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Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition最新文献

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Psychogeographical Sound-drift Psychogeographical Sound-drift
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2764559
Iván Chaparro, Ricardo Duenas
This demo is one of the results of a practice-based research, which explored the generation of interactive experiences based on the cooperative collection of data for ethnographical purposes. In this case, a collection of soundscapes from Stockholm has lead to some experiments where the audio clips gathered are controlled in real-time according to a brain computer interface and a set of rules that determines a real time composition. One of the most significant inputs at this point has been the theory of Psychogeography, which posits that the territory and its transformation can be understood as an psychological and emotional setup, susceptible of being understood by means of different kinds of dynamic measurements and modes of representation. The result described here is an experimental performance and sound-video installation in which the visitors can "stroll" through a data archive, according to their brain activity, and by means of a brain scan device. The measurement of specific brain waves creates a sound and video synthesis related to the media collection. This demo seeks to expose the concept and technological implementation behind the result and also to perform the interactive sound experience at the event.
这个演示是一项基于实践的研究的结果之一,该研究探索了基于民族志目的的数据合作收集的互动体验的产生。在这种情况下,来自斯德哥尔摩的一组音景导致了一些实验,在这些实验中,收集到的音频片段根据脑机接口和一组决定实时构图的规则进行实时控制。在这一点上,最重要的投入之一是心理地理学理论,它认为领土及其转变可以被理解为一种心理和情感的设置,可以通过不同类型的动态测量和表征模式来理解。这里描述的结果是一个实验表演和声音-视频装置,参观者可以根据他们的大脑活动,通过脑部扫描设备“漫步”在数据档案中。特定脑电波的测量产生了与媒体收集相关的声音和视频合成。这个演示旨在揭示结果背后的概念和技术实现,并在活动中执行交互式声音体验。
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引用次数: 1
Session details: Paper Session 7: Places of Creativity (3 paper 2 notes) 会议详情:讨论部分7:创意的地方(3篇论文2篇笔记)
Steven W. Dow
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引用次数: 0
Intelligent Systems to Support Large-Scale Collective Creative Idea Generation 支持大规模集体创意产生的智能系统
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2764764
Pao Siangliulue
In recent years, it has become possible for large groups of people to collaborate and generate ideas together in ways that were not possible before. However, the large number of ideas and participants in this setting also pose new challenges in helping people find inspiration from a large pool of ideas, and coordinating the collective effort. My research aims to address the challenges of large scale idea generation platforms by developing methods and systems for helping people make effective use of each other's ideas, and orchestrate collective effort to reduce redundancy and increase the breadth of generated ideas.
近年来,大群人合作并以以前不可能的方式产生想法已经成为可能。然而,在这种情况下,大量的想法和参与者也给帮助人们从大量的想法中找到灵感和协调集体努力带来了新的挑战。我的研究旨在通过开发方法和系统来帮助人们有效地利用彼此的想法,并协调集体努力来减少冗余并增加产生想法的广度,从而解决大规模想法生成平台的挑战。
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引用次数: 1
Tightly Coupled Agents in Live Performance Metacreations 现场表演创作中的紧密耦合代理
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757255
William Marley, Nicholas Ward
We consider how the application of AI in digital musical instruments might maximally support exploration of sound in performance. Live performance applications of AI and machine learning have tended to focus on score following and the development of machine collaborators. In our work we are interested in exploring the development of systems whereby the human performer interacts with a reactive and creative agent in the creation of a single sonic output. The intention is to design systems that foster exploration and allow for greater (than with acoustic instruments) opportunities for serendipitous musical encounters. An initial approach to the integration of autonomous agency, based on gesture reshaping schemes within the Reactable performance system, is first outlined. We then describe a simple platform based on the non-player characters within Pacman, which serves as a test bed for guiding further discussion on what musical machine collaboration at this level may entail. Pilot studies for both systems are outlined.
