我们使用基于植物学发现的函数来调节模型中的生长元素。我们创建了树木在环境影响下生长的多年模拟,在其发展的每个阶段获得真实的树木形状。
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引用次数: 10
Simple Adaptive Mosaic Effects 简单的自适应马赛克效果
Pub Date : 2005-10-09 DOI: 10.1109/SIBGRAPI.2005.46
G. M. Faustino, L. H. Figueiredo
We present an algorithm that creates a mosaic effect for an image in an adaptive and automatic fashion. The algorithm is automatic because it does not need user intervention, except for the choice of a couple of parameters. The algorithm is adaptive because it creates tiles whose sizes are adapted to the features of the image. This is achieved by using a centroidal Voronoi diagram with a density function that emphasizes image features.
我们提出了一种算法,以自适应和自动的方式为图像创建马赛克效果。该算法是自动的,因为它不需要用户干预,除了几个参数的选择。该算法是自适应的,因为它创建的贴片大小与图像的特征相适应。这是通过使用具有强调图像特征的密度函数的质心Voronoi图来实现的。
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引用次数: 33
A Hybrid Estimation Theoretic-POCS Method for Tomographic Image Reconstruction 层析图像重建的混合估计理论- pocs方法
F. V. Salina, N. Mascarenhas
We present in this work a new method for the tomographic reconstruction with Poisson noise corrupted projections. The reconstruction method is a hybrid estimation theoretic-POCS (Projection Onto Convex Sets) method performed by first estimating the noisy projections using Anscombe Transformation, Discrete Wavelet Transform and pointwise Wiener filter and subsequently reconstructing the images through a parallel POCS method. The use of a previous filtering of the projections imposes a tighter restriction on the observation of the POCS method, allowing a better reconstruction, with a very little increase in computational cost.
本文提出了一种利用泊松噪声破坏投影进行层析重建的新方法。该重建方法是一种混合估计理论-POCS(投影到凸集)方法,该方法首先使用Anscombe变换、离散小波变换和点向维纳滤波对噪声投影进行估计,然后通过并行POCS方法重建图像。使用预估的先前滤波对POCS方法的观测施加了更严格的限制,允许在计算成本很少增加的情况下进行更好的重建。
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引用次数: 3
Automatic Iris Segmentation Using Active Near Infra Red Lighting 使用主动近红外照明的自动虹膜分割
Pub Date : 2005-10-09 DOI: 10.1109/SIBGRAPI.2005.14
C. Morimoto, T. T. Santos, Adriano S. Muniz
This paper introduces a fast, robust and accurate iris segmentation technique based on active lighting. The geometry of the light sources, a single camera and the eye facilitates the detection of the pupil and the automatic selection of the most appropriate image for biometric identification from the video stream, minimizing the effects of noise, distortion and occlusion during the image acquisition process. Two near infrared (NIR) light sources (that are invisible to the human eye) are synchronized with the video signal. One of the light sources is placed near the optical axis of the camera, and generates a bright pupil image. The second light is placed off-axis, generating dark pupil images. These two images can be easily combined to segment the pupil region, and the corneal reflection of the light sources can be used to select best quality images. The pupil position is then used to segment the iris and eyelids using a coarse-to-fine strategy. Experimental results with a real-time prototype show the quality of the iris segmentation.
介绍了一种基于有源光照的快速、鲁棒、准确的虹膜分割技术。光源、单个摄像头和眼睛的几何形状有助于检测瞳孔,并从视频流中自动选择最合适的图像进行生物特征识别,最大限度地减少图像采集过程中的噪声、失真和遮挡的影响。两个近红外(NIR)光源(人眼不可见)与视频信号同步。其中一个光源被放置在相机的光轴附近,并产生明亮的瞳孔图像。第二盏灯离轴放置,产生暗瞳图像。这两幅图像可以很容易地结合起来分割瞳孔区域,并且可以利用光源的角膜反射来选择最优质量的图像。然后瞳孔的位置被用来分割虹膜和眼睑,使用一个从粗到细的策略。实时样机的实验结果表明了虹膜分割的质量。
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引用次数: 31
Curvature Motion for Union of Balls 球联合的曲率运动
Pub Date : 2005-10-09 DOI: 10.1109/SIBGRAPI.2005.24
T. Lewiner, Cynthia O. L. Ferreira, M. Craizer, Ralph Teixeira
This work proposes a scheme for multi-resolution representation of union of balls in the plane. This representation is inspired by curvature motion for smooth curves. More precisely, the proposed evolution of centres and radii of the balls are based on equations of evolution of the medial axis of a curve that performs curvature motion. The results obtained are very close to the pixel approximation of curvature motion.
