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Int. J. Robotics Autom.最新文献

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Large-Scale Loop-Closing by Fusing Range Data and Aerial Image 融合距离数据和航拍图像的大尺度闭环
Pub Date : 2007-03-01 DOI: 10.2316/Journal.206.2007.2.206-2972
Cheng Chen, Han Wang
This paper presents a mapping method that can accurately map large environment with one single robot by visiting the environment for only once, and the resulting map can provide thorough 3D description for the environment in a predefined global coordinate system. Our first contribution is to represent the map as a collection of submaps arranged in a deformable configuration, and to perform loop-closing by registering this submap configuration to an aerial image. The second contribution is to introduce the active contour technique to the SLAM domain, so that the registration is efficiently solved in an iterative energy minimization process. The constraints from robot mapping are modeled as forces trying to keep the submaps consistent to each other, while the pictorial matching is represented by forces guiding submaps to a configuration consistent with the aerial image. In the experiment, we demonstrate the proposed algorithm’s capability to close a 1,890 meters loop with only one visiting. The result is compared with ground truth, and high accuracy is observed.
本文提出了一种仅用一台机器人对环境进行一次访问就能准确绘制大型环境地图的方法,并在预定义的全局坐标系中对环境进行全面的三维描述。我们的第一个贡献是将地图表示为排列在可变形配置中的子地图的集合,并通过将该子地图配置注册到航空图像来执行循环关闭。第二个贡献是将活动轮廓线技术引入SLAM领域,使配准在迭代能量最小化过程中得到有效解决。机器人映射的约束被建模为试图保持子映射彼此一致的力,而图像匹配则被表示为引导子映射到与航拍图像一致的配置的力。在实验中,我们证明了所提出的算法在只有一个访问的情况下关闭1890米环路的能力。结果与地面真实值进行了比较,得到了较高的精度。
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引用次数: 3
Continuous speech Recognition in noise using a Spectrum-Entropy beam-former 基于谱熵波束形成器的噪声连续语音识别
Pub Date : 2007-03-01 DOI: 10.2316/Journal.206.2007.2.206-2735
G. Nokas, E. Dermatas
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引用次数: 2
A Control Law for robotic manipulators Based on a Filtered signal to Generate PD Action and velocity estimates 基于滤波信号生成PD动作和速度估计的机械臂控制律
Pub Date : 2007-03-01 DOI: 10.2316/Journal.206.2007.2.206-2921
F. Alonge, F. D’Ippolito, T. Raimondi
This paper deals with an adaptive control law for robotic manipulators based on a filtered signal to generate both the PD action and velocity estimates of the joints, suitable for trajectory tracking tasks, with the particular aim of reducing the harmonic content of the mechanical torques developed at the joints and thus avoiding excitation of unmodelled dynamics and instability. The practical aspects relative to the implementation of the control law are considered as relevant and, consequently, are detailed. In particular, several methods suitable to compute velocity estimates are discussed and compared with the method described in the paper. All of the above methods are illustrated by means of digital simulation and experimental findings carried out on a 2-DOF SCARA-type manipulator. The tests carried out show the validity of the discussed approach.
本文研究了一种基于滤波信号的机器人自适应控制律,以产生关节的PD动作和速度估计,适合于轨迹跟踪任务,其特别目的是减少关节处产生的机械扭矩的谐波含量,从而避免未建模的动力学和不稳定性的激发。与控制法的实施有关的实际方面被认为是相关的,因此,详细说明。特别讨论了几种适合计算速度估计的方法,并与本文所描述的方法进行了比较。通过对2自由度scara型机械臂的数字仿真和实验结果说明了上述方法。实验结果表明了所讨论方法的有效性。
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引用次数: 6
Robust Control Design for a Planar Parallel robot 平面并联机器人鲁棒控制设计
Pub Date : 2007-03-01 DOI: 10.2316/Journal.206.2007.2.206-2937
Ke Fu, J. Mills
In this paper a control design approach termed the Convex Integrated Design (CID) method is used to design a robust controller for a high-speed, high-accuracy planar parallel robot. A controller that simultaneously satisfies four closed-loop performance specifications---the first three define closed-loop performance (i.e. the high-speed and high-accuracy motion of the platform with a limited control effort) and the fourth is a robustness specification that guarantees the previous three closed-loop performance specifications are satisfied in the presence of dynamic model uncertainty (e.g., unknown payload) and external disturbances---is determined using the CID method. Experimental results are presented that verify both the performance of the resultant control design and the CID method, applied to this planar parallel manipulator.