我们考虑人工智能在数字乐器中的应用如何最大限度地支持对演奏声音的探索。人工智能和机器学习的现场表演应用往往侧重于分数跟踪和机器合作者的发展。在我们的工作中,我们感兴趣的是探索系统的发展,在此系统中,人类表演者在创造单个声音输出时与反应性和创造性代理相互作用。其目的是设计能够促进探索的系统,并为偶然的音乐相遇提供更多机会(而不是使用原声乐器)。首先概述了基于姿态重塑方案的自主机构整合的初步方法。然后,我们描述了一个基于《吃豆人》中的非玩家角色的简单平台,作为指导进一步讨论这一级别的音乐机器协作可能需要的测试平台。概述了这两个系统的试点研究。
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引用次数: 2
Statuevision: Glasgow Statuevision:格拉斯哥
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757383
A. Momeni, C. Hentschker
Statuevision is an interactive public projection performance that engages citizens in conversations about urban histories. Statuevision: Glasgow invites participants to explore Glasgow's history through its iconic statues and monuments. This performance employs interactive technologies that enable participants to animate three-dimensional renderings of the cities statues while learning about the lives of the figures.
Statuevision是一个互动的公共投影表演,让市民参与到关于城市历史的对话中。statuvision:格拉斯哥邀请参与者通过其标志性的雕像和纪念碑探索格拉斯哥的历史。这个表演采用互动技术,使参与者能够在了解人物生活的同时,对城市雕像进行三维动画渲染。
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引用次数: 0
How to Catch a Cloud 如何抓住一朵云
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757369
Minka Stoyanova
For the digitally tethered, life is defined at the intersection of the virtual and the physical. Our experience is necessarily tempered by a stream of simultaneous meta interactions, each an archive, an extension, and a reflection of some experienced reality. "How to Catch a Cloud" is a tool, a web-based application for the communal creation of such a stream. It also results in a democratically rendered, visual archive of experiences and impressions. But, more than either of these it is a proposition, an invitation, and an experiment. We manifest our existence through a process of obsessive archival. By referencing the parallel associations inherent in the use of the term, "cloud," this work proposes the possibility of capturing that which exists, but cannot be located, the climate. Finally, it wonders what we are truly collecting/creating in this manic cycle of perpetual archival. What are we placing in this uncontrollable and ephemeral space, "this cloud" Is it, perhaps, that equally indescribable idea of "the soul," or is it merely another representation, perpetually updated but always at a remove, never able to come fully into synchronicity with the experience it represents.
对于被数字束缚的人来说,生活被定义为虚拟和现实的交集。我们的体验必然会受到一系列同时发生的元交互的影响,每一种交互都是对某些经历过的现实的存档、延伸和反映。“如何捕捉云”是一个工具,一个基于网络的应用程序,用于公共创建这样的流。它还形成了一个民主呈现的经验和印象的视觉档案。但是,它不仅仅是一个命题,一个邀请,一个实验。我们通过强迫性的存档过程来展示我们的存在。通过参考使用术语“云”所固有的平行关联,这项工作提出了捕捉存在但无法定位的气候的可能性。最后,它想知道,在这个疯狂的永久档案循环中,我们真正在收集/创造什么。我们在这个无法控制和短暂的空间里放置的是什么,“这朵云”,也许是同样难以描述的“灵魂”的概念,或者它仅仅是另一个代表,永远更新,但总是在一个地方,永远无法完全与它所代表的经验同步。
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引用次数: 0
Making Magic: Designing for Open Interactions in Museum Settings 《创造魔法:博物馆设置中的开放互动设计
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757241
Robyn Taylor, J. Bowers, Bettina Nissen, Gavin Wood, Qasim Chaudhry, Peter C. Wright, L. Bruce, S. Glynn, H. Mallinson, Roy Bearpark
This paper describes three interactive artefacts created for a children's exhibition intended to encourage creativity and allow educational opportunities to emerge naturally through playful exploration. We describe five sensibilities that were used to inform our designs: considering artefacts as resources and scaffolds for imaginative engagement, rewarding extended investment, facilitating requisite unpredictability, encouraging an imaginative orientation to participation, and permitting multiple loci for interaction. Based on observation of how our interactives were used by the public, we discuss how our approach facilitated "open interactions" in a manner that was sensitive to the museum context, favoured a mix of materialities, and manifested a subtle mix of participation and designer autonomy.