本文提出了一种平面上球并集的多分辨率表示方案。这种表示的灵感来自于光滑曲线的曲率运动。更准确地说,提出的球的中心和半径的演变是基于曲线的中轴线的演变方程,进行曲率运动。所得结果非常接近曲率运动的像素近似。
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引用次数: 3
Particle Filter-Based Predictive Tracking for Robust Fish Counting 基于粒子滤波的鲁棒鱼类计数预测跟踪
Pub Date : 2005-10-09 DOI: 10.1109/SIBGRAPI.2005.36
E. F. Morais, M. Campos, F. Pádua, R. Carceroni
In this paper we study the use of computer vision techniques for for underwater visual tracking and counting of fishes in vivo. The methodology is based on the application of a Bayesian filtering technique that enables tracking of objects whose number may vary over time. Unlike existing fish-counting methods, this approach provides adequate means for the acquisition of relevant information about characteristics of different fish species such as swimming ability, time of migration and peak flow rates. The system is also able to estimate fish trajectories over time, which can be further used to study their behaviors when swimming in regions of interest. Our experiments demonstrate that the proposed method can operate reliably under severe environmental changes (e.g. variations in water turbidity) and handle problems such as occlusions or large inter-frame motions. The proposed approach was successfully validated with real-world video streams, achieving overall accuracy as high as 81%.
本文研究了利用计算机视觉技术对水下鱼类进行活体跟踪和计数。该方法基于贝叶斯滤波技术的应用,该技术可以跟踪数量随时间变化的对象。与现有的鱼类计数方法不同,该方法提供了充分的手段来获取不同鱼类特征的相关信息,如游泳能力、迁徙时间和峰值流量。该系统还能够估计鱼类随时间的轨迹,这可以进一步用于研究它们在感兴趣的区域游泳时的行为。我们的实验表明,所提出的方法可以在严重的环境变化(例如水浑浊度的变化)下可靠地运行,并处理诸如遮挡或大帧间运动等问题。该方法在真实视频流中得到了成功验证,总体准确率高达81%。
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引用次数: 62
Imesh: An Image Based Quality Mesh Generation Technique Imesh:一种基于图像的质量网格生成技术
Pub Date : 2005-10-09 DOI: 10.1109/SIBGRAPI.2005.31
A. Cuadros-Vargas, L. G. Nonato, R. Minghim, Tiago Etiene
Generating triangular meshes from images is a task important to many applications. Usually, techniques that can do that either take as starting point a segmented image or generate a mesh without distinguishing different structures contained in the image. In both cases the results can be satisfactory for a number of applications, but the pre-segmentation and the absence of well defined structures imply in difficulties using the resulting mesh for simulations. Furthermore, guarantee of good quality meshes is also a common problem in previous results. In this work we present a new technique for mesh generation that handles these problems well. First, it eliminates the need for pre-processing by building the segmentation into the mesh generation process. Second, the mesh generation process takes into acount the quality of the mesh elements, producing as result meshes of better quality than previous techniques.
从图像中生成三角形网格是许多应用程序的重要任务。通常,技术可以作为起点分割图像或生成一个网格没有区分不同的结构中包含的形象。在这两种情况下,结果对于许多应用来说都是令人满意的,但是预分割和缺乏良好定义的结构意味着难以使用所得网格进行模拟。此外,保证高质量的网格也是以往结果中常见的问题。在这项工作中,我们提出了一种新的网格生成技术,可以很好地处理这些问题。首先,它通过将分割构建到网格生成过程中来消除预处理的需要。其次,网格生成过程考虑了网格元素的质量,生成的网格质量比以前的技术更好。
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引用次数: 13
Determining the Appropriate Feature Set for Fish Classification Tasks 确定鱼类分类任务的适当特征集
Pub Date : 2005-10-09 DOI: 10.1109/SIBGRAPI.2005.25
M. S. Nery, A.M.C. Machado, M. Campos, F. Pádua, R. Carceroni, J. P. Queiroz-Neto
We present a novel fish classification methodology based on a robust feature selection technique. Unlike existing works for fish classification, which propose descriptors and do not analyze their individual impacts in the whole classification task, we propose a general set of features and their correspondent weights that should be used as a priori information by the classifier. In this sense, instead of studying techniques for improving the classifiers structure itself, we consider it as a "black box" and focus our research in the determination of which input information must bring a robust fish discrimination. All the experiments were performed with fish species of Rio Grande river in Minas Gerais, Brazil. This work has been developed as part of a wider research [3], which has as main goal the development of effective fish ladders for the Brazilian dams.
