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Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications最新文献

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How People Experience Autonomous Intersections: Taking a First-Person Perspective 人们如何体验自主十字路口:以第一人称视角
S. Krome, D. Goedicke, T. Matarazzo, Zimeng Zhu, Zhenwei Zhang, J.D. Zamfirescu-Pereira, Wendy Ju
Top-down simulations of autonomous intersections neglect considerations for the human experience of being in cars driving through these autonomous intersections. To understand the impact that perspective has on perception of autonomous intersections, we conducted a driving simulator experiment and studied the experience in terms of perception, feelings, and pleasure. Based on this data, we discuss experiential factors of autonomous intersections that are perceived as beneficial or detrimental for the future driver. Furthermore, we present what the change of perspective implies for designing intersection models, future in-car interfaces and simulation techniques.
自顶向下的自动交叉路口模拟忽略了人类驾驶汽车通过这些自动交叉路口的体验。为了了解视角对自动路口感知的影响,我们进行了驾驶模拟器实验,并研究了感知、感受和愉悦方面的体验。基于这些数据,我们讨论了自动路口的经验因素,这些因素被认为对未来的驾驶员有益或有害。此外,我们还介绍了视角的变化对设计交叉口模型、未来车载界面和仿真技术的意义。
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引用次数: 6
From Manual Driving to Automated Driving: A Review of 10 Years of AutoUI 从手动驾驶到自动驾驶:回顾10年的自动驾驶
Jackie Ayoub, S. Bao
This paper gives an overview of the ten-year development of the papers presented at the International ACM Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutoUI) from 2009 to 2018. We categorize the topics into two main groups, namely, manual driving-related research and automated driving-related research. Within manual driving, we mainly focus on studies on user interfaces (UIs), driver states, augmented reality and head-up displays, and methodology; Within automated driving, we discuss topics, such as takeover, acceptance and trust, interacting with road users, UIs, and methodology. We also discuss the main challenges and future directions for AutoUI and offer a roadmap for the research in this area.
本文概述了2009年至2018年国际ACM汽车用户界面和交互式车辆应用(AutoUI)会议上发表的论文的十年发展。我们将主题分为两大类,即人工驾驶相关研究和自动驾驶相关研究。在手动驾驶方面,我们主要关注用户界面(ui)、驾驶员状态、增强现实和头显以及方法的研究;在自动驾驶中,我们讨论的主题包括接管、接受和信任、与道路使用者的互动、用户界面和方法。我们还讨论了自动导航系统面临的主要挑战和未来发展方向,并为该领域的研究提供了路线图。
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引用次数: 65
Where Does It Go?: A Study on Visual On-Screen Designs for Exit Management in an Automated Shuttle Bus 它去了哪里?:自动穿梭巴士出口管理的视觉屏幕设计研究
Alexander G. Mirnig, Magdalena Gärtner, Vivien Wallner, Sandra Trösterer, Alexander Meschtscherjakov, M. Tscheligi
Riding a highly automated bus has the potential to bring about a set of novel challenges for the passenger. As there is no human driver present, there is no one to talk to regarding driving direction, stops, or delays. This lack of a human element is likely to cause a stronger reliance on the in-vehicle means of communication, such as displays. In this paper, we present the results from a qualitative study, in which we tested three different on-screen visualizations for passenger information during an automated bus trip. The designs focused primarily on signaling the next stop and proper time to request the bus to stop in absence of a human driver. We found that adding geo-spatial details can easily confuse more than help and that the absence of a human driver makes passengers feel more insecure about being able to exit at the right stop. Thus, passengers are less receptive for visual cues signaling upcoming stops and more likely to input stop requests immediately upon leaving the station.
