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2017 IEEE International Symposium on Robotics and Intelligent Sensors (IRIS)最新文献

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Fuzzy logic-based adaptive control scheme for magnetic levitation systems 基于模糊逻辑的磁悬浮系统自适应控制方案
Pub Date : 2017-10-01 DOI: 10.1109/IRIS.2017.8250115
Claudia-Adina Bojan-Dragos, R. Precup, Stefania-Persida Hergane, Teodor-Adrian Teban, E. Petriu
The design of an adaptive control scheme (CS) for the control of a sphere in a magnetic levitation system laboratory equipment is presented in this paper. The linearized mathematical model of the process is stabilized by a state feedback controller. The zero steady-state control error is ensured by designing a proportional-integral-derivative controller. A fuzzy proportional-integral-derivative gainscheduling controller is designed to ensure the switching between the linear proportional-integral-derivative controllers. Some simulation results are presented to validate the proposed control structures.
本文设计了一种用于磁悬浮系统实验设备中球体控制的自适应控制方案。通过状态反馈控制器对过程的线性化数学模型进行稳定。通过设计比例-积分-导数控制器,保证了系统的零稳态控制误差。设计了模糊比例-积分-导数增益调度控制器,以保证线性比例-积分-导数控制器之间的切换。仿真结果验证了所提控制结构的有效性。
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引用次数: 4
Multi-agent reinforcement learning approach based on reduced value function approximations 基于约值函数逼近的多智能体强化学习方法
Pub Date : 2017-10-01 DOI: 10.1109/IRIS.2017.8250107
M. Abouheaf, W. Gueaieb
This paper introduces novel online adaptive Reinforcement Learning approach based on Policy Iteration for multi-agent systems interacting on graphs. The approach uses reduced value functions to solve the coupled Bellman and Hamilton-Jacobi-Bellman equations for multi-agent systems. This done using only partial knowledge about the agents' dynamics. The convergence of the approach is shown to depend on the properties of the communication graph. The Policy Iteration approach is implemented in real-time using neural networks, where reduced value functions are considered to reduce the computational complexity.
介绍了一种基于策略迭代的多智能体在线自适应强化学习方法。该方法利用约值函数求解多智能体系统的耦合Bellman方程和Hamilton-Jacobi-Bellman方程。这只使用了关于代理动态的部分知识。该方法的收敛性取决于通信图的性质。策略迭代方法使用神经网络实时实现,其中考虑了约值函数以降低计算复杂度。
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引用次数: 15
A real time emotional interaction between EEG brain signals and robot 脑电信号与机器人之间的实时情感交互
Pub Date : 2017-10-01 DOI: 10.1109/IRIS.2017.8250150
M. Aldulaimi
In this paper, emotion recognition using frontal electroencephalogram (EEG) asymmetry signals is presented. A total of four channels are used in representing EEG frontal asymmetry, consisting of the left and right hemisphere of the brain. Arousal and valence for two-dimensional emotion models are used in classifying four basic emotions; happy, sad, angry, and relaxed. The mirror neuron system (MNS) for emotion elicitation is utilized in finding correlation between participant's emotion rating and EEG data. This is achieved by showing images and music to each participant. These images are used to elicit emotions in applying the imitation concept. In addition, an emotion recognition method based on a combination of two algorithms, fractal dimension for feature extraction and multidimensional direct information on finding correlation between left and right EEG frontal asymmetry is proposed. Good performances are achieved from the combination and rating process, where it can be utilized to indicate correlation between participants rating and EEG recorded data. The final results of the EEG recorded data are represented as robot emotions. Therefore, the main contribution is to create a real-time emotional interaction based on the analyzed EEG recorded data.
