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How to Make Captioning Services For Deaf and Hard of Hearing Visitors More Effective in Museums? 博物馆如何为聋人及听障人士提供更有效的解说服务?
N. Kato, Masami Kitamura, Daisuke Wakatsuki, M. Kobayashi, Manabi Miyagi, M. Namatame
In order to improve the accessibility of the deaf and hard of hearing (DHH) visitors at museums, real-time captioning using speech recognition is a very convenient communication support tool. Since viewing exhibits and captioning are both visually events, it is necessary to examine whether a DHH person can simultaneously view the exhibits while processing the textual data. This study focuses on the accessibility of guided tours in museum and discusses the problems of using captioning as communication support for DHH visitors. Results of the experiment are summarized as follows. In the scenes of looking at still images in museums, it turns out that different devices are needed for different purposes. In experiments where a moving object was presented, it was found that when the captioning was frequently updated, the user stopped watching the observation target to read the captioning. In other words, the captioning may have prevented stable and continuous observation.
为了提高聋人和重听人参观博物馆的无障碍程度,使用语音识别的实时字幕是一种非常方便的交流支持工具。由于观看展品和字幕都是视觉事件,因此有必要检查DHH人员是否可以在处理文本数据的同时观看展品。本研究以博物馆导览的可达性为研究对象,探讨了在博物馆导览中使用字幕作为访客沟通支持的问题。实验结果总结如下:在博物馆里观看静止图像的场景中,我们发现不同的设备需要用于不同的目的。在呈现运动物体的实验中,我们发现当字幕频繁更新时,用户会停止观看观察目标来阅读字幕。换句话说,标题可能阻碍了稳定和连续的观察。
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引用次数: 4
The LECTOR Podium. An Innovative Teacher Workstation for the Intelligent Classroom of the Future 讲台。面向未来智能课堂的创新型教师工作站
Helen Stefanidi, Maria Korozi, A. Leonidis, M. Antona, G. Papagiannakis
This paper explores a new approach to a teacher's workstation in the context of the intelligent classroom of the 21st century. Nowadays, the term “intelligent” is not only associated with efforts to incorporate smart/mobile devices into the learning experience (distance learning, educational games/apps, etc.), but also to equip the physical environment of the classroom with technologically enhanced objects. These technologically augmented artefacts (Student Desk, Interactive Classroom Board and Educator's Workstation) are embedded discreetly in the classroom's environment. One of the main concerns in designing and developing such artefacts is to facilitate seamless interaction between educators and students, as well as to enable unobtrusive monitoring and supervision of the students by the educators. This paper presents LECTOR Podium, a system that liberates teachers from the confinement of a desk and introduces a flexible and empowering workstation in the form of a smart arm-chair. This arm-chair assumes the role of a control center, enabling the educator to monitor and operate every feature and artefact of the intelligent classroom.
本文探讨了21世纪智能课堂背景下教师工作站的新途径。如今,“智能”一词不仅与将智能/移动设备纳入学习体验(远程学习、教育游戏/应用程序等)的努力有关,而且还与用技术增强的对象装备教室的物理环境有关。这些技术增强的人工制品(学生桌、互动教室板和教师工作站)被谨慎地嵌入到教室环境中。设计和开发此类人工制品的主要关注点之一是促进教育者和学生之间的无缝交互,以及教育者对学生进行不显眼的监视和监督。本文介绍了lectorpodium,这是一个将教师从办公桌的限制中解放出来的系统,并以智能扶手椅的形式引入了一个灵活而强大的工作站。这把扶手椅充当了控制中心的角色,使教育工作者能够监控和操作智能教室的每一个特征和人工制品。
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引用次数: 2
An Intelligence Learner Management System using Learning Analytics and Machine learning 使用学习分析和机器学习的智能学习者管理系统
Shareeful Islam, H. Mahmud
Learner Management System (LMS) facilitates educational institutions to offer e-learning through web-based applications. LMS provides many benefits from cost saving to flexible learning opportunities independent of any location with cloud-based deployment. Hence, LMS organizes learning data and learners detail in a central repository, helps to improve resource allocation, and facilitates access to the learning resources. These benefits drive the LMS market growth at a rapid rate and it is now deployed across the industry of any size. Despite of these significant benefits of using LMS, the traditional LMS system cannot fully support with modern learning needs in terms of learners' progression, retention rate, prediction of assessment outcomes to improve overall teaching and learning experience. Learning analytics can effectively support for a better learning experience by analyzing and correlating learner data to predicate the future needs. This work as a part of the Knowledge Transfer Project (KTP) develops an intelligence Learner Management System(iLMS) that integrates learning analytics into the learner management system. We use Machine Learning(ML) techniques for descriptive, predictive, and prescriptive analytics of learners’ data. This paper presents the key iLMS features including user interfaces, reports and learning analytics.
