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Empirical modelling for educational technology 教育技术的实证建模
W. M. Beynon
The potential merits of empirical modelling (EM) as a new approach to generating software for educational use are examined. Connections between EM and the learning process are discussed. EM is proposed as a method of dealing with knowledge that is gained through experience of interaction with artefacts. The philosophical implications of this thesis are considered, with particular reference to the work of William James (1842-1910) (W. James, 1996). The relationship between EM and current research on multi user spreadsheets and agent oriented modelling is also described. A practical agenda for future applications of EM to education is outlined.
实证建模(EM)的潜在优点作为一种新的方法来产生软件的教育用途进行了审查。讨论了电磁与学习过程之间的联系。EM是一种处理通过与工件交互而获得的知识的方法。本文考虑了本论文的哲学含义,特别参考了威廉·詹姆斯(William James, 1842-1910)的工作(W. James, 1996)。本文还描述了EM与当前多用户电子表格和面向智能体建模的研究之间的关系。概述了未来将新兴市场应用于教育的实际议程。
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引用次数: 31
The role of interactive conceptions of intelligence and life in cognitive technology 智能和生命的交互概念在认知技术中的作用
K. Dautenhahn
The paper addresses technology which aims at designing systems which are intelligent or show life like behaviour. The author views 'intelligence' and 'life' as concepts which are constructed and attributed by humans: a) in a certain context by the process of interaction and understanding, or b) between humans in processes of agreement and the social construction of conventions. Cognitive technology can be an opportunity to study the processes of how new forms of interactions can emerge at the human tool interface. These new kinds of interaction need not mimic 'natural' ones, they can be qualitatively new forms of 'interactive intelligence' which are more than the sum of their parts. The relevance of artificial life (AL) to the field of cognitive technology is discussed. The Embodied AL (EAL) direction is interpreted in terms of concepts which stress the individual, embodied and social nature of humans as designers and users of technology. 'Believability', 'stories', 'autobiography', 'social understanding', and the coupling of an individual's internal and external dynamics to its environment are central concepts of this approach. The potential contribution of EAL to the field of cognitive technology is summarised in a list of ten CT guidelines.
这篇论文论述了旨在设计智能系统或显示类似生命行为的技术。作者认为“智力”和“生命”是由人类构建和归属的概念:a)在特定的背景下,通过互动和理解的过程,或者b)在人类之间的协议和惯例的社会建构过程中。认知技术可以提供一个机会来研究新的交互形式是如何在人类工具界面上出现的。这些新型互动不需要模仿“自然”互动,它们可以是“互动智能”的定性新形式,而不仅仅是它们各部分的总和。讨论了人工生命与认知技术领域的相关性。具身人工智能(EAL)方向是根据强调人类作为技术设计者和使用者的个体、具身和社会性质的概念来解释的。“可信度”、“故事”、“自传”、“社会理解”以及个体内外动态与环境的耦合是这种方法的核心概念。EAL对认知技术领域的潜在贡献总结在10个CT指南中。
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引用次数: 22
Technology and tertiary education 科技及高等教育
K. Cox
Paradigm shifts occur in industries with the development of technologies which change the economics of the industry. Tertiary education is on the verge of a radical change in the way it is organised and in the way instruction is delivered. There will be relatively little effect on the learning outcomes for students but there will be major changes in the working conditions of teachers in the industry. It is unlikely that many universities will adapt sufficiently quickly to become the dominant suppliers of education services. It is likely that tertiary education will be dominated by a few multinational companies with connections with some existing universities.
随着技术的发展,行业发生了范式转变,而技术的发展改变了行业的经济状况。高等教育的组织方式和教学方式即将发生根本性的变化。对学生学习成果的影响相对较小,但教师在行业中的工作条件将发生重大变化。许多大学不太可能迅速适应,成为教育服务的主要提供者。高等教育很可能会被少数与一些现有大学有联系的跨国公司所主导。
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引用次数: 1
Rethinking cognitive tools: from augmentation to mediation 重新思考认知工具:从增强到调解
K. Kuutti, V. Kaptelinin
When discussing computer tools it is common to say that these artefacts "augment" human cognition by the functionality that has been programmed in them. Augmentation is a powerful idea: the hypothesis is that a person becomes more capable when the functionality of a cognitive tool is added to his or her own cognitive functionality-in augmentation a new, more capable cognitive system emerges. We discuss two general approaches to distribute cognition between humans and artefacts. The first approach the current "augmentation" approach-begins by making a distinction between the individual, who is unaided by any artefacts, and a broader cognitive system comprising the individual and certain objects in his/her environment. This approach, which considers distributed cognition as a structural expansion of unaided cognition, is contrasted with another approach-a mediational approach which from the very beginning focuses on the interaction between the individual and the world. As we demonstrate, this difference is associated with conflicting views on the very nature of distributed cognition.
