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2018 Global Wireless Summit (GWS)最新文献

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SWIPT-Aided Secure Beamforming Design for Downlink Cooperative NOMA Systems 下行协同NOMA系统的swift辅助安全波束形成设计
Pub Date : 2018-11-01 DOI: 10.1109/GWS.2018.8686635
Yunqin Hao, Tiejun Lv
In this paper, we consider a downlink non-orthogonal multiple access system, in which base station emits secret messages to two legitimate users in the presence of multiple eavesdroppers, and all the eavesdroppers collude to form joint receive beamforming, in an attempt to enhance their interceptions. In light of this, a cooperative simultaneous wireless information and power transfer non-orthogonal multiple access secure transmission protocol is proposed, where the legitimate user with a stronger channel condition acts as an energy harvesting relay to help that with a weaker channel condition. Following this, a secrecy sum rate maximization problem is formulated, under the constraints of transmit power and quality of service requirements. By taking both the single-antenna and multiple-antenna scenarios into account, two different optimization schemes, i.e., the power control scheme, and the null-space beamforming design scheme, are presented to maximize the secrecy sum rate. Numerical results verify the superiority of our proposed schemes over the benchmarks.
本文研究了一种下行链路非正交多址系统,在该系统中,基站在多个窃听者存在的情况下向两个合法用户发射秘密报文,所有窃听者串通形成联合接收波束形成,以增强其拦截能力。鉴于此,提出了一种协同同步无线信息与功率传输的非正交多址安全传输协议,其中信道条件较强的合法用户作为能量收集中继来帮助信道条件较弱的合法用户。在此基础上,提出了在传输功率和服务质量要求约束下的保密和速率最大化问题。在考虑单天线和多天线的情况下,提出了两种不同的优化方案,即功率控制方案和零空间波束形成设计方案,以最大限度地提高保密和率。数值结果验证了所提方案的优越性。
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引用次数: 1
Cloudlet Scheduling Algorithm in Cloud Computing Constrained by Client I/O Port 受客户端I/O端口约束的云计算中的Cloudlet调度算法
Pub Date : 2018-11-01 DOI: 10.1109/GWS.2018.8686712
Waralak Chongdarakul
Cloud computing has rapidly gained widespread use over decades according to the exponential increasing in data use. The cloud becomes an important platform provided self-service, on demand, elastic and scalable resources and services to the clients over a network with unlimited computing capacities. To deal with huge number of users and task processing requests, scheduling in cloud is crucial for the task execution. Current scheduling methods are mostly implemented to improve total completion time and cloud resource utilization. However they do not consider the task or cloudlet scheduling when the collision of sending and receiving tasks possibly occur at the client I/O port. Since the client is physically limited by the its chip set architecture, the situation that all tasks are assigned to the cloud resources simultaneously is insufficient for measuring the scheduling performance. This paper concerns the constraint of client I/O port therefore it proposes cloudlet scheduling method to achieve shortest makespan and less waiting time under the cloud environment. The proposed algorithm and other comparative algorithms are implemented in the CloudSim which is the framework simulating the cloud-based models and services. The performance evaluation shows that the proposed method outperforms other algorithms in terms of minimum makespan and less delay.
几十年来,随着数据使用量的指数级增长,云计算迅速得到了广泛的应用。云成为一个重要的平台,通过具有无限计算能力的网络向客户提供自助服务、随需应变、弹性和可扩展的资源和服务。为了处理大量的用户和任务处理请求,云调度对任务的执行至关重要。目前的调度方法主要是为了提高总完成时间和云资源利用率。但是,当在客户端I/O端口可能发生发送和接收任务的冲突时,它们没有考虑任务或cloudlet调度。由于客户端受到其芯片组架构的物理限制,所有任务同时分配给云资源的情况不足以衡量调度性能。考虑到客户端I/O端口的约束,本文提出了云调度方法,以实现云环境下最短的完工时间和更少的等待时间。本文提出的算法和其他比较算法在CloudSim中实现,CloudSim是模拟基于云的模型和服务的框架。性能评估表明,该方法在最大完工时间和最小延迟方面优于其他算法。
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引用次数: 0
A Mobile Web Application for Learning Outcome Evaluation: Analysis and Design of Teacher and Student Interfaces 一种用于学习效果评价的移动Web应用:师生界面的分析与设计
Pub Date : 2018-11-01 DOI: 10.1109/GWS.2018.8686705
C. Wongwatkit, Pakpoom Prommool, S. Chookaew, Anongnad Mee-inta
Learning outcome has become the goal of student's learning in 21st education. It not only helps direct the instructional structure but also determine how students will be. In existing learning situations, the teachers have encountered the difficulty of evaluating these learning outcomes; therefore, how students achieve could not be represented according to the specified competencies. However, before developing a mobile application to help teachers evaluate the learning outcome, this study conducted an analysis and design of teacher and student interfaces by considering the user experience and user interface design theories. The user research has initially been investigated for enabling the best user experience over the interface design. The prototype of this study has been designed as a mobile web application for evaluating students' learning competence in a case of physical therapy education. The final prototype has been evaluated by students and teachers on design, attitude, and satisfaction; moreover, the performance of prototyping was tested. The findings of this study reveal the positive results of the prototype, which can be further developed as a final mobile web application.