学习者管理系统(LMS)帮助教育机构通过基于网络的应用程序提供电子学习。LMS提供了许多好处,从节省成本到灵活的学习机会,与基于云的部署的任何位置无关。因此,LMS在中央存储库中组织学习数据和学习者详细信息,有助于改进资源分配,并促进对学习资源的访问。这些优势推动了LMS市场的快速增长,现在它已经部署在任何规模的行业中。尽管使用LMS有这些显著的好处,但传统的LMS系统在学习者的进步,保留率,评估结果的预测方面不能完全支持现代学习需求,以改善整体的教学体验。学习分析可以通过分析和关联学习者数据来预测未来的需求,从而有效地支持更好的学习体验。这项工作作为知识转移项目(KTP)的一部分,开发了一个智能学习者管理系统(iLMS),将学习分析集成到学习者管理系统中。我们使用机器学习(ML)技术对学习者的数据进行描述性、预测性和规范性分析。本文介绍了iLMS的主要功能,包括用户界面、报告和学习分析。
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引用次数: 0
EXPLORING DIGITAL LITERACY AWARENESS IN ENGLISH LEARNING AMONG CHINESE TERTIARY EFL LEARNERS 中国大学生英语学习中的数字素养意识研究
Chili Li, Chen Cao, Yuehua Wang
Digital technologies have been playing critical roles in foreign language education in recent decades. Awareness of digital literacy among EFL learners is thus of great importance in taking advantage of digital technologies to facilitate their English language learning. This paper reports on the results of a survey on the level of digital literacy awareness in English learning of 174 Chinese university EFL learners. The results reveal that: 1) The participants tend to use digital technology in both English learning and daily life; 2) They have a positive attitude towards the effect of digital technology on their English learning; 3) Their use of digital technology is influenced by such factors as interest in learning, time, digital knowledge and skills, and personal budgeting. The findings of this study will provide students with a useful reference to improving their digital literacy awareness and the use of digital technology in English learning.
近几十年来,数字技术在外语教育中发挥着至关重要的作用。因此,英语学习者的数字素养意识对于利用数字技术促进他们的英语学习至关重要。本文报告了对174名中国大学英语学习者的数字素养意识水平的调查结果。结果表明:1)参与者在英语学习和日常生活中都倾向于使用数字技术;2)对数字技术对英语学习的影响持积极态度;3)他们对数字技术的使用受到学习兴趣、时间、数字知识和技能、个人预算等因素的影响。本研究的结果将为学生提供有用的参考,以提高他们的数字素养意识,并在英语学习中使用数字技术。
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引用次数: 0
Mentimeter App in Computer Science Courses: Integration Model and Students’ Reception 计算机科学课程中的Mentimeter App:整合模式与学生接受度
Ferddie Quiroz Canlas, Sarachandran Nair, Amala Nirmal Doss
This paper attempts to introduce an integration model of game-oriented applications like Mentimeter in the Computer Science lecture classes. The model involved various components and processes that aim to address various issues experienced by students in their theoretical classes as enumerated by previous studies. Involving two groups of students, the study revealed highly positive responses on the following areas: (1) ease of use of the application; (2) level of participation in the class; (3) ability to express oneself without being afraid of embarrassment; (4) motivation; (5) recalling past topics; (6) preparation for the next sessions; (7) retention of salient points of the discussion; (8) class engagement and coping up with boredom; (9) obtaining immediate feedback on learning; and (10) recommendation to the integration of Mentimeter with other courses.
