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Virtual Reality Environments as a Strategy to Improve Processes Productivity 虚拟现实环境作为提高生产效率的策略
J. A. González-Mendivil, M. Rodríguez-Paz, Israel Zamora-Hernández, Eduardo Caballero-Montes
A 3D virtual interactive environment can follow the steps of those old second world war flying simulators and be used as a tool to train people in learning a practical process. This will result in an increase of productivity because people will be able of performing that practical process in less time thanks to the use of Virtual Reality as a technological learning tool. This work presents a statistical analysis of 100 students of the first semester in an engineering bachelor's degree trying to learn a simple and practical task using a 3D virtual interactive environment and the time that it took them to perform the same activity in real life. Those students were divided into different groups of 50 students each. One of those groups trained in a virtual ambience, the second group trained just by observing a qualified employee performing the same task. No student had ever performed the task. The results of this investigation prove statistically that there is nearly a 20% gain in the time that it took for the first group, the ones who used virtual reality, over those who did not use it.
3D虚拟交互环境可以遵循那些旧的二战飞行模拟器的步骤,并作为一种工具来训练人们学习实际过程。这将导致生产力的提高,因为由于使用虚拟现实作为技术学习工具,人们将能够在更短的时间内执行实际过程。这项工作对100名工程学士学位第一学期的学生进行了统计分析,他们试图使用3D虚拟交互环境学习简单实用的任务,并分析了他们在现实生活中执行相同活动所花费的时间。这些学生被分成不同的小组,每组50人。其中一组在虚拟环境中训练,第二组只通过观察一名合格的员工执行同样的任务来训练。从来没有学生完成过这项任务。这项调查的结果在统计上证明,第一组使用虚拟现实的人比不使用虚拟现实的人花的时间多了近20%。
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引用次数: 4
Promoting EFL Young Learners’ Higher Order Thinking Skills (HOTs) through Interactive Digital Storytelling: A Breakthrough to Face Industrial Revolution 4.0 in Indonesia 通过互动式数字讲故事提升青少年英语学习者的高阶思维技能:印尼面对工业革命4.0的突破
Dian Setiawati, S. Setyarini
The Curriculum 2013 consists of four agendas, namely: Literacy, Character Education, 4C (Collaborative, Communicative, Critical Thinking, and Creativity), and Higher Order Thinking Skills (HOTs) as realization of Industrial Revolution 4.0 in Indonesia. Dealing with HOTs implementation, it has not shown optimal result due to problems faced by the teacher particularly learning strategies. Therefore, this paper presents the research findings on how Interactive Digital Storytelling was implemented to promote EFL young learners’ HOTs. The design of this study is Classroom Action Research with three instruments to collect data, such as classroom observation, interview with teacher and students, and document analysis. One teacher and one class of 7 graders were involved as the subject of this study. The collected data were analysed based on the principles of Bloom's Taxonomy and Interactive Digital Storytelling theoretical frameworks. The result of data analysis reveals that the students’ HOTs were promoted although in the level of analysis and evaluation. In terms of analysis, the students could identify and guess what happened to the next story when the teacher paused the video. Meanwhile, the evaluation level was seen from their arguments of the strength and weaknesses of the characters. Creating level was not clearly found since the students were still confused to give solution if they face the same problems with the character in the story. Being HOTs through learning experience give the students exposures to face industrial revolution 4.0. However, to implement this strategy, the teacher faced problems in providing appropriate digital facilities.