当讨论计算机工具时,通常会说这些人工制品通过其中编程的功能“增强”了人类的认知。增强是一个强大的想法:假设当认知工具的功能被添加到他或她自己的认知功能中时,一个人变得更有能力——在增强中,一个新的、更有能力的认知系统出现了。我们讨论了在人类和人工制品之间分配认知的两种一般方法。第一种方法——目前的“增强”方法——首先区分没有任何人工制品帮助的个体和由个体和他/她环境中的某些物体组成的更广泛的认知系统。这种方法将分布式认知视为独立认知的结构扩展,与另一种方法形成对比——一种从一开始就关注个人与世界之间相互作用的中介方法。正如我们所展示的,这种差异与对分布式认知本质的冲突观点有关。
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引用次数: 13
Recognition of Japanese characters by non-native learners through a support database system 非母语学习者通过支持数据库系统识别日语字符
S. Bhalla, H. Abramson, K. Christianson, J. Goodwin, J. Goodwin, J. Sarraille, L. Schmitt
This paper presents a qualitative analysis of differences in the way that kanji are perceived by different users of Japanese language. Most non-native users of Japanese dictionaries find it difficult to use these dictionaries, because the data are organized in the conventional way, that is similar to dictionaries for native Japanese users. These present compilations are based on the assumption that each user has sufficient knowledge of the language. However, the non-native users, in particular at the beginner's level, have a number of difficulties concerning the Japanese characters (called 'kanji'), and words (called 'compounds'). In practice, the experienced user with adequate background of the Japanese language also finds it difficult to use Japanese dictionaries. In some cases, these require up to 20 to 30 minutes to locate a reference which may involve the use of several dictionaries. A simple analysis demonstrates that learning tools currently in use are not favorable for non-Japanese learners, and that it is necessary to develop new tools. We describe, analyze, and give examples of some new tools that we are developing in connection with a multimedia Japanese-English dictionary, in particular a convenient user interface based on support data from multi-attribute databases.
本文对不同日语使用者对汉字的感知方式的差异进行了定性分析。大多数日语字典的非母语用户发现很难使用这些字典,因为数据是以传统的方式组织的,这与日语母语用户的字典类似。这些目前的编译是基于假设每个用户都有足够的语言知识。然而,非母语用户,特别是初学者,在日语字符(称为“汉字”)和单词(称为“复合词”)方面有许多困难。在实践中,具有足够日语背景的有经验的用户也发现很难使用日语词典。在某些情况下,查找参考文献需要20到30分钟的时间,这可能需要使用几本字典。一个简单的分析表明,目前使用的学习工具对非日语学习者不利,有必要开发新的工具。我们描述、分析并举例说明了我们正在开发的一些与多媒体日语-英语词典相关的新工具,特别是一个基于多属性数据库支持数据的方便用户界面。
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引用次数: 1
The Intelligent Room project 智能房间项目
R. Brooks
At the MIT Artificial Intelligence Laboratory, we have been working on technologies for an Intelligent Room. Rather than pull people into the virtual world of the computer, we are trying to pull the computer out into the real world of people. To do this, we are combining robotics and vision technology with speech understanding systems and agent-based architectures to provide ready-at-hand computation and information services for people engaged in day-to-day activities, both on their own and in conjunction with others. We have built a layered architecture where, at the bottom level, vision systems track people and identify their activities and gestures, and, through word spotting, decide whether people in the room are talking to each other or to the room itself. At the next level, an agent architecture provides a uniform interface to such specially-built systems, and to other off-the-shelf software, such as Web browsers, etc. At the highest level, we are able to build application systems that provide occupants of the room with specialized services; examples we have built include systems for command-and-control situations rooms and as a room for giving presentations.
