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Information entropy facilitates (not impedes) lexical processing during language comprehension. 信息熵促进(而非阻碍)语言理解过程中的词汇处理。
IF 4.3 3区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-01 Epub Date: 2024-02-15 DOI: 10.3758/s13423-024-02463-x
Hossein Karimi, Pete Weber, Jaden Zinn

It is well known that contextual predictability facilitates word identification, but it is less clear whether the uncertainty associated with the current context (i.e., its lexical entropy) influences sentence processing. On the one hand, high entropy contexts may lead to interference due to greater number of lexical competitors. On the other hand, predicting multiple lexical competitors may facilitate processing through the preactivation of shared semantic features. In this study, we examined whether entropy measured at the trial level (i.e., for each participant, for each item) corresponds to facilitatory or inhibitory effects. Trial-level entropy captures each individual's knowledge about specific contexts and is therefore a more valid and sensitive measure of entropy (relative to the commonly employed item-level entropy). Participants (N = 112) completed two experimental sessions (with counterbalanced orders) that were separated by a 3- to 14-day interval. In one session, they produced up to 10 completions for sentence fragments (N = 647). In another session, they read the same sentences including a target word (whose entropy value was calculated based on the produced completions) while reading times were measured. We observed a facilitatory (not inhibitory) effect of trial-level entropy on lexical processing over and above item-level measures of lexical predictability (including cloze probability, surprisal, and semantic constraint). Extra analyses revealed that greater semantic overlap between the target and the produced responses facilitated target processing. Thus, the results lend support to theories of lexical prediction maintaining that prediction involves broad activation of semantic features rather than activation of full lexical forms.

众所周知,上下文的可预测性有助于单词识别,但与当前上下文相关的不确定性(即词汇熵)是否会影响句子处理则不太清楚。一方面,高熵上下文可能会由于更多的词汇竞争者而导致干扰。另一方面,预测多个词汇竞争者可能会通过预先激活共享语义特征来促进句子加工。在本研究中,我们考察了在试验水平(即针对每个参与者、每个项目)测量的熵是否对应于促进或抑制效应。试验水平的熵捕捉了每个人对特定语境的了解,因此是一种更有效、更灵敏的熵测量方法(相对于常用的项目水平熵)。参与者(N = 112)完成了两个实验环节(顺序平衡),这两个环节之间相隔 3 到 14 天。在一个环节中,他们最多完成 10 个句子片段(N = 647)。在另一个环节中,他们在测量阅读时间的同时,阅读了包含目标词的相同句子(目标词的熵值是根据所生成的补语计算得出的)。我们观察到,在词汇可预测性的项目水平测量(包括掐词概率、意外和语义限制)之上,试验水平的熵对词汇加工有促进作用(而非抑制作用)。额外的分析表明,目标和产生的反应之间更大的语义重叠有利于目标加工。因此,这些结果支持了词汇预测理论,即预测涉及语义特征的广泛激活,而不是完整词汇形式的激活。
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引用次数: 0
Distinct but related abilities for visual and haptic object recognition. 视觉和触觉识别物体的能力各不相同,但又相互关联。
IF 3.2 3区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-01 Epub Date: 2024-02-21 DOI: 10.3758/s13423-024-02471-x
Jason K Chow, Thomas J Palmeri, Isabel Gauthier

