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Proceedings of the 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion最新文献

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Exploring the Educational Affordances of Augmented Reality for Pupils with Moderate Learning Difficulties 探索增强现实对中度学习困难学生的教育启示
G. Koutromanos, Eleni Mavromatidou, Christopher Tripoulas, Georgios Georgiadis
The aim of this study was to examine the potential educational affordances of Augmented Reality (AR) for pupils with Moderate Learning Difficulties (MLD). Data was elicited from 25 teachers specialised in AR and Special Education. Qualitative data analysis revealed 10 affordances, related to the provision of in situ contextual information, individualised guidance, feedback and gamified experiences, as well as to learning object visualisation, interaction reinforcement, and the ability to obtain first-person view. Results also indicated three affordances not previously documented in the literature; namely, attention capturing, skill development efficiency and repeatability. These findings can contribute to a better understanding of the educational value of AR for pupils with MLD, in addition to providing researchers, AR developers and educators with information that was heretofore limited.
本研究的目的是探讨增强现实(AR)对中度学习困难(MLD)学生的潜在教育启示。数据来自25名专门从事AR和特殊教育的教师。定性数据分析揭示了10项启示,涉及提供现场情境信息、个性化指导、反馈和游戏化体验,以及学习对象可视化、互动强化和获得第一人称视角的能力。结果还显示了以前文献中没有记录的三个启示;即注意力捕获,技能开发效率和可重复性。这些发现有助于更好地了解AR对患有MLD的学生的教育价值,此外还为研究人员、AR开发人员和教育工作者提供了迄今为止有限的信息。
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引用次数: 3
Cognivitra: An Information Technology-Based Solution to Support Cognitive and Physical Training at Home Cognivitra:一个基于信息技术的解决方案,以支持家庭的认知和体育训练
A. Martins, J. Quintas, L. Neves, Sérgio Sousa, V. Cruz, Joana Pais, David Benhsain, A. Callén, N. Rocha
Objectives: this article focuses on an information technology-based application, the Cognivitra, to support cognitive and physical training (i.e., dual-task training), which can be done at home with supervision of a health care provider. Cognivitra aims to increase the number and duration of training sessions and to overcome restrictions imposed by the availability of human and physical health care resources, and the aim of the study reported by this article was the assessment of the respective functional prototype. Methods: an observational study was conducted to assess the functional prototype using a peer review approach. The prototype was exposed in a highly specialized event related to healthy and active ageing, and key stakeholders were invited to test it and share their insights, including expectation of use, perception of market value, suggestions for improvement and other comments. Results: the observational study was conducted with 57 specialists in information technology-based applications to support healthy and active ageing, with an average age of 41.5 years. The results indicate that most of the participants would use or suggest the utilization of Cognivitra. Moreover, the participants made positive comments and improvement suggestions that focused on the difficulty level, the system response performance, the intuitiveness of icons and instructions, the user interaction, and the exercise duration. Conclusion: in general participants considered that Cognivitra is a useful tool and may represent an added value for remote dual task training. Although the results of this study were very positive and encouraging, improvements should be implemented before starting tests with real users.
