首页 > 最新文献

Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems最新文献

英文 中文
Community Supported Agriculture: The Concept of Solidarity in Mitigating Between Harvests and Needs 社区支持农业:丰收与需求之间缓解的团结概念
Pub Date : 2021-05-06 DOI: 10.1145/3411764.3445268
M. Landwehr, Philip Engelbutzeder, V. Wulf
There is a developing recognition of the social and economic costs entailed in global supply chains. In this paper, we report on efforts to provide alternative, more sustainable and resilient models of production. Community Supported Agricultures (CSAs) address this problem but require new means of exchange which, we suggest, offer a design opportunity for sustainable HCI research. This paper presents a two months participatory observation in a food movement, a German CSA which developed a distribution system involving their own currency. Based on our ethnographic observations, we focus our discussion on (1) the solidaristic principles upon which the movement is based and (2) techniques of mediating between consumers’ wishes and the constraints of local agricultural production. By relating to the continued development of CSAs, we identify three interrelated innovation gaps and discuss new software architectures aimed at resolving the problems which arise as the movement grows.
人们逐渐认识到全球供应链所带来的社会和经济成本。在本文中,我们报告了提供替代的、更可持续的和有弹性的生产模式的努力。社区支持农业(csa)解决了这个问题,但需要新的交流手段,我们建议,这为可持续的HCI研究提供了一个设计机会。本文提出了一个为期两个月的食品运动参与性观察,德国CSA开发了一个分配系统,涉及他们自己的货币。根据我们的民族志观察,我们将讨论重点放在(1)运动所依据的团结主义原则和(2)在消费者愿望和当地农业生产约束之间进行调解的技术上。通过与csa的持续发展相关,我们确定了三个相互关联的创新缺口,并讨论了新的软件架构,旨在解决随着运动的发展而出现的问题。
{"title":"Community Supported Agriculture: The Concept of Solidarity in Mitigating Between Harvests and Needs","authors":"M. Landwehr, Philip Engelbutzeder, V. Wulf","doi":"10.1145/3411764.3445268","DOIUrl":"https://doi.org/10.1145/3411764.3445268","url":null,"abstract":"There is a developing recognition of the social and economic costs entailed in global supply chains. In this paper, we report on efforts to provide alternative, more sustainable and resilient models of production. Community Supported Agricultures (CSAs) address this problem but require new means of exchange which, we suggest, offer a design opportunity for sustainable HCI research. This paper presents a two months participatory observation in a food movement, a German CSA which developed a distribution system involving their own currency. Based on our ethnographic observations, we focus our discussion on (1) the solidaristic principles upon which the movement is based and (2) techniques of mediating between consumers’ wishes and the constraints of local agricultural production. By relating to the continued development of CSAs, we identify three interrelated innovation gaps and discuss new software architectures aimed at resolving the problems which arise as the movement grows.","PeriodicalId":20451,"journal":{"name":"Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems","volume":"97 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-05-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78247018","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 10
RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspace Experiences RobotAR:用于增强创客空间体验的增强现实兼容远程咨询机器人工具包
Pub Date : 2021-05-06 DOI: 10.1145/3411764.3445726
Ana M. Villanueva, Ziyi Liu, Zhengzhe Zhu, Xin Du, Joey Huang, K. Peppler, K. Ramani
Distance learning is facing a critical moment finding a balance between high quality education for remote students and engaging them in hands-on learning. This is particularly relevant for project-based classrooms and makerspaces, which typically require extensive trouble-shooting and example demonstrations from instructors. We present RobotAR, a teleconsulting robotics toolkit for creating Augmented Reality (AR) makerspaces. We present the hardware and software for an AR-compatible robot, which behaves as a student’s voice assistant and can be embodied by the instructor for teleconsultation. As a desktop-based teleconsulting agent, the instructor has control of the robot’s joints and position to better focus on areas of interest inside the workspace. Similarly, the instructor has access to the student’s virtual environment and the capability to create AR content to aid the student with problem-solving. We also performed a user study which compares current techniques for distance hands-on learning and an implementation of our toolkit.
