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1999 IEEE International Performance, Computing and Communications Conference (Cat. No.99CH36305)最新文献

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The most reliable data path transmission 最可靠的数据传输路径
S. Tragoudas
We examine the problem of transmitting a units of data in the most reliable manner along an (s,t) path of a network N=(V,E,c,d,r,s,t). Each edge of a network is assigned a capacity, a delay and a reliability value. In contrast to the similarly defined shortest path problem, it is shown that for this more complex routing problem the subpaths of an optimal path are not necessarily optimal. However, an optimal polynomial is presented. On acyclic networks with interconnections that operate with the same reliability probability, we present a polynomial time algorithm that computes the best route for each value of /spl sigma/. This is a very useful precomputation when different amount of data need to be transmitted at different time periods.
我们研究沿网络N=(V,E,c,d,r,s,t)的(s,t)路径以最可靠的方式传输数据单元的问题。网络的每条边缘被分配一个容量、一个延迟和一个可靠性值。与定义相似的最短路径问题相反,对于这个更复杂的路由问题,最优路径的子路径不一定是最优的。然而,给出了一个最优多项式。对于具有相同可靠性概率的互连的无环网络,我们提出了一个多项式时间算法,计算每个/spl σ /值的最佳路由。当需要在不同时间段传输不同数量的数据时,这是一个非常有用的预计算。
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引用次数: 7
RORP: Distributed object relocation protocol for wide area networks 面向广域网的分布式对象重定位协议
T. Watanabe, A. Mori
When distributed object technology is used in a wide area network, large delay causes inefficient access to an object. For this problem we propose a replicated object relocation protocol called RORP, where the replicated object is relocated to an intermediate site considering communication delay, processing ability of servers, reference frequency of objects, time of object transmission, domain and limited number of replications. The paper describes the protocol and discusses its performance through an implementation of RORP prototype. We evaluate the client oriented replication scheme by processing amount distributed to clients, intermediate sites and servers. In addition the paper shows how RORP enables reduction of a response time and total network traffic including control messages and object retrieval messages.
当在广域网中使用分布式对象技术时,大的延迟会导致对对象的低效访问。针对这一问题,我们提出了一种称为RORP的复制对象重新定位协议,该协议考虑到通信延迟、服务器处理能力、对象的参考频率、对象传输时间、域和复制数量的限制,将复制对象重新定位到中间站点。本文描述了该协议,并通过rrp原型的实现讨论了其性能。我们通过分配给客户端、中间站点和服务器的处理量来评估面向客户端的复制方案。此外,本文还展示了rrp如何能够减少响应时间和包括控制消息和对象检索消息在内的总网络流量。
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引用次数: 4
Characteristics of deterministic optimal routing for a simple traffic control problem 一类简单交通控制问题的确定性最优路由特征
K. Oida, K. Shinjo
This paper deals with a routing problem for a pair of parallel paths connecting a source node and a destination node. The problem is to find the optimal routing that minimizes the average packet delay under the condition that all of the packets' arrival times at the source node as well as all of the packets' sizes are completely deterministic. The numerical solutions of the problem show that the optimal routing assigns most of the short packets to one path and most of the long packets to the other path when the input traffic intensity is high. This new routing assignment is called the fix-queue-based-on-size (FS) policy. It is shown mathematically that the expected average packet delay of the FS policy is smaller than that of the send-to-shortest-delay (SSD) policy if a large number of packets simultaneously arrive at the source node.
本文研究了连接源节点和目的节点的一对并行路径的路由问题。问题是在所有数据包到达源节点的时间和所有数据包的大小都完全确定的情况下,找到最小化平均数据包延迟的最优路由。数值解表明,当输入流量强度较大时,最优路由将大部分短数据包分配到一条路径,将大部分长数据包分配到另一条路径。这种新的路由分配称为基于大小的固定队列(FS)策略。数学上表明,当大量数据包同时到达源节点时,FS策略的期望平均数据包延迟小于发送至最短延迟(SSD)策略。
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引用次数: 8
Transistor paradigm shift required to meet the power demands for microprocessors 晶体管模式的转变需要满足微处理器的功率需求
S. Deuty, C. S. Mitter
The push for logic levels of one volt and below creates a need for the development of new power electronic circuits. Today's power electronic circuits can only hope to meet an efficiency of 50% for tomorrow's logic needs. Currently, a DC-DC power converter supply is placed adjacent to every Pentium/sup TM/ processor on every motherboard in order to meet the processor power and regulation requirements. The Intel spec for this DC-DC converter is known as the VRM (Voltage Regulator Module). Entire industries have been formed to meet this need for present motherboards and special power consortiums are forming to meet tomorrow's needs. This has resulted in an explosion of new control ICs and MOSFETs from companies such as Motorola, Harris, TI, Fairchild, National, Linear Technology, Maxim, and International Rectifier. The paper addresses the transistor's role in power needs for present and future logic levels. The subject matter includes powering Pentium processors for desktop PCs (5 VDC to 3.3 VDC converters) as well as the Merced/sup TM/ mainframe processor needs (48 to 3.3 VDC) to the several hundred amp logic levels of tomorrow's mainframes. Included are references to design kits, Websites, and SPICE models for some of these power converters.
