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Understanding self-reflection: how people reflect on personal data through visual data exploration 理解自我反思:人们如何通过视觉数据探索来反思个人数据
E. Choe, Bongshin Lee, Haining Zhu, N. Riche, D. Baur
Rapid advancements in consumer technologies enable people to collect a wide range of personal data. With a proper means for people to ask questions and explore their data, longitudinal data feeds from multiple self-tracking tools pose great opportunities to foster deep self-reflection. However, most self-tracking tools lack support for self-reflection beyond providing simple feedback. Our overarching goal is to support self-trackers in reflecting on their data and gaining rich insights through visual data exploration. As a first step toward the goal, we built a web-based application called Visualized Self, and conducted an in-lab think-aloud study (N = 11) to examine how people reflect on their personal data and what types of insights they gain throughout the reflection. We discuss lessons learned from studying with Visualized Self, and suggest directions for designing visual data exploration tools for fostering self-reflection.
消费技术的快速发展使人们能够收集各种各样的个人数据。通过适当的方式让人们提问和探索他们的数据,来自多个自我跟踪工具的纵向数据馈送为培养深度自我反思提供了很好的机会。然而,大多数自我跟踪工具除了提供简单的反馈之外,缺乏对自我反思的支持。我们的首要目标是支持自我追踪者反思他们的数据,并通过可视化数据探索获得丰富的见解。作为实现这一目标的第一步,我们建立了一个名为可视化自我的网络应用程序,并进行了一项实验室内的有声思考研究(N = 11),以研究人们如何反思他们的个人数据,以及他们在反思过程中获得了哪些类型的见解。我们讨论了从可视化自我学习中获得的经验教训,并提出了设计可视化数据探索工具以促进自我反思的方向。
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引用次数: 139
The toronto rehab stroke pose dataset to detect compensation during stroke rehabilitation therapy 多伦多康复卒中姿态数据集检测卒中康复治疗期间的补偿
E. Dolatabadi, Y. X. Zhi, B. Ye, Marge M. Coahran, Giorgia Lupinacci, Alex Mihailidis, Rosalie H. Wang, B. Taati
Stroke often leads to upper limb movement impairments. To accommodate new constraints, movement patterns are sometimes altered by stroke survivors to use stronger or unaffected joints and muscles. If used during rehabilitation exercises, however, such compensatory motions may result in ineffective outcomes. A system that can automatically detect compensatory motions would be useful in coaching stroke survivors to use proper positioning. Towards the development of such an automated tool, we present a dataset of clinically relevant motions during robotic rehabilitation exercises. The dataset is captured with a Microsoft Kinect sensor and contains two groups of participants -- 10 healthy and 9 stroke survivors - performing a series of seated motions using an upper-limb rehabilitation robot. Healthy participants performed additional sets of scripted motions to simulate common post-stroke compensatory movements. The dataset also includes common clinical assessment scores. Compensatory motions of both healthy and stroke participants were annotated by two experts and are included in the dataset. We also present a preliminary evaluation of the dataset in terms of its sensitivity and specificity in detecting compensatory movements for selected tasks. This dataset is valuable because it includes clinically relevant motions in a clinical setting using a cost-effective, portable, and convenient sensor.
中风常导致上肢运动障碍。为了适应新的限制,中风幸存者有时会改变运动模式,使用更强壮或未受影响的关节和肌肉。然而,如果在康复训练中使用,这种代偿运动可能导致无效的结果。一个可以自动检测补偿运动的系统将有助于指导中风幸存者使用正确的定位。为了开发这样一个自动化工具,我们提出了机器人康复练习期间临床相关运动的数据集。数据集由微软Kinect传感器捕获,包含两组参与者——10名健康者和9名中风幸存者——使用上肢康复机器人执行一系列坐姿动作。健康的参与者进行额外的动作来模拟中风后常见的代偿动作。该数据集还包括常见的临床评估分数。两名专家对健康和中风参与者的代偿运动进行了注释,并将其包含在数据集中。我们还提出了一个初步的评估数据集在其敏感性和特异性检测代偿运动的选择任务。这个数据集是有价值的,因为它包括临床相关的运动在临床设置使用成本效益高,便携,方便的传感器。
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引用次数: 28
Let them play: experiences in the wild with a gamification and coaching system for young diabetes patients 让他们玩:为年轻的糖尿病患者提供游戏化和指导系统的野外体验
R. O. D. Akker, R. Klaassen, K. Bul, P. Kato, G. V. D. Burg, P. Bitonto
In this paper we describe a platform that integrates gaming and coaching for adolescent patients with type 1 diabetes and results from user evaluations of the platform. The purpose of the platform is to support patients in diabetes self-management through educational game playing, monitoring and motivational feedback, and to support patients' care givers. We describe the design of the platform referring to principles from health care, persuasive system design and game design. The virtual coach is a game guide that can also provide personalized feedback about the user's daily care related activities which have value for making progress in the game world. We report about user evaluations in the wild which revealed that some assumptions made about how users are connected to the platform were not satisfied in reality, resulting in less optimal user experiences. We discuss challenges with suggestions for further development of integrated pervasive coaching and gamification platforms.