在21世纪教育中,学习成果已成为学生学习的目标。它不仅有助于指导教学结构,而且还决定了学生将如何。在现有的学习情况下,教师在评估这些学习成果时遇到了困难;因此,学生的成绩不能按照特定的能力来表现。然而,在开发帮助教师评估学习成果的移动应用程序之前,本研究考虑了用户体验和用户界面设计理论,对师生界面进行了分析和设计。用户研究最初是为了在界面设计上实现最佳用户体验而进行的调查。本研究的原型设计为一个移动web应用程序,用于评估学生在物理治疗教育中的学习能力。学生和老师对最终原型的设计、态度和满意度进行了评估;并对样机的性能进行了测试。这项研究的结果揭示了原型的积极成果,可以进一步开发为最终的移动web应用程序。
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引用次数: 0
The 6th Global Wireless Summit (GWS-2018) 第六届全球无线峰会(GWS-2018)
Pub Date : 2018-11-01 DOI: 10.1109/gws.2018.8686648
Jetendra Joshi, Nishchay Grover, P. Medikonda, Vinod Gujral, P. Supanakoon, Trin Jantana, M. Chamchoy, Jutamas Thongkam, S. Promwong, João Gaspar, Renato Ferreira, P. Sebastião, N. Souto, Chayapol Kamyod, Nishi Gupta, Satbir Jain, G. Suciu, Lucian Necula, Teodora Usurelu, I. Rogojanu, M. Ditu, Alexandru Vulpe, Amakan Elisha Agoni, M. Dlodlo, Kamol Boonlorm, Seksan Winyangkul, T. Tran, H. Yahoui, D. Genon-Catalot, Thi Thuong, S. Wicha, Narasak Boonthep, K. Chamnongthai, Pranithan Phensadsaeng, Nikorn Rongbutsri, Fang Yuan, Jian-Jun Huang, W. Wang, Feng Zhang, Merete Lindholm, Ambuj Kumar, P. Lindgren, Shobha Lala, R. Prasad
In past two decades there has been a significant increase in the number of accidents in India. This is because of the increase in number of vehicles on road and improper functioning of traffic guidelines. Now, because the increase in the traffic congestion. Accidents on the road results in massive traffic congestions and unbalanced traffic flow on the roads thus leading to more problems. To solve this issue, we have presented an idea in form of solution in this paper. The solution uses technological development of Device to Device (D2D) communication. It solves two major problems which are low bandwidth and unbalanced traffic flow. Therefore, this paper presents an algorithm, which uses LTE and Lora WAN for solving the problem. The algorithm uses intelligent switching between communication technologies for sending packets to increase the speed of communication with having low bandwidth in hand.
在过去的二十年里,印度的交通事故数量显著增加。这是因为道路上车辆数量的增加和交通指南的不适当运作。现在,因为交通堵塞的增加。道路上的交通事故导致了大规模的交通拥堵和道路上交通流量的不平衡,从而导致了更多的问题。为了解决这一问题,本文以解决方案的形式提出了一个思路。该解决方案采用了设备到设备(D2D)通信技术的发展。它解决了低带宽和流量不均衡两大问题。因此,本文提出了一种利用LTE和Lora WAN技术解决这一问题的算法。该算法利用通信技术之间的智能切换来发送数据包,从而在带宽较低的情况下提高通信速度。
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引用次数: 1
Integrating Digital Tools for Learning Enhancement in the Subject of Modern History in High School 整合数位工具增进高中现代史课程学习
Pub Date : 2018-11-01 DOI: 10.1109/GWS.2018.8686512
Saipin Wongsarat, Banphot Nobaew, Thongchai Yooyatiwong
This paper aims to improve learning efficiency of high school students and to increase skills enhancement through the class activities of the modern history subject. The study had been investigated in the sixth year students during the second semester of the year 2016. The research investigation into two classrooms; they are 142 students. The research samples were randomized by the clustering method; 36 students were gathered from the two classrooms. The study had applied various research tools in order to collect data: survey form, assessment form, the 21st-century learning assessment form, SAS Curriculum Pathways and questionnaire for learning activities; however, these tools were verified by the educational experts. The main statistical analysis was IOC, t-test and PIN modified. The result shows that the post-test score is higher than the pre-test in highly significant; this also found similarly in the learning skill development.