2013年课程包括四个议程,即:识字,品格教育,4C(协作,沟通,批判性思维和创造力),以及作为印度尼西亚工业革命4.0实现的高阶思维技能(HOTs)。在实施HOTs的过程中,由于教师面临的问题,特别是学习策略的问题,并没有显示出最优的效果。因此,本文提出了交互式数字讲故事如何促进年轻英语学习者的hot的研究结果。本研究的设计是课堂行动研究,通过课堂观察、师生访谈和文献分析三种工具来收集数据。本研究以一名教师和一个七年级的班级为研究对象。根据布鲁姆分类法和交互式数字故事理论框架对收集到的数据进行分析。数据分析结果表明,虽然在分析和评价层面,学生的hot得到了提升。在分析方面,当老师暂停视频时,学生可以识别并猜测下一个故事发生了什么。同时,从他们对人物优缺点的论证中可以看出评价水平。由于学生们在面对同样的故事角色问题时仍然困惑于给出解决方案,所以他们并没有清楚地发现如何创造关卡。通过学习体验,让学生接触到工业革命4.0。然而,为了实施这一策略,教师在提供适当的数字设施方面面临着问题。
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引用次数: 3
Bridging the Skill Gap Between Academia and Industry in Punjab: A Case Study 弥合旁遮普学术界和工业界之间的技能差距:一个案例研究
Gulam B. Mustafa, G. Kadhiravan, Venkatesh C. Vijay, S. Malathi, S. Subburaj, Ashwan Paranthaman
Over the past years, the number of students going abroad for higher studies and settling abroad has increased a lot in northern states of India mainly in Punjab whereas it's significantly less in south India. The purpose of this research is to find the reasons for the brain drain also analyzing the strategies used by south Indian universities so that those ideas can be implemented in Punjab so that the brain drain can be reduced. Using a credits composition analysis for two universities, this study analyzed that the College in Punjab had more credits towards practical and college in South India had more credit composition towards theory. This analysis gave us a result that Panimalar Engineering College has found a sweet spot in the composition of credits along with some other factors. Using a comparative analysis of various factors for various south Indian Universities along with Punjab University, we have found out that there are many other factors that also influence's the brain drains along with Industry Institute Relationship. We have found out the methodologies used by south Indian universities to prevent brain drain. This study definitively answers the question regarding reasons for brain drain in Punjab along with the solutions to overcome it. Further Detailed studies are needed along with the implementation of these ideas to develop preventative measures.
在过去的几年里,印度北部省份(主要是旁遮普邦)出国留学和定居的学生数量大幅增加,而印度南部的学生数量则明显减少。本研究的目的是找到人才流失的原因,也分析了南印度大学使用的策略,以便这些想法可以在旁遮普实施,从而减少人才流失。通过对两所大学的学分构成分析,本研究分析了旁遮普大学的学分更多地向实践倾斜,而南印度大学的学分更多地向理论倾斜。这个分析给了我们一个结果,Panimalar工程学院在学分组成和其他一些因素上找到了一个甜蜜点。通过对南印度各所大学以及旁遮普大学的各种因素的比较分析,我们发现除了产学研关系外,还有许多其他因素也影响着人才流失。我们发现了南印度大学用来防止人才流失的方法。这项研究明确地回答了旁遮普人才流失的原因以及克服这一问题的解决方案。在实施这些想法的同时,需要进行进一步的详细研究,以制定预防措施。
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引用次数: 0
The Evaluation of Problem-Based Learning Model Towards High School Students’ Critical Thinking Skills: A Meta-Analysis Study in Indonesia 基于问题的学习模式对印尼高中生批判性思维能力的评价:一项元分析研究
Yohannes Yohannes, D. Juandi, N. Diana
ABSTRACT This study aims to see the effectiveness of applying PBL (Problem Based Learning) models in Indonesian High School students’ mathematical critical thinking skills that are based on the series of similar studies. This study uses a meta-analysis method from a number of national scholarly journal articles indexed by Google Scholar, Semantic Scholar, Garuda Portal, DOAJ, ERIC and direct URL from the national journals published between 2012-2019 based on inclusion criteria. The statistical data processing used Comprehensive Meta-Analysis (CMA) V3 software. The results of the study based on the random effect model shows that the combined effect size is 1.201 with large effect criteria. It means that the application of the PBL model significantly has a greater effect on students' mathematical critical thinking skills than the application of conventional models. In addition, there are four study characteristics that are used in the analysis such as; research class, type of research school, year of research and sample size. There were significant differences in the application of the PBL model to students' mathematical critical thinking skills in terms of years of research based on the study characteristics. Meanwhile, from the research class, type of research school and sample size implicate no difference in the effect of applying the PBL model between the study groups. The findings unveil the effectiveness of using the PBL model in mathematical learning that is based on the study characteristics.
