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2001 IEEE Workshop on Signal Processing Systems. SiPS 2001. Design and Implementation (Cat. No.01TH8578)最新文献

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Efficient fault-tolerant arithmetic using a symmetrical modulus replication RNS 使用对称模复制RNS的高效容错算法
L. Imbert, G. Jullien
We investigate efficiencies that may be introduced into the fault-tolerant modulus replication RNS (MRRNS) system by restricting the data sample polynomials to be even. We refer to this as the symmetrical MRRNS (SMRRNS) technique.
我们研究了通过限制数据样本多项式为偶数来引入容错模复制RNS (MRRNS)系统的效率。我们称之为对称MRRNS (SMRRNS)技术。
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引用次数: 2
Error resilience schemes for digital terrestrial TV broadcasting system 数字地面电视广播系统的容错方案
Chuxiang Li, Jianhua Lu, Jun Gu, Ming L. Liou
An error-resilient scheme incorporated with the MPEG-2 standard is developed to support robust video transmission in digital terrestrial TV broadcasting (DTTB) systems. In particular, a novel concealment algorithm based on temporal error concealment and block-matching methodology is proposed. This algorithm achieves an effective concealment while keeping low computational complexity with small size of search-window for block-matching. Likewise, an effective reception for isolate I-pictures is developed. Moreover, combining with an efficient detection of spatial/temporal activity, an adaptive error concealment scheme is further contrived. Extensive simulations have confirmed that the proposed error-resilient schemes may achieve efficient and robust video transmission in a DTTB system even with a very high packet error rate.
为了支持数字地面电视广播(DTTB)系统中的鲁棒视频传输,提出了一种与MPEG-2标准相结合的容错方案。特别提出了一种基于时间错误隐藏和块匹配方法的隐藏算法。该算法实现了有效的隐蔽性,同时保持了较低的计算复杂度和较小的块匹配搜索窗口。同样,开发了对孤立i -图像的有效接收。此外,结合有效的空间/时间活动检测,进一步设计了自适应错误隐藏方案。大量的仿真结果表明,即使在分组错误率很高的DTTB系统中,所提出的抗错误率方案也能实现高效、鲁棒的视频传输。
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引用次数: 3
Design of Viterbi decoders with in-place state metric update and hybrid traceback processing 就地状态度量更新和混合回溯处理的维特比解码器设计
Ching-wen Wang, Yun-Nan Chang
A novel design of Viterbi (1965) decoder based on in-place state metric update and hybrid survivor path management is presented. For those Viterbi applications with large constraint length, the proposed design methodology can result in high-speed and modular architectures by exploiting the in-place computation feature of the Viterbi algorithm. This feature is not only applied to the design of highly regular add-compare-select (ACS) units, but also exploited in the design of trace-back units for the first time. The proposed hybrid survivor path management based on the combination of register-exchange and trace-back schemes cannot only reduce the number of memory operations, but also the size of memory required. Compared with the general hybrid trace-back structure, the overhead of the register-exchange circuit in our architecture is significantly less. Therefore, the proposed architecture can find promising applications in digital communication systems where high-speed large state Viterbi decoders are desirable.
提出了一种基于就地状态度量更新和混合存活路径管理的Viterbi(1965)解码器设计。对于约束长度较大的Viterbi应用,该设计方法利用Viterbi算法的就地计算特性,实现了高速模块化架构。这一特点不仅适用于高规则的加比较选择(ACS)装置的设计,而且首次应用于回溯装置的设计。本文提出的基于寄存器交换和回溯机制的混合幸存者路径管理不仅减少了内存操作的次数,而且减小了所需内存的大小。与一般的混合回溯结构相比,本体系结构中寄存器交换电路的开销明显减少。因此,所提出的架构可以在需要高速大状态维特比解码器的数字通信系统中找到有前途的应用。
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引用次数: 6
Rijndael FPGA implementation utilizing look-up tables 利用查找表的Rijndael FPGA实现
MGre McLoone, J. McCanny
An FPGA Rijndael encryption design is presented, which utilizes look-up tables to implement the entire Rijndael Round function. A comparison is provided between this design and similar existing implementations. Hardware implementations of encryption algorithms prove much faster than equivalent software implementations and since there is a need to perform encryption on data in real time, speed is very important. In particular, field programmable gate arrays (FPGAs) are well suited to encryption implementations due to their flexibility and an architecture, which can be exploited to accommodate typical encryption transformations. A look-up table based Rijndael design achieves a speed of 12 Gbits/sec, which is a factor 1.2 times faster than an alternative design in which look-up tables are utilized to implement only one of the Round function transformations, and 6 times faster than other previous implementations.
