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Fourth International Symposium on Multimedia Software Engineering, 2002. Proceedings.最新文献

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The capability matching of Web services Web服务的功能匹配
Xiang Gao, Jian Yang, M. Papazoglou
A large number of Web services are already available on the Web, and the type and number of Web services are growing on a daily basis. As the Web service paradigm becomes popular and more and more applications are developed or deployed as Web services, the need for defining different matches of Web services becomes manifest. This has raised an interesting research point for defining Web service matches. We concentrate on the vital part of Web service matching - capability matching - and formally analyse and define exact match and plug-in match of Web service capabilities using abstract finite-state machine approaches. Based on the above work, we propose a new lightweight capability description language of Web services (SCDL) and explore the major stages of service capability matching. We then focus on plug-in match and formally define it using formal logic methods. Moreover, we provide feasible approaches and solutions for comparing two service capabilities. The work presented in this paper lays down a solid foundation for tackling the challenges of Web service discovery and composition.
Web上已经提供了大量的Web服务,并且Web服务的类型和数量每天都在增长。随着Web服务范型变得流行,越来越多的应用程序被开发或部署为Web服务,定义不同的Web服务匹配的需求变得明显起来。这为定义Web服务匹配提出了一个有趣的研究点。我们将重点关注Web服务匹配的关键部分——功能匹配,并使用抽象有限状态机方法正式分析和定义Web服务功能的精确匹配和插件匹配。在此基础上,提出了一种新的轻量级Web服务能力描述语言(SCDL),并对服务能力匹配的主要阶段进行了探讨。然后我们将重点放在插件匹配上,并使用形式化逻辑方法对其进行形式化定义。此外,我们提供了比较两种服务能力的可行方法和解决方案。本文提出的工作为解决Web服务发现和组合的挑战奠定了坚实的基础。
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引用次数: 48
A framework for prefetching mechanisms in hypermedia presentations 超媒体表示中预取机制的框架
R. Rodrigues, L. Soares
In several hypermedia applications it is usual to face certain user impatience with long waiting times for presenting a media content. In other circumstances, even a short delay may impair the user interactivity or the synchronization among media objects, decreasing the presentation quality or generating an unintelligible presentation. In order to lessen these problems, the use of prefetching techniques is being taken into account in multimedia/hypermedia document presentation systems'. This paper investigates the requirements for designing and implementing prefetching techniques in hypermedia formatters. Based on these requirements, the paper proposes a generic architecture to be adapted and reused in specific formatter developments. Besides the proposed architecture, we specify interfaces in order to make easier the integration of the prefetching mechanism with other hypermedia presentation system components, allowing the incorporation of prefetching strategies in formatter implementations currently in use.
在一些超媒体应用程序中,通常会遇到用户对呈现媒体内容的长时间等待感到不耐烦的情况。在其他情况下,即使是很短的延迟也可能损害用户交互性或媒体对象之间的同步,从而降低表示质量或产生难以理解的表示。为了减少这些问题,在多媒体/超媒体文档表示系统中开始考虑使用预取技术。本文研究了超媒体格式化器中预取技术的设计和实现要求。基于这些需求,本文提出了一个通用的架构,可以在特定的格式化器开发中进行调整和重用。除了提出的体系结构之外,我们还指定了接口,以便更容易地将预取机制与其他超媒体表示系统组件集成,从而允许在当前使用的格式化器实现中合并预取策略。
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引用次数: 5
BSS: a new approach for watermark attack BSS:一种新的水印攻击方法
Jiangbo Du, Choong-Hoon Lee, Heung-Kyu Lee, Young-Ho Suh
Digital watermarking is an enabling technology to prove ownership on copyrighted material, detect originators of illegally made copies, monitor the usage of copyrighted multimedia data, and analyze the spread spectrum of data over networks and servers. Most watermarking methods for images and video can be viewed as a communications problem in which the watermark must be transmitted and received through a watermark channel. This channel includes distortions resulting from attacks and interference from the original digital data. It is well accepted that an effective watermarking scheme may be described as the secure, imperceptible, robust communication of information by direct embedding in, and retrieval from, digital data. For verifying the security and robustness of watermarking algorithms, specific attacks have to be applied to test them. By using a theoretical approach based on random processes, signal processes, and communication theory, we propose a stochastic formulation of a new watermarking attack using a blind source separation-based concept. The proposed attack considers the watermarking channel as a "black-box". A host image was passed through the "black-box", which includes the watermarking embedding process, and then the watermarked image was produced The watermarked image is viewed as linear mixtures of unknown source signals, and we attempt to recover sources from their linear mixtures without resorting to any prior knowledge by using blind source separation theory.
