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Proceedings of the Joint Meeting of the Twenty-Third EACSL Annual Conference on Computer Science Logic (CSL) and the Twenty-Ninth Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)最新文献

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Coinduction up-to in a fibrational setting 在颤振状态下的共诱导
F. Bonchi, Daniela Petrisan, D. Pous, J. Rot
Bisimulation up-to enhances the coinductive proof method for bisimilarity, providing efficient proof techniques for checking properties of different kinds of systems. We prove the soundness of such techniques in a fibrational setting, building on the seminal work of Hermida and Jacobs. This allows us to systematically obtain up-to techniques not only for bisimilarity but for a large class of coinductive predicates modelled as coalgebras. By tuning the parameters of our framework, we obtain novel techniques for unary predicates and nominal automata, a variant of the GSOS rule format for similarity, and a new categorical treatment of weak bisimilarity.
双仿真进一步改进了双相似性的共归纳证明方法,为检验不同类型系统的性质提供了有效的证明技术。我们在Hermida和Jacobs的开创性工作的基础上,证明了这些技术在纤维环境中的合理性。这使我们不仅可以系统地获得双相似性的最新技术,还可以系统地获得一类以协代数建模的协归纳谓词的最新技术。通过调整我们框架的参数,我们获得了一元谓词和标称自动机的新技术,相似性的GSOS规则格式的变体,以及弱双相似性的新分类处理。
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引用次数: 53
Subclasses of presburger arithmetic and the weak EXP hierarchy presburger算法的子类和弱EXP层次
C. Haase
It is shown that for any fixed i > 0, the Σi+1-fragment of Presburger arithmetic, i.e., its restriction to i + 1 quantifier alternations beginning with an existential quantifier, is complete for ΣiEXP, the i-th level of the weak EXP hierarchy, an analogue to the polynomial-time hierarchy residing between NEXP and EXPSPACE. This result completes the computational complexity landscape for Presburger arithmetic, a line of research which dates back to the seminal work by Fischer & Rabin in 1974. Moreover, we apply some of the techniques developed in the proof of the lower bound in order to establish bounds on sets of naturals definable in the Σ1-fragment of Presburger arithmetic: given a Σ1-formula Φ(x), it is shown that the set of non-negative solutions is an ultimately periodic set whose period is at most doubly-exponential and that this bound is tight.
证明了对于任意固定的i > 0,对于弱EXP层次的第i层ΣiEXP(类似于位于NEXP和EXPSPACE之间的多项式时间层次),Presburger算法的Σi+1片段,即它对以存在量词开头的i+1量词变换的限制是完全的。这一结果完成了普雷斯伯格算法的计算复杂性景观,这一研究可以追溯到1974年费舍尔和拉宾的开创性工作。此外,我们应用下界证明中发展的一些技术,以建立在Presburger算法Σ1-fragment中可定义的自然集上的界:给定Σ1-formula Φ(x),证明了非负解集是一个周期最多为双指数的最终周期集,并且该界是紧的。
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引用次数: 41
Weak MSO: automata and expressiveness modulo bisimilarity 弱MSO:自动机和表达模双相似
Facundo Carreiro, Alessandro Facchini, Y. Venema, F. Zanasi
We prove that the bisimulation-invariant fragment of weak monadic second-order logic (WMSO) is equivalent to the fragment of the modal μ-calculus where the application of the least fixpoint operator μp.φ is restricted to formulas φ that are continuous in p. Our proof is automata-theoretic in nature; in particular, we introduce a class of automata characterizing the expressive power of WMSO over tree models of arbitrary branching degree. The transition map of these automata is defined in terms of a logic FOE1∞ that is the extension of first-order logic with a generalized quantifier ∃∞, where ∃∞x.φ means that there are infinitely many objects satisfying φ. An important part of our work consists of a model-theoretic analysis of FOE1∞.
证明了弱一元二阶逻辑(WMSO)的双模拟不变片段等价于模态μ微积分的片段,其中最小不动点算子μp的应用。φ被限制为在p中连续的公式φ。我们的证明本质上是自动机论的;特别地,我们引入了一类自动机来表征WMSO在任意分支度的树模型上的表达能力。这些自动机的转换映射是根据逻辑FOE1∞定义的,该逻辑是一阶逻辑的扩展,具有广义量词∃∞,其中∃∞x。φ表示有无限多个对象满足φ。我们工作的一个重要部分是对FOE1∞的模型理论分析。
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引用次数: 11
Infinite sequential games with real-valued payoffs 具有实值收益的无穷连续博弈
Stéphane Le Roux, A. Pauly
We investigate the existence of certain types of equilibria (Nash, ε-Nash, subgame perfect, ε-subgame perfect) in infinite sequential games with real-valued payoff functions depending on the class of payoff functions (continuous, upper semi-continuous, Borel) and whether the game is zero-sum. Our results hold for games with two or up to countably many players. Several of these results are corollaries of stronger results that we establish about equilibria in infinite sequential games with some weak conditions on the occurring preference relations. We also formulate an abstract equilibrium transfer result about games with compact strategy spaces and open preferences. Finally, we consider a dynamical improvement rule for infinite sequential games with continuous payoff functions.
