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Almost-linear-time algorithms for Markov chains and new spectral primitives for directed graphs 马尔可夫链的近线性时间算法和有向图的新谱基元
Pub Date : 2016-11-02 DOI: 10.1145/3055399.3055463
Michael B. Cohen, Jonathan A. Kelner, John Peebles, Richard Peng, Anup B. Rao, Aaron Sidford, Adrian Vladu
In this paper, we begin to address the longstanding algorithmic gap between general and reversible Markov chains. We develop directed analogues of several spectral graph-theoretic tools that had previously been available only in the undirected setting, and for which it was not clear that directed versions even existed. In particular, we provide a notion of approximation for directed graphs, prove sparsifiers under this notion always exist, and show how to construct them in almost linear time. Using this notion of approximation, we design the first almost-linear-time directed Laplacian system solver, and, by leveraging the recent framework of [Cohen-Kelner-Peebles-Peng-Sidford-Vladu, FOCS '16], we also obtain almost-linear-time algorithms for computing the stationary distribution of a Markov chain, computing expected commute times in a directed graph, and more. For each problem, our algorithms improve the previous best running times of O((nm3/4 + n2/3 m) logO(1) (n κ ε-1)) to O((m + n2O(√lognloglogn)) logO(1) (n κε-1)) where n is the number of vertices in the graph, m is the number of edges, κ is a natural condition number associated with the problem, and ε is the desired accuracy. We hope these results open the door for further studies into directed spectral graph theory, and that they will serve as a stepping stone for designing a new generation of fast algorithms for directed graphs.
在本文中,我们开始解决一般和可逆马尔可夫链之间长期存在的算法差距。我们开发了几种谱图理论工具的有向类似物,这些工具以前仅在无向环境中可用,并且不清楚有向版本是否存在。特别地,我们给出了有向图的近似概念,证明了在这个概念下的稀疏子总是存在的,并展示了如何在几乎线性的时间内构造它们。利用这种近似的概念,我们设计了第一个几乎线性时间有向拉普拉斯系统求解器,并且,通过利用最近的框架[Cohen-Kelner-Peebles-Peng-Sidford-Vladu, FOCS '16],我们还获得了用于计算马尔可夫链的平稳分布的几乎线性时间算法,计算有向图中的预期通勤时间,等等。对于每个问题,我们的算法将之前的最佳运行时间O((nm3/4 + n2/3 m) logO(1) (n κε-1))提高到O((m + n2O(√logloglog)) logO(1) (n κε-1)),其中n是图中的顶点数,m是边数,κ是与问题相关的自然条件数,ε是期望精度。我们希望这些结果为有向谱图理论的进一步研究打开大门,并且它们将作为设计新一代有向图快速算法的垫脚石。
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引用次数: 82
Information-theoretic thresholds from the cavity method 来自空腔方法的信息理论阈值
Pub Date : 2016-11-02 DOI: 10.1145/3055399.3055420
A. Coja-Oghlan, F. Krzakala, Will Perkins, L. Zdeborová
Vindicating a sophisticated but non-rigorous physics approach called the cavity method, we establish a formula for the mutual information in statistical inference problems induced by random graphs. This general result implies the conjecture on the information-theoretic threshold in the disassortative stochastic block model [Decelle et al.: Phys. Rev. E (2011)] and allows us to pinpoint the exact condensation phase transition in random constraint satisfaction problems such as random graph coloring, thereby proving a conjecture from [Krzakala et al.: PNAS (2007)]. As a further application we establish the formula for the mutual information in Low-Density Generator Matrix codes as conjectured in [Montanari: IEEE Transactions on Information Theory (2005)]. The proofs provide a conceptual underpinning of the replica symmetric variant of the cavity method, and we expect that the approach will find many future applications.
