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Teaching software testing: Experiences, lessons learned and the path forward 软件测试教学:经验、教训和前进的道路
Pub Date : 2011-05-22 DOI: 10.1109/CSEET.2011.5876141
W. E. Wong, A. Bertolino, V. Debroy, A. Mathur, A. Offutt, M. Vouk
According to a study commissioned by the National Institute of Standards and Technology in 2002, software bugs cost the U.S. economy an estimated $59.5 billion annually, or about 0.6 percent of the nation's gross domestic product (GDP). The same study also found that more than one-third of these costs, or an estimated $22.2 billion, could be eliminated by an improved testing infrastructure. These numbers would be significantly higher if the study were conducted today.
根据美国国家标准与技术研究院2002年委托进行的一项研究,软件漏洞每年给美国经济造成的损失估计为595亿美元,约占美国国内生产总值(GDP)的0.6%。同一项研究还发现,这些费用的三分之一以上,或估计222亿美元,可以通过改进检测基础设施来消除。如果这项研究在今天进行,这些数字会高得多。
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引用次数: 16
Can we make software engineering education better by applying learning theories? 我们可以通过应用学习理论来使软件工程教育变得更好吗?
Pub Date : 2011-05-22 DOI: 10.1109/CSEET.2011.5876157
S. Chimalakonda, K. Nori
Summary form only given. Tracking and identifying persons in videos are important building blocks in many applications. For interactive investigation of surveillance footage it is often not even necessary to uniquely identify a person. It rather suffices to find occurrences of a person indicated by the user with an exemplary image sequence. We present a system in which the search for a specific person can be initiated by a sample image sequence and then be further refined by interactive feedback by the operator. The demonstrated system will track people online in multiple cameras and make the sequences immediately searchable from a central station.
只提供摘要形式。跟踪和识别视频中的人是许多应用中重要的组成部分。对于监控录像的交互式调查,通常甚至不需要唯一识别一个人。它足以找到由用户指示的具有示例性图像序列的人的出现。我们提出了一个系统,在这个系统中,可以通过一个样本图像序列开始搜索特定的人,然后通过操作员的交互式反馈进一步改进。演示的系统将通过多个摄像头在线跟踪人们,并使中央车站可以立即搜索到这些序列。
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引用次数: 1
Panel on the role of graduate software and systems engineering bodies of knowledge in formulating graduate software engineering curricula 研究生软件和系统工程知识体系在制定研究生软件工程课程中的作用小组
Pub Date : 2011-05-22 DOI: 10.1109/CSEET.2011.5876142
B. Boehm, P. Bourque, D. Gelosh, T. Hilburn, A. Pyster, M. Shaw, J. B. Thompson
The Software Engineering Body of Knowledge (SWEBOK), published in 2004, and now under revision, has influenced many software engineering graduate programs worldwide. In 2009, guidelines were published for graduate programs in software engineering (GSWE2009). GSWE2009, now sponsored by both the IEEE Computer Society and the Association for Computing Machinery, strongly rely on the SWEBOK but also recommends specific systems engineering knowledge for students to master. Today, an international team is creating a rigorous Systems Engineering Body of Knowledge (SEBoK) with the help of the IEEE Computer Society and the International Council on Systems Engineering and other professional societies. As it matures, the SEBoK should influence future versions of GSWE2009 and graduate program curricula worldwide. This panel will examine the influence of bodies of knowledge on both the creation of new graduate software engineering programs and the evolution of existing ones.
2004年出版的软件工程知识体系(SWEBOK)现在正在修订中,它已经影响了全世界许多软件工程研究生项目。2009年,发布了软件工程研究生课程的指导方针(GSWE2009)。GSWE2009目前由IEEE计算机协会和计算机协会共同主办,它在很大程度上依赖于SWEBOK,但也向学生推荐特定的系统工程知识。今天,一个国际团队正在IEEE计算机协会和国际系统工程理事会以及其他专业协会的帮助下创建一个严格的系统工程知识体系(SEBoK)。随着它的成熟,SEBoK应该会影响GSWE2009的未来版本和全球研究生课程。这个小组将考察知识体系对新研究生软件工程项目的创建和现有项目的发展的影响。
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引用次数: 1
Is integration of communication and technical instruction across the SE curriculum a viable strategy for improving the real-world communication abilities of software engineering graduates? 在SE课程中整合沟通和技术指导是提高软件工程毕业生在现实世界中的沟通能力的可行策略吗?
Pub Date : 2011-05-22 DOI: 10.1109/CSEET.2011.5876140
G. Gannod, P. Anderson, J. Burge, Andrew Begel
Software engineering educators and trainers are acutely aware that software engineering graduates need strong real-world communication abilities. The National Science Foundation is supporting a three-year project in which industry professionals, CS/SE faculty, and communication-across-the-curriculum specialists are collaborating to develop curricula and teaching resources designed to improve communication abilities of CS/SE graduates by integrating communication instruction and assignments with the technical work in courses across the students' four years of study. Our panelists — an industry practitioner, a CS/SE educator, and a communication specialist — will describe what has been learned in the project's first half and invite comments, insights and advice from the audience.