目标:本文重点介绍了一种基于信息技术的应用程序Cognivitra,该应用程序支持认知和身体训练(即双重任务训练),这种训练可以在医疗保健提供者的监督下在家完成。Cognivitra旨在增加培训课程的次数和持续时间,并克服人力和体力保健资源的有限性所带来的限制,本文所报告的研究目的是评估各自的功能原型。方法:采用同行评议的方法对功能原型进行观察性研究。该原型在一个与健康和积极老龄化相关的高度专业化的活动中展出,主要利益相关者被邀请对其进行测试并分享他们的见解,包括对使用的期望、对市场价值的看法、改进建议和其他评论。结果:对57名基于信息技术的应用专家进行了观察性研究,以支持健康和积极的老龄化,平均年龄为41.5岁。结果表明,大多数参与者会使用或建议使用Cognivitra。此外,参与者在难度等级、系统响应性能、图标和说明的直观性、用户交互性、练习时间等方面给出了积极的评价和改进建议。结论:一般参与者认为Cognivitra是一个有用的工具,可能代表远程双重任务训练的附加价值。虽然这项研究的结果是非常积极和令人鼓舞的,但在开始对真实用户进行测试之前,应该实施改进。
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引用次数: 1
Pedagogical Triangulations: from the online forum to the e-magazine: a praxiological experience about school and its actor during COVID19 confinement 教学三角:从在线论坛到电子杂志:covid - 19禁闭期间关于学校及其参与者的实践体验
Cristina Maria Palmeiro, Alexandra Maria Carneiro
The Pedagogical Triangulations – COVID19 school experiences: the journey emerged in the context of the international pandemic and the experience of online teaching (referred to as E@D) as a time to experiment, question and reinvent curricular practices of pedagogical differentiation. The initiative consisted of two activities: a) online forums “pedagogical Triangulations COVID19 – school experiences: the journey, for teachers (be they director, supervisors, coordinators…); and b) e-magazine Challenges [Desafios] – Trans_Formation Notebooks #32, “Pedagogical Triangulations – COVID!) school experiences: the journey – Memories, Stories and Students’ Time” dedicated only to works produced by K-12 students. It brought together educational actors around three objectives linked to pedagogical practices of inclusive differentiation in a logic of reflection – action – reflection. This article presents a first approach to the data collected in two digital media. A praxeology experienced in relation to the fulfilment of the mission of education for all emerges from the data, with all that is rooted in the most recent international framework.
教学三角测量- covid - 19学校经验:在国际大流行的背景下出现的旅程和在线教学的经验(称为E@D),作为实验、质疑和重塑教学差异化课程实践的时间。该倡议包括两项活动:a)在线论坛“教学三角测量covid - 19 -学校经验:旅程,为教师(无论是主任、主管、协调员……);b)电子杂志Challenges [Desafios] - Trans_Formation笔记本#32,“教学三角测量- COVID!”学校经历:旅程-回忆,故事和学生的时间,仅用于K-12学生的作品。它以反思-行动-反思的逻辑,围绕三个目标将教育行动者聚集在一起,这些目标与包容性差异化的教学实践有关。本文提出了一种处理两种数字媒体中收集的数据的第一种方法。与实现全民教育的使命有关的行动学经验从数据中浮现出来,所有这些都植根于最新的国际框架。
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引用次数: 1
Safe and Sound Mobile Application: A solution for aid people with visual disabilities' mobility 安全可靠的移动应用程序:一个帮助视障人士移动的解决方案
Omer Can Eskicioglu, Muhammed Samil Ozer, Tânia Rocha, J. Barroso
In this study, the development of a mobile application, for people with visual disabilities, is presented. The solution allows assistance to easily walk outside and be warned from the obstacles that could appear. Specifically, the application alerts, with audio stimulus, the user for the incoming dangerous objects by identifying them at a certain distance, in real time, via the phone camera. It can be used with voice commands and/or manually, in two different ways. In addition, location information of frequently visited places can be saved, at any time, and the user can use the app's audible navigation service for his/her next visit. Also, this application can be used only with the mobile phone, without any additional hardware device. It was developed to be used on both IOS and Android platforms. A preliminary usability assessment has been made and the overall results appeared positive as it was showed 86% successful rate in user interaction. In future work, we will introduce improvements within the voice command system, also in the synchronization of the camera and navigation service, and provide an advanced model training to object detection.