为了证明一种复杂但不严格的物理方法,即空腔方法,我们建立了随机图诱导的统计推理问题中的互信息公式。这一一般结果暗示了对非分类随机块模型中信息理论阈值的猜想[Decelle et al.: Phys]。Rev. E(2011)],使我们能够精确地确定随机约束满足问题(如随机图着色)中的冷凝相变,从而证明了[Krzakala等人:PNAS(2007)]的一个猜想。作为进一步的应用,我们建立了在[Montanari: IEEE Transactions on information Theory(2005)]中推测的低密度生成器矩阵码中的互信息公式。这些证明为空腔方法的复制对称变体提供了概念基础,我们期望该方法将在未来找到许多应用。
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引用次数: 101
Efficient empirical revenue maximization in single-parameter auction environments 单参数拍卖环境下的有效经验收益最大化
Pub Date : 2016-10-31 DOI: 10.1145/3055399.3055427
Yannai A. Gonczarowski, N. Nisan
We present a polynomial-time algorithm that, given samples from the unknown valuation distribution of each bidder, learns an auction that approximately maximizes the auctioneer's revenue in a variety of single-parameter auction environments including matroid environments, position environments, and the public project environment. The valuation distributions may be arbitrary bounded distributions (in particular, they may be irregular, and may differ for the various bidders), thus resolving a problem left open by previous papers. The analysis uses basic tools, is performed in its entirety in value-space, and simplifies the analysis of previously known results for special cases. Furthermore, the analysis extends to certain single-parameter auction environments where precise revenue maximization is known to be intractable, such as knapsack environments.
我们提出了一个多项式时间算法,该算法从每个投标人的未知估值分布中获得样本,学习在各种单参数拍卖环境(包括矩阵环境、位置环境和公共项目环境)中近似最大化拍卖人收入的拍卖。估值分布可能是任意的有界分布(特别是,它们可能是不规则的,并且可能因不同的投标人而不同),从而解决了以前论文留下的问题。分析使用基本工具,全部在值空间中执行,并简化了针对特殊情况的先前已知结果的分析。此外,分析扩展到某些单参数拍卖环境,其中精确的收益最大化是已知的棘手的,如背包环境。
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引用次数: 67
Subquadratic submodular function minimization 次二次次模函数最小化
Pub Date : 2016-10-31 DOI: 10.1145/3055399.3055419
Deeparnab Chakrabarty, Y. Lee, Aaron Sidford, Sam Chiu-wai Wong
Submodular function minimization (SFM) is a fundamental discrete optimization problem which generalizes many well known problems, has applications in various fields, and can be solved in polynomial time. Owing to applications in computer vision and machine learning, fast SFM algorithms are highly desirable. The current fastest algorithms [Lee, Sidford, Wong, 2015] run in O(n2lognM· EO + n3logO(1)nM) time and O(n3log2n· EO +n4logO(1)n)time respectively, where M is the largest absolute value of the function (assuming the range is integers) and is the time taken to evaluate the function on any set. Although the best known lower bound on the query complexity is only Ω(n) [Harvey, 2008], the current shortest non-deterministic proof [Cunningham, 1985] certifying the optimum value of a function requires Ω(n2) function evaluations. The main contribution of this paper are subquadratic SFM algorithms. For integer-valued submodular functions, we give an SFM algorithm which runs in O(nM3logn· EO) time giving the first nearly linear time algorithm in any known regime. For real-valued submodular functions with range in [-1,1], we give an algorithm which in Õ(n5/3· EO/ε2) time returns an ε-additive approximate solution. At the heart of it, our algorithms are projected stochastic subgradient descent methods on the Lovasz extension of submodular functions where we crucially exploit submodularity and data structures to obtain fast, i.e. sublinear time, subgradient updates. The latter is crucial for beating the n2 bound - we show that algorithms which access only subgradients of the Lovasz extension, and these include the empirically fast Fujishige-Wolfe heuristic [Fujishige, 1980; Wolfe, 1976]