远程教育正面临着一个关键时刻,即在为远程学生提供高质量教育和让他们参与实践学习之间找到平衡。这对于基于项目的教室和创客空间尤其重要,这通常需要大量的故障排除和教师的示例演示。我们提出roboar,一个远程咨询机器人工具包,用于创建增强现实(AR)创客空间。我们提出了一种ar兼容机器人的硬件和软件,它可以作为学生的语音助手,并可以由教师进行远程咨询。作为一个基于桌面的远程咨询代理,教练可以控制机器人的关节和位置,以便更好地关注工作空间内感兴趣的区域。同样,教师可以访问学生的虚拟环境,并能够创建AR内容来帮助学生解决问题。我们还进行了一项用户研究,比较了远程动手学习的当前技术和我们的工具包的实现。
{"title":"RobotAR: An Augmented Reality Compatible Teleconsulting Robotics Toolkit for Augmented Makerspace Experiences","authors":"Ana M. Villanueva, Ziyi Liu, Zhengzhe Zhu, Xin Du, Joey Huang, K. Peppler, K. Ramani","doi":"10.1145/3411764.3445726","DOIUrl":"https://doi.org/10.1145/3411764.3445726","url":null,"abstract":"Distance learning is facing a critical moment finding a balance between high quality education for remote students and engaging them in hands-on learning. This is particularly relevant for project-based classrooms and makerspaces, which typically require extensive trouble-shooting and example demonstrations from instructors. We present RobotAR, a teleconsulting robotics toolkit for creating Augmented Reality (AR) makerspaces. We present the hardware and software for an AR-compatible robot, which behaves as a student’s voice assistant and can be embodied by the instructor for teleconsultation. As a desktop-based teleconsulting agent, the instructor has control of the robot’s joints and position to better focus on areas of interest inside the workspace. Similarly, the instructor has access to the student’s virtual environment and the capability to create AR content to aid the student with problem-solving. We also performed a user study which compares current techniques for distance hands-on learning and an implementation of our toolkit.","PeriodicalId":20451,"journal":{"name":"Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems","volume":"5 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-05-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75247534","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 17
Biographies of Biometric Devices: The POS Machine at Work in India's PDS 生物识别设备的传记:在印度PDS工作的POS机
Pub Date : 2021-05-06 DOI: 10.1145/3411764.3445553
P. Mudliar
The centrality of the biometric point of sale (POS) machine in the administration of food security in Indian's public distribution system (PDS) invites scrutiny for its primacy as a non-negotiable artifact in the monthly PDS process. In this paper, I critically examine how the POS machine emerges as a site for varying imaginaries of a technologically-mediated welfare system for the three primary stakeholders of the PDS, consisting of the beneficiaries, dealers, and state administrators. Drawing on ethnographic fieldwork, the paper traces the histories of interaction and portraitures that the three stakeholders bring to their description and interpretation of the POS machine. It shows that an active POS machine provokes the stakeholders in the PDS to view it as an artifact that invites engagement on practical, moral, and knowledge dimensions. The varying ‘biographies’ that stakeholders narrate of the POS machine, collectively reveal the design, disposition, and functioning of a social justice infrastructure that rests on the compulsions of biometric technologies to improve inclusion and deter corruption in welfare delivery.
生物识别销售点(POS)机器在印度公共分配系统(PDS)食品安全管理中的中心地位,引起了人们对其作为每月PDS过程中不可协商的工件的首要地位的审查。在本文中,我批判性地研究了POS机如何成为PDS的三个主要利益相关者(受益人、经销商和国家管理者)对技术中介福利系统的各种想象的场所。根据人种学的田野调查,本文追溯了三个利益相关者对POS机的描述和解释所带来的互动历史和肖像。它表明,一个活动的POS机激发了PDS中的涉众将其视为一个工件,该工件在实践、道德和知识维度上邀请参与。利益相关者叙述的POS机的不同“传记”,共同揭示了社会正义基础设施的设计、配置和功能,这些基础设施依赖于生物识别技术的强制,以提高包容性并阻止福利提供中的腐败。
{"title":"Biographies of Biometric Devices: The POS Machine at Work in India's PDS","authors":"P. Mudliar","doi":"10.1145/3411764.3445553","DOIUrl":"https://doi.org/10.1145/3411764.3445553","url":null,"abstract":"The centrality of the biometric point of sale (POS) machine in the administration of food security in Indian's public distribution system (PDS) invites scrutiny for its primacy as a non-negotiable artifact in the monthly PDS process. In this paper, I critically examine how the POS machine emerges as a site for varying imaginaries of a technologically-mediated welfare system for the three primary stakeholders of the PDS, consisting of the beneficiaries, dealers, and state administrators. Drawing on ethnographic fieldwork, the paper traces the histories of interaction and portraitures that the three stakeholders bring to their description and interpretation of the POS machine. It shows that an active POS machine provokes the stakeholders in the PDS to view it as an artifact that invites engagement on practical, moral, and knowledge dimensions. The varying ‘biographies’ that stakeholders narrate of the POS machine, collectively reveal the design, disposition, and functioning of a social justice infrastructure that rests on the compulsions of biometric technologies to improve inclusion and deter corruption in welfare delivery.","PeriodicalId":20451,"journal":{"name":"Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems","volume":"34 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-05-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"77904110","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Making Sense of Complex Running Metrics Using a Modified Running Shoe 使用改进的跑鞋来理解复杂的跑步指标