在这项研究中,提出了一个移动应用程序的开发,为视障人士。该解决方案允许助手轻松地走到外面,并警告可能出现的障碍物。具体来说,该应用程序通过音频刺激,通过手机摄像头实时识别一定距离内的危险物体,提醒用户注意即将到来的危险物体。它可以通过语音命令和/或手动操作,有两种不同的方式。此外,还可以随时保存常去地点的位置信息,用户可以使用应用程序的语音导航服务进行下次访问。此外,该应用程序可以使用只有移动电话,没有任何额外的硬件设备。它的开发是为了在IOS和Android平台上使用。初步的可用性评估已经完成,总体结果是积极的,因为它显示了86%的用户交互成功率。在未来的工作中,我们将在语音指挥系统内引入改进,也将在相机和导航服务的同步中引入改进,并为目标检测提供先进的模型训练。
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引用次数: 3
Word-Sense disambiguation system for text readability 提高文本可读性的词义消歧系统
Rodrigo Alarcón, Lourdes Moreno, Paloma Martínez
People with cognitive, language and learning disabilities face accessibility barriers when reading texts with complex or specialized words. In order for these needs to be addressed, and in accordance with accessibility guidelines, it is beneficial to provide the definitions of complex words to the user. In this sense, human language can, at times, be ambiguous, and many words may be interpreted in multiple ways depending on the context. To offer a correct definition, it is often necessary to carry out Word Sense Disambiguation. In this paper, a system that is based on Natural Language Processing and Language Resources in the field of easy reading to provide a contextualized definition for a complex word is presented. An expert linguistic, specialized in easy reading and plain language, has evaluated the Word Sense Disambiguation system. This research work is part of the EASIER project that offers an accessible platform to provide users with the easiest possible Spanish text to understand and read.
有认知、语言和学习障碍的人在阅读含有复杂或专业词汇的文本时面临无障碍障碍。为了满足这些需求,并按照可访问性指导方针,向用户提供复杂单词的定义是有益的。从这个意义上说,人类语言有时是模棱两可的,许多单词可能会根据上下文以多种方式解释。为了给出一个正确的定义,通常需要进行词义消歧。本文提出了一个基于自然语言处理和易读领域语言资源的复杂词语境化定义系统。一位专门研究通俗易懂语言的语言学专家对词义消歧系统进行了评价。这项研究工作是easy项目的一部分,该项目提供了一个可访问的平台,为用户提供最容易理解和阅读的西班牙语文本。
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引用次数: 5
The Design of New Digital Resources of Personalized Support of Reading Skills for Novice Readers and Children with Dyslexia: A Presentation of the iRead Software Linguistic Domain Models: New Digital Resources of Personalized Reading Support 面向新手读者和阅读障碍儿童的个性化阅读技能支持新数字资源的设计:iRead软件语言领域模型的介绍:个性化阅读支持新数字资源
Maria Mastropavlou, V. Zakopoulou, Theophano Christou, Michaela Nerantzini, M. Lekakou
The aim of the current paper is to present and discuss the development, structure, content, and use of a flexible, scalable and cost-effective cloud-based software system used in the iRead project.The iRead Project (Infrastructure and Integrated Tools for Personalized Learning of Reading Skills) aimed to offer personalized learning services to novice readers and students with reading difficulties or dyslexia by developing an integrated supportive tool for tablets, the iRead software, which includes a set of educational applications, like mini-games, an e-reader and a text classifier. iRead is built and operates around a comprehensive knowledge base, which includes a structured and detailed model of linguistic content that is essential to reading development, the domain model. iRead Domain models are essential for the operation of all iRead apps and were designed to provide personalized learning support to students with dyslexia by enabling each app to select linguistic content based on the particular learning needs of each student. The sophisticated and thorough structure and linguistic content of the iRead domain models, along with the ability of iRead to adapt to students’ needs, constitute unique features that render iRead innovative.
本文的目的是介绍和讨论在iRead项目中使用的一个灵活的、可扩展的、具有成本效益的基于云的软件系统的开发、结构、内容和使用。iRead项目(阅读技能个性化学习的基础设施和综合工具)旨在为阅读新手和有阅读困难或阅读障碍的学生提供个性化学习服务,通过开发一种集成的平板电脑支持工具iRead软件,其中包括一套教育应用程序,如小游戏、电子阅读器和文本分类器。iRead是围绕一个全面的知识库构建和运行的,其中包括一个对阅读发展至关重要的结构化和详细的语言内容模型,即领域模型。iRead领域模型对于所有iRead应用程序的运行至关重要,旨在通过使每个应用程序能够根据每个学生的特定学习需求选择语言内容,为患有阅读障碍的学生提供个性化的学习支持。iRead领域模型的复杂而彻底的结构和语言内容,以及iRead适应学生需求的能力,构成了iRead创新的独特功能。
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引用次数: 0
Digital Learning Objects Support Grade-Aligned Physics Instruction For High School Students With Mild Intellectual Disability: DLOs in Physics instruction for students with MID 数字学习对象支持轻度智障高中生物理分层教学:中度智障学生物理教学中的DLOs
Georgia Iatraki, Panos Mallidis-Malessas, T. Mikropoulos
The purpose of the study was to examine the impact of digital learning objects (DLOs) on Physics knowledge improvement for three students with mild intellectual disability in a high school setting. A multiple probe across participants design was used to examine the effectiveness of the intervention. The results indicated a functional relation between the intervention and the correct answers in Physics probes. The study highlighted the positive effects of the use of the DLOs instruction to teach Physics content to students with mild intellectual disability. Implications for practice and suggestions for future research are also discussed.