在本文中,我们描述了一个整合游戏和1型糖尿病青少年患者指导的平台,以及该平台的用户评估结果。该平台的目的是通过教育游戏、监测和激励反馈来支持糖尿病患者的自我管理,并支持患者的护理人员。我们将参考医疗保健、说服系统设计和游戏设计的原则来描述该平台的设计。虚拟教练是一个游戏向导,它还可以提供关于用户日常护理相关活动的个性化反馈,这对于在游戏世界中取得进展有价值。我们报告了在野外的用户评估,其中揭示了一些关于用户如何连接到平台的假设在现实中并不令人满意,导致不太理想的用户体验。我们讨论了挑战,并提出了进一步发展综合普及教练和游戏化平台的建议。
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引用次数: 10
Investigating older adults' social networks and coproduction activities for health 调查老年人的社会网络和促进健康的合作活动
Tina Chien-Wen Yuan, Jessica Kropczynski, Richard J. Wirth, M. Rosson, John Millar Carroll
In this survey study, we extend previous research by investigating the influence of both whole network and individual ego networks on older adults' perceived well-being from the perspective of salutogenesis. We especially take interest in their coproduction engagement where people actively involve one another in doing different types of activities to maintain health. Participants included 173 older adults aged 60 or older from retirement communities and people who age-in-place. Using social network analysis, we found network characteristics like density, degree centrality, or diameter were not associated with older adults' coproduction engagement and psychological well-being. We further found that coproduction activities may be an important mediator because our CCRC and AiP participants had similar level of coproductions and psychological well-being. Based on the results, we suggest that technological designs should facilitate older adults' coproduction by supporting diversity, expanding coproduction networks, and having customizations for different community structures in order to promote smart and connected health.
在本研究中,我们扩展了前人的研究,从健康发生的角度探讨了整体网络和个体自我网络对老年人感知幸福感的影响。我们对他们的合作参与特别感兴趣,人们积极地让彼此参与不同类型的活动来保持健康。参与者包括173名60岁或以上的老年人,他们来自退休社区和原地养老。通过社会网络分析,我们发现网络特征,如密度、度中心性或直径与老年人的合作参与和心理健康无关。我们进一步发现,合作生产活动可能是一个重要的中介,因为我们的CCRC和AiP参与者具有相似的合作生产和心理健康水平。基于研究结果,我们建议技术设计应通过支持多样性、扩大合作生产网络和针对不同社区结构进行定制来促进老年人的合作生产,以促进智能和互联健康。
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引用次数: 18
Challenges and opportunities in evolving TreC personal health record platform 发展TreC个人健康记录平台的挑战与机遇
V. Osmani, S. Forti, O. Mayora-Ibarra, D. Conforti
Electronic Health Records (EHR) have been one of the factors in transforming healthcare and health management by providing electronic access to information recorded on paper charts. However, increasing interest of patients to be actively involved in the management of their condition and their health has necessitated evolution of EHRs so as to accommodate patients' role in the care loop. In response, Personal Health Records (PHR) have been developed that are patient-facing and provide the possibility to enrich EHRs data using data sources that have not been considered in the traditional healthcare, either due to unavailability or difficulty in acquiring data. An example of PHR is TreC platform, designed and validated by our research group. We provide an overview of TreC PHR, describe the challenges and provide an outlook on future opportunities.
电子健康记录(EHR)通过提供对记录在纸质图表上的信息的电子访问,已成为改变医疗保健和健康管理的因素之一。然而,患者对积极参与其病情和健康管理的兴趣日益增加,这使得电子病历的发展成为必要,以适应患者在护理循环中的作用。为此,开发了面向患者的个人健康记录(Personal Health Records, PHR),并提供了使用传统医疗保健中由于不可用或难以获取数据而未考虑的数据源来丰富电子病历数据的可能性。PHR的一个例子是TreC平台,由我们的研究小组设计和验证。我们概述了TreC PHR,描述了挑战,并展望了未来的机遇。
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引用次数: 5
Towards a new measurement language for self-knowledge in personal-informatics 面向个人信息学中自我认识的一种新的测量语言
Marialejandra García-Corretjer, Sergi Navarro-Aubanell, David Miralles
This paper proposes a new tool of measurement for Self-Knowledge and monitoring of health. The presented concept leverages on people's self-reflection, empathetic interactions with smart objects, and HCI applications to reach transformative insight and Self-Knowledge. The particular emphasis is on evaluating needed variables within the processes of Personal-Informatics, Self-Reflection, and Realizing Empathy found as gaps in fields contributing to Self-tracking and analysis. After those variables were translated into designed, interactive, smart behaviors, tests were done to verify their initial effectiveness a new method for visualizing and understanding one's own data measurement, encouraging the person to Self-Reflect. The concept is contextualized within a dieting or body regime experience.