本文旨在通过现代史学科的课堂活动,提高高中生的学习效率,增强学生的技能。该研究在2016年第二学期对六年级学生进行了调查。对两个教室的研究调查;他们是142名学生。研究样本采用聚类法随机化;两间教室共聚集了36名学生。本研究使用了多种研究工具来收集数据:调查问卷、评估表格、21世纪学习评估表格、SAS课程路径和学习活动问卷;然而,这些工具经过了教育专家的验证。主要的统计分析是IOC、t检验和PIN修正。结果表明:后测成绩显著高于前测;这在学习技能的发展中也有类似的发现。
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引用次数: 0
Technological Relevance of Human Mind Body Coherence for Highest Self-Healing Intelligence 人类身心一致性与最高自我修复智力的技术相关性
Pub Date : 2018-11-01 DOI: 10.1109/GWS.2018.8686684
Vandana Milind Rohokale, Ramjee Prasad
Human body naturally has various self-healing capabilities. To cultivate these capabilities, human being needs to work cohesively on mind and body on regular basis. There is a strong holistic connection in between human mind and body. There are lot of evidences showing the healing power of the mind body integrative workouts through yoga, meditation and strong positive will power. This paper reveals the technological relevance of human mental system, emotional system and spiritual system with cognition, coherence, interference and resonance. These findings show high resemblance with the existing mindfulness strategies.
人体天生具有各种自愈能力。为了培养这些能力,人类需要定期在精神和身体上进行集中的工作。在人类的思想和身体之间有一种强烈的整体联系。有很多证据表明,通过瑜伽、冥想和强大的积极意志力进行身心综合锻炼具有治疗作用。揭示了人类心理系统、情感系统和精神系统在认知、连贯、干扰和共振方面的技术关联。这些发现与现有的正念策略非常相似。
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引用次数: 0
Performance Evaluation of Artificial Megneto-Dielectric Metamaterial with Microstrip Patch Antenna for Wireless System 带微带贴片天线的人工磁介电超材料无线系统性能评价
Pub Date : 2018-11-01 DOI: 10.1109/GWS.2018.8686573
A. Pinsakul, P. Supanakoon, S. Promwong
This paper we presents the performance evaluation of artificial magneto dielectric substrate with microstrip patch antenna for wireless system. From the result, at the resonance frequency 2.45 GHz have the radiation efficiency and the real gain are 88.87% and 6.89 dBi, respectively. The microstrip patch antenna on finite artificial magneto dielectric substrate by used metamaterial structure. The unit cell consist of multi square loop pinned in the dielectric material. The feature of the antenna can be rectify with controlling permeability ($boldsymbol{mu_{eff}}$) and permittivity ($boldsymbol{varepsilon_{eff}}$).
本文对无线系统中带有微带贴片天线的人工磁介质衬底进行了性能评价。结果表明,在2.45 GHz谐振频率下,天线的辐射效率和实际增益为88.87% and 6.89 dBi, respectively. The microstrip patch antenna on finite artificial magneto dielectric substrate by used metamaterial structure. The unit cell consist of multi square loop pinned in the dielectric material. The feature of the antenna can be rectify with controlling permeability ($boldsymbol{mu_{eff}}$) and permittivity ($boldsymbol{varepsilon_{eff}}$).
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引用次数: 1
Identifying the Body of Knowledge by Using Knowledge Engineering Technique for Implementing MOOCs in the Organization 运用知识工程技术识别组织实施mooc的知识体系
Pub Date : 2018-11-01 DOI: 10.1109/GWS.2018.8686692
S. Chernbumroong, P. Sureephong, Yootthapong Tongpaeng
Massive Open Online Courses (MOOCs) is considered as an innovation training platform which allows employees to improve knowledge and skill in a comfortable way. Human Resource professionals currently adopted MOOCs as a training and development platform for their companies. However, it seems that MOOCs still cannot ensure full benefits to companies since they fail to capitalize on the MOOCs' training program. Identifying the body of knowledge will help the company know what particular knowledge or skill their employee needs to acquire. Therefore, the company can list all subjects and measurements in the training program which the employees need to achieve and can prepare the financial support for the enrollment in MOOCs. This paper proposes a method that facilitates the organization's capacity to identify the body of knowledge by using a knowledge engineering technique.
