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2008 International Conference on Automated Solutions for Cross Media Content and Multi-Channel Distribution最新文献

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Content Enrichment for Semi-Automated Production of Added Value Content for Free Press and Web 内容浓缩半自动化生产的增值内容,为自由新闻和网络
S. Bettega, F. Fioravanti, L. Gigli, G. Grassi, M. Spinu
This paper focuses on the needs of free-press editorial companies in terms of tools and supporting activities needed for developing their business in both classical paper world and more recently on the web considering also Web 2.0 technologies. In this paper the preliminary results of a project partially founded by MUR (Italian Ministry of University and Research) are presented in both terms of tools created and to be created together with architectural details, detailing the adoption of MPEG-21[2][8] DIDL for modeling format to be exported into the business-to-business environment.
本文主要关注自由出版编辑公司在工具和支持活动方面的需求,这些工具和支持活动需要在传统的纸质世界和最近考虑到web 2.0技术的网络上发展他们的业务。在本文中,部分由意大利大学和研究部(MUR)建立的项目的初步结果以已创建和将要创建的工具和体系结构细节的方式呈现,详细介绍了采用MPEG-21[2][8] DIDL将建模格式导出到企业对企业环境中。
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引用次数: 0
Collaborative Solution for Music Education 音乐教育的协同解决方案
F. Frosini, N. Mitolo, P. Nesi, M. Paolucci
In the area of technology enhanced music training, cooperative work is becoming an increasingly demanding concept. It can be used to exploit new modalities of training and to reduce the set up time necessary for the organization of groups and class rooms - integrating distributed systems for audio-visual processing and general control (e.g., synchronous playback, recording, monitoring progresses). To this end, a flexible model to cope with groups, roles, external tools, and large sets of features is required. This paper presents a flexible cooperative environment to facilitate the creation of a variety of cooperative applications and in particular to the implementation of cooperative music lessons. The solution has been used for the implementation of cooperative music lessons allowing the control and supervising. The work has been developed for the I-MAESTRO STREP FP6 project of the European commission for developing cooperative educational multimodal tools in the Max/MSP. The work has been based on MPEG-SMR as standard Symbolic Music Representation format for music notation coding.
在技术增强的音乐培训领域,合作工作正成为一个越来越苛刻的概念。它可用于开发新的培训方式和减少组织小组和教室所需的建立时间- -将视听处理和一般控制(例如,同步回放、录音、监测进度)的分布式系统结合起来。为此,需要一个灵活的模型来处理组、角色、外部工具和大量的特性集。本文提出了一个灵活的合作环境,以促进各种合作应用的创建,特别是合作音乐课的实施。该方案已应用于合作音乐课的实施,实现了对学生的控制和监督。这项工作是为欧洲委员会的I-MAESTRO STREP FP6项目开发的,该项目旨在开发Max/MSP中的合作教育多模式工具。这项工作是基于MPEG-SMR作为音乐符号编码的标准符号音乐表示格式。
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引用次数: 5
Practicing Ontology Modelling for Preservation of Interactive Multimedia Performances 交互式多媒体表演保存的本体建模实践
K. Ng, A. Mikroyannidis, B. Ong, D. Giaretta
The need to address the fragility of the digital information collected in artistic activities is urgently emerging and increasing. This need is particularly heightened by new multimedia technologies that support the artistic community with many different forms of digital means. The present work concerns an ontology layering architecture for organizing and maintaining a semantic knowledge base for digital preservation of interactive multimedia performances. In addition, the use of certain ISO standardized ontologies is demonstrated in modelling the domain of interactive multimedia performances.
迫切需要解决艺术活动中收集的数字信息的脆弱性问题。新的多媒体技术以许多不同形式的数字手段支持艺术界,这一需求尤其突出。目前的工作涉及一个本体分层体系结构,用于组织和维护交互式多媒体表演的数字保存的语义知识库。此外,还演示了在交互式多媒体表演领域建模中使用某些ISO标准化本体的方法。
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引用次数: 5
Experimental Results on Item-Based Algorithms for Independent Domain Collaborative Filtering 基于项的独立领域协同过滤算法的实验结果
M. L. Clemente
A research analysis on item-based algorithms for collaborative filtering is presented. The aim of the presented activity was to find a configuration of an item-based algorithm capable of providing good results but also independent from the data set. Four data sets were used for the algorithm validation: Netflix, MovieLens, BookCrossing, and Jester. The experimentation involved the following aspects: similarity computation, size of the neighbourhood, prediction computation, minimum number of co-rated items. Results were evaluated in terms of root mean squared error (RMSE). The result of the activity is an independent domain configuration for an item-based algorithm which produced satisfactory results with most of the above mentioned data sets.