乘坐高度自动化的公共汽车可能会给乘客带来一系列新的挑战。由于没有人类驾驶员在场,所以没有人可以就驾驶方向、停车或延误进行交谈。这种人为因素的缺失可能会导致对车载通信手段(如显示器)的更大依赖。在本文中,我们提出了一项定性研究的结果,在该研究中,我们测试了三种不同的屏幕可视化乘客信息在自动巴士旅行期间。这些设计主要集中在指示下一站和在没有司机的情况下要求公共汽车停车的适当时间。我们发现,增加地理空间细节很容易让人困惑,而不是帮助,没有人类司机会让乘客对能否在正确的站点下车感到更不安全。因此,乘客不太容易接受即将到站的视觉信号,而更有可能在离开车站时立即输入停车请求。
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引用次数: 0
Voices in Self-Driving Cars Should be Assertive to More Quickly Grab a Distracted Driver's Attention 自动驾驶汽车的声音应该更自信,以便更快地吸引分心司机的注意力
Priscilla N. Y. Wong, Duncan P. Brumby, Harsha Vardhan Ramesh Babu, Kota Kobayashi
Automated driving will mean that people can engage in other activities and an important concern will be how to alert the driver to critical events that require their intervention. This study evaluates how various levels of assertiveness of voice command in a semi-AV and different degrees of immersion of a non-driving task may affect people's attention on the road. In a simulated set-up, 20 participants were required to execute actions on the steering wheel when a voice command was given while playing a mobile game. Regardless of how immersed the driver was in the game, a more assertive voice resulted in faster reaction time to the instructions and was perceived as more urgent than a less assertive voice. Automotive systems should use an assertive voice to effectively grab people's attention. This is effective even when they are engaged in an immersive secondary task.
自动驾驶意味着人们可以从事其他活动,一个重要的问题是如何提醒司机注意需要他们干预的关键事件。这项研究评估了在半自动驾驶汽车中不同程度的语音指令和不同程度的非驾驶任务的沉浸感如何影响人们在道路上的注意力。在模拟设置中,20名参与者被要求在玩手机游戏时发出语音指令,在方向盘上执行动作。不管司机在游戏中有多沉浸,一个更自信的声音会导致对指令的反应时间更快,并且被认为比一个不那么自信的声音更紧急。汽车系统应该使用自信的声音来有效地吸引人们的注意力。即使当他们从事沉浸式的次要任务时,这也是有效的。
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引用次数: 21
Who Has The Right of Way, Automated Vehicles or Drivers?: Multiple Perspectives in Safety, Negotiation and Trust 谁有先行权,自动驾驶汽车还是司机?:安全、谈判与信任的多重视角
Priscilla N. Y. Wong
Public opinion suggests that it is still unclear how people will react when automated vehicles (AVs) emerge on the roads. Fatal accidents involving AVs have received wide media attention, possibly disproportionate to their frequency. How does the framing of such stories affect public perceptions of AVs? Few drivers have encountered AVs, but how do they imagine interacting with AVs in the near future? This survey study with 600 UK and Hong Kong drivers addressed these two questions. After reading news 'vignettes' reporting an imagined car crash, respondents presented with subjective information perceived AVs as less safe than those presented with factual information. We draw implications for news media framing effects to counter negative newsflow with factual information. Respondents were presented with another imagined interaction with human-driven and AVs and did not differentiate between the two. Results from other variables e.g., first and third person framing, and cultural differences are also reported.
公众舆论表明,当自动驾驶汽车(AVs)出现在道路上时,人们会作何反应尚不清楚。涉及自动驾驶汽车的致命事故受到了媒体的广泛关注,可能与其发生频率不成比例。这些故事的框架如何影响公众对自动驾驶汽车的看法?很少有司机遇到过自动驾驶汽车,但他们如何想象在不久的将来与自动驾驶汽车互动?这项对600名英国和香港司机的调查研究解决了这两个问题。在阅读了一场假想车祸的新闻“小插曲”后,收到主观信息的受访者认为自动驾驶汽车的安全性低于那些收到事实信息的受访者。我们提出了新闻媒体框架效应的启示,以对抗负面新闻流与事实信息。受访者被提出了另一种想象的与人类驱动和自动驾驶汽车的互动,并没有区分两者。其他变量的结果,如第一人称和第三人称框架,以及文化差异也被报道。
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引用次数: 3
Cooperative Overtaking: Overcoming Automated Vehicles' Obstructed Sensor Range via Driver Help 协同超车:通过驾驶员帮助克服自动驾驶汽车传感器范围的障碍
Marcel Walch, Marcel Woide, Kristin Mühl, M. Baumann, M. Weber
Automated vehicles will eventually operate safely without the need of human supervision and fallback, nevertheless, scenarios will remain that are managed more efficiently by a human driver. A common approach to overcome such weaknesses is to shift control to the driver. Control transitions are challenging due to human factor issues like post-automation behavior changes. We thus investigated cooperative overtaking wherein driver and vehicle complement each other: drivers support the vehicle to perceive the traffic scene and decide when to execute a maneuver whereas the system steers. We explored two maneuver approval and cancel techniques on touchscreens, and show that cooperative overtaking is feasible, both interaction techniques provide good usability and were preferred over manual maneuver execution. However, participants disregarded rear traffic in more complex situations. Consequently, system weaknesses can be overcome with cooperation, but drivers should be assisted by an adaptive system.