People vary in their ability to recognize objects visually. Individual differences for matching and recognizing objects visually is supported by a domain-general ability capturing common variance across different tasks (e.g., Richler et al., Psychological Review, 126, 226-251, 2019). Behavioral (e.g., Cooke et al., Neuropsychologia, 45, 484-495, 2007) and neural evidence (e.g., Amedi, Cerebral Cortex, 12, 1202-1212, 2002) suggest overlapping mechanisms in the processing of visual and haptic information in the service of object recognition, but it is unclear whether such group-average results generalize to individual differences. Psychometrically validated measures are required, which have been lacking in the haptic modality. We investigate whether object recognition ability is specific to vision or extends to haptics using psychometric measures we have developed. We use multiple visual and haptic tests with different objects and different formats to measure domain-general visual and haptic abilities and to test for relations across them. We measured object recognition abilities using two visual tests and four haptic tests (two each for two kinds of haptic exploration) in 97 participants. Partial correlation and confirmatory factor analyses converge to support the existence of a domain-general haptic object recognition ability that is moderately correlated with domain-general visual object recognition ability. Visual and haptic abilities share about 25% of their variance, supporting the existence of a multisensory domain-general ability while leaving a substantial amount of residual variance for modality-specific abilities. These results extend our understanding of the structure of object recognition abilities; while there are mechanisms that may generalize across categories, tasks, and modalities, there are still other mechanisms that are distinct between modalities.

人们视觉识别物体的能力各不相同。视觉匹配和识别物体的个体差异得到了领域通用能力的支持,这种能力捕捉了不同任务中的共同差异(例如,Richler 等人,《心理学评论》,126, 226-251, 2019 年)。行为学证据(如 Cooke 等人,Neuropsychologia, 45, 484-495, 2007 年)和神经学证据(如 Amedi,Cerebral Cortex, 12, 1202-1212, 2002 年)表明,视觉和触觉信息的处理机制在物体识别过程中存在重叠,但目前还不清楚这种群体平均结果是否能概括个体差异。我们需要经过心理测量验证的测量方法,而在触觉模式中一直缺乏这种方法。我们使用自己开发的心理测量方法来研究物体识别能力是视觉特有的,还是触觉延伸出来的。我们使用不同对象和不同形式的多种视觉和触觉测试来测量领域通用的视觉和触觉能力,并测试它们之间的关系。我们使用两个视觉测试和四个触觉测试(两种触觉探索各两个)来测量 97 名参与者的物体识别能力。局部相关分析和确认性因子分析都支持存在一种领域通用的触觉物体识别能力,这种能力与领域通用的视觉物体识别能力呈中度相关。视觉能力和触觉能力共享约 25% 的方差,这支持了多感官领域通用能力的存在,同时为特定模式能力留下了大量的残差。这些结果扩展了我们对物体识别能力结构的理解;虽然有一些机制可以在不同类别、任务和模式之间通用,但仍有一些机制在不同模式之间存在差异。
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引用次数: 0
What, if anything, can be considered an amodal sensory dimension? 如果说有什么可以被视为非模态感官维度的话,那又是什么呢?
IF 3.2 3区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-01 Epub Date: 2024-02-21 DOI: 10.3758/s13423-023-02447-3
Charles Spence, Nicola Di Stefano

The term 'amodal' is a key topic in several different research fields across experimental psychology and cognitive neuroscience, including in the areas of developmental and perception science. However, despite being regularly used in the literature, the term means something different to the researchers working in the different contexts. Many developmental scientists conceive of the term as referring to those perceptual qualities, such as, for example, the size and shape of an object, that can be picked up by multiple senses (e.g., vision and touch potentially providing information relevant to the same physical stimulus/property). However, the amodal label is also widely used in the case of those qualities that are not directly sensory, such as, for example, numerosity, rhythm, synchrony, etc. Cognitive neuroscientists, by contrast, tend to use the term amodal to refer to those central cognitive processes and brain areas that do not appear to be preferentially responsive to a particular sensory modality or to those symbolic or formal representations that essentially lack any modality and that are assumed to play a role in the higher processing of sensory information. Finally, perception scientists sometimes refer to the phenomenon of 'amodal completion', referring to the spontaneous completion of perceptual information that is missing when occluded objects are presented to observers. In this paper, we review the various different ways in which the term 'amodal' has been used in the literature and the evidence supporting the various uses of the term. Morever, we highlight some of the various properties that have been suggested to be 'amodal' over the years. Then, we try to address some of the questions that arise from the reviewed evidence, such as: Do different uses of the 'term' refer to different domains, for example, sensory information, perceptual processes, or perceptual representations? Are there any commonalities among the different uses of the term? To what extent is research on cross-modal associations (or correspondences) related to, or can shed light on, amodality? And how is the notion of amodal related to multisensory integration? Based on the reviewed evidence, it is argued that there is, as yet, no convincing empirical evidence to support the claim that amodal sensory qualities exist. We thus suggest that use of the term amodal would be more meaningful with respect to abstract cognition rather than necessarily sensory perception, the latter being more adequately explained/understood in terms of highly redundant cross-modal correspondences.