提出了一种FPGA Rijndael加密设计,该设计利用查询表实现整个Rijndael Round功能。将此设计与类似的现有实现进行比较。事实证明,加密算法的硬件实现比等效的软件实现要快得多,而且由于需要实时对数据执行加密,因此速度非常重要。特别是,现场可编程门阵列(fpga)非常适合加密实现,因为它们具有灵活性和架构,可以用来适应典型的加密转换。基于Rijndael设计的查找表实现了12 gb /秒的速度,这比使用查找表实现一个Round函数转换的替代设计快1.2倍,比以前的其他实现快6倍。
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引用次数: 108
Design of highly efficient VLSI architectures for 2-D DWT and 2-D IDWT 二维DWT和二维IDWT的高效VLSI架构设计
Yun-Nan Chang, Yan-Sheng Li
This paper presents a design methodology for the implementation of high-performance 2-D discrete wavelet transform (DWT) and 2-D inverse DWT (IDWT). By exploiting the multi-rate feature inherent in the algorithms, an effective schedule that interleaves all the row-wise and column-wise computations of different octaves onto three fundamental convolutional filters is proposed. Based on this computation schedule, very high efficient architectures can be synthesized. The resulting architectures cannot only achieve fast computation time at less silicon cost due to nearly full hardware utilization, but they are also simple and modular, making them very suitable for VLSI implementation. Furthermore, the proposed design methodology enables the design of the configurable architecture that can process both DWT and IDWT.
提出了一种实现高性能二维离散小波变换(DWT)和二维逆小波变换(IDWT)的设计方法。利用该算法固有的多速率特性,提出了一种将不同八度的行向和列向计算交织到三个基本卷积滤波器上的有效调度。基于这种计算计划,可以合成非常高效的体系结构。由于几乎完全利用硬件,所得到的架构不仅可以以更少的硅成本实现快速的计算时间,而且它们也很简单和模块化,使它们非常适合VLSI实现。此外,所提出的设计方法支持可配置架构的设计,该架构可以同时处理DWT和IDWT。
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引用次数: 10
VLSI architecture of a MPEG-4 visual renderer 一个MPEG-4可视化渲染器的VLSI架构
Quynh-Lien Nguyen-Phuc, C.M. Sorolla
This paper presents the architecture of a hardware block supporting the real-time rendering of all 2D natural or synthetic visual objects proposed by the MPEG-4 standard as well as sprite decoding. It is compliant to main profile, Level3 and hybrid visual profile. A software model allows us to validate the visual quality of the rendered scene. The complexity of this architecture is evaluated and the architectural choices are validated by means of simulations of a behavioral model.
本文提出了一种支持MPEG-4标准所提出的所有二维自然或合成视觉对象的实时渲染和精灵解码的硬件块体系结构。它兼容主配置文件、Level3和混合视觉配置文件。软件模型允许我们验证渲染场景的视觉质量。通过行为模型的模拟,评估了该体系结构的复杂性,并验证了体系结构的选择。
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引用次数: 1
Adaptive bit-width compression for low-energy frame memory design 低能量帧存储器设计的自适应位宽压缩
V. Moshnyaga
A new architectural technique to reduce energy dissipation of frame memory is proposed. Unlike existing approaches, the technique exploits the pixel correlation in video sequences, dynamically adjusting the memory bit-width to the number of bits changed per pixel. Instead of treating the data bits independently, we group the most significant bits together, activating the corresponding group of bit-lines adaptively to data variation. The method is not restricted to the specific bit-patterns nor depends on the storage phase. It works equally well on read and write accesses, as well as during precharging. Simulation results show that using this method we can reduce the total energy consumption of frame memory by 20% without affecting the picture quality.