本文采用凸集成设计(CID)方法对高速高精度平面并联机器人进行鲁棒控制器设计。同时满足四个闭环性能规格的控制器-前三个定义闭环性能(即以有限的控制努力实现平台的高速和高精度运动),第四个是鲁棒性规格,保证在存在动态模型不确定性(例如,未知载荷)和外部干扰的情况下满足前三个闭环性能规格-使用CID方法确定。实验结果验证了该控制设计和CID方法在该平面并联机器人上的应用。
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引用次数: 18
Adaptive friction compensation for Mechanisms: a New Perspective 机构自适应摩擦补偿:一个新的视角
Pub Date : 2007-03-01 DOI: 10.2316/Journal.206.2007.2.206-2942
R. Guerra, L. Acho, L. Aguilar
Friction is an important aspect for control design of mechanical systems, including robotics, because it can lead to tracking errors, limit cycles, and undesired stick-slip motion. An adaptive friction compensator design is presented here as an option for control design of mechanisms with friction. Using the "simplest" friction model representation (the new perspective), consisting only of a constant value, which is assumed to be unknown, an adaptive friction compensator is developed. In numerical experiments, the system friction is modelled through a more representative function, previously used in performance evaluation of controlled systems with friction, and then using the well known LuGre friction model. Simulation results show an acceptable performance of our compensator compared with another adaptive friction compensator previously reported. The advantage of our controller is its simplicity.
摩擦是包括机器人在内的机械系统控制设计的一个重要方面,因为它会导致跟踪误差、极限环和不希望的粘滑运动。本文提出了一种自适应摩擦补偿器设计方法,作为带摩擦机构控制设计的一种选择。利用“最简单”的摩擦模型表示(新视角),只包含一个常数值,假设未知,开发了自适应摩擦补偿器。在数值实验中,系统摩擦通过一个更具代表性的函数来建模,该函数以前用于具有摩擦的受控系统的性能评估,然后使用众所周知的LuGre摩擦模型。仿真结果表明,与先前报道的另一种自适应摩擦补偿器相比,该补偿器具有良好的性能。我们的控制器的优点是简单。
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引用次数: 9
Enhanced Fuzzy sliding Mode controller for robotic manipulators 机械臂的增强型模糊滑模控制器
Pub Date : 2007-03-01 DOI: 10.2316/Journal.206.2007.2.206-2979
Yongqian Zhao, Yunqing Zhang, Jingzhou Yang, Li-Ping Chen
This paper presents an enhanced fuzzy sliding mode controller (EF-SMC) for improving the tracking performance of robotic manipulators, in which the fuzzy logic system is adopted as the adaptation mechanism to tune the gain of the sliding mode controller. The EFSMC can drive the state variables of robotic manipulators to hit a user-defined sliding surface quickly and slide along it. The sliding and global stability conditions are formulated and analyzed in terms of Lyapunov full quadratic form. To satisfy the real-time requirement of the robot system, the region-wise linear technology is introduced to reduce the fuzzy rules of the EFSMC. The simulation results have shown that the proposed controller can achieve a higher performance with minimum reaching time and smooth control actions. In addition, it shows that the controller is effective and robust to the parametric variation and external disturbance.