模态 "一词是实验心理学和认知神经科学多个不同研究领域(包括发展科学和感知科学领域)的一个关键话题。然而,尽管该术语经常在文献中使用,但对于在不同背景下工作的研究人员来说,其含义却各不相同。许多发展学家认为,该术语指的是那些可被多种感官(如视觉和触觉可能提供与同一物理刺激/属性相关的信息)捕捉到的感知品质,如物体的大小和形状等。然而,"非模态 "标签也广泛应用于那些非直接感官的特质,例如,数字、节奏、同步性等。与此相反,认知神经科学家倾向于使用 "非模态 "一词来指代那些似乎并不倾向于对特定感官模式做出反应的中央认知过程和大脑区域,或者指代那些基本上没有任何模式的符号或形式表征,但却被认为在感官信息的高级处理过程中发挥了作用。最后,知觉科学家有时会提到 "模态完成 "现象,指的是当遮蔽物体呈现在观察者面前时,自发完成知觉信息的缺失。在本文中,我们回顾了 "模态 "一词在文献中的各种不同用法,以及支持该词各种用法的证据。此外,我们还强调了多年来被认为是 "非模态 "的各种特性。然后,我们试图解决从所审查的证据中产生的一些问题,如:"术语 "的不同用法是否会导致 "非模态"?该 "术语 "的不同用法是否指不同的领域,例如感觉信息、知觉过程或知觉表征?该术语的不同用法之间是否存在共性?关于跨模态关联(或对应)的研究在多大程度上与 "非模态性 "相关,或可以在多大程度上揭示 "非模态性"?模态概念与多感官统合的关系如何?根据所审查的证据,我们认为迄今为止还没有令人信服的经验证据来支持 "非模态感官品质 "这一说法。因此,我们认为,"非模态 "一词在抽象认知方面更有意义,而不一定是在感官知觉方面,后者在高度冗余的跨模态对应方面得到了更充分的解释/理解。
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引用次数: 0
Separated hands further response-response binding effects. 分离手进一步产生反应-反应结合效应。
IF 3.2 3区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-01 Epub Date: 2024-03-04 DOI: 10.3758/s13423-023-02419-7
Silvia Selimi, Christian Frings, Birte Moeller

Action control is hierarchically organized. Multiple consecutive responses can be integrated into an event representation of higher order and can retrieve each other upon repetition, resulting in so-called response-response binding effects. Previous research indicates that the spatial separation of responses can affect how easily they can be cognitively separated. In this study, we introduced a barrier between the responding hands to investigate whether the spatial separation of two responses also influences response-response binding effects. In line with previous research on stimulus-response binding, we expected an increased separability of responses to result in stronger response-response binding effects when responding hands were separated by a barrier. We indeed found stronger response-response binding effects with separated hands. Results indicate that a more distinct representation of individual actions through increased separability might benefit the control of hierarchical actions.