提出了一种新的结构技术来降低帧存储器的能量损耗。与现有的方法不同,该技术利用视频序列中的像素相关性,根据每像素改变的比特数动态调整内存位宽。我们不是单独处理数据位,而是将最有效的位组合在一起,根据数据变化自适应地激活相应的一组位线。该方法不局限于特定的位模式,也不依赖于存储阶段。它在读取和写入访问以及充电期间同样有效。仿真结果表明,采用该方法可以在不影响图像质量的情况下,将帧存储器的总能耗降低20%。
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引用次数: 0
Parameterizable hardware architectures for automatic synthesis of motion estimation processors 用于自动合成运动估计处理器的可参数化硬件架构
N. Roma, L. Sousa
A new class of fully parameterizable multiple array architectures for motion estimation (ME) in video sequences based on the full search block matching (FSBM) algorithm is proposed in this paper. This class is based on a new and efficient AB2 single array architecture with minimum latency, maximum throughput and full utilization of the hardware resources. It provides the ability to configure the target processors according to the setup parameters, the processing time and the circuit area specified limits. With this purpose, a software configuration tool has been implemented to determine the set of possible configurations which fulfill the requisites of the video coder, providing the ability to automatically generate the VHDL description of the selected configuration. The implementation of a single array processor configuration on a single-chip is presented. Experimental results evidence the ability to estimate motion vectors in real-time with this configuration.
提出了一种基于全搜索块匹配(FSBM)算法的视频序列运动估计全参数化多阵列结构。该类基于一种新的高效AB2单阵列架构,具有最小的延迟,最大的吞吐量和充分利用硬件资源。它提供了根据设置参数、处理时间和电路面积指定限制配置目标处理器的能力。为此,实现了一个软件配置工具来确定满足视频编码器要求的一组可能的配置,提供了自动生成所选配置的VHDL描述的能力。介绍了单阵列处理器结构在单芯片上的实现。实验结果证明了该配置能够实时估计运动向量。
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引用次数: 5
SystemC based architecture exploration of a 3D graphic processor 基于SystemC的三维图形处理器架构探索
Tim Kogel, Andreas Wieferink, H. Meyr, A. Kroll
We propose a system level design and refinement methodology based on the SystemC class library. We address design space exploration and performance profiling at the highest possible level of abstraction. System level design starts with the initial functional specification and validation of the system behavior in SystemC. The refinement methodology covers architecture exploration and results in an executable system architecture model, which is able to generate the relevant profiling data and to verify if the chosen architecture meets the performance requirements. We have applied this methodology to a 100 million gate design of a 3D graphic processor. We were able to demonstrate the feasibility and define the final system architecture within 2 months. This 3D processor implements the ray-tracing rendering paradigm on one chip allowing real time rendering of 3D scenes with photo-realistic quality. Based on the results of this case study, we present the benefits of our methodology to define successively a feasible system architecture coping with the processing and memory bandwidth requirements.
提出了一种基于SystemC类库的系统级设计和优化方法。我们在尽可能高的抽象层次上处理设计空间探索和性能分析。系统级设计从系统c中初始的功能规格说明和系统行为的验证开始。精化方法涵盖体系结构探索,并产生可执行的系统体系结构模型,该模型能够生成相关的分析数据,并验证所选择的体系结构是否满足性能需求。我们已将此方法应用于1亿栅极的3D图形处理器设计。我们能够在2个月内演示可行性并定义最终的系统架构。该3D处理器在一个芯片上实现了光线追踪渲染范例,允许实时渲染具有照片逼真质量的3D场景。基于这个案例研究的结果,我们展示了我们的方法的好处,可以连续定义一个可行的系统架构,以应对处理和内存带宽需求。
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引用次数: 11
A smart camera for real-time human activity recognition 用于实时识别人类活动的智能摄像头
W. Wolf, I. Burak Ozer
This paper describes a smart camera system under development at Princeton University. This smart camera is designed for use in a smart room in which the camera detects the presence of a person in its visual field and determines when various gestures are made by the person. As a first step toward a VLSI implementation, we use Trimedia processors hosted by a PC. This paper describes the relationship between the algorithms used for human activity detection and the architectures required to perform these tasks in real time.
本文介绍了普林斯顿大学正在开发的一种智能摄像系统。这款智能摄像头是专为智能房间设计的,在智能房间里,摄像头可以检测到一个人在其视野内的存在,并确定这个人何时做出各种手势。作为实现VLSI的第一步,我们使用由PC托管的Trimedia处理器。本文描述了用于人类活动检测的算法与实时执行这些任务所需的架构之间的关系。
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引用次数: 6
期刊
2001 IEEE Workshop on Signal Processing Systems. SiPS 2001. Design and Implementation (Cat. No.01TH8578)
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