本文提出了一种新的自我认知和健康监测测量工具。提出的概念利用人们的自我反思,与智能对象的移情互动,以及HCI应用程序来获得变革性的洞察力和自我知识。特别强调的是在个人信息、自我反思和实现同理心的过程中评估所需的变量,这是在有助于自我跟踪和分析的领域中发现的差距。在这些变量被转化为设计的、互动的、智能的行为之后,我们进行了测试来验证它们的初始有效性——一种可视化和理解自己的数据测量的新方法,鼓励人们自我反思。这个概念是在节食或身体制度经历的背景下进行的。
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引用次数: 2
RunningCoach: cadence training system for long-distance runners RunningCoach:长跑运动员节奏训练系统
D. Aranki, U. Balakrishnan, H. Sarver, Lucas Serven, Carlos Asuncion, Kaidi Du, Caitlin Gruis, Gao Xian Peh, Yu Xiao, R. Bajcsy
Long-distance running is a category of sports that is injury-prone. Half of the injuries sustained in long-distance running are at the knee and are attributed to the inability of the lower extremity joints to sufficiently handle the load applied during initial stance. Furthermore, cadence (steps per minute) has been identified as a factor that is strongly associated with running-related injuries. Increasing cadence results in reduced energy absorption at the hip and the knee, thus reducing the risk of some common running injuries. Therefore, it is vital for runners to run at an appropriate running cadence in order to minimize risk of injury. In this paper, we present an mHealth system that remotely monitors running cadence levels of runners in a continuous fashion, among other variables, and provides immediate feedback to runners in an effort to help them optimize their running cadence. We also present some initial findings based on a feasibility study we are currently conducting using this system.
长跑是一种容易受伤的运动。长跑中有一半的损伤发生在膝盖,这是由于下肢关节无法充分处理初始站立时施加的负荷。此外,节奏(每分钟步数)已被确定为与跑步相关损伤密切相关的一个因素。增加节奏可以减少臀部和膝盖的能量吸收,从而降低一些常见的跑步损伤的风险。因此,对于跑步者来说,以适当的跑步节奏跑步是至关重要的,以尽量减少受伤的风险。在本文中,我们提出了一个移动健康系统,该系统以连续的方式远程监测跑步者的跑步节奏水平,以及其他变量,并为跑步者提供即时反馈,以帮助他们优化跑步节奏。我们还介绍了一些基于我们目前正在使用该系统进行的可行性研究的初步发现。
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引用次数: 3
Designing for hourly activity sampling in behavioral activation 行为激活中每小时活动抽样的设计
D. Rohani, N. Tuxen, L. Kessing, J. Bardram
This position paper presents our preliminary design of a smartphone-based behavioral activation method for unipolar disorder. The method relies on extensive collection of patient generated data on hourly activity. We report on the background for the study and the methods applied in the ongoing design process. The paper ends by discussing the challenges associated with such detailed experience sampling.
这篇论文介绍了我们基于智能手机的单极障碍行为激活方法的初步设计。该方法依赖于大量收集患者每小时活动的数据。我们报告了研究的背景和正在进行的设计过程中应用的方法。本文最后讨论了与这种详细的经验抽样相关的挑战。
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引用次数: 4
New frontiers for pervasive telemedicine: from data science in the wild to HoloPresence 普及远程医疗的新领域:从野外数据科学到全息呈现
Nadir Weibel
Telemedicine has been regarded as the natural application of information and telecommunication technology to health and healthcare. But until now its application has been limited, and mostly focused on specialized environments. The evolution of ubiquitous sensors and the pervasiveness of mobile devices, including the growing capability to sense remote parties, is opening up new exciting opportunities pioneered by mHealth applications on our mobile devices. Coupling advances in real-world sensing with multimodal signal processing and machine learning techniques is equipping us with 'super powers' that enable understanding of health-related data in real-time, opening up new opportunities to embrace 'Data Science in the Wild'. On the other side, exciting advances in augmented and mixed reality are enabling immersive experiences that are paving the way for the next generation of telemedicine through wearable see-through augmented reality displays. We believe that the intersection of these two exciting technologies currently represents one of the cornerstones for Pervasive Telemedicine. We contextualize the sensing-intervention-visualization continuum in pervasive health, by illustrating two examples from our research in terms of (i) remote assessment of stroke through multimodal pervasive sensing, and (ii) immersive mixed reality tele-surgery and holopresence. The goal is to stimulate conversation around opportunities and limits of these technologies for pervasive telemedicine.
