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International Conference on Computers in Education, 2002. Proceedings.最新文献

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Knowledge repository oriented e-Learning system and its evaluation for a cooperative linkage between university and industry 面向知识库的校企合作联动电子学习系统及其评价
Pub Date : 2002-12-03 DOI: 10.1109/CIE.2002.1186172
Toshio Okamoto, M. Kayama, H. Inoue
This paper presents a web-based distance education system that contains synchronous (live) video lectures, asynchronous learning materials with video-on-demand (VOD) archive data, and question and answer functions through digital reporting between a lecturer and students. It is intended to provide a collaborative workplace to encourage interactions among a lecturer/learners. As such, this environments enables learners to exchange their knowledge and their way of thinking, furthermore, to refine/build the knowledge acquired via lectures. One of the main purposes in our research is to build a flexible e-Learning environment by embedding self/collaborative support functions for the digitized live lectures in order to reinforce much more meaningful knowledge and skills. Moreover, we propose an innovative educational method of a cooperative link between a university and an industry for the higher education. The knowledge repository means a kind of data-warehouse with the computational mechanism to handle/manage various data occurred in e-Learning process. The knowledge repository may be utilized for any information referencing, diagnosing/evaluating of learners' activities, consulting and so on. We also tackle problems of knowledge sharing, knowledge-retrieval and various types of collaboration in the learning environment. The heart of our project is the exploration of how we can effectively make use of this knowledge repository to support learners who have a range of different needs, though we don't mention its technical details here.
本文介绍了一个基于网络的远程教育系统,该系统包含同步(实时)视频讲座、带有视频点播(VOD)存档数据的异步学习材料,以及通过讲师和学生之间的数字报告实现的问答功能。它旨在提供一个协作的工作场所,以鼓励讲师/学习者之间的互动。因此,这种环境使学习者能够交流他们的知识和思维方式,并进一步完善/构建通过讲座获得的知识。我们研究的主要目的之一是通过为数字化现场讲座嵌入自我/协作支持功能来建立一个灵活的电子学习环境,以加强更有意义的知识和技能。在此基础上,提出了一种创新的高等教育产学研合作办学模式。知识库是指一种具有计算机制的数据仓库,用于处理/管理电子学习过程中产生的各种数据。知识库可用于任何信息参考、学习者活动的诊断/评价、咨询等。我们还解决了知识共享、知识检索和学习环境中各种类型的协作问题。我们项目的核心是探索如何有效地利用这个知识库来支持有各种不同需求的学习者,尽管我们在这里没有提到它的技术细节。
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引用次数: 3
The development of a method of cyber learning with conceptual models of knowledge construction 基于知识构建概念模型的网络学习方法的发展
Pub Date : 2002-12-03 DOI: 10.1109/CIE.2002.1186177
Jeong-rang Kim, Yong-ju Ki, Dai-sung Ma
In this knowledge-based society, a person should be possessed of abilities to create new knowledge while selecting, acquiring, and processing knowledge and information in line with his or her own purpose and communicating this new knowledge to other people. With the emergence of the world wide web, cyber learning, in the form of web-based instruction has been brought to the fore. The established way of cyber learning, however, is based on a system where learners should proceed with their study on their own, instead of relying on interaction between teachers and learners. The established way of cyber learning leaves much to be desired in terms of its application to a class, and is often bereft of a system capable of recreating knowledge as a result of study. Accordingly, this study is designed to develop a cyber learning system using models with the concepts of knowledge construction. This system enabled students to cultivate their abilities to analyze materials and to improve their creativity. When applied to the teaching learning process of social studies, the system was capable of being applied to a process from a stage of grasping problems, to a stage of learning completion. The system also enabled teachers and students to produce study results, and enabled students to recreate knowledge, in the form of homepages, from constructed learning resources, instead of producing only fragmental knowledge.