为了提高机器人的跟踪性能,本文提出了一种增强模糊滑模控制器(EF-SMC),该控制器采用模糊逻辑系统作为自适应机制来调节滑模控制器的增益。EFSMC可以驱动机器人的状态变量快速命中用户定义的滑动面并沿着该滑动面滑动。用Lyapunov全二次型给出了系统的滑动稳定条件和全局稳定条件。为了满足机器人系统的实时性要求,引入了区域线性化技术来减少EFSMC的模糊规则。仿真结果表明,该控制器能够以最小的到达时间和平滑的控制动作获得较高的性能。此外,该控制器对参数变化和外部干扰具有良好的鲁棒性。
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引用次数: 4
A Novel Hybrid Navigation Scheme for Reconfigurable Multi-Agent Teams 一种新的可重构多智能体团队混合导航方案
Pub Date : 2006-04-01 DOI: 10.2316/Journal.206.2006.2.206-2794
Jing Ren, K. McIsaac, Rajnikant V. Patel
In this paper, we propose a hybrid navigation scheme for reconfigurable multi-agent teams. To accomplish a complex task such as search and rescue, agents need to frequently adjust their roles over time according to changes in the task space and in the environment. Furthermore, when exploring an unknown environment, the loss of a team member is likely and the addition of new team members to replace that loss is often necessary. Nevertheless, the loss and addition of members in the agent team should not affect the completion of the task. Our hybrid navigation scheme, consisting of a built-in reconfiguration mechanism and mode-switching navigation functions, reflects these needs by allowing an agent team to reconfigure itself to effectively complete a wide range of tasks. Our design has been implemented in C++ and has been tested by simulation in several typical tasks. We also investigate the effects of imperfect communication on the robustness of the navigation scheme.
本文提出了一种可重构多智能体团队的混合导航方案。为了完成搜索和救援等复杂任务,智能体需要根据任务空间和环境的变化频繁地调整自己的角色。此外,当探索一个未知的环境时,很可能会失去一名团队成员,而增加新的团队成员来弥补这一损失往往是必要的。然而,代理团队成员的增减不应影响任务的完成。我们的混合导航方案由内置的重新配置机制和模式切换导航功能组成,通过允许代理团队重新配置自身以有效地完成广泛的任务来反映这些需求。我们的设计已在c++中实现,并在几个典型任务中进行了仿真测试。我们还研究了通信不完善对导航方案鲁棒性的影响。
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引用次数: 3
A Sensor-Based Navigation Algorithm for a Mobile robot using Fuzzy Logic 基于模糊逻辑的移动机器人传感器导航算法
Pub Date : 2006-04-01 DOI: 10.2316/Journal.206.2006.2.206-2797
Xiaoyu Yang, M. Moallem, Rajnikant V. Patel
In this paper, the "goal-unreachable" problems found in fuzzy logic-based algorithms for mobile robot navigation systems are studied. Two algorithms based on sensory information are developed to address problems with Goal-Unreachable with Large Obstacles (GUWLO) and Goal-Unreachable with Nearby Obstacles (GUWNO). The GUWLO problem occurs when the absolute value of the target angle is large and the directions to the left (or right) are completely blocked. This is alleviated by interpolating a temporary target angle considering the surface feature of the obstacle in front of the robot. The GUWNO problem arises because of the repulsive influence from obstacles close to the goal position. It is overcome by including an eliminator e in the fuzzy navigation system, taking into account the relative distance between the robot and its goal position. The resulting navigation system is implemented on a real mobile robot, Koala, and tested in various environments. Experimental results are presented that demonstrate the effectiveness of the resulting fuzzy navigation system and its improved performance over conventional fuzzy logic navigation algorithms.
