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Fourth International Symposium on Multimedia Software Engineering, 2002. Proceedings.最新文献

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Design of an XML-based extensible multimedia information retrieval system 基于xml的可扩展多媒体信息检索系统的设计
B. Milosavljević, Z. Konjovic
A number of models for integration of retrieval of multiple types of multimedia data have been proposed in the past. These models typically impose a certain unified representation model and/or indexing methods on all media types. This paper presents a work in progress on design of a multimedia information retrieval system with extensibility providing integration of existing multimedia retrieval software modules and choice among different retrieval models. The system manages multiple classes of documents, with each class being defined by an XML schema document. The documents themselves are stored in XML format according to the given schema. Design of the main subsystems - document storage, indexing, and retrieval - is presented, as well as an example of a retrieval model.
针对多类型多媒体数据的集成检索,过去已经提出了许多模型。这些模型通常对所有媒体类型施加某种统一的表示模型和/或索引方法。本文介绍了一个具有可扩展性的多媒体信息检索系统的设计工作,该系统可以集成现有的多媒体检索软件模块,并在不同的检索模型之间进行选择。系统管理多个文档类,每个类由一个XML模式文档定义。文档本身根据给定的模式以XML格式存储。给出了主要子系统——文档存储、索引和检索的设计,并给出了一个检索模型的示例。
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引用次数: 6
Case study: B2B e-commerce system specification and implementation employing use-case diagrams, digital signatures and XML 案例研究:使用用例图、数字签名和XML的B2B电子商务系统规范和实现
Frederick T. Sheldon, Kshamta Jerath, O. Pilskalns, Young-Jik Kwon, Woomok Kim, Hong Chung
This paper presents a case study highlighting the best practices for designing and developing a B2B e-commerce system. We developed a remote order-and-delivery Web-based system for an auto-parts manufacturing company. The system requirements were determined by interviewing employee stakeholders. An initial scenario of the system was prototyped and refined until the users and developers were satisfied. A formalized specification of the requirements employing use-case diagrams and based on event flow was developed and coded using XML. This helped keep the documentation simple and clear. Testing was performed at the component level allowing for feedback to previous steps when errors appeared. Digital signatures were employed for implementing security. The end product enabled a reduction in the processing time of transactions, reduced processing cost, improved accuracy, efficiency, reliability, and security of transmitted data; and our strategy shortened the system development life cycle.
本文介绍了一个案例研究,重点介绍了设计和开发B2B电子商务系统的最佳实践。我们为一家汽车零部件制造公司开发了一个基于web的远程订购和交付系统。系统需求是通过采访员工利益相关者来确定的。对系统的初始场景进行原型化和细化,直到用户和开发人员满意为止。使用XML开发和编码了使用用例图和基于事件流的需求的形式化规范。这有助于保持文档的简单和清晰。在组件级别执行测试,以便在出现错误时对前面的步骤进行反馈。数字签名用于实现安全性。最终产品缩短了交易的处理时间,降低了处理成本,提高了传输数据的准确性、效率、可靠性和安全性;我们的策略缩短了系统开发的生命周期。
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引用次数: 8
Engineering a realistic real-time conducting system for the audio/video rendering of a real orchestra 设计一个真实的实时指挥系统,用于真实管弦乐队的音频/视频渲染
Jan O. Borchers, Wolfgang Samminger, M. Mühlhäuser
This paper describes the first multimedia system that allows users to conduct a realistic electronic orchestra. Users control tempo, dynamics, and instrument emphasis of the orchestra through natural conducting gestures with an infrared baton. Using gesture recognition and tempo adjustment algorithms, the system plays back an audio and video recording of an actual orchestra that follows the user's conducting in real time. A major achievement of this system is that it is able to play back the audio and video recording of the orchestra at variable speed while avoiding pitch changes or other artifacts in the playback. These speed changes can be executed interactively in real time while the recording is being played back. The system has been deployed as an exhibit that has become a major attraction of a large Vienna-based music exhibition center.
本文介绍了第一个多媒体系统,允许用户指挥一个逼真的电子乐团。用户可以通过红外线指挥棒的自然指挥手势来控制管弦乐队的节奏、动态和乐器重点。通过手势识别和节奏调整算法,该系统可以实时播放管弦乐队的音频和视频。该系统的一个主要成就是它能够以可变速度播放管弦乐队的音频和视频记录,同时避免音高变化或回放中的其他人工制品。这些速度变化可以在录音回放时交互式地实时执行。该系统已作为展品部署,成为维也纳大型音乐展览中心的主要景点。
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引用次数: 10
A design method for incorporating multidisciplinary requirements for developing a robot soccer player 一种融合多学科需求的足球机器人设计方法
Kuan-Yu Chen, Alan Liu
A vast amount of research into learning, multi-agent systems, control and teamwork in the robot soccer domain has been conducted, but to our knowledge, there is still no relevant research using software engineering to help the software development for robot soccer players. Designing the software system for robot soccer players is complex since robot soccer players have many requirements to fulfill and many constraints to satisfy. Hardware limitations and constraints must be taken into consideration when designing the software system. The constraints of robot soccer players may be altered between different contests and a robot soccer team may consist of heterogeneous robots which equip multiple devices such as sensors and motors. We assume that software design of robot soccer players is a multimedia software engineering problem. We introduce the software development of our robot soccer player and provide guidelines for those trying to design a software system with similar situations and complexity.
