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Workshop 3: Integrating Agile Practices into Software Engineering Courses 研讨会3:将敏捷实践集成到软件工程课程中
Pub Date : 2002-02-25 DOI: 10.1109/CSEE.2002.995222
Laurie A. Williams, Michael J. Lutz, G. Hislop, M. McCracken, Nancy R. Mead, J. F. Naveda
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引用次数: 32
Tutorial 4: Issues in Commmercial Law of Interest to Software Engineering Educators 教程4:软件工程教育者感兴趣的商业法问题
Pub Date : 2002-02-25 DOI: 10.1109/CSEET.2002.10008
C. Kaner
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引用次数: 1
Preparing Software Engineers for the 'Real World' 让软件工程师为“现实世界”做好准备
Pub Date : 2002-02-25 DOI: 10.1109/CSEE.2002.995191
E. Yourdon
Summary form only given, as follows. For years, veteran programmers and project managers in corporate IT departments have complained that universities teach software engineering material that is either obsolete, irrelevant, or far too theoretical in nature. And while academia might disagree with such criticisms, it would at least be useful to have some additional insights into the things that industry believes are important and relevant. This keynote presentation will focus on several of these "competencies," which the academic community may or may not wish to incorporate into the software engineering curriculum. For example, a major area of discussion and debate in industry today involves the tradeoffs between "light", agile software processes versus "heavy" processes such as the ones associated with the SEI-CMM. Similarly, industry practitioners are constantly debating the relative merits of a "zero-defect" quality approach, versus a "good-enough" approach to design, coding, and even testing. And industry practitioners are finding that the best way to teach these concepts, within their own corporate classrooms, involves "war-games" based on realistic simulation models of software projects.
仅给出摘要形式,如下。多年来,公司IT部门的资深程序员和项目经理一直抱怨大学教授的软件工程材料要么过时,要么不相关,要么本质上过于理论化。虽然学术界可能不同意这种批评,但至少对行业认为重要和相关的事情有一些额外的见解是有用的。这个主题演讲将集中于这些“能力”中的几个,学术团体可能希望也可能不希望将它们合并到软件工程课程中。例如,当今业界讨论和争论的一个主要领域涉及“轻”、敏捷软件过程与“重”过程(如与SEI-CMM相关的过程)之间的权衡。类似地,行业从业者也在不断地争论“零缺陷”质量方法与“足够好”的设计、编码甚至测试方法的相对优点。行业从业者发现,在他们自己的公司教室里,教授这些概念的最佳方式是基于软件项目的现实模拟模型的“战争游戏”。
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引用次数: 3
Tutorial 1: Introducing Software Economics within SWE Project Courses 教程1:在SWE项目课程中介绍软件经济学
Pub Date : 2002-02-25 DOI: 10.1109/CSEET.2002.10007
D. Port, B. Boehm
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引用次数: 1
Introducing Empirical Software Engineering Methods in Education 在教育中引入经验软件工程方法
Pub Date : 2002-02-25 DOI: 10.1109/CSEE.2002.995209
Martin Höst
Empirical methods are important in software engineering. It is important to be able to evaluate new techniques and methods in a structured way before they are introduced in the software process. This paper presents how empirical methods may be taught by letting students take part in the execution and analysis of empirical investigations in projects. The projects that the students carry out include a role-play where teachers play the roles of managers for the students and responsible for ordering the work of the students. It is found that the project is well received and that it is probable that the students reach the related learning objectives of the course.
经验方法在软件工程中非常重要。在将新技术和方法引入软件过程之前,能够以结构化的方式评估它们是很重要的。本文介绍了如何通过让学生参与项目中实证调查的执行和分析来教授实证方法。学生开展的项目包括角色扮演,教师扮演学生的管理者角色,负责安排学生的工作。研究发现,学生对该专题的反应良好,并且很可能达到课程的相关学习目标。
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引用次数: 34
Panel 2: The Canadian Engineering Profession and Software Engineering 小组2:加拿大工程专业和软件工程
Pub Date : 2002-02-25 DOI: 10.1109/CSEET.2002.10005
Deborah Wolfe
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引用次数: 0
Workshop 2: First Year Software Engineering 工作坊2:第一年软件工程
Pub Date : 2002-02-25 DOI: 10.1109/CSEE.2002.995221
L. Thomas, M. Ratcliffe
Summary form only given, as follows. We envisage this workshop as a chance for Software Engineering Educators to share their challenges, successes and failures in teaching Software Engineering concepts to First Year (or beginning) students The specifics of the workshop will depend to some extent on the interests of the participants, but as a basis for organisation and discussion we will ask all participants to fill in a questionnaire to be provided in the conference registration kits. We will begin the workshop by sharing the basic results of the questionnaires and then ask participants to share their biggest challenges in teaching Software Engineering to beginners, what they have done that has been successful (and any things they have tried that didn't work), what students have trouble understanding, what topics may not even fit in an introductory course, etc. We will then break the group up into interest groups on particular topics (eg. reuse, programming, professionalism, design, testing, etc.) and those groups will brainstorm about one particular issue. The workshop will end with the groups sharing ideas. Our hope is that this workshop will not only be useful in and of itself but will also provide a springboard for participants to find colleagues with similar interests and enthusiasms.