数字水印是一种使能技术,可以证明版权材料的所有权,检测非法复制的原创者,监控版权多媒体数据的使用,以及分析网络和服务器上数据的扩频。大多数图像和视频的水印方法都可以看作是一个通信问题,其中水印必须通过水印信道传输和接收。该信道包括由原始数字数据的攻击和干扰造成的失真。人们普遍认为,一种有效的水印方案可以被描述为通过直接嵌入和从数字数据中检索来实现安全、不易察觉、健壮的信息通信。为了验证水印算法的安全性和鲁棒性,必须使用特定的攻击来测试它们。通过使用基于随机过程、信号过程和通信理论的理论方法,我们提出了一种基于盲源分离的新水印攻击的随机公式。提出的攻击将水印信道视为一个“黑盒”。将主机图像经过包含水印嵌入过程的“黑盒”后生成水印图像。将水印图像视为未知源信号的线性混合,利用盲源分离理论,尝试在不依赖任何先验知识的情况下从其线性混合中恢复源。
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引用次数: 15
Web search with personalization and knowledge 具有个性化和知识的网络搜索
George T. Wang, Fei Xie, F. Tsunoda, H. Maezawa, A. Onoma
Although many search engines provide relevantly good search results to the user, they do not consider personal, domain-specific preferences in their searching or ranking algorithms. In an intranet environment we could collect background information about users such as their expertise. If we can accumulate, categorize and personalize Web usage information, it can be used to help the user search Web pages efficiently and effectively. Data analysis and mining can further facilitate Web searching in an intelligent way. This paper describes Internet Search Advisor (ISA), a personalized, knowledge-driven search system that helps the user find informative Web sites. The ISA supports multi-dimensional data analysis and data mining based on association rules and sequential patterns.
尽管许多搜索引擎为用户提供了相关的良好搜索结果,但它们在搜索或排序算法中并不考虑个人的、特定于领域的偏好。在内部网环境中,我们可以收集用户的背景信息,比如他们的专业知识。如果我们能够积累、分类和个性化Web使用信息,就可以帮助用户高效、有效地搜索Web页面。数据分析和挖掘可以进一步以智能的方式促进Web搜索。本文描述了Internet Search Advisor (ISA),它是一个个性化的、知识驱动的搜索系统,可以帮助用户找到信息丰富的网站。ISA支持基于关联规则和顺序模式的多维数据分析和数据挖掘。
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引用次数: 14
ACTIVe3D-WS: a Web-services based multimedia platform ACTIVe3D-WS:基于web服务的多媒体平台
Jean-Claude Simon, C. Cruz, C. Nicolle
We present ACTIVe3D-Build, an electronic platform for the management of civil engineering projects. This platform is the result of research that aims to represent semantics of computer graphics modeling within a relational database. The final goal is to provide Web services on this platform to allow the development of distributed applications using our technology for storing and extracting 3D scenes from our relational databases.
我们提出了ACTIVe3D-Build,一个土木工程项目管理的电子平台。该平台是研究的结果,旨在表示关系数据库中计算机图形建模的语义。最终目标是在这个平台上提供Web服务,允许使用我们的技术开发分布式应用程序,以便从我们的关系数据库中存储和提取3D场景。
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引用次数: 2
The implementation of interactive music system for massive multi-player online game 大型多人在线游戏交互式音乐系统的实现
Szu-Yin Yeh, Pei-Jun Lin, Hsiu-Ying Liu, Rong-Ming Chen
This paper aims to dig into the musical techniques interactivity for game music. We firstly talk about the techniques for developing interactive music system. Second, by taking advantage of the recent advance of DirectMusic developed by Microsoft, we develop an interactive technique capable of matching music and screen. We explore the factors for music variation in computer games and to dig out how these factors interact. A practical multi-player online game test is carried out at the end to show the effectiveness of this system.
本文旨在探讨游戏音乐的音乐技巧互动性。本文首先讨论了交互式音乐系统的开发技术。其次,利用微软开发的DirectMusic的最新进展,我们开发了一种能够匹配音乐和屏幕的交互技术。我们探索电脑游戏中音乐变化的因素,并挖掘这些因素是如何相互作用的。最后通过一个实际的多人在线游戏测试,验证了该系统的有效性。
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引用次数: 2
Session initiation protocol and Web services for next generation multimedia applications 下一代多媒体应用的会话发起协议和Web服务
Hong Cai, Wei Lu, Bo Yang, L. Tang
This paper describes a framework for providing multimedia, multimodal, distributed services using the session initiation protocol (SIP) and Web services technologies. Within the framework, there is a service platform consisting of the SIP application server, which is used to build call routing/telephony and IMPP (instant message and presence) services using SIP servlets, and a Web application server. There are also distributed service building blocks providing basic building blocks such as an IVR system, media server, TTS server and conference server. All these building blocks from different vendors can be registered in the UDDI registry for dynamic binding at run time. SOAP is used to transfer control information among different components. Meanwhile, the building blocks can be packaged as deployable units with an SIP interface for establishing IMPP and media sessions and with a SOAP interface for providing dynamic control information. The proposed framework will be beneficial to service developers so that they can use familiar Web development tools instead of proprietary APIs to develop new media applications. It will be also useful for service providers or integrators to easily and quickly deploy new services, which are allowed to be distributed remotely and configured using standard protocols. In addition, the proposed framework will be helpful for end users to access innovative multimedia services, which offer interactions with different features at relatively low cost. It is shown that a number of innovative services could be built using this framework.