对1伏及以下逻辑电平的推动产生了开发新的电力电子电路的需求。今天的电力电子电路只能希望达到50%的效率,以满足明天的逻辑需求。目前,为了满足处理器的功率和调节要求,每个主板上的每个Pentium/sup TM/处理器附近都放置了一个DC-DC电源转换器。这种DC-DC转换器的英特尔规格被称为VRM(稳压模块)。整个行业已经形成,以满足当前主板的这种需求,特殊电源联盟正在形成,以满足明天的需求。这导致了摩托罗拉,哈里斯,TI, Fairchild, National, Linear Technology, Maxim和国际整流器等公司的新型控制ic和mosfet的爆炸式增长。本文讨论了晶体管在当前和未来逻辑级的功率需求中的作用。该主题包括为台式电脑的奔腾处理器(5 VDC至3.3 VDC转换器)以及Merced/sup TM/大型机处理器需求(48至3.3 VDC)供电,以达到未来大型机的数百安培逻辑电平。其中包括一些电源转换器的设计套件,网站和SPICE模型的参考资料。
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引用次数: 1
Modeling and evaluation of channel management for real-time multimedia connections in highway cellular networks 公路蜂窝网络中实时多媒体连接的信道管理建模与评价
M. Bassiouni, Wei Cui, Chun-Chin Fang
The wide deployment of multimedia services in third generation wireless networks will require designs that can simultaneously reduce the blocking probability of handoff requests and decrease the handoff delay. In this paper, we discuss this type of designs for dynamic channel assignment and reassignment strategies in highway cellular networks with a small channel reuse distance. A threshold-based approach to reduce the number of messages exchanged among base stations is presented. The properties of the two real-time schemes covered in this paper are presented and the global balance equations for the first scheme is derived based on the cell decoupling approximation model.
多媒体业务在第三代无线网络中的广泛部署将要求设计能够同时减少切换请求的阻塞概率和减少切换延迟。在本文中,我们讨论了在小信道复用距离的公路蜂窝网络中动态信道分配和重分配策略的这类设计。提出了一种基于阈值的减少基站间消息交换的方法。本文给出了两种实时方案的性质,并基于单元解耦近似模型推导了第一种方案的全局平衡方程。
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引用次数: 0
POCAT: power control and channel assignment tool for wireless networks POCAT:无线网络的功率控制和信道分配工具
C. E. Chow, J. E. Hedlind
This paper presents a power control and channel assignment tool for wireless network design. It takes the location data of the mobile stations which were generated by a user traffic modeling and simulation tool, computes the operating power levels of the mobile stations, and assigns the mobile stations to the set of base stations with the objective of minimizing the interference. It takes into the consideration of the sector antenna angle overlap and the soft/softer handoff.
本文提出了一种用于无线网络设计的功率控制和信道分配工具。该方法利用用户流量建模仿真工具生成的移动站位置数据,计算移动站的运行功率水平,并以干扰最小为目标将移动站分配到基站集合中。它考虑了扇形天线角重叠和软/软切换。
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引用次数: 0
Latency analysis of UDP and BPI on Myrinet Myrinet上UDP和BPI的延迟分析
Hyun-Wook Jin, C. Yoo
High-speed networks such as ATM, Myrinet, and Gigabit Ethernet are available today, and many researchers make efforts to enhance the performance of end-to-end communication on these high-speed networks. One of the efforts is to develop new light-weight communication primitives for high-speed network. However the latency of the new primitives has not been characterized thoroughly, partly because existing measurement methodologies do not take into account the features of high-speed networks. Therefore, there are only incomplete comparisons of the new primitives and traditional protocols, and they cannot really prove the usefulness of new primitives. In order to address this issue, this paper suggests a new measurement methodology and uses the methodology to perform a detailed latency analysis of UDP and a light-weight primitive, called BPI, on Myrinet. Our results clearly show the difference of per-byte overhead between BPI and UDP. A surprising result is that BPI is found to be slower than UDP for 4KB or larger data size.
