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XVIII Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI'05)最新文献

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Tie-Zone Watershed, Bottlenecks, and Segmentation Robustness Analysis 结合区分水岭、瓶颈和分割稳健性分析
Pub Date : 2005-10-09 DOI: 10.1109/SIBGRAPI.2005.48
Romaric Audigier, R. Lotufo
In a recent paper [1], a new type of watershed (WS) transform was introduced: the tie-zone watershed (TZWS). This region-based watershed transform does not depend on arbitrary implementation and provides a unique (and thereby unbiased) optimal solution. Indeed, many optimal solutions are sometimes possible when segmenting an image by WS. The TZWS assigns each pixel to a catchment basin (CB) if in all solutions it belongs to this CB. Otherwise, the pixel is said to belong to a tie-zone (TZ). An efficient algorithm computing the TZWS and based on the Image Foresting Transform (IFT) was also proposed. In this article, we define the new concept of "bottlenecks" in the watermerging paradigm. Intuitively, the bottlenecks are the first contact points between at least two different wave fronts. They are pixels in the image where different colored waters meet and tie and from which may begin, therefore, the tie-zones. They represent the origin points or the access of the tie-zones (regions that cannot be labeled without making arbitrary choices). If they are preferentially assigned to one or another colored water according to an arbitrary processing order, as occurs in most of watershed algorithm, an entire region (its influence zone - the "bottle"!) is conquered together. The bottlenecks play therefore an important role in the bias that could be introduced by a WS implementation. It is why we show in this paper that both tie-zones and bottlenecks analysis can be associated with the robustness of a segmentation.
在最近的一篇论文[1]中,介绍了一种新的分水岭(WS)变换:tie-zone分水岭(TZWS)。这种基于区域的分水岭变换不依赖于任意的实现,并提供了一个唯一的(因此是无偏的)最优解。事实上,当使用WS分割图像时,有时可能会有许多最优解决方案。TZWS将每个像素分配给一个集水区(CB),如果在所有解中它属于这个集水区。否则,该像素被认为属于tie zone (TZ)。提出了一种基于图像森林变换(IFT)的有效的TZWS计算算法。在本文中,我们定义了水合并范式中“瓶颈”的新概念。直观地说,瓶颈是至少两个不同波前之间的第一个接触点。它们是图像中不同颜色的水相遇并结合的像素,因此可以从这些像素开始,因此称为结合区。它们代表原点或连接区(不进行任意选择就不能标记的区域)的入口。如果根据任意的处理顺序将它们优先分配给一种或另一种颜色的水,就像大多数分水岭算法中发生的那样,整个区域(其影响区域-“瓶子”!)被一起征服。因此,瓶颈在WS实现可能引入的偏差中起着重要作用。这就是为什么我们在本文中表明,捆绑区和瓶颈分析都可以与分割的鲁棒性相关联。
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引用次数: 10
A Maximum-Likelihood Approach for Multiresolution W-Operator Design 多分辨率w算子设计的最大似然方法
D. Vaquero, J. Barrera, R. Hirata
The design of W-operators from a set of input/output examples for large windows is a hard problem. From the statistical standpoint, it is hard because of the large number of examples necessary to obtain a good estimate of the joint distribution. From the computational standpoint, as the number of examples grows memory and time requirements can reach a point where it is not feasible to design the operator. This paper introduces a technique for joint distribution estimation in W-operator design. The distribution is represented by a multiresolution pyramidal structure and the mean conditional entropy is proposed as a criterion to choose between distributions induced by different pyramids. Experimental results are presented for maximum-likelihood classifiers designed for the problem of handwritten digits classification. The analysis shows that the technique is interesting from the theoretical point of view and has potential to be applied in computer vision and image processing problems.