动作控制是有层次的。多个连续的反应可以整合到一个更高阶的事件表征中,并且在重复时可以相互检索,从而产生所谓的反应-反应结合效应。以往的研究表明,反应在空间上的分离会影响它们在认知上分离的容易程度。在本研究中,我们在做出反应的双手之间引入了一个障碍,以研究两个反应的空间间隔是否也会影响反应-反应结合效应。与以往有关刺激-反应结合的研究一样,我们预计当反应手被障碍物隔开时,反应的可分离性增加会导致更强的反应-反应结合效应。我们确实发现,当双手分开时,反应-反应结合效应更强。研究结果表明,通过增加可分离性来更清晰地表示单个动作,可能会有利于对分层动作的控制。
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引用次数: 0
The Tweedledum and Tweedledee of dynamic decisions: Discriminating between diffusion decision and accumulator models. 动态决策中的 "Tweedledum "和 "Tweedledee":区分扩散决策模型和累加器模型。
IF 3.2 3区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-01 DOI: 10.3758/s13423-024-02587-0
Peter D Kvam

Theories of dynamic decision-making are typically built on evidence accumulation, which is modeled using racing accumulators or diffusion models that track a shifting balance of support over time. However, these two types of models are only two special cases of a more general evidence accumulation process where options correspond to directions in an accumulation space. Using this generalized evidence accumulation approach as a starting point, I identify four ways to discriminate between absolute-evidence and relative-evidence models. First, an experimenter can look at the information that decision-makers considered to identify whether there is a filtering of near-zero evidence samples, which is characteristic of a relative-evidence decision rule (e.g., diffusion decision model). Second, an experimenter can disentangle different components of drift rates by manipulating the discriminability of the two response options relative to the stimulus to delineate the balance of evidence from the total amount of evidence. Third, a modeler can use machine learning to classify a set of data according to its generative model. Finally, machine learning can also be used to directly estimate the geometric relationships between choice options. I illustrate these different approaches by applying them to data from an orientation-discrimination task, showing converging conclusions across all four methods in favor of accumulator-based representations of evidence during choice. These tools can clearly delineate absolute-evidence and relative-evidence models, and should be useful for comparing many other types of decision theories.

动态决策理论通常建立在证据积累的基础上,而证据积累是通过赛车积累器或扩散模型来建模的,这些模型追踪着支持平衡随时间的变化。然而,这两类模型只是更普遍的证据积累过程的两个特例,在这个过程中,选项与积累空间中的方向相对应。以这种广义的证据积累方法为起点,我确定了四种区分绝对证据模型和相对证据模型的方法。首先,实验者可以查看决策者考虑的信息,以确定是否存在对接近零证据样本的过滤,这是相对证据决策规则(如扩散决策模型)的特征。其次,实验者可以通过操纵两个反应选项相对于刺激的可辨别性来区分漂移率的不同组成部分,从而从证据总量中划分出证据的平衡。第三,建模者可以使用机器学习,根据生成模型对一组数据进行分类。最后,机器学习还可用于直接估计选择方案之间的几何关系。我将这些不同的方法应用于一项方位辨别任务的数据中,从而对它们进行了说明,结果显示所有四种方法的结论都趋向于支持在选择过程中基于累加器的证据表征。这些工具可以清晰地划分绝对证据模型和相对证据模型,对于比较许多其他类型的决策理论应该很有用。
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引用次数: 0
The distinct development of stimulus and response serial dependence. 刺激和反应序列依赖性的独特发展。
IF 3.2 3区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-01 Epub Date: 2024-02-20 DOI: 10.3758/s13423-024-02474-8
Liqin Zhou, Yujie Liu, Yuhan Jiang, Wenbo Wang, Pengfei Xu, Ke Zhou

Serial dependence (SD) is a phenomenon wherein current perceptions are biased by the previous stimulus and response. This helps to attenuate perceptual noise and variability in sensory input and facilitates stable ongoing perceptions of the environment. However, little is known about the developmental trajectory of SD. This study investigates how the stimulus and response biases of the SD effect develop across three age groups. Conventional analyses, in which previous stimulus and response biases were assessed separately, revealed significant changes in the biases over time. Previous stimulus bias shifted from repulsion to attraction, while previous response bias evolved from attraction to greater attraction. However, there was a strong correlation between stimulus and response orientations. Therefore, a generalized linear mixed-effects (GLME) analysis that simultaneously considered both previous stimulus and response, outperformed separate analyses. This revealed that previous stimulus and response resulted in two distinct biases with different developmental trajectories. The repulsion bias of previous stimulus remained relatively stable across all age groups, whereas the attraction bias of previous response was significantly stronger in adults than in children and adolescents. These findings demonstrate that the repulsion bias towards preceding stimuli is established early in the developing brain (at least by around 10 years old), while the attraction bias towards responses is not fully developed until adulthood. Our findings provide new insights into the development of the SD phenomenon and how humans integrate two opposing mechanisms into their perceptual responses to external input during development.