Pub Date : 2021-05-06 DOI: 10.1145/3411764.3445506
Paweł W. Woźniak, Monika Zbytniewska, Francisco Kiss, Jasmin Niess
Running is a widely popular physical activity that offers many health benefits. As runners progress with their training, understanding one’s own body becomes a key concern in achieving wellbeing through running. While extensive bodily sensing opportunities exist for runners, understanding complex sensor data is a challenge. In this paper, we investigate how data from shoe-worn sensors can be visualised to empower runners to improve their technique. We designed GraFeet—an augmented running shoe that visualises kinesiological data about the runner’s feet and gait. We compared our prototype with a standard sensor dashboard in a user study where users ran with the sensor and analysed the generated data after the run. GraFeet was perceived as more usable; producing more insights and less confusion in the users. Based on our inquiry, we contribute findings about using data from body-worn sensors to support physically active individuals.
跑步是一项广受欢迎的体育活动,对健康有很多好处。随着跑步者训练的进步,了解自己的身体成为通过跑步获得健康的关键问题。虽然跑步者有广泛的身体感知机会,但理解复杂的传感器数据是一个挑战。在本文中,我们研究了如何将鞋穿传感器的数据可视化,从而使跑步者能够提高他们的技术。我们设计了grafeet——一种增强跑鞋,可以将跑步者的足部和步态的运动学数据可视化。在一项用户研究中,我们将我们的原型与标准传感器仪表板进行了比较,用户带着传感器跑步,并分析了跑步后生成的数据。GraFeet被认为更有用;在用户中产生更多的见解和更少的困惑。基于我们的调查,我们提供了关于使用穿戴式传感器的数据来支持身体活动的个人的发现。
{"title":"Making Sense of Complex Running Metrics Using a Modified Running Shoe","authors":"Paweł W. Woźniak, Monika Zbytniewska, Francisco Kiss, Jasmin Niess","doi":"10.1145/3411764.3445506","DOIUrl":"https://doi.org/10.1145/3411764.3445506","url":null,"abstract":"Running is a widely popular physical activity that offers many health benefits. As runners progress with their training, understanding one’s own body becomes a key concern in achieving wellbeing through running. While extensive bodily sensing opportunities exist for runners, understanding complex sensor data is a challenge. In this paper, we investigate how data from shoe-worn sensors can be visualised to empower runners to improve their technique. We designed GraFeet—an augmented running shoe that visualises kinesiological data about the runner’s feet and gait. We compared our prototype with a standard sensor dashboard in a user study where users ran with the sensor and analysed the generated data after the run. GraFeet was perceived as more usable; producing more insights and less confusion in the users. Based on our inquiry, we contribute findings about using data from body-worn sensors to support physically active individuals.","PeriodicalId":20451,"journal":{"name":"Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems","volume":"1 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-05-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"78503470","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Designers Characterize Naturalness in Voice User Interfaces: Their Goals, Practices, and Challenges 设计师在语音用户界面中描述自然性:他们的目标、实践和挑战
Pub Date : 2021-05-06 DOI: 10.1145/3411764.3445579
Yelim Kim, Mohi Reza, Joanna McGrenere, Dongwook Yoon
This work investigates the practices and challenges of voice user interface (VUI) designers. Existing VUI design guidelines recommend that designers strive for natural human-agent conversation. However, the literature leaves a critical gap regarding how designers pursue naturalness in VUIs and what their struggles are in doing so. Bridging this gap is necessary for identifying designers’ needs and supporting them. Our interviews with 20 VUI designers identified 12 ways that designers characterize and approach naturalness in VUIs. We categorized these characteristics into three groupings based on the types of conversational context that each characteristic contributes to: Social, Transactional, and Core. Our results contribute new findings on designers’ challenges, such as a design dilemma in augmenting task-oriented VUIs with social conversations, difficulties in writing for spoken language, lack of proper tool support for imbuing synthesized voice with expressivity, and implications for developing design tools and guidelines.