本文试图在计算机科学课堂中引入一个面向游戏的应用程序的集成模型,如Mentimeter。该模型涉及各种组成部分和过程,旨在解决学生在以前的研究中列举的理论课上遇到的各种问题。该研究涉及两组学生,在以下方面显示了高度积极的反应:(1)应用程序的易用性;(2)课堂参与程度;(3)有表达自己的能力,不怕尴尬;(4)动机;(5)回顾过去的话题;(六)下届会议的准备工作;(七)保留讨论的要点;(8)课堂投入和应对无聊;(9)获得学习的即时反馈;(10)推荐与其他课程整合。
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引用次数: 5
Are Visual Programming Tools for Children Designed with Accessibility in Mind? 为儿童设计的可视化编程工具是否考虑了可访问性?
M. S. Zubair, D. Brown, M. Bates, T. Hughes-Roberts
Visual programming tools provide a visual programming and execution environment in addition to other visual resources and tools appropriate for creating visual programs for a particular domain. Several visual programming tools have been created for teaching children to program at an early age such as Scratch, ScratchJr, Pocket Code, Code.org and Kodu. Research on the use and benefits of these tools as aids for children to learn academic and non-academic skills has reported positive results. However, children with learning disabilities including those also diagnosed with autism spectrum condition are left out of this area of research. This paper builds on a previous study on the accessibility of Scratch by inspecting other existing visual programming tools targeted at children to determine whether they have features that mitigate accessibility difficulties similar to those that were identified in Scratch. The paper contributes to knowledge by providing an insight into the features of popular VPTs that are likely to cause difficulties for children with learning disabilities and autism spectrum condition.
除了为特定领域创建可视化程序所需的其他可视化资源和工具之外,可视化编程工具还提供了可视化编程和执行环境。一些可视化编程工具已经被创造出来,用来教孩子们在很小的时候编程,比如Scratch、ScratchJr、Pocket Code、Code.org和Kodu。关于这些工具作为儿童学习学术和非学术技能的辅助工具的使用和益处的研究已经报告了积极的结果。然而,有学习障碍的儿童,包括那些也被诊断为自闭症谱系的儿童,被排除在这个研究领域之外。本文建立在之前对Scratch的可访问性研究的基础上,通过检查其他现有的针对儿童的可视化编程工具,以确定它们是否具有与在Scratch中识别的类似的减轻可访问性困难的功能。本文通过深入了解可能给有学习障碍和自闭症谱系的儿童带来困难的流行vpt的特征,从而有助于了解。
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引用次数: 2
Teachers’ Difficulties in Implementing Distance Learning during Covid-19 Pandemic 新冠肺炎大流行期间教师实施远程学习的困难
N. Diana, S. Suhendra, Yohannes Yohannes
The practice of distance learning in Indonesia applied massively due to the Covid-19 pandemic. That unprecedented phenomena caused certain difficulties for teachers to implement the system of distance learning. The purpose of this study is to find out elementary school teachers’ difficulties towards the implementation of distance learning during the pandemic of Covid-19. This study applied exploratory methods through an online questionnaire. The questionnaires were consisted of open-ended questions. The respondents in this study were ten teachers in one of elementary schools in Banda Aceh City, Aceh Province, Indonesia. Based on the result of this study, the difficulties faced by teachers in implementing the distance learning are mostly related to technological devices ownership and ability to utilize the devices, parents’ involvement during online learning, inadequate facilities and internal factor from teachers. Further researches are suggested to explore possible solution toward distance learning implementation for elementary school, particularly in Indonesia.