提出了一种利用额叶脑电图非对称信号进行情绪识别的方法。EEG额叶不对称共采用4个通道表示,分别由左右脑半球组成。二维情绪模型的唤醒和效价用于四种基本情绪的分类;开心,悲伤,生气,放松。利用情绪激发镜像神经元系统(MNS)寻找被试情绪评价与脑电图数据之间的相关性。这是通过向每个参与者展示图像和音乐来实现的。在运用模仿概念时,这些图像被用来诱发情绪。此外,提出了一种基于特征提取分形维数和寻找左右脑电额叶不对称相关性的多维直接信息两种算法相结合的情绪识别方法。在组合和评分过程中获得了良好的性能,其中它可以用来表示参与者评分与EEG记录数据之间的相关性。EEG记录数据的最终结果表示为机器人情绪。因此,主要贡献是基于分析的脑电图记录数据创建实时情感交互。
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引用次数: 1
Three-dimensional acoustic localisation via directed movements of a two-dimensional model of the lizard peripheral auditory system 通过蜥蜴外围听觉系统的二维模型的定向运动进行三维声学定位
Pub Date : 2017-10-01 DOI: 10.1109/IRIS.2017.8250093
Danish Shaikh, Michael Kjær Schmidt
Three-dimensional acoustic localisation is relevant in personal and social robot platforms. Conventional approaches extract interaural time difference cues via impractically large stationary two-dimensional multi-microphone grids with at least four microphones or spectral cues via head-related transfer functions of stationary KEMAR dummy heads equipped with two microphones. We present a preliminary approach using two sound sensors, whose directed movements resolve the location of a stationary acoustic target in three dimensions. A model of the peripheral auditory system of lizards provides sound direction information in a single plane which by itself is insufficient to localise the acoustic target in three dimensions. Two spatial orientations of this plane by rotating the sound sensors by −45° and +45° along the sagittal axis generate a pair of measurements, each encoding the location of the acoustic target with respect to one plane of rotation. A multi-layer perceptron neural network is trained via supervised learning to translate the combination of the two measurements into an estimate of the relative location of the acoustic target in terms of its azimuth and elevation. The acoustic localisation performance of the system is evaluated in simulation for noiseless as well as noisy sinusoidal auditory signals with a 20 dB signal-to-noise ratio for four different sound frequencies of 1450 Hz, 1650 Hz, 1850 Hz and 2050 Hz that span the response frequency range of the peripheral auditory model. Three different neural networks with respectively one hidden layer with ten neurons, one hidden layer with twenty neurons and two hidden layers with ten neurons are comparatively evaluated. The neural networks are evaluated for varying locations of the acoustic target on the surface of the frontal spherical section in space defined by an azimuth and elevation range of [−90°, +90°] with a resolution of 1° in both planes.
三维声学定位与个人和社交机器人平台相关。传统方法通过具有至少四个麦克风的大型固定二维多麦克风网格提取耳间时差线索,或者通过配备两个麦克风的固定KEMAR假头的头部相关传递函数提取频谱线索。我们提出了一种使用两个声音传感器的初步方法,它们的定向运动在三维空间中解决了静止声学目标的位置。蜥蜴的外周听觉系统模型在一个平面上提供声音方向信息,但它本身不足以在三维空间中定位声目标。通过沿矢状轴旋转声音传感器- 45°和+45°,该平面的两个空间方向产生一对测量值,每个测量值相对于一个旋转平面编码声学目标的位置。通过监督学习训练多层感知器神经网络,将两个测量值的组合转化为声目标在方位角和仰角方面的相对位置估计。系统的声学定位性能在模拟中对无噪声和有噪声的正弦听觉信号进行了评估,信噪比为20 dB,分别为1450 Hz、1650 Hz、1850 Hz和2050 Hz四种不同的声音频率,这些声音频率跨越外围听觉模型的响应频率范围。比较评价了3种不同的神经网络,分别是1层10个神经元、1层20个神经元和2层10个神经元。在方位角和仰角范围为[- 90°,+90°],两个平面分辨率均为1°的空间中,对声目标在正面球面截面表面的不同位置进行了神经网络评估。
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引用次数: 1
