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Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition最新文献

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Performance: Constellation Theory of Knowledge Electronic Music and Philosophical Metaphor 表演:知识星座理论、电子音乐与哲学隐喻
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757377
Scott L. Simon
This short paper describes a performance in the Artworks section of the Creativity and Cognitions conference 2015. The artwork makes use of the author's research into creating a dialog between the fields of music and philosophy. Specifically the artwork is a multimedia piece that structures a philosophical text as a metaphor realized as electronic musical shape and process. The piece is entitled: Constellation theory of knowledge. Utilizing the philosophical concept of the "constellation" (an idea that Theodor Adorno and Walter Benjamin both made use of) the work seeks to first describe the idea and then articulate it in metaphorical form. This process is an extension of earlier modes of composition that utilized ideas in music via symbolic abstraction. R. Strauss and R. Wagner both made use of this form -- the procedure has not been developed further and offers interesting possibilities in terms of orienting motion processes within electronic music.
这篇短文描述了2015年创意与认知会议艺术部分的一场表演。该作品利用作者的研究创造了音乐和哲学领域之间的对话。具体来说,该作品是一件多媒体作品,它将哲学文本结构为一种隐喻,以电子音乐的形式和过程实现。这篇文章的题目是:知识的星座理论。利用“星座”的哲学概念(西奥多·阿多诺和瓦尔特·本雅明都使用过这个概念),作品首先试图描述这个概念,然后以隐喻的形式表达出来。这个过程是早期作曲模式的延伸,通过象征性的抽象来利用音乐中的思想。R.施特劳斯和R.瓦格纳都使用了这种形式——这个过程还没有进一步发展,在电子音乐中定向运动过程方面提供了有趣的可能性。
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引用次数: 0
Psychogeographical Sound-drift Psychogeographical Sound-drift
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2764559
Iván Chaparro, Ricardo Duenas
This demo is one of the results of a practice-based research, which explored the generation of interactive experiences based on the cooperative collection of data for ethnographical purposes. In this case, a collection of soundscapes from Stockholm has lead to some experiments where the audio clips gathered are controlled in real-time according to a brain computer interface and a set of rules that determines a real time composition. One of the most significant inputs at this point has been the theory of Psychogeography, which posits that the territory and its transformation can be understood as an psychological and emotional setup, susceptible of being understood by means of different kinds of dynamic measurements and modes of representation. The result described here is an experimental performance and sound-video installation in which the visitors can "stroll" through a data archive, according to their brain activity, and by means of a brain scan device. The measurement of specific brain waves creates a sound and video synthesis related to the media collection. This demo seeks to expose the concept and technological implementation behind the result and also to perform the interactive sound experience at the event.
这个演示是一项基于实践的研究的结果之一,该研究探索了基于民族志目的的数据合作收集的互动体验的产生。在这种情况下,来自斯德哥尔摩的一组音景导致了一些实验,在这些实验中,收集到的音频片段根据脑机接口和一组决定实时构图的规则进行实时控制。在这一点上,最重要的投入之一是心理地理学理论,它认为领土及其转变可以被理解为一种心理和情感的设置,可以通过不同类型的动态测量和表征模式来理解。这里描述的结果是一个实验表演和声音-视频装置,参观者可以根据他们的大脑活动,通过脑部扫描设备“漫步”在数据档案中。特定脑电波的测量产生了与媒体收集相关的声音和视频合成。这个演示旨在揭示结果背后的概念和技术实现,并在活动中执行交互式声音体验。
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引用次数: 1
Session details: Performances 会议详情:表演
P. Cosgrove, S. Gollifer
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引用次数: 0
Creative Language in a Student-generated Bioorganic Chemistry Wiki Textbook 创造性语言在学生生成的生物有机化学维基教科书
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757250
A. Tartaro, B. Goess, M. Winiski
We describe an approach to analyzing student-created content on wiki systems based on identifying creative linguistic content. We apply this approach to wiki entries written by students in an advanced chemistry course. We illustrate creative linguistic forms, how they change over time, and, based on in-depth student interviews, their value to student producers and consumers of wiki content.
