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Proceedings of the 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion最新文献

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Age Group Prediction on Textual Data using Sentiment Analysis 基于情感分析的文本数据年龄组预测
Divakar Yadav, Aarushi Gupta, Saumya Asati, Nikhil Choudhary, A. K. Yadav
Social media platforms provide a large amount of textual data covering various topics to explore opinions and emotions, hidden in the content using sentiment analysis. The consumer perspective on the quality and popularity of a product can be deduced from the product reviews, available at social media platforms by performing sentiment analysis. Sentiment analysis tells about the polarity of a sentence whether positive, negative or neutral. It can be used to predict personality, age and gender, based on writing style using feature extraction on the labeled training data sets. Understanding human emotions and opinions from text is a difficult task and to make it easier, sentiment analyzers are used. This paper proposes a method for prediction of age groups namely teenagers, adults and senior citizens from textual data collected from twitter and compares performance of different classifiers such as K-Nearest Neighbor (KNN), Multi-layer Perceptron (MLP), Decision tree, Random forest and Support Vector Machine (SVM), based on certain performance metrics like f-score, precision, recall and accuracy. One of the basic applications of this work can be for web readability analysis of resources, available on Internet.
社交媒体平台提供了大量涵盖各种主题的文本数据,用于探索观点和情绪,并使用情感分析隐藏在内容中。消费者对产品质量和受欢迎程度的看法可以从社交媒体平台上的产品评论中推断出来,通过进行情感分析。情感分析告诉我们一个句子的极性是积极的、消极的还是中性的。它可以用来预测个性,年龄和性别,基于写作风格,使用标记训练数据集上的特征提取。从文本中理解人类的情感和观点是一项艰巨的任务,为了使其更容易,使用了情感分析工具。本文提出了一种从twitter收集的文本数据中预测青少年、成年人和老年人年龄组的方法,并比较了k -最近邻(KNN)、多层感知器(MLP)、决策树、随机森林和支持向量机(SVM)等不同分类器的性能,基于某些性能指标,如f分数、精度、召回率和准确性。本工作的一个基本应用是对Internet上的资源进行网页可读性分析。
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引用次数: 3
App Inventor as a Developing Tool to Increase the Accessibility and Readability of Information: A Case Study App Inventor作为提高信息可访问性和可读性的开发工具:一个案例研究
B. Leporini, Giuseppe Catanzaro
In this work, App Inventor is presented as a potential tool to develop an accessible app in order to convey contents and information. As use case, we considered the readability of a leaflet used to provide useful information to the general public. Usually this type of contents is presented in a static PDF format, which cannot be easily read on a touch screen. In this work, App Inventor is used to convey information in a more interactive and readable way via a mobile app. The study was specifically aimed at investigating (1) the accessibility support provided by App Inventor, and (2) the usage of an interactive mobile app as a possible tool to enhance content readability on a touch-screen device. The designed app showed that accessibility is supported by App Inventor, although some minor issues have been detected in the user interface design. Finally a set of possible design suggestions has been proposed.