Experimental comfort assessment of an active exoskeleton interface 主动外骨骼界面的实验舒适性评估
Pub Date : 2017-10-01 DOI: 10.1109/IRIS.2017.8250095
Laurent Levesque, Scott Pardoel, Zlatko Lovrenovic, Marc Doumit
Walking assistive devices are designed to improve the mobility of the user. Although promising, active devices have a problem: they become uncomfortable after prolonged usage. Large motor torques provided by active devices effectively assist the movements of the user. However, these torques transfer forces to the user's limbs creating significant discomfort and limiting the duration of usefulness. This work used force mapping in an attempt to identify zones of pressure concentration that may cause discomfort as well as examined the effect that various pads had on these zones. The device tested in this research was the K-SRD TM by B-Temia Inc. Force analysis identified certain zones of high force concentration. Possible causes were identified and potential solutions were suggested. Furthermore, the padding testing showed that the force transfer was similar regardless of the thickness of the pads. However, the stiffer padding materials distributed the forces over a greater area and decreased the pressure at the interface. This seems to indicate that the thickness of padding is less important than the distribution of applied forces. In all, interfaces that distribute forces over large surface areas may be beneficial. Further research efforts are needed in order to develop a physical human-machine interface that will ensure the success of exoskeletons in the future.
行走辅助装置是为了提高使用者的行动能力而设计的。虽然很有前景,但有源设备有一个问题:长时间使用后会变得不舒服。由主动装置提供的大电机扭矩有效地辅助用户的运动。然而,这些扭矩将力传递到用户的四肢,造成明显的不适,并限制了使用的持续时间。这项工作使用了力映射,试图识别可能导致不适的压力集中区域,并检查了各种垫对这些区域的影响。本研究测试的装置为B-Temia公司的K-SRD TM。力分析确定了某些力高度集中的区域。找出了可能的原因,并提出了可能的解决方案。此外,衬垫测试表明,无论衬垫厚度如何,力传递都是相似的。然而,较硬的填充材料将力分布在更大的面积上,并降低了界面处的压力。这似乎表明,填充物的厚度不如施加力的分布重要。总之,在大表面积上分配力的界面可能是有益的。为了开发一个物理的人机界面,以确保外骨骼在未来的成功,需要进一步的研究工作。
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引用次数: 19
Handrail IoT sensor for precision healthcare of elderly people in smart homes 面向智能家居老年人精准医疗的扶手物联网传感器
Pub Date : 2017-10-01 DOI: 10.1109/IRIS.2017.8250149
Yusuke Takahashi, Y. Nishida, K. Kitamura, H. Mizoguchi
With an eye toward the reality that elderly persons face declining cognitive and physical capabilities as they advance in years, this paper proposes a handrail-shaped Internet of Things (IoT) sensor as a new type of sensing system to watch over seniors as they go about their daily lives. The system detects changes in mobility using movement velocity information and the degree of dependence the subject develops in relation to the handrail-IoT sensors. Herein, we describe a field experiment of our handrail sensor system that was installed in the home of an 88-year-old female test subject. The results show that the system worked well and unobtrusively in an actual home environment and could monitor behavioral changes over a long time period, thereby indicating that it can be used to detect abnormal statuses of other elderly residents via individualizing long-term monitoring programs.