远程医疗一直被视为信息和电信技术在卫生和保健领域的自然应用。但到目前为止,它的应用还很有限,而且主要集中在专门的环境中。无处不在的传感器和无处不在的移动设备的发展,包括不断增长的远程感知能力,正在为我们的移动设备上的移动健康应用开辟新的令人兴奋的机会。将现实世界传感技术的进步与多模态信号处理和机器学习技术相结合,为我们提供了“超能力”,使我们能够实时理解与健康相关的数据,为拥抱“野外数据科学”开辟了新的机会。另一方面,增强现实和混合现实领域令人兴奋的进步正在实现沉浸式体验,为下一代可穿戴式透明增强现实显示器的远程医疗铺平道路。我们相信,这两种令人兴奋的技术的交叉目前代表了普及远程医疗的基石之一。我们将传感-干预-可视化连续体置于普世性健康的背景下,通过说明我们研究中的两个例子(i)通过多模态普世性传感对中风的远程评估,以及(ii)沉浸式混合现实远程手术和全息呈现。目的是激发人们就这些技术在普及远程医疗方面的机会和局限性展开讨论。
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引用次数: 2
Addressing challenges in promoting healthy lifestyles: the al-chatbot approach 应对促进健康生活方式的挑战:聊天机器人方法
Ahmed Fadhil, S. Gabrielli
Healthy lifestyles promotion is the main objective of primary care interventions, starting from the pediatric age, were overweight is nowadays exposing about one third of children to the risk of developing chronic diseases, such as diabetes. Recent years have seen a blast of mHealth apps for health promotion, targeting in particular nutrition and dietary behaviour change. However, reviews show difficulties in the adoption and effective usage of these applications in telemedicine and by the population in general, due to a lack of evidence-based content and strategies provided (e.g., by commercial apps) or lack of sufficient user engagement with the apps. Nutrition apps typically require self-reporting of food intake by the user which is often seen as a burden and a cause of abandonment of the app. However, current wave of research has taken up the challenge of promoting healthy lifestyles with advances in artificial intelligence (AI). This paper focus on AI chatbots as an innovative approach offering more simplicity and facilitating long-term adherence to health promotion interventions. Conversational assistants provide the advantage of being deployed in smartphones and laptops within a wide variety of applications. We will particularly focus on harnessing the power of intelligent chatbot systems to provide behaviour change interventions in telemedicine for healthy lifestyle promotion. We describe an application scenario for an AI-chatbot delivering support to nutrition education that could help to overcome current limitations of similar mHealth solutions provided for healthy lifestyles and contribute to more effective public health interventions in this application domain.
促进健康的生活方式是初级保健干预措施的主要目标,从儿童年龄开始,超重现在使大约三分之一的儿童面临患慢性疾病的风险,如糖尿病。近年来,健康推广的移动健康应用激增,尤其是针对营养和饮食行为的改变。然而,审查显示,由于缺乏基于证据的内容和提供的策略(例如,通过商业应用程序)或缺乏充分的用户参与,这些应用程序在远程医疗和一般人群中采用和有效使用这些应用程序方面存在困难。营养应用程序通常需要用户自我报告食物摄入量,这通常被视为一种负担,也是放弃应用程序的原因。然而,随着人工智能(AI)的进步,目前的研究浪潮已经接受了促进健康生活方式的挑战。本文重点介绍了人工智能聊天机器人作为一种创新方法,提供了更简单的方法,并促进了健康促进干预措施的长期坚持。对话助手的优势在于,它可以部署在智能手机和笔记本电脑中,应用范围很广。我们将特别关注利用智能聊天机器人系统的力量,在远程医疗中提供行为改变干预措施,促进健康的生活方式。我们描述了一个为营养教育提供支持的人工智能聊天机器人的应用场景,这有助于克服目前提供健康生活方式的类似移动健康解决方案的局限性,并有助于在这一应用领域进行更有效的公共卫生干预。
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引用次数: 97
期刊
Proceedings of the 11th EAI International Conference on Pervasive Computing Technologies for Healthcare
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