在这项工作中,App Inventor是作为一种潜在的工具来开发一个可访问的应用程序,以传达内容和信息。作为用例,我们考虑了用于向公众提供有用信息的传单的可读性。通常这种类型的内容以静态PDF格式呈现,在触摸屏上不容易阅读。在这项工作中,App Inventor被用来通过移动应用程序以一种更具互动性和可读性的方式传达信息。这项研究专门针对调查(1)App Inventor提供的可访问性支持,以及(2)使用交互式移动应用程序作为一种可能的工具来增强触摸屏设备上的内容可读性。设计的应用程序显示app Inventor支持可访问性,尽管在用户界面设计中发现了一些小问题。最后提出了一套可行的设计建议。
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引用次数: 2
Implementation of the OOXML standard since its approval until today 从OOXML标准获得批准到今天的实现
Jordi Roig, Mireia Ribera
The article argues that file format is determinant for the final accessibility on a digital document. This is illustrated through the OOXML example. In the first section the authors review the evolution of the OOXML specification through its different versions, pointing out deficiencies of the versions currently implemented. In the second section the research analyses which elements of Microsoft Word's interface hinder the creation of accessible documents. The methodology was (1) a literature review of articles and technical reports related to OOXML and to digital documents accessibility. Afterwards, (2a) a critical review of accessibility requirements and their implementation was carried out through an analysis of the code generated by OOXML by comparing with the code generated by Open Document Format (ODF). Finally, (2b) a critical review on how the authoring tool interface generates OOXML documents was performed. As a result of the research, it can be stated that strict OOXML is not implemented in practice, and it is the only version which could grant accessibility. Therefore, this format usability and accessibility is jeopardized by the lack of clarity of code and documents predominantly created in the non-strict version.
本文认为,文件格式对数字文档的最终可访问性起决定作用。通过OOXML示例说明了这一点。在第一部分中,作者通过不同的版本回顾了OOXML规范的演变,指出了当前实现的版本的不足之处。在第二部分中,研究分析了Microsoft Word界面的哪些元素阻碍了可访问文档的创建。方法是(1)对与OOXML和数字文档可访问性相关的文章和技术报告的文献回顾。之后,(2a)通过与开放文档格式(ODF)生成的代码进行比较,对OOXML生成的代码进行分析,对可访问性需求及其实现进行了批判性审查。最后,(2b)对编写工具接口如何生成OOXML文档进行了重要的回顾。研究结果表明,严格的OOXML在实践中没有实现,它是唯一可以授予可访问性的版本。因此,这种格式的可用性和可访问性由于缺乏清晰的代码和主要以非严格版本创建的文档而受到损害。
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引用次数: 0
Evaluating subtitle readability in media immersive environments 评估沉浸式媒体环境下的字幕可读性
P. Orero, Marta Brescia-Zapata, Chris J. Hughes
The advances in VR technology has led to immersive videos rapidly gaining popularity. Accessibility to immersive media should be offered and subtitles are the most popular accessibility service. Research on subtitle readability has led to guidelines and standards (W3C, ISO/IEC/ITU 20071-23:2018). More research into subtitle presentation modes in 360º is needed in order to move towards understanding optimum readability. Evaluating readability for subtitles in immersive media environments requires a flexible and user-friendly framework for both creating the subtitles and presenting the generated subtitle file in a fully functional immersive video player, in order to understand the final view in the environment and assess its quality. This article starts by looking at the readability recommendations in W3C and ISO/IEC/ITU. The second part will describe the new features required in immersive subtitle presentations. The final section will describe the new web-based framework that allows the generation of immersive subtitles where readability may be tested. The framework has adopted a contrast and comparison approach towards instant readability evaluation.
VR技术的进步使得沉浸式视频迅速流行起来。应该提供沉浸式媒体的可访问性,字幕是最受欢迎的可访问性服务。对字幕可读性的研究已经产生了指导方针和标准(W3C, ISO/IEC/ITU 20071-23:2018)。为了进一步了解最佳的可读性,需要对360º字幕呈现模式进行更多的研究。评估沉浸式媒体环境中字幕的可读性需要一个灵活且用户友好的框架,既可以创建字幕,也可以在功能齐全的沉浸式视频播放器中呈现生成的字幕文件,以便了解环境中的最终视图并评估其质量。本文首先介绍W3C和ISO/IEC/ITU中的可读性建议。第二部分将描述沉浸式字幕演示所需的新功能。最后一部分将描述新的基于网络的框架,该框架允许生成沉浸式字幕,从而可以测试其可读性。该框架采用了对比和比较的方法来进行即时可读性评估。
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引用次数: 3
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Proceedings of the 9th International Conference on Software Development and Technologies for Enhancing Accessibility and Fighting Info-exclusion
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