在机器人足球领域的学习、多智能体系统、控制和团队合作等方面已经进行了大量的研究,但据我们所知,目前还没有相关的研究利用软件工程来帮助机器人足球运动员进行软件开发。机器人足球运动员的软件系统设计非常复杂,因为机器人足球运动员有许多需要满足的要求和许多需要满足的约束。在设计软件系统时,必须考虑硬件的限制和约束。机器人足球运动员的约束可以在不同的比赛中改变,并且机器人足球队可以由装备多种设备(如传感器和电机)的异构机器人组成。我们假设机器人足球运动员的软件设计是一个多媒体软件工程问题。我们介绍了我们的机器人足球运动员的软件开发,并为那些试图设计具有类似情况和复杂性的软件系统的人提供指导。
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引用次数: 13
A multimedia semantic model for RTSP-based multimedia presentation systems 基于rtsp的多媒体表示系统的多媒体语义模型
Shu‐Ching Chen, Sheng-Tun Li, M. Shyu, C. Zhan, Chengcui Zhang
An abstract multimedia semantic model called the multimedia augmented transition network (MATN) model is proposed to model the RTSP-based (real-time streaming protocol) multimedia presentation systems. RTSP provides a set of methods to support the functionality of "VCR-like" remote control on the client side so that users are allowed to control playback of the streaming media. The MATN model is used to model RTSP actions as well as temporal relations and synchronization control of the media streams. The advantages of using the MATN model are its simplicity, effectiveness, and ease of modification. Furthermore, a formal definition of the MATN model and modeling of RTSP actions using the MATN model are presented in detail.
提出了一种抽象的多媒体语义模型——多媒体增强转换网络(MATN)模型,用于对基于rtsp(实时流协议)的多媒体表示系统建模。RTSP提供了一组方法来支持客户端“类似录像机”的远程控制功能,这样用户就可以控制流媒体的播放。MATN模型用于对RTSP动作以及媒体流的时间关系和同步控制进行建模。使用MATN模型的优点是简单、有效和易于修改。此外,详细介绍了MATN模型的形式化定义和使用MATN模型对RTSP动作进行建模。
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引用次数: 5
Toward a model-based approach to the specification of virtual reality environments 朝着基于模型的方法来规范虚拟现实环境
D. Fogli, P. Mussio, A. Celentano, Fabio Pittarello
An approach to the specification of a virtual reality (VR) interactive environment is presented, which merges and generalizes two recently proposed methods: the PCL characteristic pattern approach to WIMP system design and the interaction locus approach to interactive navigation in 3D virtual spaces. Merging the two points of view allows refinement of the model of interaction of a user with a virtual environment and leads to the definition of "real" and "virtual" characteristic patterns, which the discussion shows to be important for the designer to properly undertake the design of complex virtual reality systems.
提出了一种虚拟现实(VR)交互环境规范的方法,该方法融合并推广了两种新近提出的方法:用于WIMP系统设计的PCL特征模式方法和用于三维虚拟空间交互导航的交互轨迹方法。合并这两种观点可以细化用户与虚拟环境的交互模型,并导致“真实”和“虚拟”特征模式的定义,讨论表明,这对于设计师正确承担复杂虚拟现实系统的设计非常重要。
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引用次数: 4
A realtime software solution for resynchronizing filtered MPEG2 Transport stream 一个实时软件解决方案,用于重新同步过滤的MPEG2传输流
Bin Yu, K. Nahrstedt
With the increasing demand and popularity of multimedia streaming applications over the current Internet, manipulating MPEG streams in a real-time software manner is gaining more and more importance. In this work, we studied the synchronization problem that arises when a gateway changes the data content carried in an MPEG2 Transport stream. In short, the distance between original time stamps will be changed non-uniformly when the video frames are resized, and decoders will fail to reconstruct the encoding clock from the resulting stream. We propose a cheap software real-time approach to solve this problem, which basically reuses the original time stamp packets and adapts their distance to accommodate the changes in bit rate. Experimental results from a real-time HDTV stream filter shows that our approach is correct and efficient.