序列依赖(SD)是指当前感知受先前刺激和反应影响的一种现象。这有助于减弱感官输入中的知觉噪音和变异性,促进对环境的持续稳定感知。然而,人们对 SD 的发展轨迹知之甚少。本研究调查了自毁效应的刺激和反应偏差是如何在三个年龄组中发展起来的。传统的分析方法是分别评估先前的刺激偏差和反应偏差,结果显示偏差随着时间的推移发生了显著变化。先前的刺激偏差从排斥转变为吸引,而先前的反应偏差则从吸引演变为更大的吸引。然而,刺激和反应取向之间存在很强的相关性。因此,同时考虑先前刺激和反应的广义线性混合效应分析(GLME)优于单独的分析。分析结果显示,先前的刺激和反应导致了两种不同的偏向,并具有不同的发展轨迹。先前刺激的排斥偏差在所有年龄组中都保持相对稳定,而先前反应的吸引偏差在成人中明显强于儿童和青少年。这些发现表明,对先前刺激的排斥偏向在大脑发育早期(至少在 10 岁左右)就已形成,而对反应的吸引偏向直到成年后才完全形成。我们的研究结果为自毁现象的发展以及人类如何在发育过程中将两种相反的机制整合到对外部输入的感知反应中提供了新的见解。
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引用次数: 0
Visual perspective and body ownership modulate vicarious pain and touch: A systematic review. 视觉视角和身体所有权调节代入性疼痛和触觉:系统综述。
IF 3.2 3区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-01 Epub Date: 2024-03-01 DOI: 10.3758/s13423-024-02477-5
Matteo P Lisi, Martina Fusaro, Salvatore Maria Aglioti

We conducted a systematic review investigating the influence of visual perspective and body ownership (BO) on vicarious brain resonance and vicarious sensations during the observation of pain and touch. Indeed, the way in which brain reactivity and the phenomenological experience can be modulated by blurring the bodily boundaries of self-other distinction is still unclear. We screened Scopus and WebOfScience, and identified 31 articles, published from 2000 to 2022. Results show that assuming an egocentric perspective enhances vicarious resonance and vicarious sensations. Studies on synaesthetes suggest that vicarious conscious experiences are associated with an increased tendency to embody fake body parts, even in the absence of congruent multisensory stimulation. Moreover, immersive virtual reality studies show that the type of embodied virtual body can affect high-order sensations such as appropriateness, unpleasantness, and erogeneity, associated with the touched body part and the toucher's social identity. We conclude that perspective plays a key role in the resonance with others' pain and touch, and full-BO over virtual avatars allows investigation of complex aspects of pain and touch perception which would not be possible in reality.

我们对视觉视角和身体所有权(BO)对观察疼痛和触觉时的代入性大脑共振和代入性感觉的影响进行了系统性研究。事实上,大脑反应性和现象学体验是如何通过模糊自我与他者的身体界限来调节的,目前仍不清楚。我们对 Scopus 和 WebOfScience 进行了筛选,确定了从 2000 年到 2022 年发表的 31 篇文章。结果显示,以自我为中心的视角会增强代入共鸣和代入感觉。对共感症患者的研究表明,代入式意识体验与更倾向于化身为虚假的身体部位有关,即使在缺乏一致的多感官刺激的情况下也是如此。此外,沉浸式虚拟现实研究表明,所体现的虚拟身体类型会影响高阶感觉,如与被触及的身体部位和触及者的社会身份相关的适当性、不愉快性和糜烂性。我们的结论是,视角在与他人的疼痛和触觉产生共鸣方面起着关键作用,对虚拟化身的完全控制可以研究疼痛和触觉感知的复杂方面,而这在现实中是不可能实现的。
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引用次数: 0
Brief category learning distorts perceptual space for complex scenes. 短暂的类别学习会扭曲复杂场景的感知空间。
IF 3.2 3区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-01 Epub Date: 2024-03-04 DOI: 10.3758/s13423-024-02484-6
Gaeun Son, Dirk B Walther, Michael L Mack