我们提出了一种新的基于鲁棒特征选择技术的鱼类分类方法。与现有的鱼类分类工作不同,这些工作提出了描述符,但没有分析它们在整个分类任务中的单个影响,我们提出了一组通用的特征及其相应的权重,这些特征和权重应被分类器用作先验信息。从这个意义上说,我们不是研究改进分类器结构本身的技术,而是将其视为一个“黑匣子”,并将我们的研究重点放在确定哪些输入信息必须带来稳健的鱼类识别上。所有实验均以巴西米纳斯吉拉斯州里奥格兰德河的鱼类为研究对象。这项工作是一项更广泛的研究[3]的一部分,该研究的主要目标是为巴西水坝开发有效的鱼梯。
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引用次数: 48
Hardware-Assisted Visibility Ordering for Point-Based and Volume Rendering 基于点和体渲染的硬件辅助可视性排序
Pub Date : 2005-10-09 DOI: 10.1109/SIBGRAPI.2005.28
C. Hofsetz, N. Max
This paper presents a method to accelerate algorithms that need a correct and complete visibility ordering of their data for rendering. The technique works by first pre-sorting primitives using three lists - one for each axis, and then combining them using graphics hardware, by either clipping the projected primitives while rendering, according to the current list being processed, or by rendering each list to a texture and merging the textures in the end. We show that our algorithm works by applying it to the splatting technique using several types of rendering, including classic splatting and volume rendering.
本文提出了一种加速算法的方法,该算法需要正确和完整的数据可见性排序来进行渲染。该技术的工作原理是,首先使用三个列表对原语进行预排序——每个轴一个,然后使用图形硬件将它们组合在一起,根据正在处理的当前列表,在渲染时裁剪投影的原语,或者将每个列表渲染到纹理并最终合并纹理。我们通过使用几种类型的渲染(包括经典喷溅和体渲染)将我们的算法应用于喷溅技术来证明我们的算法是有效的。
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引用次数: 2
Polarimetric SAR Region Boundary Detection Using B-Spline Deformable Countours under the G^H Model 基于G^H模型的b样条可变形域极化SAR区域边界检测
Pub Date : 2005-10-09 DOI: 10.1109/SIBGRAPI.2005.39
J. Gambini, M. Mejail, J. Jacobo-Berlles, A. Frery
In this paper a new approach to polarimetric Synthetic Aperture Radar (SAR) image region boundary detection is presented. It is based on a new model for polarimetric SAR data and the use of B-Spline active contours for image segmentation. In order to detect the boundary for a region, an initial B-Spline curve is specified and the proposed algorithm uses a deformable contours technique to find the boundary. In doing this, the statistical parameters of the polarimetric G^H model for the data are estimated, in order to find the transition points between the region being segmented and the surrounding area. This algorithm can be regarded as a local one, in the sense that it works on the region to be segmented instead of on the whole image
本文提出了一种偏振合成孔径雷达(SAR)图像区域边界检测的新方法。它基于一种新的极化SAR数据模型,并使用b样条活动轮廓进行图像分割。为了检测区域的边界,该算法指定了一条初始b样条曲线,并使用可变形轮廓技术来寻找边界。在此过程中,估计数据的偏振G^H模型的统计参数,以便找到被分割区域与周围区域之间的过渡点。该算法可以看作是一种局部算法,它只对待分割的区域起作用,而不是对整个图像起作用
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引用次数: 3
期刊
XVIII Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI'05)
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