从一组大窗口的输入/输出示例中设计w算子是一个难题。从统计学的角度来看,由于需要大量的例子来获得对联合分布的良好估计,因此很难。从计算的角度来看,随着示例数量的增长,内存和时间需求可能会达到无法设计算子的程度。介绍了w算子设计中的一种联合分布估计技术。该分布由多分辨率金字塔结构表示,并提出了平均条件熵作为选择不同金字塔引起的分布的标准。给出了针对手写体数字分类问题设计的最大似然分类器的实验结果。分析表明,该技术从理论角度来看是有趣的,具有应用于计算机视觉和图像处理问题的潜力。
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引用次数: 9
Document Reconstruction Based on Feature Matching 基于特征匹配的文档重构
Pub Date : 2005-10-09 DOI: 10.1109/SIBGRAPI.2005.26
C. Solana, Leandro A. F. Fernandes, E. Justino, M. M. O. Neto, Roberto da Silva, Luiz Oliveira, Flávio Bortolozzi, G. Crespo
We describe a procedure for reconstructing documents that have been shredded by hand, a problem that often arises in forensics. The proposed method first applies a polygonal approximation in order to reduce the complexity of the boundaries and then extracts relevant features of the polygon to carry out the local reconstruction. In this way the overall complexity can be dramatically reduced because few features are used to perform the matching. The ambiguities resulting from the local reconstruction are resolved and the pieces are merged together as we search for a global solution. We demonstrated through comprehensive experiments that this feature-matching-based procedure produces interesting results for the problem of document reconstruction.
我们描述了一个重建被手工撕碎的文件的程序,这是法医学中经常出现的问题。该方法首先采用多边形近似来降低边界的复杂度,然后提取多边形的相关特征进行局部重建。通过这种方式,可以大大降低总体复杂性,因为很少使用特征来执行匹配。在寻找全局解决方案时,解决了局部重建产生的模糊性,并将碎片合并在一起。我们通过综合实验证明,这种基于特征匹配的过程对于文档重建问题产生了有趣的结果。
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引用次数: 13
Image Formation of Multifrequency Vibro-Acoustography: Theory and Computational Simulations 多频振声成像:理论与计算模拟
Pub Date : 2005-10-09 DOI: 10.1109/SIBGRAPI.2005.30
G. Silva, M. Urban
This paper presents an extension of vibro-acoustography imaging technique. The standard technique relies on the single-frequency dynamic radiation force (or stress) produced by a highly focused dual-frequency ultrasound beam. We propose a multifrequency vibro-acoustography method based on the radiation stress generated by a beam with multiple frequencies. The system point-spread function (PSF) is obtained in terms of the acoustic emission by a point-target in response to the employed radiation stress. The PSF is evaluated for an eight- and a sixteen-element sector array transducers. Three phantom images are used to show how the system transforms them into observed data. Considering only visual criteria such as contrast and resolution, simulations show the sixteen-element sector transducer renders better images.
本文介绍了振声成像技术的一种扩展。标准技术依赖于由高度聚焦的双频超声光束产生的单频动态辐射力(或应力)。提出了一种基于多频波束辐射应力的多频振动声学方法。用点靶声发射响应辐射应力的形式得到了系统的点扩散函数(PSF)。PSF被评估为一个8和一个16单元扇形阵列换能器。三个幻影图像被用来展示系统如何将它们转换成观测数据。仅考虑对比度和分辨率等视觉标准,仿真结果表明十六单元扇形换能器呈现出更好的图像。
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引用次数: 3
Component-Based Adaptive Sampling 基于组件的自适应采样
Pub Date : 2005-10-09 DOI: 10.1109/SIBGRAPI.2005.21
K. Debattista, A. Chalmers
High-fidelity renderings of virtual environments is a notoriously computationally expensive task. One commonly used method to alleviate the costs is to adaptively sample the rendered images identifying the required number of samples according to the variance of the area thus reducing aliasing and concurrently reducing the total number of rays shot. When using ray tracing algorithms, the traditional method is to shoot a number of rays and depending on the difference between the radiance of the samples further rays may be shot. This approach fails to take into account that different components of a material reflecting light may exhibit more coherence than others. With this in mind we present a component-based adaptive sampling algorithm that renders components individually and adaptively samples at the component level, finally composting the result to produce a full solution. Results demonstrate a significant improvement in performance without any perceptual loss in quality.