研究了具有实值支付函数的无穷序列对策中某些类型的均衡(Nash, ε-Nash,子博弈完美,ε-子博弈完美)的存在性,这取决于支付函数的类别(连续,上半连续,Borel)和博弈是否是零和。我们的结果适用于两个或至多可数个玩家的游戏。这些结果中的一些是我们建立的关于无限序列博弈的均衡的较强结果的推论,这些结果具有发生偏好关系的一些弱条件。我们还给出了具有紧策略空间和开放偏好的博弈的抽象均衡转移结果。最后,我们考虑了具有连续支付函数的无限连续对策的动态改进规则。
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引用次数: 26
Axioms and decidability for type isomorphism in the presence of sums 和存在下类型同构的公理和可判定性
Danko Ilik
We consider the problem of characterizing isomorphisms of types, or, equivalently, constructive cardinality of sets, in the simultaneous presence of disjoint unions, Cartesian products, and exponentials. Mostly relying on results about polynomials with exponentiation that have not been used in our context, we derive: that the usual finite axiomatization known as High-School Identities (HSI) is complete for a significant subclass of types; that it is decidable for that subclass when two types are isomorphic; that, for the whole of the set of types, a recursive extension of the axioms of HSI exists that is complete; and that, for the whole of the set of types, the question as to whether two types are isomorphic is decidable when base types are to be interpreted as finite sets. We also point out certain related open problems.
我们考虑在不相交并、笛卡儿积和指数同时存在的情况下,描述类型的同构,或等价地,集合的构造基数的问题。主要依靠在我们的上下文中没有使用的关于幂多项式的结果,我们推导出:通常被称为高中恒等式(HSI)的有限公理化对于类型的一个重要子类是完整的;当两个类型是同构的时,这个子类是可确定的;对于整个类型集,存在一个完备的HSI公理的递归推广;对于整个类型集合,当基本类型被解释为有限集合时,关于两个类型是否同构的问题是可以确定的。我们还指出了一些相关的开放性问题。
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引用次数: 12
Proceedings of the Joint Meeting of the Twenty-Third EACSL Annual Conference on Computer Science Logic (CSL) and the Twenty-Ninth Annual ACM/IEEE Symposium on Logic in Computer Science (LICS) 第23届EACSL计算机科学逻辑年会(CSL)和第29届ACM/IEEE计算机科学逻辑研讨会(LICS)联合会议纪要
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引用次数: 7
Senescent ground tree rewrite systems 衰老的地面树木重写系统
M. Hague
Ground Tree Rewrite Systems with State are known to have an undecidable control state reachability problem. Taking inspiration from the recent introduction of scope-bounded multi-stack push-down systems, we define Senescent Ground Tree Rewrite Systems. These are a restriction of ground tree rewrite systems with state such that nodes of the tree may no longer be rewritten after having witnessed an a priori fixed number of control state changes. As well as generalising scope-bounded multi-stack pushdown systems, we show --- via reductions to and from reset Petri-nets --- that these systems have an Ackermann-complete control state reachability problem. However, reachability of a regular set of trees remains undecidable.
具有状态的地面树重写系统具有不可确定的控制状态可达性问题。从最近引入的范围有限的多堆栈下推系统中获得灵感,我们定义了衰老地面树重写系统。这是对具有状态的地面树重写系统的限制,这样树的节点可能在目睹了先验的固定数量的控制状态更改后不再被重写。除了推广范围有界的多堆栈下推系统外,我们还通过对重置petri网的约简表明,这些系统具有ackermann -完全控制状态可达性问题。然而,一组常规树的可达性仍然是不可确定的。
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引用次数: 8
One hierarchy spawns another: graph deconstructions and the complexity classification of conjunctive queries 一个层次结构衍生出另一个层次结构:图解构和联合查询的复杂性分类
Hubie Chen, M. Müller
We study the problem of conjunctive query evaluation relative to a class of queries; this problem is formulated here as the relational homomorphism problem relative to a class of structures A, wherein each instance must be a pair of structures such that the first structure is an element of A. We present a comprehensive complexity classification of these problems, which strongly links graph-theoretic properties of A to the complexity of the corresponding homomorphism problem. In particular, we define a binary relation on graph classes and completely describe the resulting hierarchy given by this relation. This binary relation is defined in terms of a notion which we call graph deconstruction and which is a variant of the well-known notion of tree decomposition. We then use this hierarchy of graph classes to infer a complexity hierarchy of homomorphism problems which is comprehensive up to a computationally very weak notion of reduction, namely, a parameterized version of quantifier-free reductions. In doing so, we obtain a significantly refined complexity classification of homomorphism problems, as well as a unifying, modular, and conceptually clean treatment of existing complexity classifications. We then present and develop the theory of Ehrenfeucht-Fraïssé-style pebble games which solve the homomorphism problems where the cores of the structures in A have bounded tree depth. Finally, we use our framework to classify the complexity of model checking existential sentences having bounded quantifier rank.
