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XVIII Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI'05)最新文献

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A Collision Detection and Response Scheme for Simplified Physically Based Animation 一种基于简化物理动画的碰撞检测与响应方案
Y. P. Atencio, Claudio Esperança, P. R. Cavalcanti, Antonio A. F. Oliveira
In this paper we describe a system for physical animation of rigid and deformable objects. These are represented as groups of particles linked by linear constraints, while a Verlet integrator is used for motion computation. Unlike traditional approaches, we accomplish physical simulation without explicitly computing orientation matrices, torques or inertia tensors. The main contribution of our work is related to the way collisions are handled by the system, which employs different approaches for deformable and rigid bodies. In particular, we show how collision detection using the GJK algorithm [9] and bounding sphere hierarchies can be combined with the projection based collision response technique described by Jakobsen [14].
本文描述了一个用于刚性和可变形物体的物理动画系统。它们被表示为由线性约束连接的粒子组,而Verlet积分器用于运动计算。与传统方法不同,我们无需显式计算方向矩阵,扭矩或惯性张量即可完成物理模拟。我们工作的主要贡献与系统处理碰撞的方式有关,系统对可变形体和刚体采用不同的方法。特别是,我们展示了使用GJK算法[9]和边界球层次结构的碰撞检测如何与Jakobsen[14]描述的基于投影的碰撞响应技术相结合。
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引用次数: 7
A Linear Algorithm for Exact Pattern Matching in Planar Subdivisions 平面细分中精确模式匹配的线性算法
Pedro Ribeiro de Andrade Neto, A. Guedes
Graph sub-isomorphism is a very common approach to solving pattern search problems, but this is a NP-complete problem. This way, it is necessary to invest in research of approximate solutions, or in special cases of the problem. Planar subdivisions can be considered as a special case of graphs, because, in addition to nodes and edges, there is a more rigid topology in relation to the order of the edges, arising to the concept of face. This work presents a linear algorithm for pattern search in planar subdivisions. The presented algorithm is based on a hybrid approach between the dual and the region adjacency graph (RAG) to represent the patterns, saving any additional storage cost. Thus, the patterns are looked over the search subdivision, using a region growing algorithm.
图子同构是解决模式搜索问题的一种非常常用的方法,但这是一个np完全问题。这样,就有必要投入研究近似解,或在问题的特殊情况下。平面细分可以被认为是图的一种特殊情况,因为除了节点和边之外,还有一个与边的顺序相关的更严格的拓扑结构,这就产生了面的概念。本文提出了一种平面细分中模式搜索的线性算法。该算法基于对偶图和区域邻接图(RAG)的混合方法来表示模式,节省了任何额外的存储成本。因此,使用区域增长算法在搜索细分中查看模式。
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引用次数: 0
Binary Image Operator Design Based on Stacked Generalization 基于堆叠泛化的二值图像算子设计
Pub Date : 2005-10-09 DOI: 10.1109/SIBGRAPI.2005.16
N. Hirata
Stacked generalization refers to any learning schema that consists of multiple levels of training. Level zero classifiers are those that depend solely on input data while classifiers at other levels may use the output of lower levels as the input. Stacked generalization can be used to address the difficulties related to the design of image operators defined on large windows. This paper describes a simple stacked generalization schema for the design of binary image operators and presents several application examples that show its effectiveness as a training schema.
堆叠泛化是指任何由多层训练组成的学习模式。0级分类器是那些仅依赖于输入数据的分类器,而其他级别的分类器可能使用较低级别的输出作为输入。堆叠泛化可以用来解决在大窗口上定义图像算子的设计困难。本文描述了一种简单的用于二值图像算子设计的堆叠泛化模式,并给出了几个应用实例,证明了它作为一种训练模式的有效性。
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引用次数: 7
High-Quality Hardware-Based Ray-Casting Volume Rendering Using Partial Pre-Integration 使用部分预集成的高质量基于硬件的光线投射体渲染
Pub Date : 2005-10-09 DOI: 10.1109/SIBGRAPI.2005.29
Rodrigo Espinha, Waldemar Celes Filho
In this paper, we address the problem of the interactive volume rendering of unstructured meshes and propose a new hardware-based ray-casting algorithm using partial pre-integration. The proposed algorithm makes use of modern programmable graphics card and achieves rendering rates competitive with full pre-integration approaches (up to 2M tet/sec). This algorithm allows the interactive modification of the transfer function and results in high-quality images, since no artifact due to under-sampling the full numerical pre-integration exists. We also compare our approach with implementations of cell-projection algorithm and demonstrate that ray-casting can perform better than cell projection, because it eliminates the high costs involved in ordering and transferring data.