高速网络如ATM、Myrinet和千兆以太网已经出现,许多研究人员正在努力提高这些高速网络的端到端通信性能。其中一项工作是为高速网络开发新的轻量级通信原语。然而,由于现有的测量方法没有考虑到高速网络的特点,新原语的延迟还没有得到彻底的表征。因此,对新原语和传统协议的比较只是不完全的,并不能真正证明新原语的有用性。为了解决这个问题,本文提出了一种新的测量方法,并使用该方法在Myrinet上执行UDP和轻量级原语(称为BPI)的详细延迟分析。我们的结果清楚地显示了BPI和UDP之间每字节开销的差异。一个令人惊讶的结果是,对于4KB或更大的数据大小,BPI被发现比UDP慢。
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引用次数: 4
An optical layer protocol for lightpath management in WDM networks 一种用于WDM网络光路管理的光层协议
Debashis Saha, D. Sengupta
This paper deals with an optical layer protocol designed for next generation lightwave networks, known as all-optical networks (AONs), where path between end-to-end nodes remains entirely optical. These paths are called lightpaths. Unlike OSI-RM, in the AON architecture, a new layer, called optical layer, has been introduced to manage the lightpath-related-functions. The optical layer lies in between physical layer and data link layer. The objective of this paper is to define a specification for the optical layer protocol for AONs. In order to study the dynamics of the optical layer protocol system, we first employ the communicating finite state machine model to represent the protocol. Then a reachability analysis of the model is performed to verify the protocol. This paper shows how the optical layer protocol can be specified formally and made errorfree by the step-wise refinement of an initial specification where validation is done after each refinement.
本文讨论了为下一代光波网络设计的光层协议,称为全光网络(AONs),其中端到端节点之间的路径仍然是完全光的。这些路径被称为光路。与OSI-RM不同的是,在AON架构中,引入了一个称为光学层的新层来管理光路相关功能。光层位于物理层和数据链路层之间。本文的目的是为AONs的光层协议定义一个规范。为了研究光层协议系统的动力学特性,我们首先采用通信有限状态机模型来表示协议。然后对模型进行可达性分析,验证协议的有效性。本文展示了如何通过逐步细化初始规范来正式指定光学层协议,并在每次细化后进行验证。
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引用次数: 2
An adaptive distributed channel allocation strategy for mobile cellular networks 移动蜂窝网络自适应分布式信道分配策略
G. Cao, M. Singhal
There are two approaches to design a distributed channel allocation algorithm: Search and Update. The update approach has shorter acquisition delay and lower call blocking rate, but higher message complexity. On the other hand, the search approach has lower message complexity, but longer acquisition delay and higher call blocking rate. In this paper, we propose a novel distributed acquisition algorithm, which has similar message complexity as the search approach and similar acquisition delay as the update approach. Also, we propose a channel selection algorithm, which has low call blocking rate and low intra-handoff overhead. By integrating the channel selection algorithm into our channel acquisition algorithm, we get a complete distributed channel allocation algorithm. By keeping the borrowed channels, our channel allocation algorithm adapts to the network traffic; i.e., free channels are transferred to hot cells to achieve load balance. Simulation results show that our algorithm significantly outperforms the search approach and the update approach in terms of call blocking rate, message complexity, and acquisition delay.
设计分布式信道分配算法有两种方法:搜索和更新。更新方法具有较短的获取延迟和较低的呼叫阻塞率,但消息复杂度较高。另一方面,搜索方法具有较低的消息复杂度,但较长的获取延迟和较高的呼叫阻塞率。在本文中,我们提出了一种新的分布式获取算法,该算法具有与搜索方法相似的消息复杂度和与更新方法相似的获取延迟。此外,我们还提出了一种具有低呼叫阻塞率和低内切换开销的信道选择算法。将信道选择算法集成到信道获取算法中,得到完整的分布式信道分配算法。通过保留借来的信道,我们的信道分配算法可以适应网络流量;即,空闲通道被转移到热单元以实现负载平衡。仿真结果表明,该算法在呼叫阻塞率、消息复杂度和获取延迟方面明显优于搜索方法和更新方法。
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引用次数: 40
Routing by distributed recursive computation and information reuse 基于分布式递归计算和信息复用的路由
Shigang Chen, K. Nahrstedt
Distributed multimedia applications have quality-of-service (QoS) requirements specified in terms of constraints on various metrics such as bandwidth and delay. The task of QoS routing is to find a path from the source node to the destination node with sufficient resources to support the required end-to-end QoS. We propose several distributed algorithms for the bandwidth-constrained routing and the delay constrained routing. The algorithms are presented in the form of distributed recursive computation (DRC). DRC computes the global routing state in a distributed, recursive fashion and often leaves useful information at intermediate nodes during the process. An information-reuse scheme is studied to utilize such information in order to reduce the overall overhead. Our simulation shows that the overhead of the proposed algorithms is modest and stable.
分布式多媒体应用程序具有服务质量(QoS)需求,这些需求是根据带宽和延迟等各种度量的约束规定的。QoS路由的任务是找到一条从源节点到目的节点的路径,该路径具有足够的资源来支持所需的端到端QoS。针对带宽约束路由和时延约束路由,提出了几种分布式算法。这些算法以分布式递归计算(DRC)的形式提出。DRC以分布式、递归的方式计算全局路由状态,并且通常在过程中在中间节点留下有用的信息。研究了一种利用这些信息的信息重用方案,以减少总体开销。仿真结果表明,所提算法的开销适中且稳定。
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引用次数: 2
期刊
1999 IEEE International Performance, Computing and Communications Conference (Cat. No.99CH36305)
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