在这个以知识为基础的社会中,一个人应该具备创造新知识的能力,同时根据自己的目的选择、获取和处理知识和信息,并将这些新知识传播给他人。随着万维网的出现,以网络教学为形式的网络学习开始崭露头角。然而,现有的网络学习方式是基于学习者自主学习的系统,而不是依赖于教师和学习者之间的互动。现有的网络学习方式在课堂应用方面还有很大的不足,而且往往缺乏一个能够根据学习结果重新创造知识的系统。因此,本研究旨在以知识建构为概念,建构一个网路学习系统。这一体系培养了学生分析材料的能力,提高了学生的创造力。将该系统应用于社会学科的教学过程中,可以实现从掌握问题阶段到完成学习阶段的过程。该系统还使教师和学生能够产生学习结果,并使学生能够从已构建的学习资源中以主页的形式重新创建知识,而不是仅产生碎片化的知识。
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引用次数: 1
Information technology and foreign language learning: what happens when no teacher is around? 信息技术与外语学习:没有老师在身边会发生什么?
Pub Date : 2002-12-03 DOI: 10.1109/CIE.2002.1185956
Jeannine Gerbault
In language learning environments, language is both the medium of communication used for task completion and the content to be learned. This peculiarity plays a role in the way foreign language learning environments mediated by information technology (IT) can be designed, since communication and collaboration are contingent upon the use of language. This paper presents an experiment in which a small group of students learning French as a foreign language were observed as they worked on their own (i.e., without a teacher) towards the comprehension of a short French TV news sequence in an IT-mediated learning environment. It examines the effects of autonomy and collaboration upon communicative behavior during task completion. The results of the experiment show that having to use the language to deal with a variety of communicative needs gives the learners increased opportunities to produce complex utterances, and requires more remediation and adjustment than when a teacher is in charge. Consequences for the construction of IT language learning environments are suggested.
在语言学习环境中,语言既是完成任务的交际媒介,又是学习的内容。这种特性在以信息技术(IT)为媒介的外语学习环境的设计中发挥了作用,因为沟通和协作取决于语言的使用。本文提出了一个实验,在这个实验中,一小群学习法语作为外语的学生在没有老师的情况下,在信息技术为媒介的学习环境中,自己学习(即没有老师)理解一段简短的法语电视新闻。它考察了自主性和协作在任务完成过程中对交际行为的影响。实验结果表明,必须使用语言来处理各种交际需求,使学习者有更多的机会产生复杂的话语,并且比教师负责时需要更多的补救和调整。提出了构建IT语言学习环境的后果。
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引用次数: 2
The war-gaming training system based on HLA distributed architecture 基于HLA分布式架构的军演训练系统
Pub Date : 2002-12-03 DOI: 10.1109/CIE.2002.1186104
T. Lu, Guanchi Wu
This paper describes the design of HLA distributed architecture to support an interactive, interoperable, and collaborative war-gaming simulation using Java technology and IEEE standard 1516-High Level Architecture (HLA). Based on the run-time infrastsructure (RTI) services which are specified in HLA and Java application programming interface (API) of the RTI, the proposed distributed virtual environment (DVE) provides a practical foundation to enhance interactivity, portability, and interoperability for distributed simulation. Moreover, we build up a 3D synthetic virtual world for aircraft simulator by means of Java 3D API in which Java 3D technology could support a simple, portable, and flexible programming model for 3D scene construction. From the system implementation and experimental results, we show that the proposed HLA distributed architecture is a practical and scalable design that is applicable for a wide variety of moderate DVEs.
本文采用Java技术和IEEE标准1516-高级体系结构(HLA),设计了一种支持交互式、互操作和协作的HLA分布式体系结构。本文提出的分布式虚拟环境(DVE)基于HLA中指定的运行时基础设施(RTI)服务和RTI的Java应用程序编程接口(API),为增强分布式仿真的交互性、可移植性和互操作性提供了实践基础。此外,利用Java 3D API构建了一个用于飞机模拟器的三维合成虚拟世界,其中Java 3D技术为三维场景构建提供了一个简单、便携、灵活的编程模型。从系统实现和实验结果来看,我们提出的HLA分布式架构是一种实用的、可扩展的设计,适用于各种中等规模的分布式虚拟机。
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引用次数: 4
A web-based information-learning-passport system using the ARCS model 使用ARCS模型的基于web的信息学习护照系统
Pub Date : 2002-12-03 DOI: 10.1109/CIE.2002.1186106
C. Lai, Jie-Chi Yang, Bau-Lo Jheng, T. Chan, C. Ho, Jing-San Liang
The purpose of this study is to develop a passport system based on ARCS model for Internet users to learn basic information technology skills. The system is designed to increase learners' motivation and use it actively. Due to an assistant teaming mechanism, it can improve learners' information literacy. The teaming contents are about information technologies. The styles of the test include multi-choices and practical manipulation tasks. The system automatically evaluates the results, records the process and outcome of the test. The system adopts a role-play strategy, so that users can proceed to the test in the form of games. When a user encounters problems in the test, he/she can find relevant information to assist his/her teaming. The main users of the system are teachers and students of junior high schools and elementary schools at Taoyuan County in Taiwan. From December 1999 to June 2001, 1273783 users have already used the system.
