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International Conference on Computers in Education, 2002. Proceedings.最新文献

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An authoring system for instructionally designed tutoring processes 一个创作系统的教学设计辅导过程
Pub Date : 2002-12-03 DOI: 10.1109/CIE.2002.1186226
A. Seitz, Matthias Dannenberg, Hubert Liebhart
This paper describes the design and implementation of a domain independent authoring tool for tutoring systems. The presented work incorporates standard authoring features, including a hierarchical development of learning material, but also supports users in a didactically suitable design of the tutoring process. Requirements for the realization of Goal Based Scenarios are fulfilled by a number of implemented add-ons.
本文介绍了一个面向辅导系统的领域独立写作工具的设计与实现。所呈现的工作结合了标准的创作特征,包括学习材料的分层开发,但也支持用户在教学上适合的辅导过程设计。实现基于目标的场景的需求由许多实现的附加组件来满足。
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引用次数: 0
Learning assistance expert system based on Java production system with a self-adaptive function 学习辅助专家系统是基于Java的生产系统,具有自适应功能
Pub Date : 2002-12-03 DOI: 10.1109/CIE.2002.1185890
Yoshitaka Fujiwara, Buntaro Matsuzawa, S. Okada
This paper proposes a new production system (PS) with a self-adaptive function based on the Java language, in order to realize a knowledge-base (KB) development environment featuring platform independence and no requirement for special software tools. This new PS, called Adaptive Java Production System (A-JPS) in this paper also features a user profile evaluation mechanism using a causal network (CN) allowing general DAG structures. By means of experiments using an experimental learning assistance KB based on A-JPS, it is demonstrated that the proposed self-adaptation method is effective.
本文提出了一种基于Java语言的具有自适应功能的生产系统(PS),以实现一个平台无关、不需要特殊软件工具的知识库(KB)开发环境。这个新的PS,在本文中被称为自适应Java生产系统(a - jps),还以使用允许通用DAG结构的因果网络(CN)的用户配置文件评估机制为特色。通过基于A-JPS的实验学习辅助知识库的实验,验证了自适应方法的有效性。
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引用次数: 2
Cognitive load in multimedia learning: the role of learner preferences and abilities 多媒体学习中的认知负荷:学习者偏好和能力的作用
Pub Date : 2002-12-03 DOI: 10.1109/CIE.2002.1186006
J. Plass, B. Homer
Two experiments are presented that examined the role of individual differences on cognitive load in multimedia learning. In Experiment 1, 103 students using a German multimedia software were allowed to look up visual and verbal annotations for unknown words. In Experiment 2, 152 students were assigned to one of four treatments in which they could use either verbal or visual annotations, both, or none. Providing a choice of annotation type resulted in increased learning, while assigning an annotation type led to higher cognitive load, resulting in reduced learning for low-ability learners. Results are in line with a Generative Theory of Multimedia Learning and Cognitive Load Theory, and have implications for the design of Web-based and multimedia learning environments.
本文通过两个实验研究了多媒体学习中个体差异对认知负荷的影响。在实验1中,103名学生使用德语多媒体软件查找未知单词的视觉和口头注释。在实验2中,152名学生被分配到四种处理方法中的一种,他们可以使用口头或视觉注释,两者都使用,或者不使用。提供注释类型的选择导致学习增加,而分配注释类型导致更高的认知负荷,导致低能力学习者的学习减少。结果与多媒体学习的生成理论和认知负荷理论一致,并对基于网络和多媒体学习环境的设计具有启示意义。
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引用次数: 6
Peer to peer convergence: designing a pedagogical framework for personal learning networks 点对点融合:设计个人学习网络的教学框架
Pub Date : 2002-12-03 DOI: 10.1109/CIE.2002.1185853
R. Luckin
This papers explores the theme of the conference: "Learning communities on the Internet-pedagogy in implementation". It discusses the changing nature of both interactive educational content and the technology that can engage and connect learners to knowledge resources both human and artefact. This exploration of technological and user diversity combined with the possibilities afforded by interactive learning resources is used to specify an underlying pedagogical framework that can guide the creation of effective learning experiences across different communities of practice.