软件工程教育者和培训者敏锐地意识到软件工程毕业生需要强大的现实沟通能力。美国国家科学基金会正在支持一项为期三年的项目,该项目由行业专业人士、计算机科学/工程学院教师和跨课程交流专家合作开发课程和教学资源,旨在通过将交流指导和作业与学生四年学习课程中的技术工作相结合,提高计算机科学/工程学院毕业生的沟通能力。我们的小组成员——一位行业从业者、一位CS/SE教育者和一位沟通专家——将介绍在项目的前半部分中学到的东西,并邀请观众发表评论、见解和建议。
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引用次数: 2
Erase and rewind - Learning by replaying examples 擦除和倒带-通过重放例子来学习
Pub Date : 2011-05-22 DOI: 10.1109/CSEET.2011.5876154
Lile Hattori, Alberto Bacchelli, Michele Lanza, M. Lungu
Summary form only given. My group at Microsoft Research creates software development tools through user-centered design. This method creates a virtuous cycle: we study developers and their teams, which in turn inspires the tools we design, which we then evaluate with those developers and teams, seeking to improve the nature of their work. In this talk, we'll discuss some of the biggest problem areas we have observed, including information seeking, multitasking and disorientation, and look at some of the prototypes we have built in response. Code Canvas provides a zoomable map of a software project, allowing the programmer to zoom out to see structure and visualizations and zoom in to edit code. Debugger Canvas (a joint project with Brown University) provides a spatial representation of a programmer's task, like a debugging session, as it unfolds. Finally, Code Space uses a combination of touch screens, Kinects and mobile devices to allow fluid sharing of digital objects at development team meetings.
只提供摘要形式。我在微软研究院的团队通过以用户为中心的设计来创建软件开发工具。这种方法创造了一个良性循环:我们研究开发人员和他们的团队,这反过来启发了我们设计的工具,然后我们与这些开发人员和团队一起评估这些工具,寻求改进他们工作的本质。在这次演讲中,我们将讨论我们观察到的一些最大的问题领域,包括信息搜索、多任务处理和迷失方向,并看看我们为此建立的一些原型。Code Canvas提供了软件项目的可缩放地图,允许程序员缩小以查看结构和可视化,放大以编辑代码。Debugger Canvas(与Brown大学的一个联合项目)提供了程序员任务的空间表示,就像调试会话一样。最后,Code Space结合了触摸屏、kinect和移动设备,允许在开发团队会议上流畅地分享数字对象。
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引用次数: 1
Smartphones in the curriculum workshop (SMACK 2011) 智能手机在课程研讨会(SMACK 2011)
Pub Date : 2011-05-22 DOI: 10.1109/CSEET.2011.5876138
Jules White, Jeff Gray, A. Porter
Smartphone sales are expected to outpace desktop/laptop computer sales in 2011. It is critical for software engineers to understand the key issues of building applications for this new platform. The mobile sensing and networking capabilities of smartphones create a unique platform for building cyberphysical and other applications that sense and respond to the environment. Moreover, social networking capabilities of these platforms offer new paradigms for dissemination of knowledge, harvesting of user relationship information, and following current events. This workshop will foster new ideas, approaches, and artifacts that can be used to support the introduction of smartphones into traditional software engineering courses (e.g., a survey course, or senior capstone design course, among others).
2011年,智能手机的销量预计将超过台式机和笔记本电脑。对于软件工程师来说,理解为这个新平台构建应用程序的关键问题是至关重要的。智能手机的移动传感和网络功能为构建感知和响应环境的网络物理和其他应用程序创造了一个独特的平台。此外,这些平台的社交网络功能为知识传播、获取用户关系信息和跟踪当前事件提供了新的范例。本次研讨会将培养新的想法、方法和工件,可用于支持将智能手机引入传统的软件工程课程(例如,调查课程,或高级顶点设计课程等)。
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引用次数: 2
Why should they believe us? Determinism, non-determinism and evidence 他们为什么要相信我们?决定论,非决定论和证据
Pub Date : 2006-04-19 DOI: 10.1109/CSEET.2006.41
D. Budgen
Summary form only given. In software engineering, as in computing science, the topics that we teach to our students can be considered as falling into two broad categories: the deterministic, and the non-deterministic. Deterministic topics are those where a specific scenario or operation leads to outcomes that can be assessed in terms of true/false values, and so this classification encompasses large elements of computer architecture, databases, metrics and testing. However, much of the software engineering body of knowledge is really concerned with much more non-deterministic processes such as requirements elicitation, design, construction, maintenance etc. These are activities in which humans play a central role, making value judgements that result in outcomes that are more appropriately assessed by using some form of better/worse ranking than through a true/false categorisation. How much we recognise the existence of this distinction in our teaching is a moot point. Many of our students, educated in the classical science paradigm, will be familiar with the type of reasoning that leads to the outcomes for the deterministic elements. In my presentation, I examine some of the reasons why this experience may not be adequate when they encounter the non-deterministic elements of our subject, and hence why we may need to inculcate some degree of understanding of the evidence-based paradigm in order to support both our teaching and also their learning. I will discuss the nature of this paradigm, present some experiences of how it may be adapted for use in Software Engineering, and review some of the questions that it raises.