针对老年人随着年龄的增长认知能力和身体能力下降的现实,本文提出了一种扶手形状的物联网传感器,作为一种新型的感知系统,可以监视老年人的日常生活。该系统利用移动速度信息和主体对扶手物联网传感器的依赖程度来检测移动性的变化。在此,我们描述了我们的扶手传感器系统的现场实验,该系统安装在一位88岁的女性测试对象家中。结果表明,该系统在实际居家环境中运行良好且不突兀,可以监测长时间的行为变化,从而表明该系统可以通过个性化的长期监测方案来检测其他老年居民的异常状态。
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引用次数: 9
Effects of active or passive touch on perception precision of edge direction using tactile mouse exhibiting convex dot-patterns on the palm 主动或被动触摸对手掌凸点型触觉鼠标边缘方向感知精度的影响
Pub Date : 2017-10-01 DOI: 10.1109/IRIS.2017.8250103
Hiraku Komura, M. Ohka
We developed a tactile mouse that presents convex dot-patterns on a human palm to obtain the design parameters of haptic devices for virtual reality (VR). In a tactile VR study, we focused on the following issue, “which tactile perception is superior, active or passive touch?”, because it is related to the design of haptic devices that can present detailed information in tactile VR. This study evaluates the differences in perception precision between active and passive touch to clarify the best presentation method in VR through a series of psychophysical experiments using a tactile mouse. Since the presentation precision of virtual figures depends on the sharpness of the edges generated by dot-patterns, our experiment subjects evaluate the slope of the oblique edges. In a psychophysical experiment, two oblique edges of dot-patterns are presented consecutively and subjects compare them to determine which is larger. We evaluate the perception precision using the difference threshold of the edge angles calculated by the simplified constant stimuli method. Experimental results show that the perception precision at low speed (45 and 90 mm/s) of edge movement is better than at high speed (130 and 170 mm/s) and also that there is no significant difference between active and passive touching.
为了获得虚拟现实(VR)触觉设备的设计参数,我们开发了一种在人手掌上呈现凸点图案的触觉鼠标。在一项触觉VR研究中,我们关注了以下问题:“主动触摸和被动触摸,哪种触觉感知更优越?”,因为这关系到触觉VR中能够呈现详细信息的触觉设备的设计。本研究通过触觉鼠标的一系列心理物理实验,评估主动和被动触摸在感知精度上的差异,以阐明VR中的最佳呈现方法。由于虚拟人物的呈现精度取决于点图案生成的边缘的清晰度,因此我们的实验对象评估倾斜边缘的斜率。在一项心理物理实验中,连续呈现两个斜边的点图案,并让被试比较哪一个更大。利用简化的恒刺激法计算的边缘角差阈值来评估感知精度。实验结果表明,低速(45和90 mm/s)边缘移动的感知精度优于高速(130和170 mm/s)边缘移动的感知精度,并且主动和被动触摸之间没有显著差异。
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引用次数: 1
Quadrature Kalman filters with applications to robotic manipulators 正交卡尔曼滤波在机械臂上的应用
Pub Date : 2017-10-01 DOI: 10.1109/IRIS.2017.8250108
M. Al-Shabi, Andrew Cataford, S. Gadsden
In this work, well known Quadrature Kalman Filters (QKFs), namely 2-point QKF (SeQKF), 3-point QKF (ThQKF), and 4-point QKF (FoQKF), were used to monitor a 4- degree of freedom prismatic-revolute-revolute-revolute (PRRR) manipulator. This manipulator represents a well-known industrial arm robot. These methods are applied on a PRRR robot, and are compared in terms of stability, robustness, computation time, complexity, and the quality of the optimality. For completeness, the results were compared to those obtained from the popular Unscented Kalman Filter (UKF) and a special form of the UKF known as the Cubature Kalman Filter (CKF).