本文描述了一个使用会话发起协议(SIP)和Web服务技术提供多媒体、多模态、分布式服务的框架。在该框架中,有一个服务平台,由SIP应用服务器和Web应用服务器组成,SIP应用服务器用于使用SIP servlet构建呼叫路由/电话和IMPP(即时消息和状态)服务。还有分布式的业务构建块,提供IVR系统、媒体服务器、TTS服务器、会议服务器等基本构建块。所有这些来自不同供应商的构建块都可以在UDDI注册中心注册,以便在运行时进行动态绑定。SOAP用于在不同组件之间传递控制信息。同时,构建块可以打包为可部署单元,其中包含用于建立IMPP和媒体会话的SIP接口,以及用于提供动态控制信息的SOAP接口。提出的框架将有利于服务开发人员,这样他们就可以使用熟悉的Web开发工具而不是专有的api来开发新的媒体应用程序。它还有助于服务提供商或集成商轻松快速地部署新服务,这些服务允许远程分发并使用标准协议进行配置。此外,建议的框架将有助于最终用户访问创新的多媒体服务,这些服务以相对较低的成本提供具有不同功能的交互。结果表明,使用该框架可以构建许多创新服务。
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引用次数: 8
Video communication with QoS guarantees over HIPERLAN/2 在HIPERLAN/2上具有QoS保证的视频通信
Ji Wang, A. Khokhar, V. Garg
This paper examines the impact of different physical modes on network QoS parameters such as throughput, bit error rate, and retransmission delays. An efficient technique for the transmission of MPEG-2 bit stream over HIPERLAN/2 networks is presented that exploits the hierarchical structure of the MPEG-2 bit stream. We show that for a given video bit stream use of multiple modulation schemes chosen based on the characteristics of underlying video data yields superior throughput and better picture quality in terms of PSNR.
本文研究了不同物理模式对网络QoS参数(如吞吐量、误码率和重传延迟)的影响。提出了一种在HIPERLAN/2网络上传输MPEG-2比特流的有效技术,该技术利用了MPEG-2比特流的分层结构。我们表明,对于给定的视频比特流,使用基于底层视频数据特性选择的多种调制方案可以在PSNR方面产生卓越的吞吐量和更好的图像质量。
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引用次数: 4
Multimodal integration of voice and ink for pervasive computing 用于普及计算的语音和墨水的多模态集成
Z. Trabelsi, Sung-Hyuk Cha, Darshan Desai, C. Tappert
The acceptance of a standard VoiceXML format has facilitated the development of voice applications, and we anticipate a similar facilitation of pen application development upon the acceptance of a standard InkXML format. In this paper we present a multimodal interface architecture that combines standardized voice and ink formats to facilitate the creation of robust and efficient multimodal systems, particularly for noisy mobile environments. The platform provides a Web interactive system for generic multimodal application development. By providing mutual disambiguation of input signals and superior error handling this architecture should broaden the spectrum of users to the general population, including permanently and temporarily disabled users. Integration of VoiceXML and InkXML provides a standard data format to facilitate Web based development and content delivery. Diverse applications ranging from complex data entry and text editing applications to Web transactions can be implemented on this system, and we present a prototype platform and sample dialogues.
标准VoiceXML格式的接受促进了语音应用程序的开发,我们预计在接受标准InkXML格式的基础上也会促进笔应用程序的开发。在本文中,我们提出了一个多模态接口架构,它结合了标准化的语音和墨水格式,以促进创建健壮和高效的多模态系统,特别是对于嘈杂的移动环境。该平台为通用的多模式应用程序开发提供了一个Web交互系统。通过提供输入信号的相互消歧和优越的错误处理,这种体系结构应该将用户范围扩大到一般人群,包括永久和暂时残疾的用户。VoiceXML和InkXML的集成提供了一种标准的数据格式,以促进基于Web的开发和内容交付。从复杂的数据输入和文本编辑应用程序到Web事务等各种应用程序都可以在该系统上实现,我们给出了一个原型平台和示例对话。
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引用次数: 18
A visual authoring environment for prototyping multimedia presentations 用于多媒体演示原型的可视化创作环境
O. Gaggi, A. Celentano
In this paper we describe an authoring environment which allows the author to set up and test a complex multimedia presentation by defining the synchronization relationships among media. The main component of the authoring environment is a visual editor based on a graph notation, in which the nodes are media objects involved in a multimedia presentation, and the edges are the synchronization relations between them. Several external representations can be generated: a timeline-based representation highlighting media sequencing, and an XML-based description suitable for further processing. An execution simulator helps the author to check the presentation behavior before delivery.
在本文中,我们描述了一个创作环境,它允许作者通过定义媒体之间的同步关系来建立和测试一个复杂的多媒体演示。创作环境的主要组件是基于图形符号的可视化编辑器,其中节点是多媒体表示中涉及的媒体对象,边缘是它们之间的同步关系。可以生成几种外部表示:基于时间轴的表示,突出显示媒体顺序,以及适合进一步处理的基于xml的描述。执行模拟器可以帮助作者在交付之前检查表示行为。
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引用次数: 10
期刊
Fourth International Symposium on Multimedia Software Engineering, 2002. Proceedings.
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