次模函数最小化(SFM)是一个基本的离散优化问题,它推广了许多众所周知的问题,在各个领域都有应用,并且可以在多项式时间内解决。由于在计算机视觉和机器学习中的应用,快速SFM算法是非常需要的。目前最快的算法[Lee, Sidford, Wong, 2015]分别在O(n2logm·EO + n3logO(1)nM)时间和O(n3log2n·EO +n4logO(1)n)时间内运行,其中M是函数的最大绝对值(假设范围是整数),是在任何集合上计算函数所花费的时间。虽然最著名的查询复杂度下界只有Ω(n) [Harvey, 2008],但目前最短的非确定性证明[Cunningham, 1985]证明一个函数的最优值需要Ω(n2)个函数求值。本文的主要贡献是次二次SFM算法。对于整数值子模函数,我们给出了在O(nM3logn·EO)时间内运行的SFM算法,给出了在任何已知区域内的第一个近线性时间算法。对于范围为[-1,1]的实值子模函数,给出了在Õ(n5/3·EO/ε2)时间内返回ε加性近似解的算法。在它的核心,我们的算法是投影随机亚梯度下降方法在Lovasz扩展的子模块函数中,我们关键地利用子模块性和数据结构来获得快速,即亚线性时间,子梯度更新。后者对于击败n2界至关重要-我们展示了仅访问Lovasz扩展的子梯度的算法,其中包括经验快速的Fujishige- wolfe启发式[Fujishige, 1980;乌尔夫,1976)
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引用次数: 39
The computational complexity of ball permutations 球排列的计算复杂性
Pub Date : 2016-10-21 DOI: 10.1145/3055399.3055453
S. Aaronson, Adam Bouland, G. Kuperberg, S. Mehraban
We define several models of computation based on permuting distinguishable particles (which we call balls) and characterize their computational complexity. In the quantum setting, we use the representation theory of the symmetric group to find variants of this model which are intermediate between BPP and DQC1 (the class of problems solvable with one clean qubit) and between DQC1 and BQP. Furthermore, we consider a restricted version of this model based on an exactly solvable scattering problem of particles moving on a line. Despite the simplicity of this model from the perspective of mathematical physics, we show that if we allow intermediate destructive measurements and specific input states, then the model cannot be efficiently simulated classically up to multiplicative error unless the polynomial hierarchy collapses. Finally, we define a classical version of this model in which one can probabilistically permute balls. We find this yields a complexity class which is intermediate between L and BPP, and that a nondeterministic version of this model is NP-complete.
我们定义了几种基于排列可区分粒子(我们称之为球)的计算模型,并描述了它们的计算复杂性。在量子环境下,我们使用对称群的表示理论来寻找介于BPP和DQC1(用一个干净量子比特可解决的一类问题)之间以及DQC1和BQP之间的该模型的变体。此外,我们考虑了该模型的一个限制版本,该模型基于粒子在直线上运动的精确可解散射问题。尽管从数学物理的角度来看,该模型很简单,但我们表明,如果我们允许中间破坏性测量和特定的输入状态,那么除非多项式层次崩溃,否则该模型不能有效地模拟到乘法误差。最后,我们定义了这个模型的一个经典版本,其中人们可以概率地排列球。我们发现这产生了一个介于L和BPP之间的复杂性类,并且该模型的不确定性版本是np完全的。
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引用次数: 12
How well do local algorithms solve semidefinite programs? 局部算法解决半定程序的效果如何?
Pub Date : 2016-10-17 DOI: 10.1145/3055399.3055451
Z. Fan, A. Montanari
Several probabilistic models from high-dimensional statistics and machine learning reveal an intriguing and yet poorly understood dichotomy. Either simple local algorithms succeed in estimating the object of interest, or even sophisticated semi-definite programming (SDP) relaxations fail. In order to explore this phenomenon, we study a classical SDP relaxation of the minimum graph bisection problem, when applied to Erdos-Renyi random graphs with bounded average degree d > 1, and obtain several types of results. First, we use a dual witness construction (using the so-called non-backtracking matrix of the graph) to upper bound the SDP value. Second, we prove that a simple local algorithm approximately solves the SDP to within a factor 2d^2/(2d^2 + d - 1) of the upper bound. In particular, the local algorithm is at most 8/9 suboptimal, and 1 + O(d^-1) suboptimal for large degree. We then analyze a more sophisticated local algorithm, which aggregates information according to the harmonic measure on the limiting Galton-Watson (GW) tree. The resulting lower bound is expressed in terms of the conductance of the GW tree and matches surprisingly well the empirically determined SDP values on large-scale Erdos-Renyi graphs. We finally consider the planted partition model. In this case, purely local algorithms are known to fail, but they do succeed if a small amount of side information is available. Our results imply quantitative bounds on the threshold for partial recovery using SDP in this model.