自动驾驶汽车最终将在不需要人类监督和后退的情况下安全运行,然而,由人类驾驶员更有效地管理的场景仍将存在。克服这些弱点的一个常见方法是将控制权交给驾驶员。由于诸如后自动化行为改变等人为因素问题,控制转换具有挑战性。因此,我们研究了驾驶员和车辆相互补充的合作超车:驾驶员支持车辆感知交通场景并决定何时执行机动,而系统则转向。在触摸屏上探索了两种机动批准和取消技术,验证了协同超车的可行性,两种交互技术均具有良好的可用性,优于手动执行机动。然而,参与者忽略了更复杂情况下的后方交通。因此,系统的弱点可以通过合作来克服,但司机应该得到一个自适应系统的辅助。
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引用次数: 38
Projection Displays Induce Less Simulator Sickness than Head-Mounted Displays in a Real Vehicle Driving Simulator 投影显示器比头戴式显示器在真实车辆驾驶模拟器中引起的模拟器眩晕更少
T. Benz, B. Riedl, L. Chuang
Driving simulators are necessary for evaluating automotive technology for human users. While they can vary in terms of their fidelity, it is essential that users experience minimal simulator sickness and high presence in them. In this paper, we present two experiments that investigate how a virtual driving simulation system could be visually presented within a real vehicle, which moves on a test track but displays a virtual environment. Specifically, we contrasted display presentation of the simulation using either head-mounted displays (HMDs) or fixed displays in the vehicle itself. Overall, we find that fixed displays induced less simulator sickness than HMDs. Neither HMDs or fixed displays induced a stronger presence in our implementation, even when the field-of-view of the fixed display was extended. We discuss the implications of this, particular in the context of scenarios that could induce considerable motion sickness, such as testing non-driving activities in automated vehicles.
驾驶模拟器是为人类用户评估汽车技术所必需的。虽然它们的保真度各不相同,但重要的是要让用户体验到最小的模拟器眩晕感和高度的存在感。在本文中,我们提出了两个实验,研究如何在真实车辆中可视化地呈现虚拟驾驶仿真系统,该车辆在测试轨道上移动但显示虚拟环境。具体来说,我们使用头戴式显示器(hmd)或车辆本身的固定显示器来对比模拟的显示呈现。总的来说,我们发现固定显示器比头戴式显示器引起的模拟器病更少。在我们的实现中,无论是hmd还是固定显示器都没有引起更强的存在感,即使当固定显示器的视野被扩展时也是如此。我们讨论了这一点的含义,特别是在可能引起相当严重的晕动病的场景背景下,例如在自动驾驶车辆中测试非驾驶活动。
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引用次数: 9
AttentivU: Designing EEG and EOG Compatible Glasses for Physiological Sensing and Feedback in the Car 设计用于汽车生理传感和反馈的EEG和EOG兼容眼镜
Nataliya Kosmyna, Caitlin Morris, Thanh Nguyen, Sebastian Zepf, Javier Hernández, P. Maes
Several research projects have recently explored the use of physiological sensors such as electroencephalography (EEG) or electrooculography (EOG) to measure the engagement and vigilance of a user in context of car driving. However, these systems still suffer from limitations such as an absence of a socially acceptable form-factor and use of impractical, gel-based electrodes. We present AttentivU, a device using both EEG and EOG for real-time monitoring of physiological data. The device is designed as a socially acceptable pair of glasses and employs silver electrodes. It also supports real-time delivery of feedback in the form of an auditory signal via a bone conduction speaker embedded in the glasses. A detailed description of the hardware design and proof of concept prototype is provided, as well as preliminary data collected from 20 users performing a driving task in a simulator in order to evaluate the signal quality of the physiological data.