本文探讨了本次会议的主题:“网络学习社区的教学实践”。它讨论了互动式教育内容和技术的变化性质,这些技术可以使学习者参与并连接到人类和人工知识资源。这种对技术和用户多样性的探索与互动学习资源提供的可能性相结合,用于指定一个潜在的教学框架,该框架可以指导在不同的实践社区中创造有效的学习体验。
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引用次数: 3
VR-based interactive learning environment for power plant operator 基于vr的电厂操作员交互式学习环境
Pub Date : 2002-12-03 DOI: 10.1109/CIE.2002.1186114
Y. Matsubara, T. Yamasaki
This paper presents a VR-based ILE, which integrates virtual reality (VR) technology into interactive learning environment (ILE). It is said that ILE is composed of intelligent tutoring system (ITS) and micro world. ILE supports a student's discovery learning activity and fosters his/her creativity and adaptability. Moreover, we integrate VR technology into ILE and build discovery learning environments with reality. Using VR-based ILE, it is possible for a student to relate knowledge to skills and to acquire both of them. A student gains confidence and experience with reality. We apply the VR-based ILE to a training system to power plant operators.
本文提出了一种基于虚拟现实的交互式学习环境,将虚拟现实技术与交互式学习环境相结合。有人说,ILE是由智能辅导系统(ITS)和微世界组成的。ILE支持学生的发现学习活动,培养他/她的创造力和适应能力。此外,我们将VR技术融入到ILE中,构建与现实相结合的发现学习环境。使用基于vr的ILE,学生可以将知识与技能联系起来,并获得两者。学生从现实中获得信心和经验。我们将基于虚拟现实的ILE应用于电厂操作员培训系统。
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引用次数: 12
MIMIC: real-time marker-free motion capture system to create an agent in the virtual space MIMIC:实时无标记动作捕捉系统,在虚拟空间中创建代理
Pub Date : 2002-12-03 DOI: 10.1109/CIE.2002.1185860
Sung-Eun Kim, R. Lee, Changjoon Park, In-Ho Lee
The authors describe a real-time 3D computer vision system called MIMIC (Motion Interface & Motion Information Capture system) that can capture and save the motion of an actor. This system analyzes input images from vision sensors and searches feature information like a head, hands, and feet. Moreover, this estimates intermediated joints as an elbow and knee using feature information and makes a 3D human model having 20 joints. This virtual human model mimics the motion of an actor in realtime. Therefore this system can realize the movement of an actor unaffectedly because of making intermediated joint for complete human body contrary to other marker-free motion capture systems.
作者描述了一个实时三维计算机视觉系统,称为MIMIC(运动接口和运动信息捕捉系统),可以捕捉和保存演员的运动。该系统分析来自视觉传感器的输入图像,并搜索头部、手和脚等特征信息。此外,该方法利用特征信息估计中间关节为肘关节和膝关节,并使三维人体模型具有20个关节。这个虚拟人体模型实时模仿演员的动作。因此,与其他无标记运动捕捉系统不同,该系统为完整的人体制作了中间关节,可以不受影响地实现演员的运动。
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引用次数: 2
The design and evaluation of language learning materials based on comic stories and comic strips 基于漫画故事和连环画的语言学习材料的设计与评价
Pub Date : 2002-12-03 DOI: 10.1109/CIE.2002.1186040
C. H. Lai, Per Magne Bjornerud, K. Akahori, Shoji Hayashi
This paper presents a learning system named clickEcomic. ClickEcomic specializes in producing multimedia based language learning material developed for foreign Japanese learners. Two multimedia comic books were given to beginner, intermediate and advanced Japanese language learners. Feedback was gathered through an open ended questionnaire, informal interviews and through observing subjects behavior. The results generated by this study suggest that students found both packages interesting and informative however the package that dealt with 'day-to-day' language items received a slightly more favorable response from language learners of all abilities.