研究了一类查询的联合查询求值问题;本文将此问题表述为一类结构a的关系同态问题,其中每个实例必须是一对结构,使得第一个结构是a的一个元素。我们提出了这些问题的综合复杂性分类,它将a的图论性质与相应同态问题的复杂性紧密联系起来。特别地,我们在图类上定义了一个二元关系,并完整地描述了这种关系所给出的层次结构。这种二元关系是根据我们称之为图解构的概念来定义的,它是众所周知的树分解概念的一个变体。然后,我们使用图类的层次结构来推断同态问题的复杂性层次结构,该层次结构是全面的,直到计算上非常弱的约简概念,即无量词约简的参数化版本。在此过程中,我们获得了同态问题的非常精细的复杂性分类,以及对现有复杂性分类的统一、模块化和概念清晰的处理。然后,我们提出并发展了Ehrenfeucht-Fraïssé-style卵石对策理论,该理论解决了A中结构核具有有界树深度的同态问题。最后,利用该框架对量词秩有界的模型检验存在句的复杂度进行了分类。
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引用次数: 15
The complexity of admissibility in Omega-regular games omega -常规游戏的可接受性复杂性
Romain Brenguier, Jean-François Raskin, Mathieu Sassolas
Iterated admissibility is a well-known and important concept in classical game theory, e.g. to determine rational behaviors in multi-player matrix games. As recently shown by Berwanger, this concept can be soundly extended to infinite games played on graphs with ω-regular objectives. In this paper, we study the algorithmic properties of this concept for such games. We settle the exact complexity of natural decision problems on the set of strategies that survive iterated elimination of dominated strategies. As a byproduct of our construction, we obtain automata which recognize all the possible outcomes of such strategies.
迭代可采性是经典博弈论中一个众所周知的重要概念,用于确定多人矩阵博弈中的理性行为。正如Berwanger最近所展示的,这个概念可以很好地扩展到在具有ω-规则目标的图上进行的无限博弈。在本文中,我们研究了这类博弈概念的算法性质。我们解决了自然决策问题的精确复杂性,即在劣势策略的迭代消除中幸存的策略集。作为我们构建的副产品,我们获得了能够识别这些策略的所有可能结果的自动机。
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引用次数: 28
Finite-memory strategy synthesis for robust multidimensional mean-payoff objectives 鲁棒多维平均收益目标的有限记忆策略综合
Yaron Velner
Two-player games on graphs provide the mathematical foundation for the study of reactive systems. In the quantitative framework, an objective assigns a value to every play, and the goal of player 1 is to minimize the value of the objective. In this framework, there are two relevant synthesis problems to consider: the quantitative analysis problem is to compute the minimal (or infimum) value that player 1 can assure, and the boolean analysis problem asks whether player 1 can assure that the value of the objective is at most ν (for a given threshold ν). Mean-payoff expression games are played on a multidimensional weighted graph. An atomic mean-payoff expression objective is the mean-payoff value (the long-run average weight) of a certain dimension, and the class of mean-payoff expressions is the closure of atomic mean-payoff expressions under the algebraic operations of max, min, numerical complement and sum. In this work, we study for the first time the strategy synthesis problems for games with robust quantitative objectives, namely, games with mean-payoff expression objectives. While in general, optimal strategies for these games require infinite-memory, in synthesis we are typically interested in the construction of a finite-state system. Hence, we consider games in which player 1 is restricted to finite-memory strategies, and our main contribution is as follows. We prove that for mean-payoff expressions, the quantitative analysis problem is computable, and the boolean analysis problem is inter-reducible with Hilbert's tenth problem over rationals --- a fundamental long-standing open problem in computer science and mathematics.
图上的两人博弈为反应系统的研究提供了数学基础。在定量框架中,目标为每次游戏赋值,玩家1的目标是最小化目标值。在这个框架中,有两个相关的综合问题需要考虑:定量分析问题是计算玩家1可以保证的最小(或最小)值,布尔分析问题是玩家1是否可以保证目标值最多为ν(对于给定的阈值ν)。平均收益表达博弈是在多维加权图上进行的。原子平均收益表达式目标是某一维度的平均收益值(长期平均权重),平均收益表达式类是原子平均收益表达式在最大、最小、数值补和代数运算下的闭包。在这项工作中,我们首次研究了具有鲁棒定量目标的博弈,即具有平均收益表达目标的博弈的策略综合问题。一般来说,这些游戏的最佳策略需要无限内存,而综合而言,我们通常对有限状态系统的构建感兴趣。因此,我们考虑玩家1受有限记忆策略限制的游戏,我们的主要贡献如下。我们证明了对于平均收益表达式,定量分析问题是可计算的,并且布尔分析问题与希尔伯特第十问题是可互约的,这是计算机科学和数学中一个长期存在的基本开放问题。
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引用次数: 7
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Proceedings of the Joint Meeting of the Twenty-Third EACSL Annual Conference on Computer Science Logic (CSL) and the Twenty-Ninth Annual ACM/IEEE Symposium on Logic in Computer Science (LICS)
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