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Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing最新文献

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There's no such thing as gaining a pound: reconsidering the bathroom scale user interface 没有所谓的“增重一磅”:重新考虑浴室秤的用户界面
Matthew Kay, Dan Morris, M. Schraefel, J. Kientz
The weight scale is perhaps the most ubiquitous health sensor of all and is important to many health and lifestyle decisions, but its fundamental interface--a single numerical estimate of a person's current weight--has remained largely unchanged for 100 years. An opportunity exists to impact public health by re-considering this pervasive interface. Toward that end, we investigated the correspondence between consumers' perceptions of weight data and the realities of weight fluctuation. Through an analysis of online product reviews, a journaling study on weight fluctuations, expert interviews, and a large-scale survey of scale users, we found that consumers' perception of weight scale behavior is often disconnected from scales' capabilities and from clinical relevance, and that accurate understanding of weight fluctuation is associated with greater trust in the scale itself. We propose significant changes to how weight data should be presented and discuss broader implications for the design of other ubiquitous health sensing devices.
体重秤可能是最普遍的健康传感器,对许多健康和生活方式的决定都很重要,但它的基本接口——对一个人当前体重的单一数字估计——100年来基本没有改变。通过重新考虑这一普遍存在的界面,存在影响公共卫生的机会。为此,我们调查了消费者对体重数据的看法与体重波动的现实之间的对应关系。通过对在线产品评论的分析、对体重波动的日志研究、专家访谈和对秤用户的大规模调查,我们发现消费者对体重秤行为的看法往往与秤的功能和临床相关性脱节,而对体重波动的准确理解与对秤本身的更大信任有关。我们建议对体重数据的呈现方式进行重大改变,并讨论对其他无处不在的健康传感设备设计的更广泛影响。
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引用次数: 53
CacheKeeper: a system-wide web caching service for smartphones CacheKeeper:智能手机的全系统web缓存服务
Yifan Zhang, C. C. Tan, Qun A. Li
Efficient web caching in mobile apps eliminates unnecessary network traffic, reduces web accessing latency, and improves smartphone battery life. However, recent research has indicated that current mobile apps suffer from poor implementations of web caching. In this work, we first conducted a comprehensive survey of over 1000 Android apps to identify how different types of mobile apps perform in web caching. Based on our analysis, we designed CacheKeeper, an OS web caching service transparent to mobile apps for smartphones. CacheKeeper can not only effectively reduce overhead caused by poor web caching of mobile apps, but also utilizes cross-app caching opportunities in smartphones. Furthermore, CacheKeeper is backward compatible, meaning that existing apps can take advantage of CacheKeeper without any modifications. We have implemented a prototype of CacheKeeper in Linux kernel. Evaluation on 10 top ranked Android apps shows that our CacheKeeper prototype can save 42% networks traffic with real user browsing behaviors and increase web accessing speed by 2x under real 3G settings. Experiments also show that our prototype incurs negligible overhead in most aspects on cache misses.
移动应用中的高效web缓存消除了不必要的网络流量,减少了web访问延迟,并提高了智能手机的电池寿命。然而,最近的研究表明,当前的移动应用受到web缓存实现不佳的影响。在这项工作中,我们首先对1000多个Android应用程序进行了全面调查,以确定不同类型的移动应用程序在web缓存中的表现。基于我们的分析,我们设计了CacheKeeper,一个对智能手机应用透明的操作系统网络缓存服务。CacheKeeper不仅可以有效的减少手机应用网页缓存的开销,还可以利用智能手机的跨应用缓存机会。此外,CacheKeeper是向后兼容的,这意味着现有的应用程序可以利用CacheKeeper而无需任何修改。我们在Linux内核中实现了一个CacheKeeper的原型。对10个排名最高的Android应用程序的评估表明,我们的CacheKeeper原型可以在真实用户浏览行为下节省42%的网络流量,并在真实3G设置下将网页访问速度提高2倍。实验还表明,我们的原型在缓存缺失的大多数方面产生的开销可以忽略不计。
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引用次数: 37
WebClip: a connector for ubiquitous physical input and output for touch screen devices WebClip:用于触摸屏设备的无处不在的物理输入和输出的连接器
Thomas Kubitza, N. Pohl, Tilman Dingler, A. Schmidt
It has become extremely easy for developers to build custom software for smartphone and tablet computers. However, it is still hard to extend those devices with external electronics, e.g. additional sensors and actuators. In the moment when external hardware can be easily attached to phones and tablets a wide new application space will be opened up. With WebClip we present a device offering digital and analogue I/O ports that can be controlled and monitored by just clipping the device onto a capacitive touch screen. A web page in the browser of the touch screen device is used to control the bi-directional communication. Data from the WebClip to the device is sent by emulating touches on the screen whereas the reverse direction uses light sensors on the bottom side of the clip to receive light sequences emitted by the web page. A simple Javascript API is offered to build custom web applications. We have successfully tested our prototype with a variety of phones and tablet computers and report on performance and limitations.