这项工作调查了语音用户界面(VUI)设计师的实践和挑战。现有的VUI设计指南建议设计师努力实现自然的人机对话。然而,关于设计师如何在ui中追求自然性,以及他们在这样做的过程中遇到了什么困难,文献留下了一个关键的空白。弥合这一差距对于确定设计师的需求并支持他们是必要的。我们采访了20位VUI设计师,确定了设计师在ui中描述和接近自然性的12种方式。我们根据每个特征所涉及的会话上下文类型将这些特征分为三组:社交、交易和核心。我们的研究结果为设计师面临的挑战提供了新的发现,例如在增加以社交对话为导向的任务ui时的设计困境,口语写作的困难,缺乏适当的工具支持来赋予合成语音以表现力,以及开发设计工具和指导方针的含义。
{"title":"Designers Characterize Naturalness in Voice User Interfaces: Their Goals, Practices, and Challenges","authors":"Yelim Kim, Mohi Reza, Joanna McGrenere, Dongwook Yoon","doi":"10.1145/3411764.3445579","DOIUrl":"https://doi.org/10.1145/3411764.3445579","url":null,"abstract":"This work investigates the practices and challenges of voice user interface (VUI) designers. Existing VUI design guidelines recommend that designers strive for natural human-agent conversation. However, the literature leaves a critical gap regarding how designers pursue naturalness in VUIs and what their struggles are in doing so. Bridging this gap is necessary for identifying designers’ needs and supporting them. Our interviews with 20 VUI designers identified 12 ways that designers characterize and approach naturalness in VUIs. We categorized these characteristics into three groupings based on the types of conversational context that each characteristic contributes to: Social, Transactional, and Core. Our results contribute new findings on designers’ challenges, such as a design dilemma in augmenting task-oriented VUIs with social conversations, difficulties in writing for spoken language, lack of proper tool support for imbuing synthesized voice with expressivity, and implications for developing design tools and guidelines.","PeriodicalId":20451,"journal":{"name":"Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems","volume":"140 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-05-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76065571","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 17
Designing Interactive Transfer Learning Tools for ML Non-Experts 为非机器学习专家设计交互式迁移学习工具
Pub Date : 2021-05-06 DOI: 10.1145/3411764.3445096
Swati Mishra, Jeffrey M. Rzeszotarski
Interactive machine learning (iML) tools help to make ML accessible to users with limited ML expertise. However, gathering necessary training data and expertise for model-building remains challenging. Transfer learning, a process where learned representations from a model trained on potentially terabytes of data can be transferred to a new, related task, offers the possibility of providing ”building blocks” for non-expert users to quickly and effectively apply ML in their work. However, transfer learning largely remains an expert tool due to its high complexity. In this paper, we design a prototype to understand non-expert user behavior in an interactive environment that supports transfer learning. Our findings reveal a series of data- and perception-driven decision-making strategies non-expert users employ, to (in)effectively transfer elements using their domain expertise. Finally, we synthesize design implications which might inform future interactive transfer learning environments.