本文提出了一个学习系统clickEcomic。ClickEcomic专门为外国日语学习者制作基于多媒体的语言学习材料。向初级、中级和高级日语学习者赠送了两本多媒体漫画书。反馈是通过开放式问卷、非正式访谈和观察受试者的行为来收集的。这项研究的结果表明,学生们发现这两个包都很有趣,而且内容丰富,但是处理“日常”语言项目的包从所有能力的语言学习者那里得到了稍微更好的反应。
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引用次数: 6
A research on the types of the web based corrective feedback 基于网络的纠错反馈类型研究
Pub Date : 2002-12-03 DOI: 10.1109/CIE.2002.1186297
JangHyeon Baek, Sehee Jang, Yungsik Kim
We have designed and realized a formation evaluation system which provides two types of corrective feedback to understand the difference in the study achievement degree and to find the best appropriate method in accordance with the types of the web-based corrective feedback at this point of time when the importance of feedback is being clearly brought out, as well as the formation evaluation, in the teaching-learning process. In this research work, we have designed and realized a corrective feedback which suggests similar questions repetitively and a corrective feedback which suggest the results, leading to apply the two types to real lectures to verify the effects. It is expected that the two types can be used effectively in correcting students' errors and providing them with correct information in the web-based formation evaluation process.
我们设计并实现了一个编队评价系统,该系统提供了两种类型的纠正反馈,以了解学习成就程度的差异,并在明确反馈和编队评价在教与学过程中的重要性的当下,根据基于网络的纠正反馈的类型找到最合适的方法。在本研究工作中,我们设计并实现了重复提示类似问题的纠正反馈和提示结果的纠正反馈,并将这两种类型应用到实际讲座中验证效果。期望这两种类型可以有效地用于纠正学生的错误,并在网络信息评价过程中为学生提供正确的信息。
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引用次数: 1
NTUs: an intelligent tutorial system fosters number concepts through computational scaffolding ntu:一个智能导师制,通过计算脚手架培养数字概念
Pub Date : 2002-12-03 DOI: 10.1109/CIE.2002.1185869
C. Hue, Chien-Huei Kao, Ming Lo, Chien-Chi Chiang, LiongYu Tu, W. Hsu
The present article describes how scaffolding is implemented in an intelligent tutorial system call NTUs (number transcoding tutorial system), and what are the results of the system tested empirically on a group of grade students in fostering their number concepts. To use NTUs the system first analyzes a user's errors on a number transcoding task, and the results of analysis are used to infer the user's zone of proximal development (ZPD). A scaffolding process which vas designed with inspiration from how people learn Chinese calligraphy is provided next in the user's ZPD. An empirical test indicates that NTUs can not only foster students' number concepts, but can also attract them to use it.
本文描述了如何在一个名为ntu(数字转码导师制)的智能导师制中实施脚手架,以及该系统在一组年级学生中培养数字概念的实证结果。为了使用ntu,系统首先分析用户在数字转码任务中的错误,并使用分析结果来推断用户的最近发展区(ZPD)。在用户的ZPD中提供了一个脚手架过程,该过程的设计灵感来自人们如何学习中国书法。实证检验表明,师范院校不仅能培养学生的数字概念,还能吸引学生使用数字概念。
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引用次数: 3
Learning to teach elementary mathematics and science: a global learning dimension 学习教授初等数学和科学:一个全球性的学习维度
Pub Date : 2002-12-03 DOI: 10.1109/CIE.2002.1186144
M. Alagic, Kay Gibson, Connie Haack
Research and experience suggest that structured reflections and metacognitive thinking positively influence prospective teachers' pedagogical content knowledge (PCK), and beliefs and attitudes (dispositions) about mathematics and science learning and teaching. To provide a motivating learning environment for such activities, prospective teachers from different educational cultures will be paired in a global learning project. They will (1) engage in interactive (online) reflective journaling based on experiences that combine content and pedagogy, and (2) have an opportunity to design a sequence of activities to teach a mathematics and science concept that will be displayed on joint web pages. The project is guided by a series of questions about the effects of cross-cultural shared experiences on the development of specific PCK and on prospective teachers' dispositions?.
研究和经验表明,结构化反思和元认知思维对未来教师的教学内容知识(PCK)以及对数学和科学学习和教学的信念和态度(倾向)产生积极影响。为了为这些活动提供一个激励的学习环境,来自不同教育文化的未来教师将在一个全球学习项目中配对。他们将(1)根据结合内容和教学法的经验进行互动(在线)反思日志,(2)有机会设计一系列活动来教授数学和科学概念,这些活动将在联合网页上展示。该项目以一系列关于跨文化共享经验对特定PCK发展和未来教师性格的影响的问题为指导。
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引用次数: 5
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International Conference on Computers in Education, 2002. Proceedings.
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