在这项工作中,众所周知的正交卡尔曼滤波器(QKF),即2点QKF (SeQKF), 3点QKF (ThQKF)和4点QKF (FoQKF),用于监测4自由度的棱镜-旋转-旋转-旋转(PRRR)机械手。该机械手代表了一种著名的工业臂机器人。将这些方法应用于PRRR机器人,并在稳定性、鲁棒性、计算时间、复杂性和最优性质量方面进行了比较。为了完整起见,将结果与流行的Unscented卡尔曼滤波器(UKF)和UKF的一种特殊形式称为Cubature Kalman滤波器(CKF)的结果进行了比较。
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引用次数: 19
Adaptive control of intelligent walker guided human-walker systems 智能助行器引导人-助行器系统的自适应控制
Pub Date : 2017-10-01 DOI: 10.1109/IRIS.2017.8250119
Nursefa Zengin, Halit Zengin, B. Fidan
Intelligent walkers (i-walkers) need to have precise torque generation to sustain safe human-walker motion. Utilizing a recently developed control oriented system model that involves the physical-human walker interaction (pHWI) based on the user gait dynamics and characteristics, this paper studies an adaptive control scheme design for high precision trajectory tracking of the i-walker robust to user gait dynamics, body pose and weight. The proposed control scheme involves a backstepping based kinematic controller to generate reference i-walker velocities that match the pre-defined i-walker trajectories. These desired velocities are tracked applying the torques generated by an adaptive sliding mode control (SMC) scheme that is robust to unknown torque disturbance arising from friction forces, center of gravity displacement and load changes due to pHWI. The proposed SMC scheme design contains a feedback linearization unit based on the computed torque control law, and is fed by the wheel velocity estimates generated by a system-dynamics based sliding mode observer. The designed adaptive control scheme is simulated for the users with symmetric and asymmetric gait patterns.
智能步行者(i-walkers)需要精确的扭矩产生来维持安全的人类步行者运动。基于基于用户步态动力学和特征的面向控制的人机交互系统模型,研究了对用户步态动力学、身体姿态和体重具有鲁棒性的高精度轨迹跟踪的自适应控制方案设计。所提出的控制方案包括一个基于反推的运动学控制器来生成与预定义的i-walker轨迹匹配的参考i-walker速度。应用自适应滑模控制(SMC)方案产生的扭矩来跟踪这些期望的速度,该方案对由摩擦力、重心位移和pHWI引起的负载变化引起的未知扭矩干扰具有鲁棒性。所提出的SMC方案设计包含一个基于计算的转矩控制律的反馈线性化单元,并由基于系统动力学的滑模观测器产生的车轮速度估计作为馈电。设计的自适应控制方案对对称和非对称步态的用户进行了仿真。
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引用次数: 1
3D object recognition from tactile data acquired at salient points 基于突出点触觉数据的三维物体识别
Pub Date : 2017-10-01 DOI: 10.1109/IRIS.2017.8250113
Nicolas Pedneault, A. Crétu
Acquisition of tactile data requires a direct contact with the object, and in order to achieve object recognition, the process of moving and positioning the sensor to probe the object surface is often time consuming. The paper explores the use of visual information, in form of features extracted by a visual attention system, to guide the tactile data acquisition process. To reduce the effort and time required by the real data collection, the data acquisition procedure is first simulated. This enables the identification of the most promising selective data acquisition algorithm that allows for the recognition of the probed objects based on the acquired tactile data. Several features and classifiers are tested for this purpose. Among them, an improved version of a computational visual attention model associated with the k-nearest neighbors algorithm obtained the best performance (94.51%) during the simulation, while a performance of 68.75% is obtained with the same visual attention model combined with the Naïve Bayes algorithm when using real measurements collected with a piezo-resistive tactile sensor array.
触觉数据的获取需要与物体直接接触,而为了实现物体识别,移动和定位传感器探测物体表面的过程往往非常耗时。本文探讨了利用视觉信息,以视觉注意系统提取特征的形式,指导触觉数据采集过程。为了减少实际数据采集所需的工作量和时间,首先对数据采集过程进行了仿真。这使得识别最有前途的选择性数据采集算法,该算法允许基于获取的触觉数据识别探测物体。为此目的测试了几个特征和分类器。其中,与k近邻算法相结合的改进版计算视觉注意模型在仿真中获得了最好的性能(94.51%),而在使用压阻式触觉传感器阵列采集的实际测量数据时,相同的视觉注意模型与Naïve贝叶斯算法相结合的性能达到了68.75%。
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引用次数: 4
期刊
2017 IEEE International Symposium on Robotics and Intelligent Sensors (IRIS)
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