交互式机器学习(iML)工具帮助具有有限ML专业知识的用户访问ML。然而,为建立模型收集必要的训练数据和专门知识仍然具有挑战性。迁移学习是一个过程,在这个过程中,从一个训练了潜在tb级数据的模型中学习到的表示可以转移到一个新的、相关的任务中,它为非专业用户提供了“构建块”的可能性,可以快速有效地在他们的工作中应用ML。然而,由于迁移学习的高度复杂性,它在很大程度上仍然是一种专家工具。在本文中,我们设计了一个原型来理解支持迁移学习的交互式环境中的非专家用户行为。我们的研究结果揭示了非专家用户采用的一系列数据和感知驱动的决策策略,以有效地利用他们的领域专业知识转移元素。最后,我们综合了可能为未来交互式迁移学习环境提供信息的设计含义。
{"title":"Designing Interactive Transfer Learning Tools for ML Non-Experts","authors":"Swati Mishra, Jeffrey M. Rzeszotarski","doi":"10.1145/3411764.3445096","DOIUrl":"https://doi.org/10.1145/3411764.3445096","url":null,"abstract":"Interactive machine learning (iML) tools help to make ML accessible to users with limited ML expertise. However, gathering necessary training data and expertise for model-building remains challenging. Transfer learning, a process where learned representations from a model trained on potentially terabytes of data can be transferred to a new, related task, offers the possibility of providing ”building blocks” for non-expert users to quickly and effectively apply ML in their work. However, transfer learning largely remains an expert tool due to its high complexity. In this paper, we design a prototype to understand non-expert user behavior in an interactive environment that supports transfer learning. Our findings reveal a series of data- and perception-driven decision-making strategies non-expert users employ, to (in)effectively transfer elements using their domain expertise. Finally, we synthesize design implications which might inform future interactive transfer learning environments.","PeriodicalId":20451,"journal":{"name":"Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems","volume":"124 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-05-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"76265146","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 17
Charting the Unknown: Challenges in the Clinical Assessment of Patients’ Technology Use Related to Eating Disorders 绘制未知:与饮食失调相关的患者技术使用临床评估中的挑战
Pub Date : 2021-05-06 DOI: 10.1145/3411764.3445289
Jessica A. Pater, Fayika Farhat Nova, Amanda Coupe, L. Reining, Connie Kerrigan, Tammy R Toscos, Elizabeth D. Mynatt
A growing body of research in HCI focuses on understanding how social media and other social technologies impact a given user’s mental health, including eating disorders. In this paper, we review the results of an interview study with 10 clinicians spanning various specialties who treat people with eating disorders, in order to understand the clinical contexts of eating disorders and social media use. We found various tensions related to clinician comfort and education into the (mis)use of technologies and balancing the positive and negative aspects of social media use within active disease states as well as in recovery. Understanding these tensions as well as the variation in the current process of diagnosing patients is a critical component in connecting HCI research focused on eating disorders to clinical practice and ultimately assessing how digital self-harm could be addressed clinically in the future.
越来越多的HCI研究侧重于了解社交媒体和其他社交技术如何影响特定用户的心理健康,包括饮食失调。在本文中,我们回顾了对10名治疗饮食失调患者的不同专业的临床医生的访谈研究结果,以了解饮食失调和社交媒体使用的临床背景。我们发现各种紧张关系与临床医生的舒适和教育(错误)使用技术以及平衡活跃疾病状态和康复期间社交媒体使用的积极和消极方面有关。了解这些紧张关系以及当前诊断患者过程中的变化,是将专注于饮食失调的HCI研究与临床实践联系起来,并最终评估未来如何在临床上解决数字自我伤害的关键组成部分。
{"title":"Charting the Unknown: Challenges in the Clinical Assessment of Patients’ Technology Use Related to Eating Disorders","authors":"Jessica A. Pater, Fayika Farhat Nova, Amanda Coupe, L. Reining, Connie Kerrigan, Tammy R Toscos, Elizabeth D. Mynatt","doi":"10.1145/3411764.3445289","DOIUrl":"https://doi.org/10.1145/3411764.3445289","url":null,"abstract":"A growing body of research in HCI focuses on understanding how social media and other social technologies impact a given user’s mental health, including eating disorders. In this paper, we review the results of an interview study with 10 clinicians spanning various specialties who treat people with eating disorders, in order to understand the clinical contexts of eating disorders and social media use. We found various tensions related to clinician comfort and education into the (mis)use of technologies and balancing the positive and negative aspects of social media use within active disease states as well as in recovery. Understanding these tensions as well as the variation in the current process of diagnosing patients is a critical component in connecting HCI research focused on eating disorders to clinical practice and ultimately assessing how digital self-harm could be addressed clinically in the future.","PeriodicalId":20451,"journal":{"name":"Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems","volume":"22 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-05-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"75624270","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 8
Exploring Opportunities to Aid Generation of Input Action Ideas for Tangible User Interfaces 探索帮助生成有形用户界面的输入操作想法的机会
Pub Date : 2021-05-06 DOI: 10.1145/3411764.3445713
Uddipana Baishya, A. Antle, Carman Neustaedter
Novice tangible interaction design students often find it challenging to generate input action ideas for tangible interfaces. To identify opportunities to aid input action idea generation, we built and evaluated a tool consisting of interactive physical artifacts coupled with digital examples of tangible systems and technical implementation guidance. Through video recorded design sessions and interviews with twelve students, we investigated how they used the tool to generate input action ideas, how it supported them, and what challenges they faced. We found that the tool helped in generating input action ideas by enabling to experience input actions, supporting hands-on explorations, and introducing possibilities. However, introducing examples at times caused design fixation. The tool fell short in supporting the planning of technical implementation of the generated ideas. This research is useful for tangible interaction design students, instructors, and researchers to apply in education, design similar tools, or conduct further research.
