S. Bettega, F. Fioravanti, L. Gigli, G. Grassi, M. Spinu
This paper focuses on the needs of free-press editorial companies in terms of tools and supporting activities needed for developing their business in both classical paper world and more recently on the web considering also Web 2.0 technologies. In this paper the preliminary results of a project partially founded by MUR (Italian Ministry of University and Research) are presented in both terms of tools created and to be created together with architectural details, detailing the adoption of MPEG-21[2][8] DIDL for modeling format to be exported into the business-to-business environment.
{"title":"Content Enrichment for Semi-Automated Production of Added Value Content for Free Press and Web","authors":"S. Bettega, F. Fioravanti, L. Gigli, G. Grassi, M. Spinu","doi":"10.1109/AXMEDIS.2008.12","DOIUrl":"https://doi.org/10.1109/AXMEDIS.2008.12","url":null,"abstract":"This paper focuses on the needs of free-press editorial companies in terms of tools and supporting activities needed for developing their business in both classical paper world and more recently on the web considering also Web 2.0 technologies. In this paper the preliminary results of a project partially founded by MUR (Italian Ministry of University and Research) are presented in both terms of tools created and to be created together with architectural details, detailing the adoption of MPEG-21[2][8] DIDL for modeling format to be exported into the business-to-business environment.","PeriodicalId":250298,"journal":{"name":"2008 International Conference on Automated Solutions for Cross Media Content and Multi-Channel Distribution","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125442161","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In the area of technology enhanced music training, cooperative work is becoming an increasingly demanding concept. It can be used to exploit new modalities of training and to reduce the set up time necessary for the organization of groups and class rooms - integrating distributed systems for audio-visual processing and general control (e.g., synchronous playback, recording, monitoring progresses). To this end, a flexible model to cope with groups, roles, external tools, and large sets of features is required. This paper presents a flexible cooperative environment to facilitate the creation of a variety of cooperative applications and in particular to the implementation of cooperative music lessons. The solution has been used for the implementation of cooperative music lessons allowing the control and supervising. The work has been developed for the I-MAESTRO STREP FP6 project of the European commission for developing cooperative educational multimodal tools in the Max/MSP. The work has been based on MPEG-SMR as standard Symbolic Music Representation format for music notation coding.
{"title":"Collaborative Solution for Music Education","authors":"F. Frosini, N. Mitolo, P. Nesi, M. Paolucci","doi":"10.1109/AXMEDIS.2008.22","DOIUrl":"https://doi.org/10.1109/AXMEDIS.2008.22","url":null,"abstract":"In the area of technology enhanced music training, cooperative work is becoming an increasingly demanding concept. It can be used to exploit new modalities of training and to reduce the set up time necessary for the organization of groups and class rooms - integrating distributed systems for audio-visual processing and general control (e.g., synchronous playback, recording, monitoring progresses). To this end, a flexible model to cope with groups, roles, external tools, and large sets of features is required. This paper presents a flexible cooperative environment to facilitate the creation of a variety of cooperative applications and in particular to the implementation of cooperative music lessons. The solution has been used for the implementation of cooperative music lessons allowing the control and supervising. The work has been developed for the I-MAESTRO STREP FP6 project of the European commission for developing cooperative educational multimodal tools in the Max/MSP. The work has been based on MPEG-SMR as standard Symbolic Music Representation format for music notation coding.","PeriodicalId":250298,"journal":{"name":"2008 International Conference on Automated Solutions for Cross Media Content and Multi-Channel Distribution","volume":"19 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124801702","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The need to address the fragility of the digital information collected in artistic activities is urgently emerging and increasing. This need is particularly heightened by new multimedia technologies that support the artistic community with many different forms of digital means. The present work concerns an ontology layering architecture for organizing and maintaining a semantic knowledge base for digital preservation of interactive multimedia performances. In addition, the use of certain ISO standardized ontologies is demonstrated in modelling the domain of interactive multimedia performances.