我们描述了一种基于识别创造性语言内容的方法来分析wiki系统上学生创建的内容。我们将这种方法应用于学生在高级化学课程中所写的维基条目。我们说明了创造性的语言形式,它们是如何随着时间的推移而变化的,并且基于深入的学生访谈,它们对维基内容的学生生产者和消费者的价值。
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引用次数: 3
Making Magic: Designing for Open Interactions in Museum Settings 《创造魔法:博物馆设置中的开放互动设计
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757241
Robyn Taylor, J. Bowers, Bettina Nissen, Gavin Wood, Qasim Chaudhry, Peter C. Wright, L. Bruce, S. Glynn, H. Mallinson, Roy Bearpark
This paper describes three interactive artefacts created for a children's exhibition intended to encourage creativity and allow educational opportunities to emerge naturally through playful exploration. We describe five sensibilities that were used to inform our designs: considering artefacts as resources and scaffolds for imaginative engagement, rewarding extended investment, facilitating requisite unpredictability, encouraging an imaginative orientation to participation, and permitting multiple loci for interaction. Based on observation of how our interactives were used by the public, we discuss how our approach facilitated "open interactions" in a manner that was sensitive to the museum context, favoured a mix of materialities, and manifested a subtle mix of participation and designer autonomy.
本文描述了为儿童展览创造的三件互动手工艺品,旨在鼓励创造力,并通过有趣的探索让教育机会自然出现。我们描述了用于告知我们设计的五种敏感性:将人工制品视为想象力参与的资源和支架,奖励扩展投资,促进必要的不可预测性,鼓励参与的想象力取向,并允许多个位点进行交互。基于对公众如何使用我们的互动的观察,我们讨论了我们的方法如何以一种对博物馆环境敏感的方式促进“开放互动”,有利于材料的混合,并表现出参与和设计师自主权的微妙结合。
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引用次数: 34
The Textility of Emotion: A Study Relating Computational Textile Textural Expression to Emotion 情感的织构性:计算织构表达与情感的关系研究
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757231
Felecia Davis
Computational textiles are textiles that respond to computer programming commands through embedded electronics. The purpose of this study is to determine what still and shape-changing, textural expressions of computational textiles can communicate emotionally to people. The central hypothesis is that for both kinds of textiles, there will be differences depending on whether the study participants experience the textiles via vision alone or via both vision and touch. If designers could begin to understand the nature of what various textile expressions communicated, and what computational textiles communicated in transformation then it would be possible to more clearly understand the role that texture of a computational textile plays in communicating emotion through a computational object.
计算机纺织品是通过嵌入式电子设备响应计算机编程命令的纺织品。本研究的目的是确定计算机纺织品的静态和形状变化的纹理表达可以与人们进行情感交流。中心假设是,对于这两种纺织品,会有差异取决于研究参与者是通过视觉单独或通过视觉和触觉体验纺织品。如果设计师能够开始理解各种纺织品表达传达的本质,以及计算纺织品在转换中传达的内容,那么就有可能更清楚地理解计算纺织品的纹理在通过计算对象传达情感方面所起的作用。
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引用次数: 18
A Playful Affinity Space for Creative Research 创意研究的有趣亲和力空间
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757244
Kam Star, Fotis Paraskevopoulos, Maria Taramigkou, Dimitris Apostolou, Marise Schot, G. Mentzas
We present a system designed with the aim to facilitate the social creativity processes underlying creative research. It provides asynchronous and synchronous facilities for multi-user interaction while leveraging creativity with computational tools for inspirational search, inspirational clue generation and problem solving advice. Initial evaluation with a small group of users indicated that the software is in-line with the creative research approach where users work together with concept developers taking on multiple roles throughout the design process.