最近有几个研究项目探索了使用生理传感器,如脑电图(EEG)或眼电图(EOG)来测量用户在汽车驾驶环境中的参与度和警惕性。然而,这些系统仍然受到诸如缺乏社会可接受的外形因素和使用不切实际的凝胶基电极等限制。我们提出了AttentivU,一种使用脑电图和脑电图实时监测生理数据的设备。该设备被设计成一副社会认可的眼镜,并采用银电极。它还支持通过嵌入在眼镜中的骨传导扬声器以听觉信号的形式实时传递反馈。详细介绍了硬件设计和概念样机验证,并收集了20名用户在模拟器中执行驾驶任务的初步数据,以评估生理数据的信号质量。
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引用次数: 12
How Should Automated Vehicles Interact with Pedestrians?: A Comparative Analysis of Interaction Concepts in Virtual Reality 自动驾驶汽车应该如何与行人互动?虚拟现实中交互概念的比较分析
Andreas Löcken, Carmen Golling, A. Riener
Automated vehicles (AVs) introduce a new challenge to human-computer interaction (HCI): pedestrians are no longer able to communicate with human drivers. Hence, new HCI designs need to fill this gap. This work presents the implementation and comparison of different interaction concepts in virtual reality (VR). They were derived after an analysis of 28 works from research and industry, which were classified into five groups according to their complexity and the type of communication. We implemented one concept per group for a within-subject experiment in VR. For each concept, we varied if the AV is going to stop and how early it starts to activate its display. We observed effects on safety, trust, and user experience. A good concept displays information on the street, uses unambiguous signals (e.g., green lights) and has high visibility. Additional feedback, such as continuously showing the recognized pedestrian's location, seem to be unnecessary and may irritate.
自动驾驶汽车(AVs)给人机交互(HCI)带来了新的挑战:行人不再能够与人类驾驶员交流。因此,新的HCI设计需要填补这一空白。本文介绍了虚拟现实(VR)中不同交互概念的实现和比较。他们分析了来自研究和行业的28部作品,根据作品的复杂性和传播类型将其分为五类。我们在虚拟现实的实验中,每组执行一个概念。对于每个概念,我们改变了自动驾驶是否会停止,以及它开始激活显示器的时间。我们观察了对安全性、信任度和用户体验的影响。一个好的概念在街道上显示信息,使用明确的信号(如绿灯),并具有高能见度。额外的反馈,如不断显示已识别的行人的位置,似乎是不必要的,可能会激怒。
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引用次数: 111
To Please in a Pod: Employing an Anthropomorphic Agent-Interlocutor to Enhance Trust and User Experience in an Autonomous, Self-Driving Vehicle 在Pod中取悦:在自动驾驶汽车中使用拟人化的代理-对话者来增强信任和用户体验
D. Large, Kyle Harrington, G. Burnett, J. Luton, Peter Thomas, P. Bennett
Recognising that one of the aims of conversation is to build, maintain and strengthen positive relationships with others, the study explores whether passengers in an autonomous vehicle display similar behaviour during transactions with an on-board conversational agent-interface; moreover, whether related attributes (e.g. trust) transcend to the vehicle itself. Employing a counterbalanced, within-subjects design, thirty-four participants were transported in a self-driving pod using an expansive testing arena. Participants undertook three journeys with an anthropomorphic agent-interlocutor (via Wizard-of-Oz), a voice-command interface, or a traditional touch-surface; each delivered equivalent task-related information. Results show that the agent-interlocutor was the most preferred interface, attracting the highest ratings of trust, and significantly enhancing the pleasure and sense of control over the journey experience, despite the inclusion of 'trust challenges' as part of the design. The findings can help support the design and development of in-vehicle agent-based voice interfaces to enhance trust and user experience in autonomous cars.
认识到对话的目的之一是建立、维持和加强与他人的积极关系,该研究探讨了自动驾驶汽车中的乘客在与车载对话代理界面进行交易时是否会表现出类似的行为;此外,相关属性(如信任)是否超越了车辆本身。采用平衡的受试者内设计,34名参与者被运送到一个使用广阔测试场地的自动驾驶吊舱中。参与者通过拟人化的代理人-对话者(通过《绿野仙踪》)、语音命令界面或传统的触摸界面进行了三次旅行;每个都传递了与任务相关的等价信息。结果表明,尽管将“信任挑战”作为设计的一部分,代理-对话者是最受欢迎的界面,吸引了最高的信任评级,并显著增强了对旅程体验的愉悦感和控制感。这些发现可以帮助设计和开发基于车载代理的语音界面,以增强自动驾驶汽车的信任和用户体验。
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引用次数: 38
期刊
Proceedings of the 11th International Conference on Automotive User Interfaces and Interactive Vehicular Applications
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