本研究的目的是开发一个基于ARCS模型的护照系统,供互联网用户学习基本的信息技术技能。该系统旨在提高学习者的学习动机,并积极地使用它。通过辅助组队机制,可以提高学习者的信息素养。组队内容是关于信息技术的。考试形式包括多项选择题和实际操作题。系统自动评估测试结果,记录测试过程和结果。系统采用角色扮演策略,用户可以以游戏的形式进行测试。当用户在测试中遇到问题时,他/她可以找到相关的信息来帮助他/她的团队。该系统的主要用户是台湾桃园县的初中和小学的师生。从1999年12月到2001年6月,已有1273783名用户使用了该系统。
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引用次数: 5
A study on the agent-based word-recognition learning system for pupils with moderate mental retardation 基于智能体的中度智力迟钝小学生单词识别学习系统研究
Pub Date : 2002-12-03 DOI: 10.1109/CIE.2002.1186138
Y. Lin, Tien-Yu Li, Ming-Chung Chen
The purpose of this study is to explore the influence on the learning effectiveness for mental retardation students by using the agent-based word-recognition learning system. The system applied the teaching agent to increase learner's motivation and used stimulus fading strategy to enhance the learning effectiveness. A multiple probes of single-subject design was adopted. A nine-year-old pupil with moderate mental retardation participated in the study. The experiment shows that the subject can identify the target words correctly without the presence of known pictorial cues. The learning system combining teaching agent and stimulus-fading strategy is efficient in teaching word recognition for pupils with moderate retardation.
本研究旨在探讨基于智能体的词汇识别学习系统对智障学生学习效果的影响。该系统采用教学代理来提高学习者的学习动机,并采用刺激消退策略来提高学习效果。采用单受试者多探针设计。一名患有中度智力迟钝的九岁小学生参加了这项研究。实验表明,受试者在没有已知图像提示的情况下也能正确识别目标单词。教学代理与刺激-消退策略相结合的学习系统对中度发育迟缓小学生的单词识别教学具有较好的效果。
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引用次数: 4
E-learning and the status of knowledge in the information age 电子学习与信息时代知识的地位
Pub Date : 2002-12-03 DOI: 10.1109/CIE.2002.1186123
P. Polsani
This paper advocates the constitution of E-learning as an independent field of knowledge production and circulation. Such an event should start first by identifying the space of its function: the network organized as a rhizome. The second important step in this direction is delineating clearly the object of E-learning: the production and circulation of performative knowledge that can be rapidly generated and circulated as the market configurations change. The third critical step in establishing the E-learning field is recognizing the uniqueness of information and communication technologies and the optimal use of technology's potential. The forth crucial element in this directions is creating E-learning as a vibrant learning environments wherein a user goes through life like an interactive experience that is customizable for individuals or groups of individuals. in order to achieve the finer level of customization, the architecture of E-learning should be conceptualized with two guiding principles: modularity and the linkage system.
