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European Journal of Teaching and Education最新文献

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How to Overcome Anxiety While Teaching Speaking for Lower Level Students in ELT 英语教学中如何克服低年级学生口语教学中的焦虑
Pub Date : 2019-10-21 DOI: 10.33422/ejte.2019.10.25
Berna Özgür
Teaching different kinds of skills are of the great importance in ELT. One of the most challenging skills, which is used either in classrooms or out of the class, is speaking. It consists of several other skills and it is considered as a burden especially for lower level students since it causes great anxiety and stress for them. This study is about how to overcome anxiety for teachers while teaching speaking. In addition to this, it includes the reasons and the solutions that teachers should pay attention to while forming their lesson plans and implementing it in the syllabus. It also contributes to the variety of techniques that can be used for how to overcome this nervousness by producing and using classroom material. The content of the activities is explained, and each solution is illustrated with specified examples and detailed explanations. With this study, it can be observed that trying to overcome the stress levels by implementing different techniques develops both teachers’ and students’ success and makes them more sufficient and competent in using this skill. Using these in ELT is a significant source for the educators who would like to take language learning outside the textbooks by creating more friendly and distressing atmosphere.
在英语教学中,各种技能的教学非常重要。无论是在课堂上还是在课外,最具挑战性的技能之一就是说话。它由其他几种技能组成,特别是对水平较低的学生来说,它被认为是一种负担,因为它给他们带来了极大的焦虑和压力。本研究是关于教师在口语教学中如何克服焦虑的。除此之外,还包括教师在制定教案并在教学大纲中实施教案时应注意的原因和解决办法。它还有助于通过制作和使用课堂材料来克服这种紧张情绪的各种技术。讲解活动的内容,每个解决方案都有具体的例子和详细的说明。通过这项研究,我们可以观察到,通过实施不同的技巧来克服压力水平,可以使教师和学生都取得成功,并使他们更充分和更有能力使用这一技能。在英语教学中使用这些工具,对于教育者来说是一个重要的资源,他们希望通过创造更友好和痛苦的氛围,将语言学习带到教科书之外。
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引用次数: 0
Teacher’s Role in Encouraging Student Participation in Reading Skills 教师在鼓励学生参与阅读技巧中的作用
Pub Date : 2019-10-20 DOI: 10.33422/ejte.2019.10.24
Buket Yilmaz
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引用次数: 0
Visual Literacy: A Bet to Be Earned, ASAP 视觉素养:一个有待赢得的赌注,尽快
Pub Date : 2019-10-18 DOI: 10.33422/ejte.v2i1.171
Sachpatzidis D. Avraam
New language produces new thought. creativity, critical thinking, educational achievement, empathy towards others, and ability to decipher technology. The gap between looking and seeing can be bridged with observing– the process of building a catalogue of visual elements, a very important argument in front of the so called “narrowness of the education system.” The science of perception and the history of image through the ideas of Eratosthenes, Copernicus, Descartes, Aristotle, Confucius and many others, is to create meaning. Language is, and always will be, the ultimate form of communication. A book of illustrations and not with illustrations, could make complex arguments through that medium that he couldn’t with words alone. Words have been considered for many centuries of the human history, the superior currency of intellect. So, educators don’t know where to start when it comes to teaching visual literacy. Photos without captions can make us look only at the photo, and make judgments and inferences by ourselves. Teaching graphic design alongside poetry, could show that design it’s more than just lines and illustration. It a sophisticated way to grasp the procedure from an idea to a picture. The sooner teachers can really abandon the Learning Styles Theory and not label students as “visual learners”, since we all learn visually, the sooner students will be empowered to become visually literate. Not all serious ideas require words, and many are better off without them. Visual communication deserves its place, and can also serve education.