学习有形交互设计的新手经常发现,为有形界面生成输入操作想法是很有挑战性的。为了确定帮助输入行动想法产生的机会,我们构建并评估了一个工具,该工具由交互式物理工件以及有形系统的数字示例和技术实施指导组成。通过视频记录的设计环节和对12名学生的采访,我们调查了他们如何使用这个工具来产生输入行动的想法,它是如何支持他们的,以及他们面临的挑战。我们发现这个工具可以通过体验输入操作、支持动手探索和引入可能性来帮助生成输入操作想法。然而,引入实例有时会引起设计固定。该工具在支持对产生的想法进行技术实施的规划方面存在不足。这项研究对有形交互设计专业的学生、教师和研究人员在教育中应用、设计类似的工具或进行进一步的研究很有用。
{"title":"Exploring Opportunities to Aid Generation of Input Action Ideas for Tangible User Interfaces","authors":"Uddipana Baishya, A. Antle, Carman Neustaedter","doi":"10.1145/3411764.3445713","DOIUrl":"https://doi.org/10.1145/3411764.3445713","url":null,"abstract":"Novice tangible interaction design students often find it challenging to generate input action ideas for tangible interfaces. To identify opportunities to aid input action idea generation, we built and evaluated a tool consisting of interactive physical artifacts coupled with digital examples of tangible systems and technical implementation guidance. Through video recorded design sessions and interviews with twelve students, we investigated how they used the tool to generate input action ideas, how it supported them, and what challenges they faced. We found that the tool helped in generating input action ideas by enabling to experience input actions, supporting hands-on explorations, and introducing possibilities. However, introducing examples at times caused design fixation. The tool fell short in supporting the planning of technical implementation of the generated ideas. This research is useful for tangible interaction design students, instructors, and researchers to apply in education, design similar tools, or conduct further research.","PeriodicalId":20451,"journal":{"name":"Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems","volume":"7 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-05-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73149088","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 0
Locomotion Vault: the Extra Mile in Analyzing VR Locomotion Techniques 运动跳马:在分析VR运动技术的额外里程
Pub Date : 2021-05-06 DOI: 10.1145/3411764.3445319
Massimiliano Di Luca, H. Seifi, Simon Egan, Mar González-Franco
Numerous techniques have been proposed for locomotion in virtual reality (VR). Several taxonomies consider a large number of attributes (e.g., hardware, accessibility) to characterize these techniques. However, finding the appropriate locomotion technique (LT) and identifying gaps for future designs in the high-dimensional space of attributes can be quite challenging. To aid analysis and innovation, we devised Locomotion Vault (https://locomotionvault.github.io/), a database and visualization of over 100 LTs from academia and industry. We propose similarity between LTs as a metric to aid navigation and visualization. We show that similarity based on attribute values correlates with expert similarity assessments (a method that does not scale). Our analysis also highlights an inherent trade-off between simulation sickness and accessibility across LTs. As such, Locomotion Vault shows to be a tool that unifies information on LTs and enables their standardization and large-scale comparison to help understand the space of possibilities in VR locomotion.