众所周知,虚拟环境的高保真渲染是一项计算成本高昂的任务。一种常用的降低成本的方法是对渲染图像进行自适应采样,根据面积的变化来识别所需的采样数量,从而减少混叠,同时减少拍摄的射线总数。在使用光线追踪算法时,传统的方法是拍摄一些光线,根据样品的亮度差异,可以拍摄更多的光线。这种方法没有考虑到材料反射光的不同成分可能比其他成分表现出更多的相干性。考虑到这一点,我们提出了一种基于组件的自适应采样算法,该算法在组件级别上呈现组件单独和自适应采样,最后将结果堆肥以产生完整的解决方案。结果表明,在没有任何感知质量损失的情况下,性能有了显著提高。
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引用次数: 6
On the Effect of Relaxation in the Convergence and Quality of Statistical Image Reconstruction for Emission Tomography Using Block-Iterative Algorithms 基于块迭代算法的发射层析成像统计图像重建中松弛对收敛性和质量的影响
Pub Date : 2005-10-09 DOI: 10.1109/SIBGRAPI.2005.35
E. Neto, A. R. Pierro
Relaxation is widely recognized as a useful tool for providing convergence in block-iterative algorithms [1], [2], [6]. In the present article we give new results on the convergence of RAMLA (Row Action Maximum Likelihood Algorithm) [2], filling some important theoretical gaps. Furthermore, because RAMLA and OS-EM (Ordered Subsets - Expectation Maximization) [4] are the algorithms for statistical reconstruction currently being used in commercial emission tomography scanners, we present a comparison between them from the viewpoint of a specific imaging task. Our experiments show the importance of relaxation to improve image quality.
松弛被广泛认为是块迭代算法中提供收敛性的有用工具[1],[2],[6]。在本文中,我们给出了关于RAMLA (Row Action Maximum Likelihood Algorithm)收敛性的新结果[2],填补了一些重要的理论空白。此外,由于RAMLA和OS-EM(有序子集-期望最大化)[4]是目前商用发射断层扫描仪中使用的统计重建算法,我们从特定成像任务的角度对它们进行了比较。我们的实验证明了松弛对提高图像质量的重要性。
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引用次数: 1
Tracking and Matching Connected Components from 3D Video 跟踪和匹配从3D视频连接的组件
Pub Date : 2005-10-09 DOI: 10.1109/SIBGRAPI.2005.49
D. S. Pires, R. M. C. Junior, M. Vieira, L. Velho
This work presents a method for the detection, tracking and spatial matching of connected components in a 3D video stream. The video image information is combined with 3D sites in order to align pieces of surfaces that are seen in subsequent frames. This is a key step in 3D video analysis for enabling several applications such as compression, geometric integration and scene reconstruction, to name a few. Our approach is to detect salient features in both image and world spaces for further alignment of texture and geometry. We use a projector-camera system to obtain high quality texture and geometry at 30 fps. Successful experimental results corroborating our method are shown.
本文提出了一种三维视频流中连接组件的检测、跟踪和空间匹配方法。视频图像信息与3D站点相结合,以便在后续帧中看到的表面片段对齐。这是3D视频分析的关键一步,可以实现压缩、几何积分和场景重建等应用。我们的方法是检测图像和世界空间中的显著特征,以便进一步对齐纹理和几何。我们使用投影仪-摄像机系统以30 fps的速度获得高质量的纹理和几何形状。实验结果证实了本文方法的正确性。
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引用次数: 9
Background Subtraction and Shadow Detection in Grayscale Video Sequences 灰度视频序列中的背景减法和阴影检测
Pub Date : 2005-10-09 DOI: 10.1109/SIBGRAPI.2005.15
Julio C. S. Jacques Junior, C. Jung, S. Musse
Tracking moving objects in video sequence is an important problem in computer vision, with applications several fields, such as video surveillance and target tracking. Most techniques reported in the literature use background subtraction techniques to obtain foreground objects, and apply shadow detection algorithms exploring spectral information of the images to retrieve only valid moving objects. In this paper, we propose a small improvement to an existing background model, and incorporate a novel technique for shadow detection in grayscale video sequences. The proposed algorithm works well for both indoor and outdoor sequences, and does not require the use of color cameras.