随着当前Internet上多媒体流应用需求的不断增长和普及,以软件的方式实时处理MPEG流变得越来越重要。在这项工作中,我们研究了当网关更改MPEG2传输流中携带的数据内容时出现的同步问题。简而言之,当视频帧调整大小时,原始时间戳之间的距离将不均匀地改变,解码器将无法从生成的流中重建编码时钟。我们提出了一种廉价的软件实时方法来解决这个问题,它基本上重用原始的时间戳数据包,并调整它们的距离以适应比特率的变化。一个实时高清电视流滤波器的实验结果表明了该方法的正确性和有效性。
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引用次数: 9
Modeling and analyzing SMIL documents in SAM 在SAM中建模和分析SMIL文档
Huiqun Yu, Xudong He, Shu Gao, Yi Deng
A composite multimedia object has specific timing relationships among the different types of component media. Coordinating the real-time presentation of information and maintaining time-ordered relations among the component media is vital for satisfying quality of service (QoS) requirements. This paper proposes a formal approach to modeling and analyzing temporal aspects of SMIL documents using the Software Architecture Model (SAM), which is based on a dual formalism combining Petri nets and temporal logic. Synchronization elements of SMIL are systematically modeled by Petri nets. Useful QoS properties of SMIL documents are specified using temporal logic formulas and verified by automatic tools. Timelines of SMIL document presentation are analyzed using the reachability tree technique.
复合多媒体对象在不同类型的组件媒体之间具有特定的定时关系。协调信息的实时表示和维护组件媒体之间的时间顺序关系对于满足服务质量(QoS)需求至关重要。本文提出了一种使用软件体系结构模型(SAM)对SMIL文档的时间方面进行建模和分析的形式化方法,该模型基于Petri网和时间逻辑相结合的双重形式化方法。利用Petri网对SMIL的同步要素进行了系统建模。使用时态逻辑公式指定SMIL文档的有用的QoS属性,并通过自动化工具进行验证。利用可达性树技术分析了SMIL文档表示的时间轴。
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引用次数: 15
Spatial similarity and annotation-based image retrieval system 基于空间相似度和标注的图像检索系统
SooCheol Lee, Eenjun Hwang
Content-based image retrieval (CBIR) systems often rely on global image characteristics such as color and texture histograms, but not the spatial relationships among component objects of an image. In this paper, we describe a new image retrieval scheme where objects of interest in an image are first identified and spatial relationships among them as well as their features including semantic information are annotated to represent the image. An important and unique aspect of the system is that users are allowed to formulate a query based on both objects of an image and their spatial relationships. This could give better precision and flexibility to retrieve images from image databases. In the prototype system, semantic information of interest for objects and the spatial relationships among them are captured and represented using XML.
基于内容的图像检索(CBIR)系统通常依赖于全局图像特征,如颜色和纹理直方图,但不依赖于图像组件对象之间的空间关系。在本文中,我们描述了一种新的图像检索方案,该方案首先识别图像中感兴趣的对象,并注释它们之间的空间关系以及它们的特征(包括语义信息)以表示图像。该系统的一个重要且独特的方面是,允许用户根据图像的对象及其空间关系制定查询。这可以提高从图像数据库中检索图像的精度和灵活性。在原型系统中,对象感兴趣的语义信息和它们之间的空间关系被捕获并使用XML表示。
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引用次数: 13
Role-based views to approach suitable software process models for the development of multimedia systems 使用基于角色的视图来探讨适合多媒体系统开发的软件过程模型
Corina Kopka, U. Wellen
In software engineering different process models are established, focussing on different features or different application domains. New roles in the development of multimedia computer-aided learning systems (CAL), hitherto not considered - their impact on the development process and the extreme interdisciplinary nature of the resulting system require a specific process model. This paper presents an approach for the development of an innovative software process model for multimedia CAL systems by applying the process landscaping method. The resulting process landscape focuses on different roles taking part in the underlying software process, providing a role-based view. Additionally, process landscaping provides a restructuring algorithm to achieve a different view where activities are arranged by order of their appearance within the software process. This different view provides a process model of the same software process relevant for the project manager as a superordinated role.
在软件工程中,针对不同的特性或不同的应用领域建立了不同的过程模型。迄今尚未考虑的多媒体计算机辅助学习系统(CAL)发展中的新作用- -它们对发展过程的影响以及所产生的系统的极端跨学科性质需要一个具体的过程模型。本文提出了一种应用过程景观化方法开发创新的多媒体计算机辅助设计系统软件过程模型的方法。生成的过程全景图关注参与底层软件过程的不同角色,提供基于角色的视图。此外,流程环境美化提供了一种重构算法,以实现不同的视图,其中活动按照其在软件流程中的外观顺序排列。这个不同的视图提供了与作为上级角色的项目经理相关的相同软件过程的过程模型。
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引用次数: 5
期刊
Fourth International Symposium on Multimedia Software Engineering, 2002. Proceedings.
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