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Proceedings of 2018 International Conference on Mathematics and Artificial Intelligence最新文献

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Topics' popularity prediction based on ARMA model 基于ARMA模型的话题热度预测
Yichen Song, Aiping Li, Yong Quan
With the rapid development of information technology and the widespread application of information, social networks are becoming more convenient and faster tools for information release and acquisition. Predicting topic popularity is important for online referral systems, marketing services and public opinion controls. In this paper, we predict the popularity of topics with the help of time series analysis methods, verifying the validity of ARMA model in topic popularity prediction.
随着信息技术的飞速发展和信息的广泛应用,社交网络正成为信息发布和获取的更方便、更快捷的工具。预测话题受欢迎程度对在线推荐系统、营销服务和舆论控制都很重要。本文利用时间序列分析方法对话题流行度进行预测,验证了ARMA模型在话题流行度预测中的有效性。
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引用次数: 1
Hybrid hierarchical extreme learning machine 混合层次极限学习机
Meiyi Li, Changfei Wang, Qingshuai Sun
Restricted by the shallow structure of Extreme Learning Machine(ELM), the ideal fitting effect can not be achieved even if large hidden nodes are set. In order to obtain better feature representation and classification performance, this paper proposes a Hybrid Hierarchical Extreme Learning Machine (HH-ELM) on the hierarchical thought of Hierarchical Extreme Learning Machine(H-ELM). The feature extraction part uses ELM-Based Auto-Encoder(ELM-AE) based on L1-norm regularization to optimize the hidden layer weights, and the classification part adopts Improved Tow-hidden-layer Extreme Learning Machine(ITELM). Experimental results on UCI datasets and Mnist images datasets show that HH-ELM has better classification results and robustness.
极限学习机(Extreme Learning Machine, ELM)受浅结构的限制,即使设置较大的隐藏节点,也无法达到理想的拟合效果。为了获得更好的特征表示和分类性能,本文在层次极限学习机(H-ELM)的层次思想基础上提出了一种混合层次极限学习机(HH-ELM)。特征提取部分采用基于l2范数正则化的ELM-Based Auto-Encoder(ELM-AE)优化隐层权值,分类部分采用改进的双隐层极限学习机(ITELM)。在UCI数据集和Mnist图像数据集上的实验结果表明,HH-ELM具有较好的分类效果和鲁棒性。
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引用次数: 1
Multi-model optimization with discounted reward and budget constraint 具有折扣奖励和预算约束的多模型优化
Jixuan Shi, Mei Chen
Multiple arm bandit algorithm is widely used in gaming, gambling, policy generation, and artificial intelligence projects and gets more attention recently. In this paper, we explore non-stationary reward MAB problem with limited query budget. An upper confidence bound (UCB) based algorithm for the discounted MAB budget finite problem, which uses reward-cost ratio instead of arm rewards in discount empirical average. In order to estimate the instantaneous expected reward-cost ratio, the DUCB-BF policy averages past rewards with a discount factor giving more weight to recent observations. Theoretical regret bound is established with proof to be over-performed than other MAB algorithms. A real application on maintenance recovery models refinement is explored. Results comparison on 4 different MAB algorithms and DUCB-BF algorithm yields lowest regret as expected.
多臂强盗算法被广泛应用于游戏、赌博、政策生成、人工智能项目中,近年来受到越来越多的关注。本文研究了查询预算有限的非平稳奖励MAB问题。基于上置信度界(UCB)的折现MAB预算有限问题的算法,该算法在折现经验平均中使用奖励-成本比代替手臂奖励。为了估计瞬时期望的奖励成本比,DUCB-BF策略对过去的奖励进行平均,并对最近的观察给予更多的权重。建立了理论后悔界,并证明该算法优于其他MAB算法。探讨了维修恢复模型精化的实际应用。结果4种不同的MAB算法和DUCB-BF算法的比较得到了最低的遗憾。
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引用次数: 1
Outcome prediction of DOTA2 using machine learning methods 基于机器学习方法的DOTA2结果预测
Nanzhi Wang, Lin Li, Linlong Xiao, Guocai Yang, Yue Zhou
With the wide spreading of network and capital inflows, Electronic Sport (ES) is developing rapidly in recent years and has become a competitive sport that cannot be ignored. Compared with traditional sports, the data of this industry is large in size and has the characteristics of easy-accessing and normalization. Based on these, data mining and machine learning methods can be applied to improve players' skills and help players make strategies. In this paper, a new approach predicting the outcome of an electronic sport DOTA2 was proposed. In earlier studies, the heroes' draft of a team was represented by unit vectors or its evolution, so the complex interactions among heroes were not captured. In our approach, the outcome prediction was performed in two steps. In the first step, Heroes in DOTA2 were quantified from 17 aspects in a more accurate way. In the second step, we proposed a new method to represent a heroes' draft. A priority table of 113 heroes was created based on the prior knowledge to support this method. The evaluation indexes of several machine learning methods on this task have been compared and analyzed in this paper. Experimental results demonstrate that our method was more effective and accurate than previous methods.