{"title":"Practicing Ontology Modelling for Preservation of Interactive Multimedia Performances","authors":"K. Ng, A. Mikroyannidis, B. Ong, D. Giaretta","doi":"10.1109/AXMEDIS.2008.43","DOIUrl":"https://doi.org/10.1109/AXMEDIS.2008.43","url":null,"abstract":"The need to address the fragility of the digital information collected in artistic activities is urgently emerging and increasing. This need is particularly heightened by new multimedia technologies that support the artistic community with many different forms of digital means. The present work concerns an ontology layering architecture for organizing and maintaining a semantic knowledge base for digital preservation of interactive multimedia performances. In addition, the use of certain ISO standardized ontologies is demonstrated in modelling the domain of interactive multimedia performances.","PeriodicalId":250298,"journal":{"name":"2008 International Conference on Automated Solutions for Cross Media Content and Multi-Channel Distribution","volume":"47 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121743967","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A research analysis on item-based algorithms for collaborative filtering is presented. The aim of the presented activity was to find a configuration of an item-based algorithm capable of providing good results but also independent from the data set. Four data sets were used for the algorithm validation: Netflix, MovieLens, BookCrossing, and Jester. The experimentation involved the following aspects: similarity computation, size of the neighbourhood, prediction computation, minimum number of co-rated items. Results were evaluated in terms of root mean squared error (RMSE). The result of the activity is an independent domain configuration for an item-based algorithm which produced satisfactory results with most of the above mentioned data sets.
{"title":"Experimental Results on Item-Based Algorithms for Independent Domain Collaborative Filtering","authors":"M. L. Clemente","doi":"10.1109/AXMEDIS.2008.33","DOIUrl":"https://doi.org/10.1109/AXMEDIS.2008.33","url":null,"abstract":"A research analysis on item-based algorithms for collaborative filtering is presented. The aim of the presented activity was to find a configuration of an item-based algorithm capable of providing good results but also independent from the data set. Four data sets were used for the algorithm validation: Netflix, MovieLens, BookCrossing, and Jester. The experimentation involved the following aspects: similarity computation, size of the neighbourhood, prediction computation, minimum number of co-rated items. Results were evaluated in terms of root mean squared error (RMSE). The result of the activity is an independent domain configuration for an item-based algorithm which produced satisfactory results with most of the above mentioned data sets.","PeriodicalId":250298,"journal":{"name":"2008 International Conference on Automated Solutions for Cross Media Content and Multi-Channel Distribution","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125454662","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The logical connection of computer music synthesis languages, such as Csound and SASL/SAOL, musical scores and MIDI messages, with MX format allows to perform an integrating comprehensive approach. MX is a format oriented to a heterogeneous multimedia representation of music. The manipulation of such heterogeneous musical information opens an innovative and effective way for the management of score/orchestra information.
{"title":"Managing Score/Orchestra within the IEEE MX Environment","authors":"E. Russo","doi":"10.1109/AXMEDIS.2008.25","DOIUrl":"https://doi.org/10.1109/AXMEDIS.2008.25","url":null,"abstract":"The logical connection of computer music synthesis languages, such as Csound and SASL/SAOL, musical scores and MIDI messages, with MX format allows to perform an integrating comprehensive approach. MX is a format oriented to a heterogeneous multimedia representation of music. The manipulation of such heterogeneous musical information opens an innovative and effective way for the management of score/orchestra information.","PeriodicalId":250298,"journal":{"name":"2008 International Conference on Automated Solutions for Cross Media Content and Multi-Channel Distribution","volume":"311 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124424534","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The KISS principle ('Keep It Simple, Stupid') is harmful in projects about digitizing medieval chant manuscripts. Such manuscripts contain various kinds of musical notations called 'neumes'. Some recent initiatives in this area have garnered recognition but have a troublesome disregard for normal scientific protocols of literature search and peer review. KISS methods of transcription that cover only late medieval, square-neume notation are harmful because they tend to fragment digital libraries of chant. In particular, early manuscripts with non-pitched neume notations are hugely important to chant scholarship; KISS data representations for pitched music on a cleffed staff are, however, not capable of handling the complexities and uncertainties of early neumation. Patience and serious scholarship are needed during the development of a unified data representation covering all neume notations. In the meantime, much important work can proceed in other areas such as cataloging, digital imaging, and transcription of chant texts.