在麻省理工学院人工智能实验室,我们一直在研究智能房间的技术。我们不是把人拉进电脑的虚拟世界,而是试图把电脑拉进人的真实世界。为此,我们将机器人技术和视觉技术与语音理解系统和基于代理的架构相结合,为从事日常活动的人们提供现成的计算和信息服务,无论是独立的还是与他人合作的。我们已经建立了一个分层的架构,在底层,视觉系统跟踪人们,识别他们的活动和手势,并通过单词识别,确定房间里的人是在彼此交谈还是在房间里说话。在下一层,代理体系结构为这种专门构建的系统和其他现成软件(如Web浏览器等)提供统一的接口。在最高层次上,我们能够构建应用系统,为房间的居住者提供专业服务;我们已经建立的例子包括指挥和控制情况室的系统,以及作为演讲室的系统。
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引用次数: 289
The cooperative show actions in TV conferencing 合作在电视会议中发挥作用
Zhang Rui, H. Tamura, Y. Shibuya
This research studies the show actions to examine how participants integrate the three modalities of speech, camera control, and gesture during TV conferencing. After introducing some concepts of individual show action, the paper focuses attention on the cooperative show actions of two person collaboration. Message exchange TV conferencing was simulated to make observations on participants' free use of speech and camera control modality to transmit certain objects to each other. The coordination and interaction of the two participants in modality choice were compared when they exchange three types of object: formed text, mathematical expression and electronic circuit, with various sizes (complexity). Four models and nine types of the cooperative show actions were defined by how participants expressed an object and what modality they chose for the expression. The results of experimentation confirmed that participants' show actions varied, depending on the type and size of the objects.
本研究以电视会议中的表演行为为研究对象,探讨参与者如何在电视会议中整合语音、镜头控制和手势三种模式。在介绍了个体展示行为的一些概念之后,本文将重点放在了两人协作的合作展示行为上。模拟信息交换电视会议,观察参与者自由使用语音和摄像机控制方式向彼此传递某些对象。比较了两名参与者在交换三种不同大小(复杂度)的对象:成形文本、数学表达式和电子电路时,在情态选择上的协调和互动。根据参与者表达对象的方式和选择的表达方式,定义了四种模型和九种类型的合作展示动作。实验结果证实,参与者的展示行为是不同的,这取决于物体的类型和大小。
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引用次数: 0
Putting the horse before the cart: formulating and exploring methods for studying cognitive technology 本末倒置:认知技术研究方法的制定与探索
B. Gorayska, Jonathon P. Marsh, J. Mey
The First International Conference on Cognitive Technology (CT'95, Hong Kong, 1995) explored a radically new way of thinking about the impact computer technology has on humans, especially on the human mind. Our main aim at that time was a consideration of these effects with respect to rendering the interface between people and computers more humane. And we exemplified our approach by pointing to existing trends and tendencies in the vast new loosely organized field of research often referred to as 'HCI' ('human computer interaction'; the replacement for the politically and factually 'incorrect' MMI, 'man machine interface').
第一届认知技术国际会议(CT'95,香港,1995)探索了一种全新的思考方式,探讨了计算机技术对人类的影响,尤其是对人类思维的影响。我们当时的主要目标是考虑这些效果,使人与计算机之间的界面更加人性化。我们举例说明了我们的方法,指出了广泛的新松散组织研究领域的现有趋势和趋势,通常被称为“HCI”(“人机交互”;取代政治上和事实上“不正确”的MMI(人机界面)。
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引用次数: 11
Information retrieval and database architecture for conventional Japanese character dictionaries 传统日文字库的信息检索与数据库体系结构
Lothar M. Schmitt, Jens Herder, Subhash Bhalla
The cycle of abstraction-reconstruction, which occurs as a fundamental principle in the development of culture and in cognitive processes, is described and analyzed. This approach leads to recognition of boundary conditions for and directions of probable development of cognitive tools. It is shown how the transition from a conventional Japanese-English character dictionary to a multi-dimensional language database is an instance of such an abstraction-reconstruction cycle. The individual phases in the design of a multi-dimensional language database based upon different computer software technologies are investigated in regard to the underlying cycle. The methods used in the design of a multi-dimensional language database include the use of UNIX software tools, classical database methods as well as the use of search engines based upon full text search. Several directions of application and extension for multi-dimensional language databases are discussed.
本文描述和分析了抽象-重构的循环过程,这是文化发展和认知过程中的一个基本原则。这种方法可以识别认知工具可能发展的边界条件和方向。从传统的日语-英语字符字典到多维语言数据库的转换就是这种抽象-重建周期的一个实例。研究了基于不同计算机软件技术的多维语言数据库设计的各个阶段的基本周期。多维语言数据库的设计方法包括使用UNIX软件工具、经典数据库方法以及使用基于全文检索的搜索引擎。讨论了多维语言数据库的几种应用和扩展方向。
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引用次数: 3
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Proceedings Second International Conference on Cognitive Technology Humanizing the Information Age
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