本文描述了为儿童展览创造的三件互动手工艺品,旨在鼓励创造力,并通过有趣的探索让教育机会自然出现。我们描述了用于告知我们设计的五种敏感性:将人工制品视为想象力参与的资源和支架,奖励扩展投资,促进必要的不可预测性,鼓励参与的想象力取向,并允许多个位点进行交互。基于对公众如何使用我们的互动的观察,我们讨论了我们的方法如何以一种对博物馆环境敏感的方式促进“开放互动”,有利于材料的混合,并表现出参与和设计师自主权的微妙结合。
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引用次数: 34
A Playful Affinity Space for Creative Research 创意研究的有趣亲和力空间
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757244
Kam Star, Fotis Paraskevopoulos, Maria Taramigkou, Dimitris Apostolou, Marise Schot, G. Mentzas
We present a system designed with the aim to facilitate the social creativity processes underlying creative research. It provides asynchronous and synchronous facilities for multi-user interaction while leveraging creativity with computational tools for inspirational search, inspirational clue generation and problem solving advice. Initial evaluation with a small group of users indicated that the software is in-line with the creative research approach where users work together with concept developers taking on multiple roles throughout the design process.
我们提出了一个旨在促进创造性研究背后的社会创造性过程的系统。它为多用户互动提供异步和同步设施,同时利用计算工具的创造力,进行鼓舞人心的搜索、鼓舞人心的线索生成和解决问题的建议。对一小群用户的初步评估表明,该软件符合创造性研究方法,即用户与在整个设计过程中扮演多种角色的概念开发人员一起工作。
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引用次数: 4
Skin Music (2012): an Audio-Haptic Composition for Ears and Body 皮肤音乐(2012):耳朵和身体的听觉触觉作品
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2757370
Lauren Hayes
Skin Music (2012) is a musical composition that is experienced as a private, multisensory installation by one person at a time. By lying on a piece of bespoke furniture, the listener perceives the music both through the usual auditory channels, as well as by different types of haptic sensation, through their body. The piece addresses the shared perceptual experiences of sonic and haptic sensation through an exploration of vibrational feedback.
《皮肤音乐》(Skin Music, 2012)是一件音乐作品,它是一个人一次体验的私人的、多感官的装置。躺在一件定制的家具上,听者通过通常的听觉渠道和不同类型的触觉,通过他们的身体来感知音乐。该作品通过对振动反馈的探索来表达声音和触觉的共同感知体验。
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引用次数: 14
Tools for Wools: An Interactive Urban Knitting Installation and Creative Research Method 羊毛的工具:一个互动的城市编织装置和创造性的研究方法
Pub Date : 2015-06-22 DOI: 10.1145/2757226.2764769
J. Meissner
Urban knitting (also known as yarn bombing, knitted graffiti and guerilla knitting) is a globally occurring street art trend which uses traditional craft techniques to modify objects in urban space. It is the chosen tool of present-day craftspeople for creative expression in public. However, the personal narratives woven into the installations usually remain inaccessible for the broad audience. This paper presents my Master's thesis work on "Tools for Wools", an interactive prototype which integrates physical wool panels, touch sensors and an information device with intent to fill the identified information gap. The subsequent evaluation allowed insights on the manifold reasons for urban knitters to engage in this particular form of everyday creativity. I therefore suggest that such prototype projects can also serve as a qualitative research tool to reveal motivations underlying creative craft practices.
城市编织(也被称为纱线轰炸、针织涂鸦和游击编织)是一种全球流行的街头艺术趋势,它利用传统的工艺技术来改造城市空间中的物体。它是当今工匠在公共场合进行创造性表达的首选工具。然而,融入装置作品的个人叙事通常无法为广大观众所理解。本文介绍了我的硕士论文“Tools for Wools”,这是一个集成了物理羊毛面板、触摸传感器和信息设备的交互式原型,旨在填补已识别的信息空白。随后的评估让人们对城市编织者从事这种特殊形式的日常创造力的多种原因有了深入的了解。因此,我认为这种原型项目也可以作为一种定性研究工具,揭示创造性工艺实践背后的动机。
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引用次数: 4
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Proceedings of the 2015 ACM SIGCHI Conference on Creativity and Cognition
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