来自高维统计和机器学习的几个概率模型揭示了一个有趣但却鲜为人知的二分法。简单的局部算法要么能成功地估计目标,要么甚至复杂的半确定规划(SDP)松弛也会失败。为了探讨这一现象,我们研究了最小图二分问题的经典SDP松弛问题,并将其应用于平均度d > 1的Erdos-Renyi随机图,得到了几种结果。首先,我们使用对偶见证构造(使用所谓的图的非回溯矩阵)来上界SDP值。其次,我们证明了一种简单的局部算法近似求解SDP到上界的一个因子2d^2/(2d^2 + d - 1)内。特别是,局部算法最多为8/9次优,大程度时为1 + O(d^-1)次优。然后,我们分析了一种更复杂的局部算法,该算法根据限制高尔顿-沃森(GW)树上的谐波测度聚合信息。所得下界用GW树的电导表示,与大规模Erdos-Renyi图上经验确定的SDP值惊人地匹配。最后考虑种植分区模型。在这种情况下,纯粹的局部算法是失败的,但如果有少量的辅助信息可用,它们确实会成功。我们的结果暗示了在该模型中使用SDP部分恢复的阈值的定量界限。
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引用次数: 16
Local max-cut in smoothed polynomial time 在光滑多项式时间内的局部极大割
Pub Date : 2016-10-16 DOI: 10.1145/3055399.3055402
Omer Angel, Sébastien Bubeck, Y. Peres, F. Wei
In 1988, Johnson, Papadimitriou and Yannakakis wrote that "Practically all the empirical evidence would lead us to conclude that finding locally optimal solutions is much easier than solving NP-hard problems". Since then the empirical evidence has continued to amass, but formal proofs of this phenomenon have remained elusive. A canonical (and indeed complete) example is the local max-cut problem, for which no polynomial time method is known. In a breakthrough paper, Etscheid and Röglin proved that the smoothed complexity of local max-cut is quasi-polynomial, i.e., if arbitrary bounded weights are randomly perturbed, a local maximum can be found in ϕ nO(logn) steps where ϕ is an upper bound on the random edge weight density. In this paper we prove smoothed polynomial complexity for local max-cut, thus confirming that finding local optima for max-cut is much easier than solving it.
1988年,Johnson、Papadimitriou和Yannakakis写道:“几乎所有的经验证据都会让我们得出这样的结论:找到局部最优解比解决np困难问题要容易得多。”从那时起,经验证据不断积累,但这一现象的正式证据仍然难以捉摸。一个典型的(实际上是完整的)例子是局部最大切问题,它没有已知的多项式时间方法。在一篇突破性的论文中,Etscheid和Röglin证明了局部最大割的光滑复杂度是拟多项式的,即如果任意有界权随机扰动,则在φ nO(logn)步中可以找到一个局部最大值,其中φ是随机边权密度的上界。本文证明了局部最优解的光滑多项式复杂度,从而证明了局部最优解的寻找要比求解最优解容易得多。
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引用次数: 45
Approximate counting, the Lovasz local lemma, and inference in graphical models 图模型中的近似计数,Lovasz局部引理和推理
Pub Date : 2016-10-14 DOI: 10.1145/3055399.3055428
Ankur Moitra
In this paper we introduce a new approach for approximately counting in bounded degree systems with higher-order constraints. Our main result is an algorithm to approximately count the number of solutions to a CNF formula Ф when the width is logarithmic in the maximum degree. This closes an exponential gap between the known upper and lower bounds. Moreover our algorithm extends straightforwardly to approximate sampling, which shows that under Lovász Local Lemma-like conditions it is not only possible to find a satisfying assignment, it is also possible to generate one approximately uniformly at random from the set of all satisfying assignments. Our approach is a significant departure from earlier techniques in approximate counting, and is based on a framework to bootstrap an oracle for computing marginal probabilities on individual variables. Finally, we give an application of our results to show that it is algorithmically possible to sample from the posterior distribution in an interesting class of graphical models.