本研究旨在了解PBL(基于问题的学习)模式在印尼高中生数学批判性思维技能中的应用效果,该研究基于一系列类似的研究。本研究采用meta分析方法,根据纳入标准,对2012-2019年期间发表的若干国家级学术期刊文章进行meta分析,这些论文由Google Scholar、Semantic Scholar、Garuda Portal、DOAJ、ERIC和direct URL检索。统计数据处理采用综合meta分析(CMA) V3软件。基于随机效应模型的研究结果表明,综合效应量为1.201,效应准则较大。这意味着PBL模型的应用对学生数学批判性思维技能的影响显著大于传统模型的应用。此外,在分析中还使用了四个研究特征,如;研究班级、研究学校类型、研究年份和样本量。基于研究特征,PBL模型在学生数学批判性思维技能上的应用在研究年限上存在显著差异。同时,从研究班级、研究学校类型和样本量来看,各研究组之间应用PBL模型的效果没有差异。研究结果揭示了基于研究特点的PBL模型在数学学习中的有效性。
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引用次数: 8
Design and development of a web App for ICT and intercultural competences professor self-training 为信息通信技术和跨文化能力教授自我培训设计和开发一个web App
Carmen Ricardo-Barreto, D. Jabba
This article describes the design and development of a web app to improve the intercultural and ICT competences of university professors, allowing them to create virtual intercultural learning environments. It proposes approaches based on principles of self-training, virtual education, interculturality, and universal learning design. Its development is adopted from the ADDIE instructional design model. The App considers the phenomenon of the use of technology as a means for self-training and appropriation of competences in virtual intercultural learning environments.
本文描述了一个web应用程序的设计和开发,以提高大学教授的跨文化和ICT能力,使他们能够创建虚拟的跨文化学习环境。它提出了基于自我训练、虚拟教育、跨文化和通用学习设计原则的方法。它的开发采用了ADDIE教学设计模式。该应用程序考虑了在虚拟跨文化学习环境中使用技术作为自我训练和挪用能力的手段的现象。
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引用次数: 2
Computer-based Classification of Student's Report 基于计算机的学生报告分类
Veronica Segarra-Faggioni, S. Ratté
Abstract. Learning Analytics focuses on measuring and analyzing learners’ data, such as formative assessment of collaborative writing and individual students’ performance. This work applied machine learning approaches and natural language processing to assess university students’ reports in the knowledge building domain. Students (n = 32) wrote essays about knowledge building topics, and the professor used Dublin descriptors as assessment criteria to evaluate the students’ reports. This paper presents the results of a study on validating whether students’ reports are aligned with Dublin descriptors for qualifications awarded. We have used two classification models: Support Vector Machine (SVM) and Random Forest Classifier (RFC), to predict manual annotations from experts in students’ reports. Random Forest Classifier reached 73% accuracy. We concluded that machine learning algorithms and natural language processing (NLP) together are useful for automating the classification of the students’ reports using manual annotations.
摘要学习分析侧重于测量和分析学习者的数据,例如对合作写作和学生个人表现的形成性评估。这项工作应用机器学习方法和自然语言处理来评估大学生在知识构建领域的报告。学生(n = 32)写关于知识建设主题的论文,教授使用都柏林描述符作为评估标准来评估学生的报告。本文提出了一项关于验证学生的报告是否与授予资格的都柏林描述符一致的研究结果。我们使用了两种分类模型:支持向量机(SVM)和随机森林分类器(RFC)来预测学生报告中专家的手工注释。随机森林分类器达到73%的准确率。我们的结论是,机器学习算法和自然语言处理(NLP)一起对于使用手动注释对学生报告进行自动分类很有用。
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引用次数: 1
A Phygital Approach to Playful Experience in Learning Process for Kids with Special Educational Needs 特殊教育需要儿童学习过程中游戏体验的数字方法
G. Goretti, B. Terenzi, E. Cianfanelli, P. Crescenzi, C. Colombo, Enrico Civitelli
Screen-based interactive devices stand as effective supports for playful experience in learning processes for kids with special educational needs. The paper presents a design path of the development of a new phygital tool able to support and to improve the treatment of some learning disorder. In line with the state-of-the-art of theoretical research about playful learning in children with special needs, the research moves from the development of ‘1,2,3 Stella!’ app, that works with a screen-based interaction learning process, to the possibilities offered by product-screen interaction. The research, through tests on prototype provided by NuovaMente Children's Diagnostic Centre, concludes that the development of hybrid reality game, involving both physical and virtual reality, improves therapeutic treatment in children with special needs.