我们提出了一个旨在促进创造性研究背后的社会创造性过程的系统。它为多用户互动提供异步和同步设施,同时利用计算工具的创造力,进行鼓舞人心的搜索、鼓舞人心的线索生成和解决问题的建议。对一小群用户的初步评估表明,该软件符合创造性研究方法,即用户与在整个设计过程中扮演多种角色的概念开发人员一起工作。
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引用次数: 4
How to Catch a Cloud 如何抓住一朵云
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757369
Minka Stoyanova
For the digitally tethered, life is defined at the intersection of the virtual and the physical. Our experience is necessarily tempered by a stream of simultaneous meta interactions, each an archive, an extension, and a reflection of some experienced reality. "How to Catch a Cloud" is a tool, a web-based application for the communal creation of such a stream. It also results in a democratically rendered, visual archive of experiences and impressions. But, more than either of these it is a proposition, an invitation, and an experiment. We manifest our existence through a process of obsessive archival. By referencing the parallel associations inherent in the use of the term, "cloud," this work proposes the possibility of capturing that which exists, but cannot be located, the climate. Finally, it wonders what we are truly collecting/creating in this manic cycle of perpetual archival. What are we placing in this uncontrollable and ephemeral space, "this cloud" Is it, perhaps, that equally indescribable idea of "the soul," or is it merely another representation, perpetually updated but always at a remove, never able to come fully into synchronicity with the experience it represents.
对于被数字束缚的人来说,生活被定义为虚拟和现实的交集。我们的体验必然会受到一系列同时发生的元交互的影响,每一种交互都是对某些经历过的现实的存档、延伸和反映。“如何捕捉云”是一个工具,一个基于网络的应用程序,用于公共创建这样的流。它还形成了一个民主呈现的经验和印象的视觉档案。但是,它不仅仅是一个命题,一个邀请,一个实验。我们通过强迫性的存档过程来展示我们的存在。通过参考使用术语“云”所固有的平行关联,这项工作提出了捕捉存在但无法定位的气候的可能性。最后,它想知道,在这个疯狂的永久档案循环中,我们真正在收集/创造什么。我们在这个无法控制和短暂的空间里放置的是什么,“这朵云”,也许是同样难以描述的“灵魂”的概念,或者它仅仅是另一个代表,永远更新,但总是在一个地方,永远无法完全与它所代表的经验同步。
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引用次数: 0
Skin Music (2012): an Audio-Haptic Composition for Ears and Body 皮肤音乐(2012):耳朵和身体的听觉触觉作品
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757370
Lauren Hayes
Skin Music (2012) is a musical composition that is experienced as a private, multisensory installation by one person at a time. By lying on a piece of bespoke furniture, the listener perceives the music both through the usual auditory channels, as well as by different types of haptic sensation, through their body. The piece addresses the shared perceptual experiences of sonic and haptic sensation through an exploration of vibrational feedback.
《皮肤音乐》(Skin Music, 2012)是一件音乐作品,它是一个人一次体验的私人的、多感官的装置。躺在一件定制的家具上,听者通过通常的听觉渠道和不同类型的触觉,通过他们的身体来感知音乐。该作品通过对振动反馈的探索来表达声音和触觉的共同感知体验。
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引用次数: 14
Statuevision: Glasgow Statuevision:格拉斯哥
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757383
A. Momeni, C. Hentschker
Statuevision is an interactive public projection performance that engages citizens in conversations about urban histories. Statuevision: Glasgow invites participants to explore Glasgow's history through its iconic statues and monuments. This performance employs interactive technologies that enable participants to animate three-dimensional renderings of the cities statues while learning about the lives of the figures.
Statuevision是一个互动的公共投影表演,让市民参与到关于城市历史的对话中。statuvision:格拉斯哥邀请参与者通过其标志性的雕像和纪念碑探索格拉斯哥的历史。这个表演采用互动技术,使参与者能够在了解人物生活的同时,对城市雕像进行三维动画渲染。
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Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition
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