由于2019冠状病毒病大流行,印度尼西亚大规模实施了远程学习。这种前所未有的现象给教师实施远程教育系统带来了一定的困难。本研究的目的是找出在新冠肺炎大流行期间小学教师实施远程学习的困难。本研究采用探索性方法,通过在线问卷调查。问卷由开放式问题组成。本研究的调查对象为印度尼西亚亚齐省班达亚齐市一所小学的10名教师。根据本研究结果,教师实施远程学习所面临的困难主要与技术设备的所有权和使用能力、家长参与在线学习、设备不足和教师的内部因素有关。进一步的研究建议探索可能的解决方案,为小学实施远程教育,特别是在印度尼西亚。
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引用次数: 7
Gamified Stories in History Classrooms 历史课堂上的游戏化故事
Hanan Alshikhabobakr, Salar M. Khan, Huda Gedawy, Nehal M. Hussein, Saquib Razak
As the new generation is tech-savvy, we developed visuals and animations using Alice to support the learning of non-STEM school subjects. The objective of this research is to present the steps in introducing Gamified-Stories approach in school setting for students in grade 7 (n=27) and grade 9 (n=37). Furthermore, we aim to evaluate the effectiveness of this new approach in improving students’ learning and increase in interest towards the topics in the history subject. To assess student learning we used Difference-in-Difference (D-in-D) method of impact evaluation. For grade 9 we saw positive yet insignificant results, however for grade 7, results were neutral due to the limitations presented in the paper. For the students’ interest, we saw an increase in their motivation to learn more about history after the intervention, compared to the control group. Using qualitative approach, teachers’ feedback showed increased student interest in the subject during and after the intervention.
由于新一代精通技术,我们使用Alice开发了视觉和动画来支持非stem学校科目的学习。本研究的目的是介绍在七年级(27名)和九年级(37名)学生中引入游戏化故事方法的步骤。此外,我们的目标是评估这种新方法在改善学生的学习和增加对历史主题的兴趣方面的有效性。为了评估学生的学习,我们使用了差异中差异(D-in-D)的影响评估方法。对于9年级,我们看到了积极但不显著的结果,然而对于7年级,由于论文的局限性,结果是中性的。在学生的兴趣方面,与对照组相比,我们看到干预后他们学习更多历史知识的动机有所增加。采用定性方法,教师的反馈表明,在干预期间和之后,学生对该学科的兴趣有所增加。
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引用次数: 0
Ontology-Based Framework For Automatic Generation Of SQL Assessment 基于本体的SQL评估自动生成框架
Adrien Basse, Baboucar Diatta, Chérif Bachir Deme, Ndeye Massata Ndiaye
Assessment measures learner progresses in acquisition of knowledge and skills. It helps teachers to refine their teaching strategies and better deliver knowledge and skills. Likewise, It makes it possible not only to simulate learners’ thinking but to measure the value or quality of their work. Creating effective assessment of learning is a difficult task for teachers. This article presents an automatic question generating system for individual assessment of learners’ practical knowledge.
评估衡量学习者在获取知识和技能方面的进展。它帮助教师改进教学策略,更好地传授知识和技能。同样,它不仅可以模拟学习者的思维,而且可以衡量他们工作的价值或质量。创建有效的学习评估对教师来说是一项艰巨的任务。本文介绍了一种用于学习者实践知识个人评估的自动问题生成系统。
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引用次数: 0
Exploring Intercultural Sensitivity of South Asian Students Learning in Chinese Universities 南亚学生在中国大学学习的跨文化敏感性探讨
Lan Yu, Shucheng Zhu, Qixuan Liu
The number of international students in China is increasing rapidly, especially the countries along One Belt and One Road. This exploratory study examined the intercultural sensitivity of South Asian students studying abroad in Chinese universities by the Intercultural Sensitivity Scale (ISS) [1]. Results showed the reliability and validity of the scale measuring South Asian students’ intercultural sensitivity under Chinese intercultural learning environment, and five factors constructed the framework by principal component analysis. The enlightenment of findings suggested Chinese HEI and educators should promote international students’ intercultural competency through multicultural courses, practices, and resources, both in classrooms and online. Potential limitations of the study were discussed as well.
中国的国际学生数量正在迅速增加,特别是“一带一路”沿线国家。本探索性研究采用跨文化敏感性量表(intercultural sensitivity Scale, ISS)对南亚留学生在中国高校的跨文化敏感性进行了考察[1]。结果表明,中国跨文化学习环境下南亚学生跨文化敏感性量表具有信度和效度,主成分分析表明,五个因素构建了量表框架。研究结果表明,中国高等教育机构和教育工作者应该通过课堂和网络上的多元文化课程、实践和资源来促进国际学生的跨文化能力。本研究的潜在局限性也进行了讨论。
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引用次数: 0
期刊
Proceedings of the 12th International Conference on Education Technology and Computers
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