The formation of categories is known to distort perceptual space: representations are pushed away from category boundaries and pulled toward categorical prototypes. This phenomenon has been studied with artificially constructed objects, whose feature dimensions are easily defined and manipulated. How such category-induced perceptual distortions arise for complex, real-world scenes, however, remains largely unknown due to the technical challenge of measuring and controlling scene features. We address this question by generating realistic scene images from a high-dimensional continuous space using generative adversarial networks and using the images as stimuli in a novel learning task. Participants learned to categorize the scene images along arbitrary category boundaries and later reconstructed the same scenes from memory. Systematic biases in reconstruction errors closely tracked each participant's subjective category boundaries. These findings suggest that the perception of global scene properties is warped to align with a newly learned category structure after only a brief learning experience.

众所周知,类别的形成会扭曲感知空间:表象被推离类别边界,并被拉向类别原型。这种现象已经通过人工构建的物体进行了研究,这些物体的特征维度很容易定义和操作。然而,由于测量和控制场景特征的技术难度较大,对于复杂的真实世界场景来说,这种由类别引起的知觉扭曲是如何产生的,在很大程度上仍是未知数。为了解决这个问题,我们使用生成对抗网络从高维连续空间生成现实场景图像,并将这些图像作为新颖学习任务的刺激物。参与者学会了按照任意类别边界对场景图像进行分类,之后再根据记忆重建相同的场景。重建错误的系统偏差与每位参与者的主观类别边界密切相关。这些研究结果表明,仅仅经过短暂的学习体验,对整体场景属性的感知就会被扭曲,从而与新学习的类别结构相一致。
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引用次数: 0
Frequency-tagging EEG reveals the effect of attentional focus on abstract magnitude processing. 频率标记脑电图揭示了注意力集中对抽象幅度处理的影响。
IF 3.2 3区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-01 Epub Date: 2024-03-11 DOI: 10.3758/s13423-024-02480-w
Cathy Marlair, Aliette Lochy, Virginie Crollen

While humans can readily access the common magnitude of various codes such as digits, number words, or dot sets, it remains unclear whether this process occurs automatically, or only when explicitly attending to magnitude information. We addressed this question by examining the neural distance effect, a robust marker of magnitude processing, with a frequency-tagging approach. Electrophysiological responses were recorded while participants viewed rapid sequences of a base numerosity presented at 6 Hz (e.g., "2") in randomly mixed codes: digits, number words, canonical dot, and finger configurations. A deviant numerosity either close (e.g., "3") or distant (e.g., "8") from the base was inserted every five items. Participants were instructed to focus their attention either on the magnitude number feature (from a previous study), the parity number feature, a nonnumerical color feature or no specific feature. In the four attentional conditions, we found clear discrimination responses of the deviant numerosity despite its code variation. Critically, the distance effect (larger responses when base/deviant are distant than close) was present when participants were explicitly attending to magnitude and parity, but it faded with color and simple viewing instructions. Taken together, these results suggest automatic access to an abstract number representation but highlight the role of selective attention in processing the underlying magnitude information. This study therefore provides insights into how attention can modulate the neural activity supporting abstract magnitude processing.