摘要本研究旨在探讨数位学习对象(digital learning objects, DLOs)对三名轻度智障高中生物理知识提升的影响。采用跨参与者的多重探针设计来检验干预的有效性。结果表明,干预与物理试题正确答案之间存在函数关系。该研究强调了使用DLOs教学对轻度智障学生教授物理内容的积极影响。本文还讨论了对实践的启示和对未来研究的建议。
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引用次数: 2
CovidSense: A Smartphone-based Initiative for Fighting COVID-19 Spreading covid - sense:基于智能手机的抗击COVID-19传播倡议
Georgios Tsoumalis, Zafeirios N. Bampos, A. Papazoglou, D. Iakovakis, S. Hadjidimitriou, G. Apostolidis, V. Charisis, H. F. Jelinek, A. Khandoker, K. Khalaf, E. Damiani, L. Hadjileontiadis
Coronavirus Disease COVID-19 is a new strain of coronavirus, first identified in clusters with pneumonia-like symptoms with manifestation mainly of fever (>37.8oC), runny nose, dry cough, anosmia, loss of taste, and fatigue. Testing for COVID-19 can be carried out on samples obtained by various methods, including nasopharyngeal swab or sputum sample. Results are generally available within a few hours to one day. Taking into consideration the worldwide COVID-19 pandemic impact (more than 35.500.000 incidences and more than 1.000.000 deaths so far), it is clear that there is an immediate need to devise an effective tool that can be used both at the hospital and home sites to provide a reliable risk index of confronting COVID-19. Here, the potentialities of a smartphone-based app, namely CovidSense, that could provide a reliable COVID-19 risk index to the user before performing any relevant clinical test, monitor his/her symptoms and provide guidance for further actions are presented. CovidSense is a holistic approach for COVID-19 risk assessment that captures both the status of the respiratory system, via acquisition and AI-based analysis of breathing and coughing sounds, along with the Autonomic Nervus System/Immune System status, via the capturing and analysis of the Heart Rate Variability. The analytical description and functionality of the CovidSense included here manifests the usefulness of such approach in continuous symptoms monitoring, allowing people with early symptoms, quarantined and sensitive groups, such as older adults and patients with comorbidities, to become active participants in the effort of fighting the spread of COVID-19, by monitoring their status and get engaged in appropriate preventative actions. CovidSense paves the way for solutions using technological artifacts, such as smartphones, to foster inclusiveness and joint efforts in successfully addressing global health problems, such as the COVID-19 pandemic.