本文主张将E-learning构建为一个独立的知识生产和流通领域。这样一个事件应该首先从确定其功能的空间开始:作为根茎组织的网络。这个方向的第二个重要步骤是明确描述电子学习的目标:随着市场结构的变化,可以快速产生和传播的表演性知识的生产和流通。建立电子学习领域的第三个关键步骤是认识到信息和通信技术的独特性以及对技术潜力的最佳利用。这个方向的第四个关键因素是创建一个充满活力的学习环境,在这个环境中,用户的生活就像一个可为个人或个人群体定制的互动体验。为了实现更精细的定制,应该用两个指导原则来概念化E-learning的体系结构:模块化和链接系统。
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引用次数: 13
The implementation of, achievements in and reflections on school-based education resource centers-examples of Chinese language and social science subjects 校本教育资源中心的实施、成果与思考——以语文和社会科学学科为例
Pub Date : 2002-12-03 DOI: 10.1109/CIE.2002.1186063
M. Chao, K. Chao, W. Yang
The government of Taiwan has been taking the initiative to establish and build upon large-scale educational reform since 1998. To cope with technological and social challenges, the Ministry of Education (MOE) has undertaken several projects in an effort to integrate technology into the curriculum, especially at the primary and secondary school levels. Aside from purchasing computer hardware and establishing a networking environment, the MOE has spent more than three years setting up an on-line resource center, the National Education Resource Center (NERC), that comprises several school-based education resource centers (SERCs) classified on the basis of specific subject areas. This paper briefly introduces the implementation of the school-based resource centers in Taiwan, and analyzes the achievements that they have made thus far. To be more specific, Chinese language and social sciences are the subjects that we take to analyze here. Finally, some reflections based on personal participation in the project are proposed for further studies.
自1998年以来,台湾政府一直在主动建立和发展大规模的教育改革。为了应对技术和社会挑战,教育部(MOE)已经开展了几个项目,努力将技术纳入课程,特别是在小学和中学阶段。除了购买计算机硬件和建立网络环境外,教育部还花了三年多的时间建立了一个在线资源中心——国家教育资源中心(NERC),该中心由几个基于特定学科领域分类的校本教育资源中心(SERCs)组成。本文简要介绍了台湾校本资源中心的实施情况,并分析了校本资源中心迄今取得的成绩。更具体地说,我们这里要分析的科目是汉语和社会科学。最后,提出了一些基于个人参与项目的思考,以供进一步研究。
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引用次数: 0
Models for the development of learning contexts: managing learning and knowledge in virtual environments through learning communities 学习情境发展模式:通过学习社区管理虚拟环境中的学习和知识
Pub Date : 2002-12-03 DOI: 10.1109/CIE.2002.1186318
A. Afonso
This project addresses the design of a framework for the development of learning contexts through virtual learning communities, based on the development of learning activities. It endeavours to establish a framework to rethink the management of learning and knowledge as processes of social participation within virtual contexts of collective learning. It builds on the conviction of the importance of creating a model that may represent a guideline for the design of systems for the management of knowledge and learning in educational sites and, ultimately, for building learning contexts for virtual environments.
本项目旨在通过虚拟学习社区设计一个基于学习活动发展的学习环境框架。它努力建立一个框架,将学习和知识的管理作为集体学习的虚拟背景下的社会参与过程进行重新思考。它建立在创建一个模型的重要性的信念之上,该模型可能代表教育场所知识和学习管理系统设计的指导方针,并最终为虚拟环境建立学习环境。
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引用次数: 1
Applying task-given-type examination system to the semester examination of a university 任务型考试制度在高校学期考试中的应用
Pub Date : 2002-12-03 DOI: 10.1109/CIE.2002.1186026
Toshihiko Takeuchi, A. Sakuma
A task-given-type examination is a name coined by us to identify a method of school examination. In this method: (1) a group of questions is provided to students with enough time in advance before examination; and (2) an appropriate number of questions are randomly selected from these questions to form the actual examination conducted on the examination day. We experimented with this method in our class of Management System Design in Aoyama Gakuin University. Our objective was to know the characteristics of this method. The questionnaires conducted before and after the examination revealed some facts, such as that the majority of students had a favorable impression of the examination, and that the students could prepare effectively in a shorter period of time than in a normal type of examination.
任务型考试是我们为确定一种学校考试方法而创造的一个名称。这种方法:(1)在考试前提前给学生提供一组题目;(2)从这些问题中随机抽取适当数量的问题,构成考试当天进行的实际考试。我们在青山学院大学的管理系统设计班进行了实验。我们的目的是了解这种方法的特点。在考试前后进行的问卷调查揭示了一些事实,例如大多数学生对考试有良好的印象,学生可以在较短的时间内有效地准备比普通类型的考试。
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引用次数: 0
期刊
International Conference on Computers in Education, 2002. Proceedings.
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