KISS原则(“Keep It Simple, Stupid”)在中世纪圣歌手稿数字化项目中是有害的。这些手稿包含了各种各样的音乐符号,称为“新符号”。最近在这一领域的一些举措获得了认可,但却令人烦恼地忽视了文献检索和同行评审的常规科学协议。KISS的转录方法只适用于中世纪晚期,方名记谱法是有害的,因为它们往往会破坏圣歌的数字图书馆。特别是,早期手稿与非音调的名词符号是非常重要的圣歌学术;然而,对于有音阶的音高音乐,KISS数据表示不能处理早期振动的复杂性和不确定性。在开发涵盖所有名称符号的统一数据表示过程中,需要耐心和认真的学术研究。与此同时,许多重要的工作可以在其他领域进行,如编目、数字成像和圣歌文本的转录。
{"title":"KISS Considered Harmful in Digitization of Medieval Chant Manuscripts","authors":"Louis W. G. Barton","doi":"10.1109/AXMEDIS.2008.46","DOIUrl":"https://doi.org/10.1109/AXMEDIS.2008.46","url":null,"abstract":"The KISS principle ('Keep It Simple, Stupid') is harmful in projects about digitizing medieval chant manuscripts. Such manuscripts contain various kinds of musical notations called 'neumes'. Some recent initiatives in this area have garnered recognition but have a troublesome disregard for normal scientific protocols of literature search and peer review. KISS methods of transcription that cover only late medieval, square-neume notation are harmful because they tend to fragment digital libraries of chant. In particular, early manuscripts with non-pitched neume notations are hugely important to chant scholarship; KISS data representations for pitched music on a cleffed staff are, however, not capable of handling the complexities and uncertainties of early neumation. Patience and serious scholarship are needed during the development of a unified data representation covering all neume notations. In the meantime, much important work can proceed in other areas such as cataloging, digital imaging, and transcription of chant texts.","PeriodicalId":250298,"journal":{"name":"2008 International Conference on Automated Solutions for Cross Media Content and Multi-Channel Distribution","volume":"375 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120882664","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Calabria is a region characterized by a rich cultural heritage, coming from ancient Magna Graecia, which, so far, is not fully exploited. The aim of this paper is to present a cross-media approach to diffusion of cultural heritage. In particular, we analyze the case study of Bronzes of Riace and the access to this finding by using 3 different media: Web, mobile devices (i.e. iPod and PDA) and stereoscopy technologies. Cultural heritage promoted by this approach allows user to live a more immersive and exciting experience. It can stimulate him to physically visit the place where the findings are preserved, promoting the local resources and attracting new tourism flows.
{"title":"Promotion of Cultural Heritage: Bronzes of Riace in a Cross-Media Approach","authors":"I. Alfano, P. A. Bertacchini, E. Pantano","doi":"10.1109/AXMEDIS.2008.11","DOIUrl":"https://doi.org/10.1109/AXMEDIS.2008.11","url":null,"abstract":"Calabria is a region characterized by a rich cultural heritage, coming from ancient Magna Graecia, which, so far, is not fully exploited. The aim of this paper is to present a cross-media approach to diffusion of cultural heritage. In particular, we analyze the case study of Bronzes of Riace and the access to this finding by using 3 different media: Web, mobile devices (i.e. iPod and PDA) and stereoscopy technologies. Cultural heritage promoted by this approach allows user to live a more immersive and exciting experience. It can stimulate him to physically visit the place where the findings are preserved, promoting the local resources and attracting new tourism flows.","PeriodicalId":250298,"journal":{"name":"2008 International Conference on Automated Solutions for Cross Media Content and Multi-Channel Distribution","volume":"60 23","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"113937457","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The content technology need to conquer new forms with more intelligence, more flexibility and more features than those which are present on market standards. In this paper, the intelligent content model and format based on MPEG-21 is presented. The proposed format is an evolution of the MPEG-21/AXMEDIS model. The proposed model presents a set of new features among them: extended annotations, behavioral and processing capabilities, evolutionary capacity. The results have been partially developed in AXMEDIS IP EC FP6 project.