新的语言产生新的思想。创造力,批判性思维,教育成就,对他人的同情,以及破译技术的能力。看和看之间的差距可以通过观察来弥补——这是建立视觉元素目录的过程,这是在所谓的“教育系统的狭隘性”面前的一个非常重要的论点。通过埃拉托色尼、哥白尼、笛卡尔、亚里士多德、孔子和其他许多人的思想,感知科学和图像历史是为了创造意义。语言现在是,将来也永远是交流的最终形式。一本有插图的书,没有插图的书,可以通过这种媒介提出复杂的论点,这是他单独用文字无法做到的。在人类历史的许多世纪里,语言一直被认为是智力的高级货币。因此,当涉及到视觉素养的教学时,教育者不知道从哪里开始。没有说明文字的照片会让我们只看照片,自己去判断和推断。与诗歌一起教授平面设计,可以表明设计不仅仅是线条和插图。这是一种复杂的方法来掌握从一个想法到一幅画的过程。老师们越早抛弃学习风格理论,不给学生贴上“视觉学习者”的标签,因为我们都是通过视觉来学习的,学生们就越早被赋予成为视觉文化的能力。并不是所有严肃的想法都需要文字,很多没有文字反而更好。视觉传达应有的地位,也可以为教育服务。
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引用次数: 2
A Human Centred-Design Approach to a Serious Game in Health Training for the Open University of the Unified Health System (UNA-SUS/UFMA) in Brazil 巴西统一卫生系统开放大学(UNA-SUS/UFMA)卫生培训中以人为中心的严肃游戏设计方法
Pub Date : 2019-08-29 DOI: 10.33422/worldcre.2019.08.458
L. Fadel, Daniella Rosito Michella Munhoz, C. Spinillo, A. E. Oliveira, Katherine Marjorie Mendonça de Assis, Dilson José Lins Rabêlo Júnior
A serious game is a media based on the narrative of a game focused on learning. The narrative of a game brings elements and mechanics that motivate the participation and engagement of the players. This is because games are a constant in human development as they formalize cultural activities with social function, being full of meanings. Moreover, the possibilities found in the game narratives contribute to the construction of more participatory plots, since the player can act actively in the course of the story. The narrative and engagement of serious games are of prime importance to distance learning in the health field. In Brazil, the Open University of the Unified Health System (UNA-SUS/UFMA) develops serious games as educational resources to train health professionals. This paper presents the design process of the Clinical Case Game, a serious game for diagnosis and treatment of medical conditions, addressed to doctors in Brazil. A multidisciplinary and human-centred design approach was adopted to develop the game. It involved medical doctors, educators, IT professionals, information designers and game designers, who coordinated the team and acted on the balance of the dynamics involved, that is, the narrative and playful pleasure. The methodology employed consisted of a workshop; content and prototype production; prototype testing with users; and refinements for the final version of the game. The results suggested that narrative unity must be coherent for serious games on health and highlight the relevance of serious games as high potential resources in the educational process.
严肃游戏是基于专注于学习的游戏叙事的媒体。游戏的叙述会带来能够激发玩家参与和沉浸感的元素和机制。这是因为游戏是人类发展的一种常态,它将具有社会功能的文化活动形式化,具有丰富的意义。此外,游戏叙述中的可能性有助于构建更具参与性的情节,因为玩家可以在故事过程中积极行动。严肃游戏的叙述和参与对健康领域的远程学习至关重要。在巴西,统一卫生系统开放大学(UNA-SUS/UFMA)开发了严肃游戏,作为培训卫生专业人员的教育资源。本文介绍了临床案例游戏的设计过程,这是一款针对巴西医生的医疗条件诊断和治疗的严肃游戏。我们采用了多学科和以人为本的设计方法来开发游戏。它涉及到医生、教育工作者、It专业人员、信息设计师和游戏设计师,他们协调团队并平衡所涉及的动态,即叙述和游戏乐趣。所采用的方法包括一个讲习班;内容和原型制作;与用户进行原型测试;以及对游戏最终版本的改进。结果表明,关于健康的严肃游戏的叙事统一必须是连贯的,并突出了严肃游戏在教育过程中作为高潜力资源的相关性。
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引用次数: 0
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European Journal of Teaching and Education
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