开发人员为智能手机和平板电脑开发定制软件已经变得极其容易。然而,用外部电子设备扩展这些设备仍然很困难,例如额外的传感器和执行器。当外部硬件可以很容易地连接到手机和平板电脑上时,一个广阔的新应用空间将被打开。通过WebClip,我们提出了一种提供数字和模拟I/O端口的设备,只需将设备夹在电容触摸屏上即可控制和监控。通过触摸屏设备浏览器中的网页控制双向通信。从WebClip到设备的数据是通过模拟屏幕上的触摸来发送的,而相反的方向则使用clip底部的光传感器来接收网页发出的光序列。提供了一个简单的Javascript API来构建自定义web应用程序。我们已经在各种手机和平板电脑上成功地测试了我们的原型,并报告了性能和局限性。
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引用次数: 6
The break-time barometer: an exploratory system forworkplace break-time social awareness 休息时间晴雨表:工作场所休息时间社会意识的探索性系统
Reuben Kirkham, Sebastian Mellor, D. Green, Jiun-Shian Lin, K. Ladha, C. Ladha, Daniel Jackson, P. Olivier, Peter C. Wright, T. Plötz
The Break-Time Barometer is a social awareness system, which was developed as part of an exploratory study of the use of situated sensing and displays to promote cohesion in a newly-dispersed workplace. The Break-Time Barometer specifically aims to use an ambient persuasion approach in order to encourage people to join existing breaks, which take place within this community. Drawing upon a privacy-sensitive ubiquitous sensing infrastructure, the system of-fers information about potentially break-related activity in social spaces within this workplace, including alerts when specific events are detected. The system was developed using a user-centered iterative design approach. A qualitative mixed methods evaluation of a full deployment identified a diverse set of reactions to both the system and the design goal, and further elaborated the challenges of designing for social connectedness in this complex workplace context.
“休息时间晴雨表”是一种社会意识系统,它是一项探索性研究的一部分,该研究利用定位传感和展示来促进新分散的工作场所的凝聚力。休息时间晴雨表特别旨在使用环境说服方法,以鼓励人们加入社区内现有的休息时间。利用对隐私敏感的无处不在的传感基础设施,该系统提供有关该工作场所内社交空间中潜在的休息相关活动的信息,包括在检测到特定事件时发出警报。该系统是使用以用户为中心的迭代设计方法开发的。全面部署的定性混合方法评估确定了对系统和设计目标的各种反应,并进一步阐述了在这个复杂的工作场所环境中为社会联系设计的挑战。
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引用次数: 38
Session details: Education 会议详情:教育
Joshua J. Smith
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引用次数: 0
Session details: Sustainability I 会议详情
J. Nakazawa
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引用次数: 0
Practical prediction and prefetch for faster access to applications on mobile phones 实用的预测和预取,更快地访问移动电话上的应用程序
Abhinav Parate, Matthias Böhmer, David Chu, Deepak Ganesan, Benjamin M Marlin
Mobile phones have evolved from communication devices to indispensable accessories with access to real-time content. The increasing reliance on dynamic content comes at the cost of increased latency to pull the content from the Internet before the user can start using it. While prior work has explored parts of this problem, they ignore the bandwidth costs of prefetching, incur significant training overhead, need several sensors to be turned on, and do not consider practical systems issues that arise from the limited background processing capability supported by mobile operating systems. In this paper, we make app prefetch practical on mobile phones. Our contributions are two-fold. First, we design an app prediction algorithm, APPM, that requires no prior training, adapts to usage dynamics, predicts not only which app will be used next but also when it will be used, and provides high accuracy without requiring additional sensor context. Second, we perform parallel prefetch on screen unlock, a mechanism that leverages the benefits of prediction while operating within the constraints of mobile operating systems. Our experiments are conducted on long-term traces, live deployments on the Android Play Market, and user studies, and show that we outperform prior approaches to predicting app usage, while also providing practical ways to prefetch application content on mobile phones.