内容技术需要征服比现有市场标准更智能、更灵活、更多功能的新形式。本文提出了基于MPEG-21的智能内容模型和格式。提议的格式是MPEG-21/AXMEDIS模型的演进。该模型提出了一系列新特性:扩展注释、行为和处理能力、进化能力。该结果已在AXMEDIS IP EC FP6项目中进行了部分开发。
{"title":"Intelligent Content Model Based on MPEG-21","authors":"P. Bellini, I. Bruno, P. Nesi, M. Spighi","doi":"10.1109/AXMEDIS.2008.23","DOIUrl":"https://doi.org/10.1109/AXMEDIS.2008.23","url":null,"abstract":"The content technology need to conquer new forms with more intelligence, more flexibility and more features than those which are present on market standards. In this paper, the intelligent content model and format based on MPEG-21 is presented. The proposed format is an evolution of the MPEG-21/AXMEDIS model. The proposed model presents a set of new features among them: extended annotations, behavioral and processing capabilities, evolutionary capacity. The results have been partially developed in AXMEDIS IP EC FP6 project.","PeriodicalId":250298,"journal":{"name":"2008 International Conference on Automated Solutions for Cross Media Content and Multi-Channel Distribution","volume":"128 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123824436","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
D. Van Deursen, C. Poppe, G. Martens, E. Mannens, R. Walle
The role of metadata is gaining importance due to today's growth of multimedia content. Currently, XML is the standard for data interchange. However, as XML Schemas do not express semantics but rather the document structure, there is a lack of semantic interoperability regarding current (XML-based) metadata standards. By using semantic Web technologies, ontologies can be created to describe the semantics of a particular metadata format. A problem is that the existing XML data (compliant with a particul.ar metadata format) cannot be used by an ontology, implying the need for a conversion of XML data to RDF instances. In this paper, a generic approach is proposed for the transformation of XML data into RDF instances in an ontology-dependent way. By means of a mapping document, the link is described between an XML Schema (describing the structure of particular XML data) and an OWL ontology. Our approach is illustrated by applying it to the DIG35 specification, which is an XML-based metadata standard for the description of digital images.
{"title":"XML to RDF Conversion: A Generic Approach","authors":"D. Van Deursen, C. Poppe, G. Martens, E. Mannens, R. Walle","doi":"10.1109/AXMEDIS.2008.17","DOIUrl":"https://doi.org/10.1109/AXMEDIS.2008.17","url":null,"abstract":"The role of metadata is gaining importance due to today's growth of multimedia content. Currently, XML is the standard for data interchange. However, as XML Schemas do not express semantics but rather the document structure, there is a lack of semantic interoperability regarding current (XML-based) metadata standards. By using semantic Web technologies, ontologies can be created to describe the semantics of a particular metadata format. A problem is that the existing XML data (compliant with a particul.ar metadata format) cannot be used by an ontology, implying the need for a conversion of XML data to RDF instances. In this paper, a generic approach is proposed for the transformation of XML data into RDF instances in an ontology-dependent way. By means of a mapping document, the link is described between an XML Schema (describing the structure of particular XML data) and an OWL ontology. Our approach is illustrated by applying it to the DIG35 specification, which is an XML-based metadata standard for the description of digital images.","PeriodicalId":250298,"journal":{"name":"2008 International Conference on Automated Solutions for Cross Media Content and Multi-Channel Distribution","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130311190","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
In this paper, we present the design and validation of a 3D tracking system using a commercially available game controller. The system uses the wiimote to track and analyze a conductorpsilas hand movement and the Wii Balance Board to track conductorpsilas balance shifts. The wiimote provides an easily attainable controller that has both accelerometer motion sensors and infrared tracking capabilities. We describe the multiple wiimotes to track an infrared marker in 3D using triangulation. The gesture acquisition system is designed to capture and analyze ldquoconductingrdquo gesture which may also be used in the study of musical expression and in an educational environment.
{"title":"Tracking Conductors Hand Movements Using Multiple Wiimotes","authors":"D. Bradshaw, K. Ng","doi":"10.1109/AXMEDIS.2008.40","DOIUrl":"https://doi.org/10.1109/AXMEDIS.2008.40","url":null,"abstract":"In this paper, we present the design and validation of a 3D tracking system using a commercially available game controller. The system uses the wiimote to track and analyze a conductorpsilas hand movement and the Wii Balance Board to track conductorpsilas balance shifts. The wiimote provides an easily attainable controller that has both accelerometer motion sensors and infrared tracking capabilities. We describe the multiple wiimotes to track an infrared marker in 3D using triangulation. The gesture acquisition system is designed to capture and analyze ldquoconductingrdquo gesture which may also be used in the study of musical expression and in an educational environment.","PeriodicalId":250298,"journal":{"name":"2008 International Conference on Automated Solutions for Cross Media Content and Multi-Channel Distribution","volume":"7 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2008-11-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130269676","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}