在本文中,我们解决了非结构化网格的交互式体绘制问题,并提出了一种新的基于硬件的光线投射算法。该算法利用现代可编程显卡,实现了与完全预集成方法(高达2M tet/sec)具有竞争力的渲染速率。该算法允许对传递函数进行交互式修改,并产生高质量的图像,因为没有由于欠采样而产生的伪影,因此存在完整的数值预积分。我们还将我们的方法与细胞投影算法的实现进行了比较,并证明光线投射比细胞投影性能更好,因为它消除了排序和传输数据所涉及的高成本。
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引用次数: 26
A Brief Account of the Relations between Gray-Scale Mathematical Morphologies 浅论灰度数学形态学之间的关系
P. Sussner, M. E. Valle
Mathematical morphology was originally conceived as a set theoretic approach for the processing of binary images. Approaches that extend classical binary morphology to gray-scale images are either based on umbras, thresholds, level sets, or fuzzy sets. Complete lattices form a general framework for all of these approaches. This paper discusses and compares several approaches to gray-scale mathematical morphology including the threshold, umbra, and level set approaches as well as fuzzy approaches.
数学形态学最初被认为是处理二值图像的一种集合理论方法。将经典二值形态学扩展到灰度图像的方法要么基于本影、阈值、水平集,要么基于模糊集。完备格构成了所有这些方法的一般框架。本文讨论并比较了灰度数学形态学的几种方法,包括阈值法、本影法、水平集法以及模糊法。
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引用次数: 9
Two-Level Interaction Approach for Transfer Function Specification 传递函数规范的两级交互方法
Pub Date : 2005-10-09 DOI: 10.1109/SIBGRAPI.2005.52
João Luis Prauchner, C. Freitas, J. Comba
Direct volume rendering techniques are used to visualize and explore large scalar volumes. Transfer functions (TFs) that assign opacity and color to scalar values are very important to display volume features, but their specification is not trivial or intuitive. This work presents an interactive, semi-automatic tool to assist the user in the generation of opacity and color TFs. We use the histogram approach proposed by Kindlmann and Durkin [9] to reduce the scope of candidate TFs presented to the user following the Design Galleries method [18]. The combination of these two solutions leads to a single interactive tool that allows the user to deal with different aspects of TF specification.
直接体绘制技术用于可视化和探索大型标量体。将不透明度和颜色分配给标量值的传递函数(tf)对于显示体积特征非常重要,但它们的规范并不简单或直观。这项工作提出了一个交互式的,半自动的工具,以帮助用户在不透明度和颜色tf的生成。我们使用Kindlmann和Durkin[9]提出的直方图方法来减少按照设计画廊方法[18]呈现给用户的候选tf的范围。这两种解决方案的组合产生了一个交互式工具,允许用户处理TF规范的不同方面。
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引用次数: 5
Combining Methods to Stabilize and Increase Performance of Neural Network-Based Classifiers 结合稳定和提高基于神经网络的分类器性能的方法
Pub Date : 2005-10-09 DOI: 10.1109/SIBGRAPI.2005.19
Fabricio A. Breve, M. Ponti, N. Mascarenhas
In this paper we present a set of experiments in order to recognize materials in multispectral images, which were obtained with a tomograph scanner. These images were classified by a neural network based classifier (Multilayer Perceptron) and classifier combining techniques (Bagging, Decision Templates and Dempster-Shafer) were investigated. We also present a performance comparison between the individual classifiers and the combiners. The results were evaluated by the estimated error (obtained using the Hold-Out technique) and the Kappa coefficient, and they showed performance stabilization.
在本文中,我们提出了一套实验,以识别材料的多光谱图像,这是由层析扫描仪。研究了基于神经网络的分类器(多层感知器)和分类器组合技术(Bagging、Decision Templates和Dempster-Shafer)对这些图像进行分类。我们还给出了单个分类器和组合器之间的性能比较。结果通过估计误差(使用Hold-Out技术获得)和Kappa系数进行评估,它们显示出性能稳定。
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引用次数: 2
CHF: A Scalable Topological Data Structure for Tetrahedral Meshes 四面体网格的可伸缩拓扑数据结构
Pub Date : 2005-10-09 DOI: 10.1109/SIBGRAPI.2005.18
Marcos Lage, T. Lewiner, H. Lopes, L. Velho
This work introduces a scalable topological data structure for manifold tetrahedral meshes called Compact Half-Face (CHF). It provides a high degree of scalability, since it is able to optimize the memory consumption/execution time ratio for different applications and data by using features of its different levels. An object-oriented API using class inheritance and virtual instantiation enables a unique interface for each function at any level. CHF requires very few memory, is simple to implement and easy to use, since it substitutes pointers by container of integers and basic bit-wise rules.