虽然人类可以很容易地获取数字、数字词或点集等各种代码的共同大小,但仍不清楚这一过程是自动发生的,还是只有在明确注意大小信息时才会发生。为了解决这个问题,我们采用频率标记法研究了神经距离效应,这是幅度处理的一个可靠标记。我们记录了参与者在观看以 6 Hz 频率呈现的基本数字快速序列(如 "2")时的电生理反应,这些数字以随机方式混合编码:数字、数词、标准点和手指配置。每五个项目中会插入一个与基本数字相近(如 "3")或相距甚远(如 "8")的偏差数字。参与者被要求将注意力集中在大小数字特征(来自之前的研究)、奇偶数字特征、非数字颜色特征或无特定特征上。在这四种注意条件下,我们发现,尽管代码存在差异,但对偏差数字的辨别反应非常明显。重要的是,当被试明确注意幅度和奇偶性时,距离效应(当基数/偏差数距离远时,反应比距离近时大)仍然存在,但当被试注意颜色和简单的观察指令时,距离效应就会消失。综上所述,这些结果表明,被试可以自动获取抽象的数字表征,但同时也强调了选择性注意在处理基本幅度信息时的作用。因此,本研究有助于深入了解注意力如何调节支持抽象幅度处理的神经活动。
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引用次数: 0
The influence of depth on object selection and manipulation in visual working memory within a 3D context. 深度对三维背景下视觉工作记忆中物体选择和操作的影响。
IF 3.2 3区 心理学 Q1 PSYCHOLOGY, EXPERIMENTAL Pub Date : 2024-10-01 Epub Date: 2024-03-22 DOI: 10.3758/s13423-024-02492-6
Jiehui Qian, Bingxue Fu, Ziqi Gao, Bowen Tan

Recent studies have examined whether the internal selection mechanism functions similarly for perception and visual working memory (VWM). However, the process of how we access and manipulate object representations distributed in a 3D space remains unclear. In this study, we utilized a memory search task to investigate the effect of depth on object selection and manipulation within VWM. The memory display consisted of colored items half positioned at the near depth plane and the other half at the far plane. During memory maintenance, the participants were instructed to search for a target representation and update its color. The results showed that under object-based attention (Experiments 1, 3, and 5), the update time was faster for targets at the near plane than for those at the far plane. This effect was absent in VWM when deploying spatial attention (Experiment 2) and in visual search regardless of the type of attention deployed (Experiment 4). The differential effects of depth on spatial and object-based attention in VWM suggest that spatial attention primarily relied on 2D location information irrespective of depth, whereas object-based attention seemed to prioritize memory representations at the front plane before shifting to the back. Our findings shed light on the interaction between depth perception and the selection mechanisms within VWM in a 3D context, emphasizing the importance of ordinal, rather than metric, spatial information in guiding object-based attention in VWM.

最近的研究探讨了内部选择机制在感知和视觉工作记忆(VWM)中的功能是否相似。然而,我们如何访问和操作分布在三维空间中的物体表征的过程仍不清楚。在这项研究中,我们利用记忆搜索任务来研究深度对视觉工作记忆中物体选择和操作的影响。记忆显示由彩色物品组成,一半位于近深度平面,另一半位于远深度平面。在记忆维持过程中,受试者被要求搜索目标表征并更新其颜色。结果表明,在基于物体的注意下(实验 1、3 和 5),近平面目标的更新时间比远平面目标的更新时间要快。但在使用空间注意时(实验 2)和视觉搜索时(实验 4),无论使用哪种注意类型,在 VWM 中都不存在这种效应。深度对VWM中空间注意和基于物体的注意的不同影响表明,无论深度如何,空间注意主要依赖于二维位置信息,而基于物体的注意似乎优先考虑前平面的记忆表征,然后再转移到后平面。我们的研究结果揭示了深度知觉与三维背景下大众视听中的选择机制之间的相互作用,强调了顺序空间信息而非度量空间信息在引导大众视听中基于物体的注意力方面的重要性。
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Psychonomic Bulletin & Review
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