本文提出了一种新的具有高阶约束的有界度系统的近似计数方法。我们的主要成果是一种算法,当宽度在最大程度上是对数时,可以近似地计算CNF公式Ф的解的个数。这缩小了已知上界和下界之间的指数差距。此外,我们的算法直接扩展到近似抽样,这表明在Lovász类局部引理条件下,不仅可以找到一个满意的赋值,而且还可以从所有满足赋值的集合中近似均匀随机地生成一个。我们的方法与早期的近似计数技术有很大的不同,并且基于一个框架来引导一个oracle来计算单个变量的边际概率。最后,我们给出了我们的结果的一个应用,以表明在一类有趣的图形模型中,从后验分布中抽样是算法上可能的。
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引用次数: 45
Compression of quantum multi-prover interactive proofs 量子多证明者交互证明的压缩
Pub Date : 2016-10-10 DOI: 10.1145/3055399.3055441
Zhengfeng Ji
We present a protocol that transforms any quantum multi-prover interactive proof into a nonlocal game in which questions consist of logarithmic number of bits and answers of constant number of bits. As a corollary, it follows that the promise problem corresponding to the approximation of the nonlocal value to inverse polynomial accuracy is complete for QMIP*, and therefore NEXP-hard. This establishes that nonlocal games are provably harder than classical games without any complexity theory assumptions. Our result also indicates that gap amplification for nonlocal games may be impossible in general and provides a negative evidence for the feasibility of the gap amplification approach to the multi-prover variant of the quantum PCP conjecture.
我们提出了一种将任意量子多证明者交互证明转化为一个非局部博弈的协议,其中问题由对数比特数组成,答案由常数比特数组成。作为推论,对于QMIP*,非局部值对逆多项式精度的逼近所对应的承诺问题是完备的,因此是nexp困难的。这证明了在没有任何复杂性理论假设的情况下,非局部博弈比经典博弈更难。我们的结果还表明,一般来说,非局部对策的间隙放大可能是不可能的,并为量子PCP猜想的多证明变体的间隙放大方法的可行性提供了否定证据。
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引用次数: 35
Approximating rectangles by juntas and weakly-exponential lower bounds for LP relaxations of CSPs 用集合逼近矩形和csp的LP松弛的弱指数下界
Pub Date : 2016-10-09 DOI: 10.1145/3055399.3055438
Pravesh Kothari, R. Meka, P. Raghavendra
We show that for constraint satisfaction problems (CSPs), sub-exponential size linear programming relaxations are as powerful as nΩ(1)-rounds of the Sherali-Adams linear programming hierarchy. As a corollary, we obtain sub-exponential size lower bounds for linear programming relaxations that beat random guessing for many CSPs such as MAX-CUT and MAX-3SAT. This is a nearly-exponential improvement over previous results; previously, the best known lower bounds were quasi-polynomial in n (Chan, Lee, Raghavendra, Steurer 2013). Our bounds are obtained by exploiting and extending the recent progress in communication complexity for "lifting" query lower bounds to communication problems. The main ingredient in our results is a new structural result on "high-entropy rectangles" that may of independent interest in communication complexity.
我们证明了对于约束满足问题(csp),次指数大小的线性规划松弛与Sherali-Adams线性规划层次的nΩ(1)-轮一样强大。作为一个推论,我们得到了线性规划松弛的次指数大小下界,它击败了许多csp(如MAX-CUT和MAX-3SAT)的随机猜测。与之前的结果相比,这几乎是一个指数级的改进;以前,最著名的下界是n的拟多项式(Chan, Lee, Raghavendra, Steurer 2013)。我们的边界是通过利用和扩展通信复杂性的最新进展,将查询下界“提升”到通信问题而获得的。我们结果的主要成分是关于“高熵矩形”的一个新的结构结果,它可能对通信复杂性有独立的兴趣。
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引用次数: 73
期刊
Proceedings of the 49th Annual ACM SIGACT Symposium on Theory of Computing
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