仅给出摘要形式,如下。我们设想这个研讨会是一个机会,让软件工程教育工作者分享他们在向一年级(或初级)学生教授软件工程概念时遇到的挑战、成功和失败。研讨会的具体内容将在某种程度上取决于参与者的兴趣,但作为组织和讨论的基础,我们将要求所有参与者填写一份调查问卷,并在会议注册包中提供。我们将通过分享调查问卷的基本结果来开始研讨会,然后让参与者分享他们在向初学者教授软件工程时遇到的最大挑战,他们做过的成功的事情(以及他们尝试过的没有成功的事情),学生们难以理解的事情,甚至不适合入门课程的主题,等等。然后,我们会根据特定的主题将小组分成兴趣小组(例如:重用、编程、专业、设计、测试等),这些小组将对一个特定的问题进行头脑风暴。研讨会将以小组分享想法结束。我们希望这次研讨会不仅本身有用,而且还能为与会者提供一个跳板,让他们找到有相似兴趣和热情的同事。
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引用次数: 0
Systems Failures 系统故障
Pub Date : 2001-02-19 DOI: 10.1109/CSEE.2001.913841
J. Donaldson, J. Jenkins
Software Systems permeate just about every aspect of life throughout developed and industrialised nations today. When failures arise, the aftermath is highly complicated because there are so many ways that they may occur. The complexity of the situation becomes evident even before the apparent or actual causes are considered, especially when the rate of change of the technology is taken into account. Systems failures cause havoc everywhere. They may be total, partial or temporary; and examination of the subject has to consider: implemented systems, systems being enhanced and totally new projects. This paper considers some of the common causes of Systems Failures that are being investigated following the end of Esprit projects (Multispace and Space-UFO). The work takes a more specific look at the quality implications on software systems failures and then goes on to look at current research into what steps may be taken to systematically understand what has actually gone wrong. From that point, possible options open to provide credible and robust solutions to these types of problem, are discussed.
如今,软件系统几乎渗透到发达国家和工业化国家生活的方方面面。当失败发生时,后果是非常复杂的,因为失败发生的方式有很多。甚至在考虑表面的或实际的原因之前,情况的复杂性就变得明显了,特别是当考虑到技术的变化速度时。系统故障会造成到处的破坏。它们可能是全部的、部分的或暂时的;对这一主题的审查必须考虑:已实施的系统,正在加强的系统和全新的项目。本文考虑了在Esprit项目(Multispace和Space-UFO)结束后正在调查的系统故障的一些常见原因。这项工作更具体地关注了软件系统故障的质量含义,然后继续关注当前的研究,看看可以采取哪些步骤来系统地了解实际出错的地方。从这一点出发,讨论了为这些类型的问题提供可靠和健壮的解决方案的可能选择。
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引用次数: 16
Computer Law Basics for Software Engineering Educators 软件工程教育工作者的计算机法律基础
Pub Date : 2001-02-19 DOI: 10.1109/CSEET.2001.10005
David G. Kay
This tutorial will provide a broad overview of computer law with a focus on intellectual property law and how it relates to the practice of software development and dissemination. It will provide software engineering faculty with a framework for addressing legal issues that may commonly arise in the software engineering classroom.
本教程将提供计算机法的广泛概述,重点是知识产权法以及它如何与软件开发和传播的实践相关。它将为软件工程教师提供一个框架,以解决在软件工程课堂上可能经常出现的法律问题。
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引用次数: 0
Software Engineering: Is It Process? Is It Design? (Panel) 软件工程:是过程吗?这是设计吗?(面板)
Pub Date : 2001-02-19 DOI: 10.1109/CSEET.2001.10000
J. F. Naveda, J. Díaz-Herrera, H. Ellis, T. Hilburn, M. Lutz
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引用次数: 1
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Conference on Software Engineering Education and Training
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