对基于项目的协同过滤算法进行了研究分析。所提出的活动的目的是找到一种基于项的算法的配置,该算法能够提供良好的结果,但又独立于数据集。算法验证使用了四个数据集:Netflix、MovieLens、BookCrossing和Jester。实验涉及到以下几个方面:相似度计算、邻域大小、预测计算、最小共同评价项目数。结果以均方根误差(RMSE)进行评价。该活动的结果是一个基于项的算法的独立域配置,该算法对上述大多数数据集产生了令人满意的结果。
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引用次数: 8
Managing Score/Orchestra within the IEEE MX Environment 在IEEE MX环境中管理乐谱/管弦乐队
E. Russo
The logical connection of computer music synthesis languages, such as Csound and SASL/SAOL, musical scores and MIDI messages, with MX format allows to perform an integrating comprehensive approach. MX is a format oriented to a heterogeneous multimedia representation of music. The manipulation of such heterogeneous musical information opens an innovative and effective way for the management of score/orchestra information.
计算机音乐合成语言,如Csound和SASL/SAOL,乐谱和MIDI消息的逻辑连接,与MX格式允许执行一个集成的综合方法。MX是一种面向音乐的异构多媒体表示的格式。这种异构音乐信息的处理为乐谱/乐团信息的管理开辟了一条创新而有效的途径。
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引用次数: 0
KISS Considered Harmful in Digitization of Medieval Chant Manuscripts 中世纪圣歌手稿数字化中被认为有害的KISS
Louis W. G. Barton
The KISS principle ('Keep It Simple, Stupid') is harmful in projects about digitizing medieval chant manuscripts. Such manuscripts contain various kinds of musical notations called 'neumes'. Some recent initiatives in this area have garnered recognition but have a troublesome disregard for normal scientific protocols of literature search and peer review. KISS methods of transcription that cover only late medieval, square-neume notation are harmful because they tend to fragment digital libraries of chant. In particular, early manuscripts with non-pitched neume notations are hugely important to chant scholarship; KISS data representations for pitched music on a cleffed staff are, however, not capable of handling the complexities and uncertainties of early neumation. Patience and serious scholarship are needed during the development of a unified data representation covering all neume notations. In the meantime, much important work can proceed in other areas such as cataloging, digital imaging, and transcription of chant texts.
KISS原则(“Keep It Simple, Stupid”)在中世纪圣歌手稿数字化项目中是有害的。这些手稿包含了各种各样的音乐符号,称为“新符号”。最近在这一领域的一些举措获得了认可,但却令人烦恼地忽视了文献检索和同行评审的常规科学协议。KISS的转录方法只适用于中世纪晚期,方名记谱法是有害的,因为它们往往会破坏圣歌的数字图书馆。特别是,早期手稿与非音调的名词符号是非常重要的圣歌学术;然而,对于有音阶的音高音乐,KISS数据表示不能处理早期振动的复杂性和不确定性。在开发涵盖所有名称符号的统一数据表示过程中,需要耐心和认真的学术研究。与此同时,许多重要的工作可以在其他领域进行,如编目、数字成像和圣歌文本的转录。
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引用次数: 1
Promotion of Cultural Heritage: Bronzes of Riace in a Cross-Media Approach 文化遗产推广:跨媒介途径下的琉璃青铜器
I. Alfano, P. A. Bertacchini, E. Pantano
Calabria is a region characterized by a rich cultural heritage, coming from ancient Magna Graecia, which, so far, is not fully exploited. The aim of this paper is to present a cross-media approach to diffusion of cultural heritage. In particular, we analyze the case study of Bronzes of Riace and the access to this finding by using 3 different media: Web, mobile devices (i.e. iPod and PDA) and stereoscopy technologies. Cultural heritage promoted by this approach allows user to live a more immersive and exciting experience. It can stimulate him to physically visit the place where the findings are preserved, promoting the local resources and attracting new tourism flows.