只提供摘要形式。在软件工程中,就像在计算科学中一样,我们教授给学生的主题可以分为两大类:确定性的和非确定性的。确定性主题是那些特定场景或操作导致的结果可以根据真/假值进行评估的主题,因此这种分类包含了计算机体系结构、数据库、度量和测试的大型元素。然而,软件工程的知识体系实际上关注的是更多的不确定性过程,如需求引出、设计、构建、维护等。在这些活动中,人类发挥着核心作用,做出价值判断,通过使用某种形式的好/坏排名,而不是通过真/假分类,更恰当地评估结果。在我们的教学中,我们在多大程度上认识到这种区别的存在是一个有争议的问题。我们的许多学生,受过经典科学范式的教育,将熟悉导致确定性元素结果的推理类型。在我的演讲中,我考察了一些原因,为什么当他们遇到我们主题的不确定性因素时,这种经验可能不够,因此,为什么我们可能需要灌输对循证范式的某种程度的理解,以支持我们的教学和他们的学习。我将讨论这个范例的本质,介绍一些如何将其用于软件工程的经验,并回顾它提出的一些问题。
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引用次数: 1
Testing as a Mental Discipline: Practical Methods for Affecting Student Behavior 测验作为一门心理学科:影响学生行为的实用方法
Pub Date : 2006-04-19 DOI: 10.1109/CSEET.2006.35
S. Frezza, M. Tang
Summary form only for tutorial. Software testing plays a key role throughout the development of high-quality software systems. The question often raised is how to motivate and encourage students to perform test design early in their development process. This tutorial presents practical methods for introducing students to Testing as a Mental Discipline and related exercises that help students see the value of changing their development behavior with respect to testing.
仅供教程使用的摘要表单。软件测试在高质量软件系统的开发过程中起着关键作用。经常出现的问题是如何激励和鼓励学生在开发过程的早期进行测试设计。本教程提供了实用的方法,向学生介绍测试作为一门心理学科和相关的练习,帮助学生看到改变他们的发展行为与测试的价值。
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引用次数: 0
Educating Students in Value-Based Design and Deve 以价值为本的设计与开发教育学生
Pub Date : 2006-04-19 DOI: 10.1109/CSEET.2006.17
B. Boehm
Summary form only given. Much of software engineering is taught and practiced in a value-neutral context, in which every requirement, use case, object, test case, and defect is equally important. Too often, students learn that some of their stakeholders' value considerations are more important than others by failing to consider this on the job and suffering the consequences. The recent book, Value-Based Software Engineering (S. Biffl et al., eds., Springer, 2005) sets out the agenda of the value-based software engineering community. It is to integrate value considerations into traditional software engineering principles and practices for use in software engineers' education and daily work. We have been pursuing this agenda in a research project called "A Value-Based Science of Design", within the NSF Science of Design program. This paper addresses the nature of "value" in a software engineering context; present an initial theory and process for performing value-based software engineering; present example value-based techniques for requirements engineering, design, development, and test; and discuss experiences in incorporating value-based software engineering in individual-assignment and team project courses.
只提供摘要形式。许多软件工程都是在价值中立的环境中教授和实践的,在这种环境中,每个需求、用例、对象、测试用例和缺陷都是同等重要的。很多时候,学生们在工作中没有考虑到利益相关者的价值考虑,并承受了后果,从而了解到他们的一些利益相关者的价值考虑比其他的更重要。最近的一本书,基于价值的软件工程(S. Biffl et al.)。(b施普林格,2005)列出了基于价值的软件工程社区的议程。它是将价值考虑集成到传统的软件工程原则和实践中,用于软件工程师的教育和日常工作。我们在NSF设计科学项目的一个名为“基于价值的设计科学”的研究项目中一直在追求这个议程。本文讨论了软件工程环境中“价值”的本质;提出了执行基于价值的软件工程的初步理论和过程;为需求工程、设计、开发和测试提供基于价值的示例技术;并讨论将基于价值的软件工程纳入个人作业和团队项目课程的经验。
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引用次数: 3
Tutorial: Intellectual Property Law Basicsc For Software Engineering Educators 教程:软件工程教育者的知识产权法基础
Pub Date : 2006-04-19 DOI: 10.1109/CSEET.2006.37
David G. Kay
Increasingly the practice of computing involves legal issues. Patenting algorithms, domain name poaching, downloading MP3 files, and "re-using" HTML and graphics from web sites all raise questions in the domain of intellectual property law (which includes patents, copyrights, trade secrets, and trademarks). In the classroom, computer science educators often confront questions that have legal ramifications.
越来越多的计算实践涉及法律问题。专利算法、域名窃取、下载MP3文件以及“重新使用”网站上的HTML和图形,这些都引发了知识产权法领域的问题(包括专利、版权、商业秘密和商标)。在课堂上,计算机科学教育工作者经常面临具有法律后果的问题。
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引用次数: 0
期刊
Conference on Software Engineering Education and Training
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