基于屏幕的互动设备为有特殊教育需要的儿童在学习过程中提供了有效的游戏体验。本文提出了一种能够支持和改善某些学习障碍治疗的新型物理工具的开发设计路径。根据最新的关于特殊需要儿童游戏学习的理论研究,研究从“1,2,3 Stella!”的应用程序,该应用程序与基于屏幕的交互学习过程一起工作,为产品屏幕交互提供了可能性。这项研究通过NuovaMente儿童诊断中心提供的原型测试得出结论,混合现实游戏的发展,包括物理和虚拟现实,改善了对有特殊需要的儿童的治疗。
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引用次数: 2
Proposal of a Particulate Matter Measurement Device and an Augmented Reality Visualization App as an Educational Tool 一个微粒物质测量装置和一个增强现实可视化应用程序作为教育工具的建议
Fernando Campaña, Federico Domínguez
Air pollution contains Particulate Matter (PM), invisible to the naked eye due to its less than 10 micrometers size. These dimensions allow PM to reach deep into the lungs and heart, causing multiple health and environmental issues. Despite the ubiquitousness and danger of these pollutants, to date, there is no educational tool for understanding PM concentrations through visualization and measurement of air quality in real-time. In this context, we developed an innovative educational tool that leverages Internet of Things (IoT) and Augmented Reality (AR) technologies to create an interactive real-time PM levels information layer over the surrounding environment. In this article, we present our first IoT/AR prototype, a proposal on how to use it in a learning environment as an educational tool, and preliminary results of validation tests with high school students. We propose that our system has the potential to promote awareness and understanding of air pollution and its effects on human health.
空气污染中含有颗粒物(PM),由于其尺寸小于10微米,因此肉眼无法看到。这些维度允许PM深入肺部和心脏,造成多种健康和环境问题。尽管这些污染物无处不在且危险,但迄今为止,还没有通过可视化和实时测量空气质量来了解PM浓度的教育工具。在这种情况下,我们开发了一种创新的教育工具,利用物联网(IoT)和增强现实(AR)技术,在周围环境中创建一个交互式的实时PM级别信息层。在本文中,我们展示了我们的第一个物联网/增强现实原型,一个关于如何在学习环境中使用它作为教育工具的建议,以及高中生验证测试的初步结果。我们认为,我们的系统有潜力促进人们对空气污染及其对人类健康的影响的认识和理解。
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引用次数: 1
Measuring Learning in a Cyber Security Exercise 在网络安全演习中衡量学习情况
Mika Karjalainen, S. Puuska, T. Kokkonen
In recent years, cyber security exercises have established themselves as an integral part of cyber security education. Cyber security professionals usually work as a part of a team that monitors and responds to incidents in the environment. A sufficiently realistic complex learning environment is necessary for collaborative learning at the expert level. Evaluating the learning outcomes of complex exercises is an important task for both assessing how individuals met the learning objectives, and how to improve the exercise to better serve those goals. This requires the assessment of multiple skill and knowledge categories independently. We leveraged the NIST NICE Cybersecurity Workforce Framework as a base for building knowledge categories for questionnaire use. However, the NICE framework is comprehensive and detailed requiring that the areas of competence assessment needed to be simplified for questionnaire use. We summarized the NICE framework into 44 questions addressed to the individuals who participated in the exercise. A web-based questionnaire was used to query 21 participants’ skill level before and after the exercise, as well as their familiarity and experience with the topic before and during the exercise. The results indicate that cyber security exercises will increase the knowledge of the participant in the knowledge areas that were present in the exercise. This increase was more prominent in cases where the participant was more likely to recognize, and experience events related to that category during the exercise. Furthermore, we concluded that the NICE framework can be used to assess individual know-how and as a basis for knowledge-related questionnaires.
近年来,网络安全演习已成为网络安全教育的重要组成部分。网络安全专业人员通常作为监控和响应环境事件的团队的一部分工作。一个足够现实的复杂学习环境是专家级协作学习的必要条件。评估复杂练习的学习效果是一项重要的任务,既可以评估个人如何达到学习目标,也可以评估如何改进练习以更好地服务于这些目标。这需要独立评估多个技能和知识类别。我们利用NIST NICE网络安全劳动力框架作为构建问卷使用的知识类别的基础。然而,NICE框架是全面和详细的,要求能力评估领域需要简化以供问卷使用。我们将NICE框架总结为44个问题,这些问题针对参与练习的个人。采用基于网络的问卷调查方式,对21名参与者在练习前后的技能水平,以及练习前后对该主题的熟悉程度和经验进行了调查。结果表明,网络安全演习将增加参与者在演习中存在的知识领域的知识。当参与者在练习中更有可能识别并经历与该类别相关的事件时,这种增加更为突出。此外,我们得出结论,NICE框架可用于评估个人知识,并作为知识相关问卷的基础。
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引用次数: 6
期刊
Proceedings of the 12th International Conference on Education Technology and Computers
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