移动电话已经从通信设备演变为获取实时内容的不可或缺的配件。对动态内容越来越依赖的代价是,在用户开始使用内容之前,从互联网上提取内容的延迟时间增加了。虽然之前的工作已经探索了这个问题的一部分,但他们忽略了预取的带宽成本,产生了显著的训练开销,需要几个传感器被打开,并且没有考虑实际的系统问题,这些问题是由移动操作系统支持的有限的后台处理能力引起的。在本文中,我们将app预取实现在手机上。我们的贡献是双重的。首先,我们设计了一个应用程序预测算法APPM,该算法不需要事先训练,可以适应使用动态,不仅可以预测下一个应用程序将被使用,还可以预测何时使用,并且在不需要额外传感器上下文的情况下提供高精度。其次,我们在屏幕解锁上执行并行预取,这是一种在移动操作系统限制下运行时利用预测优势的机制。我们的实验基于长期追踪、Android Play Market的实时部署和用户研究,结果表明我们在预测应用使用情况方面优于之前的方法,同时也提供了在手机上预取应用内容的实用方法。
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引用次数: 170
Session details: Health I 会议详情:卫生一
T. Artières
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引用次数: 0
Session details: Emotion and behavior II 会议细节:情绪和行为
Matthai Philipose
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引用次数: 0
COPDTrainer: a smartphone-based motion rehabilitation training system with real-time acoustic feedback COPDTrainer:基于智能手机的运动康复训练系统,具有实时声学反馈
Gabriele Spina, G. Huang, A. Vaes, M. Spruit, O. Amft
Patient motion training requires adaptive, personalized exercise models and systems that are easy to handle. In this paper, we evaluate a training system based on a smartphone that integrates in clinical routines and serves as a tool for therapist and patient. Only the smartphone's build-in inertial sensors were used to monitor exercise execution and providing acoustic feedback on exercise performance and exercise errors. We used a sinusoidal motion model to exploit the typical repetitive structure of motion exercises. A Teach-mode was used to personalize the system by training under the guidance of a therapist and deriving exercise model parameters. Subsequently, in a Train-mode, the system provides exercise feedback. We validate our approach in a validation with healthy volunteers and in an intervention study with COPD patients. System performance, trainee performance, and feedback efficacy were analysed. We further compare the therapist and training system performances and demonstrate that our approach is viable.
患者运动训练需要适应性强、个性化的运动模型和易于操作的系统。在本文中,我们评估了一个基于智能手机的培训系统,该系统集成在临床常规中,并作为治疗师和患者的工具。只有智能手机内置的惯性传感器被用来监测运动执行情况,并对运动表现和运动错误提供声音反馈。我们使用正弦运动模型来开发运动练习的典型重复结构。采用教学模式,在治疗师的指导下进行训练,得出运动模型参数,使系统个性化。随后,在训练模式下,系统提供锻炼反馈。我们在健康志愿者和COPD患者的干预研究中验证了我们的方法。对系统绩效、学员绩效和反馈效能进行分析。我们进一步比较了治疗师和培训系统的表现,并证明了我们的方法是可行的。
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引用次数: 75
期刊
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
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