视频序列中运动物体的跟踪是计算机视觉中的一个重要问题,在视频监控和目标跟踪等领域有着广泛的应用。文献中报道的大多数技术使用背景减法技术来获得前景目标,并应用阴影检测算法来探索图像的光谱信息以仅检索有效的运动目标。在本文中,我们提出了一个小改进现有的背景模型,并纳入了一种新的技术,用于灰度视频序列的阴影检测。该算法适用于室内和室外序列,并且不需要使用彩色摄像机。
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引用次数: 186
TSD: A Shape Descriptor Based on a Distribution of Tensor Scale Local Orientation 基于张量尺度局部方向分布的形状描述子
Pub Date : 2005-10-09 DOI: 10.1109/SIBGRAPI.2005.51
P. A. Miranda, R. Torres, A. Falcão
We present tensor scale descriptor (TSD) — a shape descriptor for content-based image retrieval, registration, and analysis. TSD exploits the notion of local structure thickness, orientation, and anisotropy as represented by the largest ellipse centered at each image pixel and within the same homogeneous region. The proposed method uses the normalized histogram of the local orientation (the angle of the ellipse) at regions of high anisotropy and thickness within a certain interval. It is shown that TSD is invariant to rotation and to some reasonable level of scale changes. Experimental results with a fish database are presented to illustrate and validate the method.
我们提出了张量尺度描述符(TSD)——一种用于基于内容的图像检索、配准和分析的形状描述符。TSD利用了局部结构厚度、方向和各向异性的概念,由以每个图像像素为中心且在同一均匀区域内的最大椭圆表示。该方法利用高各向异性和厚度区域在一定间隔内的局部方向(椭圆角度)的归一化直方图。结果表明,TSD对旋转和一定程度的尺度变化具有不变性。最后给出了一个鱼类数据库的实验结果来说明和验证该方法。
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引用次数: 18
Incorporating Biomechanics into Architectural Tree Models 将生物力学融入建筑树模型
Pub Date : 2005-10-09 DOI: 10.1109/SIBGRAPI.2005.32
Julia Taylor-Hell
We present a method for creating tree models with realistically curved branches, useful in the portrayal of natural scenes. Instead of attempting to replicate a tree’s final shape by observation, we obtain this shape as nature does — by considering the tree’s development in the context of its environment. The final shape of the branches results from their growth in length, girth, weight and rigidity under the influence of gravity and tropisms. Using the framework of L-systems, we extend Jirasek’s biomechanical simulation of a plant axis to correctly represent an entire tree. Our model also simulates the reaction wood which actively re-orients a leaning branch by differentiating the wood production in angular portions of the branch cross-section. To obtain realistic and controllable tree architectures, we regulate growth elements in the model using functions based on botanical findings. We create a multi-year simulation of tree growth under environmental influences, obtaining a realistic tree shape at every stage of its development.
我们提出了一种方法来创建树模型与现实弯曲的分支,在自然场景的写照有用。我们不是试图通过观察来复制树木的最终形状,而是通过考虑树木在其环境背景下的发展来获得这种形状。树枝的最终形状取决于它们在重力和向性影响下的长度、周长、重量和刚度。使用l系统的框架,我们扩展了Jirasek的植物轴的生物力学模拟,以正确地表示整个树。我们的模型还模拟了反应木材,通过区分树枝横截面的角度部分的木材产量来主动重新定向倾斜的树枝。为了获得真实可控的树木结构,我们使用基于植物学发现的函数来调节模型中的生长元素。我们创建了树木在环境影响下生长的多年模拟,在其发展的每个阶段获得真实的树木形状。
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引用次数: 10
期刊
XVIII Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI'05)
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