随着网络的广泛普及和资本的流入,电子竞技运动近年来发展迅速,已成为一项不容忽视的竞技体育项目。与传统体育相比,该行业的数据规模大,且具有易于获取和规范化的特点。在此基础上,可以应用数据挖掘和机器学习方法来提高玩家的技能并帮助玩家制定策略。本文提出了一种预测电子竞技DOTA2比赛结果的新方法。在早期的研究中,团队英雄的草稿是用单位向量或其演化来表示的,因此没有捕捉到英雄之间复杂的相互作用。在我们的方法中,结果预测分两步进行。第一步,从17个方面对DOTA2中的英雄进行更准确的量化。第二步,我们提出了一种新的英雄草稿表示方法。为了支持这种方法,我们基于先验知识创建了一个包含113个英雄的优先级表。本文对几种机器学习方法对该任务的评价指标进行了比较和分析。实验结果表明,该方法比以往的方法更有效、更准确。
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引用次数: 22
A diversity-based method for class-imbalanced cost-sensitive learning 基于多样性的班级不平衡成本敏感学习方法
S. Dong, Yongcheng Wu
It is often the case that datasets are imbalanced in the real world. In this situation, it is minimizing misclassification costs rather than classification accuracy that is the primary goal of classification algorithms. To tackle this problem and improve the performance of classifiers, sampling is widely employed. In this paper, we propose a new diversity-based under-sampling technique for class-imbalanced datasets. The key idea is to balance a data set by choosing only the potential informative samples of the majority class according to diversity of class probability calculation. The experimental results on 5 class-imbalanced datasets show that our method performs better than two existing sampling techniques in terms of total misclassification costs.
在现实世界中,数据集往往是不平衡的。在这种情况下,分类算法的主要目标是最小化错误分类代价,而不是分类精度。为了解决这一问题并提高分类器的性能,采样被广泛使用。在本文中,我们提出了一种新的基于多样性的类不平衡数据集欠采样技术。其关键思想是根据类概率计算的多样性,只选择多数类的潜在信息样本来平衡数据集。在5个类别不平衡数据集上的实验结果表明,我们的方法在总误分类成本方面优于现有的两种抽样技术。
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引用次数: 1
Research on feature fusion for emotion recognition based on discriminative canonical correlation analysis 基于判别典型相关分析的情感识别特征融合研究
Chuqi Liu, C. Li, Ziping Zhao
With the rapid development of emotion recognition, emotion recognition based on EEG signals and physiological signals has drawn much attention from researchers. However, due to the consistency of multi-source information in emotional expression, emotion recognition based on single modal information is still unsatisfactory. Therefore, we proposed a feature fusion algorithm based on Discriminative Canonical correlation analysis, two modes are dealt with simultaneously, the correlation between the two classes of samples is taken as a similarity measure, introduced the class information of the sample, Fully consider the correlation between similar samples and the correlation between different samples. We use the DEAP database and use the DCCA method to fuse the physiological signals and the EEG signals, which greatly improves the classification effect. The classification of liking dimension is 68.21%, which is about 10% higher than other methods and about 2% higher than the CCA model.
随着情绪识别技术的迅速发展,基于脑电信号和生理信号的情绪识别受到了研究人员的广泛关注。然而,由于情绪表达中多源信息的一致性,基于单模态信息的情绪识别仍然不能令人满意。为此,我们提出了一种基于判别典型相关分析的特征融合算法,同时处理两种模式,以两类样本之间的相关性作为相似性度量,引入样本的类信息,充分考虑相似样本之间的相关性和不同样本之间的相关性。我们利用DEAP数据库,采用DCCA方法对生理信号和脑电信号进行融合,大大提高了分类效果。喜欢维度的分类率为68.21%,比其他方法高约10%,比CCA模型高约2%。
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引用次数: 2
Two-point boundary value problems for fuzzy differential equations under generalized differentiability 广义可微模糊微分方程两点边值问题
Liu Qian, Yan Junna
This paper study the existence of solutions to a class fuzzy differential equations subject to the special two-point boundary value problems for fuzzy differential equations from the point of view of generalized differentiability. Using the switching point, it could divide two initial value problem of fuzzy differential equations, by adding some conditions, obtains the solutions of a certain type of two-point boundary value fuzzy problem exists and some examples illustrate the effectiveness of the proposed approach.
本文从广义可微性的角度研究了一类模糊微分方程特殊两点边值问题解的存在性。利用切换点,可以对模糊微分方程的两个初值问题进行分划,通过添加一些条件,得到了一类两点边值模糊问题的解的存在性,并举例说明了所提方法的有效性。
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引用次数: 1
Proceedings of 2018 International Conference on Mathematics and Artificial Intelligence 2018年数学与人工智能国际会议论文集
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引用次数: 1
期刊
Proceedings of 2018 International Conference on Mathematics and Artificial Intelligence
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