本文介绍了一种可扩展的四面体网格拓扑数据结构,称为紧凑型半面(CHF)。它提供了高度的可伸缩性,因为它能够通过使用不同级别的特性来优化不同应用程序和数据的内存消耗/执行时间比率。使用类继承和虚拟实例化的面向对象API可以为任何级别的每个函数提供唯一的接口。CHF需要很少的内存,易于实现和使用,因为它用整数容器和基本的按位规则代替指针。
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引用次数: 32
Content-Based Diagnostic Hysteroscopy Summaries for Video Browsing 基于内容的宫腔镜诊断摘要视频浏览
Pub Date : 2005-10-09 DOI: 10.1109/SIBGRAPI.2005.23
Wilson Gavião, J. Scharcanski
In hospital practice, several diagnostic hysteroscopy videos are produced daily. These videos are continuous (non-interrupted) video sequences, usually recorded in full. However, only a few segments of the recorded videos are relevant from the diagnosis/prognosis point of view, and need to be evaluated and referenced later. This paper proposes a new technique to identify clinically relevant segments in diagnostic hysteroscopy videos, producing a rich and compact video summary which supports fast video browsing. Also, our approach facilitates the selection of representative key-frames for reporting the video contents in the patient records. The proposed approach requires two stages. Initially, statistical techniques are used for selecting relevant video segments. Then, a post-processing stage merges adjacent video segments that are similar, reducing temporal video over-segmentation. Our preliminary experimental results indicate that our method produces compact video summaries containing a selection of critically relevant video segments. These experimental results were validated by specialists.
在医院实践中,每天都要制作几个诊断性宫腔镜视频。这些视频是连续的(不间断的)视频序列,通常是完整录制的。然而,从诊断/预后的角度来看,只有少数录制的视频片段是相关的,需要在以后进行评估和参考。本文提出了一种识别宫腔镜诊断视频中临床相关片段的新技术,生成丰富紧凑的视频摘要,支持快速视频浏览。此外,我们的方法有助于选择有代表性的关键帧来报告患者记录中的视频内容。拟议的方法需要两个阶段。首先,使用统计技术来选择相关的视频片段。然后,后处理阶段合并相邻的相似视频片段,减少时间视频过分割。我们的初步实验结果表明,我们的方法产生紧凑的视频摘要,其中包含精选的关键相关视频片段。这些实验结果得到了专家的证实。
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引用次数: 6
Analytic Antialiasing for Selective High Fidelity Rendering 分析抗锯齿选择性高保真渲染
Pub Date : 2005-10-09 DOI: 10.1109/SIBGRAPI.2005.11
P. Longhurst, K. Debattista, R. Gillibrand, A. Chalmers
Images rendered using global illumination algorithms are considered amongst the most realistic in 3D computer graphics. However, this high fidelity comes at a significant computational expense. A major part of this cost arises from the sampling required to eliminate aliasing errors. These errors occur due to the discrete sampling of continuous geometry space inherent to these techniques. In this paper we present a fast analytic method for predicting in advance where antialiasing needs to be computed. This prediction is based on a rapid visualisation of the scene using a GPU, which is used to drive a selective renderer. We are able to significantly reduce the overall number of aniti-aliasing rays traced, producing an image that is perceptually indistinguishable from the high quality image at a much reduced computational cost.
使用全局照明算法渲染的图像被认为是3D计算机图形中最逼真的。然而,这种高保真度需要大量的计算费用。该成本的主要部分来自消除混叠误差所需的采样。这些误差是由于这些技术固有的连续几何空间的离散采样而产生的。在本文中,我们提出了一种快速的分析方法来提前预测需要计算抗混叠的地方。这种预测是基于使用GPU对场景的快速可视化,GPU用于驱动选择性渲染器。我们能够显著减少跟踪的抗混叠射线的总数,以大大降低的计算成本产生与高质量图像在感知上无法区分的图像。
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引用次数: 18
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XVIII Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI'05)
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