大规模在线开放课程(Massive Open Online Courses, MOOCs)被认为是一个创新培训平台,可以让员工以一种舒适的方式提高知识和技能。人力资源专业人士目前将mooc作为他们公司的培训和发展平台。然而,由于企业未能充分利用mooc的培训项目,mooc似乎仍不能确保企业充分受益。确定知识体系将有助于公司了解员工需要获得哪些特定的知识或技能。因此,公司可以在培训计划中列出员工需要达到的所有科目和衡量标准,并为MOOCs的注册准备资金支持。本文提出了一种利用知识工程技术提高组织识别知识体系能力的方法。
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引用次数: 0
A Framework for Development of an Intra-Hospital Patient Transfer Using Queue Management System 使用队列管理系统开发医院内病人转诊的框架
Pub Date : 2018-11-01 DOI: 10.1109/GWS.2018.8686487
Ekkarat Meephu, Sujitra Arwatchananukul, Nattapol Aunsri
This article presents a framework for the design of a queue management system for Intra-hospital patient transfer (IHT) process. The proposed queue management system aims to improve efficientcy of the process and to reduce waiting time of Intra-hospital patients transfers. Factor that effect the quality of IHT is staff skill. There are three factors that increase the waiting time of transfer process are communication between staff and transfer center, overcrowds of request, and inadequate number of staffs. The development of queue management system began with collecting and analysis the data of current IHT process for finding the waiting time, number of requests and adverse events form transfer process. After that, we generate Intra-hospital patient transfer algorithm to the reduce waiting time and improve quality if IHT. We plan to create various type of conditions that can be used in the future for model validation and realiability.
本文提出了一个框架,为院内病人转移(IHT)过程的队列管理系统的设计。提出的排队管理系统旨在提高流程效率,减少院内病人转院的等待时间。影响IHT质量的因素是员工的技能。导致换乘等待时间增加的因素有三个:员工与换乘中心之间的沟通、请求过多和人员数量不足。队列管理系统的开发是从收集和分析当前IHT流程的数据开始的,用于查找传输过程中的等待时间、请求数量和不良事件。在此基础上,我们生成了院内患者转移算法,以减少IHT的等待时间和提高质量。我们计划创建各种类型的条件,以便将来用于模型验证和可靠性。
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引用次数: 1
A Practical Interactive Chess Board with Automatic Movement Control 具有自动移动控制的实用交互式棋盘
Pub Date : 2018-11-01 DOI: 10.1109/GWS.2018.8686571
C. Jariyavajee, Arnon Visavakitcharoen, Preeyaphond Sirimaha, B. Sirinaovakul, Jumpol Polvichai
The interactive chess board game is unlike games in its ordinary way. This board game together with tangible movements of all pieces is considered to be users attraction. Therefore, the new chessboard with an automatic moving mechanism for every piece is chosen. Initially, we have designed and developed an aluminum core structure for positioning X and Y-axis. Furthermore, a controllable magnet is deliberated for holding and moving an individual chess piece according to player manipulations. Purpose of this interactive chess board is applying technology to board game for excitement, interest, amazement, and attraction. Arduino microcontroller is used for controlling every step of piece movement. The microcontroller receives control information through the user interface and then moves the chess piece to the destination on the board. The position calculation is brought to identify the chess piece and drive accurately the stepper motors in X and Y-axis.
互动象棋棋盘游戏不同于普通的游戏。这款桌面游戏连同所有棋子的有形移动都被认为是对用户的吸引力。因此,选择了具有每个棋子自动移动机制的新棋盘。最初,我们设计并开发了用于定位X轴和y轴的铝芯结构。此外,一个可控制的磁铁被考虑根据玩家的操作来持有和移动单个棋子。这个互动棋盘的目的是将技术应用到棋盘游戏中,以获得刺激、兴趣、惊喜和吸引力。采用Arduino单片机控制棋子移动的每一步。微控制器通过用户界面接收控制信息,然后将棋子移动到棋盘上的目的地。引入位置计算来识别棋子,并在X轴和y轴上精确驱动步进电机。
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引用次数: 2
期刊
2018 Global Wireless Summit (GWS)
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