研究了基于模糊逻辑的移动机器人导航算法中存在的“目标不可达”问题。针对大障碍物目标不可达(GUWLO)和近障碍物目标不可达(GUWNO)问题,提出了两种基于感官信息的算法。当目标角度绝对值较大且向左(或向右)方向完全被遮挡时,就会出现GUWLO问题。考虑到机器人前方障碍物的表面特征,通过插值一个临时目标角度来缓解这一问题。GUWNO问题是由于靠近目标位置的障碍物的排斥影响而产生的。通过在模糊导航系统中加入消除器e,考虑到机器人与其目标位置之间的相对距离,克服了这一问题。由此产生的导航系统在一个真正的移动机器人Koala上实现,并在各种环境中进行了测试。实验结果表明,所得到的模糊导航系统是有效的,其性能优于传统的模糊逻辑导航算法。
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引用次数: 5
A Multi-Agent Architecture for robotic Systems in Real-Time Environments 实时环境下机器人系统的多智能体体系结构
Pub Date : 2006-04-01 DOI: 10.2316/Journal.206.2006.2.206-2792
Chris Micacchi, R. Cohen
In this paper we explore the topic of designing an architecture and processing algorithms for a multi-agent system where agents need to address unexpected events in the environment while operating under soft real-time constraints. We examine the subtopics of (1) determining the appropriate level of autonomy for the agents in the community, (2) managing the communication required to support the allocation of new tasks (including ones to address possible obstacles), and (3) being sensitive to soft real-time constraints. More specifically, we allow for certain agents to operate autonomously and also provide for a coordinator agent, to avoid some overhead in negotiation among agents. Using examples, we illustrate the usefulness of the framework for various robotics applications. In particular, we discuss the potential of the framework for simulated robotics environments such as the RoboCup Search and Rescue, which are well suited to supporting a combination of agents that are fully autonomous and agents that are controlled by a supervisor. We briefly discuss an implementation to demonstrate the effectiveness of our model and emphasize the need to reduce communication and expedite processing when operating under real-time constraints for robotics applications.
在本文中,我们探讨了为多智能体系统设计架构和处理算法的主题,其中智能体需要在软实时约束下操作时处理环境中的意外事件。我们研究了以下子主题:(1)确定社区中代理的适当自治级别,(2)管理支持新任务分配所需的通信(包括解决可能的障碍),以及(3)对软实时约束的敏感。更具体地说,我们允许某些代理自主操作,并提供协调代理,以避免代理之间协商的一些开销。通过示例,我们说明了该框架对各种机器人应用程序的有用性。特别地,我们讨论了模拟机器人环境(如RoboCup搜索和救援)框架的潜力,这些环境非常适合支持完全自主的代理和由主管控制的代理的组合。我们简要地讨论了一个实现,以证明我们模型的有效性,并强调在机器人应用的实时限制下操作时减少通信和加快处理的必要性。
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引用次数: 5
An Agent-Based Approach to introductory Robotics using robotic Soccer 基于agent的机器人足球入门方法
Pub Date : 2006-04-01 DOI: 10.2316/Journal.206.2006.2.206-2798
J. Anderson, J. Baltes
Introducing robotics to undergraduates is a challenging problem from an educational standpoint. The overlap to numerous areas of applied computer science, and the number of difficult subproblems that must be dealt with in any nontrivial robotics application (e.g., vision, path planning, real-time computing), easily overwhelm students at the undergraduate level. We have been employing robotic soccer as a vehicle to motivate undergraduate students in robotics, in order to provide students with an interesting domain that embodies significant research challenges in artificial intelligence. In order to manage the complexity of the domain, we employ software agents in several key components in our approach, and as a methodology for student implementations. This paper describes our strategies for introducing the elements of soccer playing to undergraduate robotics students, and the agent-based approach we employ.
从教育的角度来看,向大学生介绍机器人技术是一个具有挑战性的问题。应用计算机科学的许多领域的重叠,以及在任何重要的机器人应用(例如,视觉,路径规划,实时计算)中必须处理的困难子问题的数量,很容易使本科水平的学生不堪重负。我们一直在使用机器人足球作为激励大学生学习机器人技术的工具,以便为学生提供一个有趣的领域,体现人工智能方面的重大研究挑战。为了管理领域的复杂性,我们在我们的方法中的几个关键组件中使用软件代理,并作为学生实现的方法。本文描述了我们向本科机器人学生介绍足球运动元素的策略,以及我们采用的基于智能体的方法。
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引用次数: 12
期刊
Int. J. Robotics Autom.
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