卡拉布里亚是一个以丰富的文化遗产为特征的地区,这些文化遗产来自古老的大希腊,到目前为止还没有得到充分利用。本文的目的是提出一种跨媒体传播文化遗产的方法。特别地,我们分析了Riace青铜器的案例研究,并通过使用3种不同的媒体:网络、移动设备(即iPod和PDA)和立体技术来获取这一发现。通过这种方式推广的文化遗产让用户生活在一个更加身临其境和令人兴奋的体验中。它可以刺激他亲自去参观保存发现的地方,促进当地资源,吸引新的旅游流量。
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引用次数: 6
Intelligent Content Model Based on MPEG-21 基于MPEG-21的智能内容模型
P. Bellini, I. Bruno, P. Nesi, M. Spighi
The content technology need to conquer new forms with more intelligence, more flexibility and more features than those which are present on market standards. In this paper, the intelligent content model and format based on MPEG-21 is presented. The proposed format is an evolution of the MPEG-21/AXMEDIS model. The proposed model presents a set of new features among them: extended annotations, behavioral and processing capabilities, evolutionary capacity. The results have been partially developed in AXMEDIS IP EC FP6 project.
内容技术需要征服比现有市场标准更智能、更灵活、更多功能的新形式。本文提出了基于MPEG-21的智能内容模型和格式。提议的格式是MPEG-21/AXMEDIS模型的演进。该模型提出了一系列新特性:扩展注释、行为和处理能力、进化能力。该结果已在AXMEDIS IP EC FP6项目中进行了部分开发。
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引用次数: 4
XML to RDF Conversion: A Generic Approach XML到RDF的转换:一种通用方法
D. Van Deursen, C. Poppe, G. Martens, E. Mannens, R. Walle
The role of metadata is gaining importance due to today's growth of multimedia content. Currently, XML is the standard for data interchange. However, as XML Schemas do not express semantics but rather the document structure, there is a lack of semantic interoperability regarding current (XML-based) metadata standards. By using semantic Web technologies, ontologies can be created to describe the semantics of a particular metadata format. A problem is that the existing XML data (compliant with a particul.ar metadata format) cannot be used by an ontology, implying the need for a conversion of XML data to RDF instances. In this paper, a generic approach is proposed for the transformation of XML data into RDF instances in an ontology-dependent way. By means of a mapping document, the link is described between an XML Schema (describing the structure of particular XML data) and an OWL ontology. Our approach is illustrated by applying it to the DIG35 specification, which is an XML-based metadata standard for the description of digital images.
由于今天多媒体内容的增长,元数据的作用变得越来越重要。目前,XML是数据交换的标准。但是,由于XML schema不表达语义,而是表达文档结构,因此当前(基于XML的)元数据标准缺乏语义互操作性。通过使用语义Web技术,可以创建本体来描述特定元数据格式的语义。问题是现有的XML数据(符合特定的。本体不能使用(XML元数据格式),这意味着需要将XML数据转换为RDF实例。本文提出了一种通用的方法,以依赖于本体的方式将XML数据转换为RDF实例。通过映射文档,可以在XML模式(描述特定XML数据的结构)和OWL本体之间描述链接。通过将我们的方法应用于DIG35规范来说明我们的方法,DIG35规范是用于描述数字图像的基于xml的元数据标准。
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引用次数: 63
Tracking Conductors Hand Movements Using Multiple Wiimotes 使用多个wiimote跟踪指挥家的手部运动
D. Bradshaw, K. Ng
In this paper, we present the design and validation of a 3D tracking system using a commercially available game controller. The system uses the wiimote to track and analyze a conductorpsilas hand movement and the Wii Balance Board to track conductorpsilas balance shifts. The wiimote provides an easily attainable controller that has both accelerometer motion sensors and infrared tracking capabilities. We describe the multiple wiimotes to track an infrared marker in 3D using triangulation. The gesture acquisition system is designed to capture and analyze ldquoconductingrdquo gesture which may also be used in the study of musical expression and in an educational environment.
在本文中,我们提出了一个使用市售游戏控制器的3D跟踪系统的设计和验证。该系统使用wiimote来跟踪和分析指挥员的手部运动,使用Wii平衡板来跟踪指挥员的平衡移动。wiimote提供了一个易于实现的控制器,具有加速度计运动传感器和红外跟踪功能。我们描述了使用三角测量在3D中跟踪红外标记的多个手柄。手势获取系统的目的是捕获和分析人类的手势行为,这些手势也可以用于音乐表达的研究和教育环境中。
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引用次数: 29
期刊
2008 International Conference on Automated Solutions for Cross Media Content and Multi-Channel Distribution
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