COVID-19是一种新型冠状病毒,首次在以发热(>37.8℃)、流鼻涕、干咳、嗅觉丧失、味觉丧失和疲劳为主要表现的肺炎样症状的聚集性中发现。可对通过各种方法获得的样本(包括鼻咽拭子或痰样本)进行COVID-19检测。结果通常在几小时到一天内就能得到。考虑到全球COVID-19大流行的影响(迄今已有超过3550万例病例和100多万例死亡),显然迫切需要设计一种既可在医院又可在家庭现场使用的有效工具,以提供应对COVID-19的可靠风险指数。本文介绍了基于智能手机的应用程序covid - sense的潜力,该应用程序可以在进行相关临床测试之前为用户提供可靠的COVID-19风险指数,监测其症状并为进一步行动提供指导。covid - sense是一种用于COVID-19风险评估的整体方法,通过采集和基于人工智能的呼吸和咳嗽声音分析来捕获呼吸系统状态,以及通过捕获和分析心率变异性来捕获自主神经系统/免疫系统状态。本文对covid - sense的分析描述和功能表明了这种方法在持续监测症状方面的有用性,使有早期症状的人、被隔离的敏感群体(如老年人和合并症患者)能够通过监测其状况并参与适当的预防行动,积极参与抗击COVID-19传播的努力。covid - sense为使用智能手机等技术制品的解决方案铺平了道路,以促进包容性和共同努力,成功解决COVID-19大流行等全球卫生问题。
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引用次数: 2
EI-Edurobot: a new proposal for empathy training through robotics EI-Edurobot:一个通过机器人进行移情训练的新提议
T. Bratitsis, Dimitris Ziouzios, M. Dasygenis, A. Alevriadou
Empathy is a multi-level phenomenon, referring to the ability of an individual to understand or feel what another experiences. It is a fundamental element of Education, but also of Special and Inclusive education. On the other hand, educational robotics which generally refers to teaching with the utilization of programmable devices, has gained huge momentum nowadays in educational research. This paper aims at highlighting the significance of empathy and empathy training in typical, special and inclusive education. Furthermore, the lack of approaches for active empathy training are highlighted through a brief literature review. This leads to the formation of a new proposal for an Educational Robot which will be used for empathy education via realistic simulations in real classroom settings, mainly in Early Childhood and Primary Education. Indicative lesson plans are be presented.
同理心是一种多层次的现象,指的是一个人理解或感受他人经历的能力。它是教育的基本要素,也是特殊教育和全纳教育的基本要素。另一方面,教育机器人在当今的教育研究中获得了巨大的发展势头,一般是指利用可编程设备进行教学。本文旨在强调共情和共情训练在典型教育、特殊教育和全纳教育中的重要意义。此外,通过简要的文献回顾,强调缺乏主动共情训练的方法。这导致了对教育机器人的新建议的形成,该机器人将通过在真实课堂环境中的逼真模拟用于移情教育,主要用于幼儿和小学教育。提出指示性教案。
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引用次数: 2
Smartphone-based Biofeedback Games for Shielding of Immune System against COVID-19: The CovidShield Game Suite design approach 基于智能手机的生物反馈游戏屏蔽免疫系统对抗COVID-19: covid - shield游戏套件设计方法
S. Dias, Pedro Silva, Ilias Chrysovergis, V. Charisis, Georgios Tsoumalis, Zafeirios N. Bampos, A. Papazoglou, D. Iakovakis, S. Hadjidimitriou, L. Hadjileontiadis, H. F. Jelinek
Game-based biofeedback applications on smartphone devices can be played anywhere, giving users, at the same time, a tangible and real-time external measure of their behavior/response. The CovidShield Game Suite (CGS) design process approach presented here, as part of the CovidShield project, introduces a holistic interactive approach to shield the human immune system against COVID-19, by targeting optimal control of all the relevant factors, i.e., physical and mental, in an unobtrusive, gamified and user friendly, low-cost way, allowing for personalization and adaptation to each user's physiological and mental profile. From the methodological point of view, to facilitate the visualization of the constructed breathing game-scenarios, the storyboarding technique was adopted. Overall, the realization of the CGS sets the basis for establishing a holistic framework that could improve and/or change the quality of life of the user/player by following the learning process of breathing patterns that the CGS can offer.
智能手机上基于游戏的生物反馈应用程序可以在任何地方玩,同时为用户提供一个有形的、实时的外部测量他们的行为/反应。作为covid - shield项目的一部分,本文介绍的covid - shield游戏套件(CGS)设计过程方法引入了一种整体互动方法,通过以不引人注意、游戏化、用户友好、低成本的方式对所有相关因素(即身体和精神)进行最佳控制,从而保护人体免疫系统免受COVID-19的侵害,允许个性化和适应每个用户的生理和心理状况。从方法论的角度来看,为了便于构建呼吸游戏场景的可视化,我们采用了故事板技术。总的来说,CGS的实现为建立一个整体框架奠定了基础,该框架可以通过遵循CGS所提供的呼吸模式的学习过程来改善和/或改变用户/玩家的生活质量。
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引用次数: 1
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Proceedings of the 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion
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