在虚拟现实(VR)中,已经提出了许多运动技术。一些分类法考虑了大量的属性(例如,硬件、可访问性)来描述这些技术。然而,在高维属性空间中找到合适的运动技术(LT)并确定未来设计的差距可能是相当具有挑战性的。为了帮助分析和创新,我们设计了motion Vault (https://locomotionvault.github.io/),这是一个来自学术界和工业界的100多个lt的数据库和可视化。我们提出lt之间的相似性作为辅助导航和可视化的度量。我们表明,基于属性值的相似性与专家相似性评估(一种不可伸缩的方法)相关。我们的分析还强调了模拟疾病和游戏可访问性之间的内在权衡。因此,motion Vault将成为统一lt信息的工具,并使其标准化和大规模比较,以帮助了解VR运动的可能性空间。
{"title":"Locomotion Vault: the Extra Mile in Analyzing VR Locomotion Techniques","authors":"Massimiliano Di Luca, H. Seifi, Simon Egan, Mar González-Franco","doi":"10.1145/3411764.3445319","DOIUrl":"https://doi.org/10.1145/3411764.3445319","url":null,"abstract":"Numerous techniques have been proposed for locomotion in virtual reality (VR). Several taxonomies consider a large number of attributes (e.g., hardware, accessibility) to characterize these techniques. However, finding the appropriate locomotion technique (LT) and identifying gaps for future designs in the high-dimensional space of attributes can be quite challenging. To aid analysis and innovation, we devised Locomotion Vault (https://locomotionvault.github.io/), a database and visualization of over 100 LTs from academia and industry. We propose similarity between LTs as a metric to aid navigation and visualization. We show that similarity based on attribute values correlates with expert similarity assessments (a method that does not scale). Our analysis also highlights an inherent trade-off between simulation sickness and accessibility across LTs. As such, Locomotion Vault shows to be a tool that unifies information on LTs and enables their standardization and large-scale comparison to help understand the space of possibilities in VR locomotion.","PeriodicalId":20451,"journal":{"name":"Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems","volume":"230 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-05-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"73245949","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 55
Head-Worn Displays for Emergency Medical Services Staff: Properties of Prehospital Work, Use Cases, and Design Considerations 急救医疗服务人员的头戴式显示器:院前工作的特性、用例和设计考虑
Pub Date : 2021-05-06 DOI: 10.1145/3411764.3445614
Paul Schlosser, Ben Matthews, Isaac S Salisbury, P. Sanderson, Sass Hayes
Head-worn displays (HWDs) offer their users high mobility, hands-free operation, and “see-what-I-see” features. In the prehospital environment, emergency medical services (EMS) staff could benefit from the unique characteristics of HWDs. We conducted a field study to analyze work practices of EMS staff and the potential of HWDs to support their activities. Based on our observations and the comments of EMS staff, we propose three use cases for HWDs in the prehospital environment. They are (1) enhanced communication between different care providers, (2) hands-free access to clinical monitoring and imaging, (3) and improved realism of training scenarios. We conclude with a set of design considerations and suggest that for the successful implementation of HWDs in EMS environments, researchers, designers, and clinical stakeholders should consider the harsh outdoor environment in which HWDs will be used, the extensive workload of staff, the complex collaboration performed, privacy requirements, and the high variability of work.
头戴式显示器(hwd)为用户提供了高移动性,免提操作和“看到我看到的”功能。在院前环境中,紧急医疗服务(EMS)工作人员可以从hwd的独特特征中受益。我们进行了实地研究,分析医疗服务中心员工的工作方式,以及基层医务人员支持他们工作的潜力。根据我们的观察和EMS工作人员的意见,我们提出了医院前环境中hwd的三个用例。它们是:(1)加强不同护理提供者之间的沟通;(2)免手访问临床监测和成像;(3)提高培训场景的真实性。我们总结了一组设计考虑因素,并建议为了在EMS环境中成功实施hwd,研究人员、设计师和临床利益相关者应该考虑使用hwd的恶劣室外环境、工作人员的大量工作量、复杂的协作、隐私要求和工作的高度可变性。
{"title":"Head-Worn Displays for Emergency Medical Services Staff: Properties of Prehospital Work, Use Cases, and Design Considerations","authors":"Paul Schlosser, Ben Matthews, Isaac S Salisbury, P. Sanderson, Sass Hayes","doi":"10.1145/3411764.3445614","DOIUrl":"https://doi.org/10.1145/3411764.3445614","url":null,"abstract":"Head-worn displays (HWDs) offer their users high mobility, hands-free operation, and “see-what-I-see” features. In the prehospital environment, emergency medical services (EMS) staff could benefit from the unique characteristics of HWDs. We conducted a field study to analyze work practices of EMS staff and the potential of HWDs to support their activities. Based on our observations and the comments of EMS staff, we propose three use cases for HWDs in the prehospital environment. They are (1) enhanced communication between different care providers, (2) hands-free access to clinical monitoring and imaging, (3) and improved realism of training scenarios. We conclude with a set of design considerations and suggest that for the successful implementation of HWDs in EMS environments, researchers, designers, and clinical stakeholders should consider the harsh outdoor environment in which HWDs will be used, the extensive workload of staff, the complex collaboration performed, privacy requirements, and the high variability of work.","PeriodicalId":20451,"journal":{"name":"Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems","volume":"8 1","pages":""},"PeriodicalIF":0.0,"publicationDate":"2021-05-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"72805427","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
期刊
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1