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Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing最新文献

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The media façade toolkit: prototyping and simulating interaction with media façades 媒体主页工具包:原型设计和模拟与媒体主页的交互
Sven Gehring, E. Hartz, Markus Löchtefeld, A. Krüger
Digital technologies are rapidly finding their way into urban spaces. One prominent example is media façades. Due to their size, visibility and their technical capabilities, they offer great potential for interaction and for becoming the future displays of public spaces. To explore their potential, researchers have recently started to develop interactive applications for various media façades. Existing development tools are mostly tailored to one specific media façade in one specific setting. They usually provide limited means to incorporate interaction by a user, and the applications developed are limited to running on only one particular media façade. In this paper, we present a flexible, generalized media façade toolkit, which is capable of mimicking arbitrary media façade installations. The toolkit is capable of running interactive applications on media façades with different form factors, sizes and technical capabilities. Furthermore, it ensures application portability between different media façades and offers the possibility of providing interactivity by enabling user input with different modalities and different interaction devices.
数字技术正迅速进入城市空间。一个突出的例子是媒体偏见。由于它们的尺寸、可见性和技术能力,它们提供了巨大的互动潜力,并成为未来的公共空间展示。为了探索它们的潜力,研究人员最近开始为各种媒体平台开发交互式应用程序。现有的开发工具大多是针对特定环境中的特定媒体进行定制的。它们通常提供有限的方法来合并用户的交互,并且所开发的应用程序仅限于在一个特定的媒体平台上运行。在本文中,我们提出了一个灵活的,通用的媒体前端工具包,它能够模拟任意媒体前端安装。该工具包能够在具有不同形状因素、大小和技术能力的媒体平台上运行交互式应用程序。此外,它确保了应用程序在不同媒体平台之间的可移植性,并通过允许用户使用不同的模式和不同的交互设备进行输入,提供了提供交互性的可能性。
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引用次数: 19
Ensembles of multiple sensors for human energy expenditure estimation 用于人体能量消耗估算的多传感器集成
H. Gjoreski, Bostjan Kaluza, M. Gams, R. Milić, M. Luštrek
Monitoring human energy expenditure is important in many health and sport applications, since the energy expenditure directly reflects the level of physical activity. The actual energy expenditure is unpractical to measure; hence, the field aims at estimating it by measuring the physical activity with accelerometers and other sensors. Current advanced estimators use a context-dependent approach in which a different regression model is invoked for different activities of the user. In this paper, we go a step further and use multiple contexts corresponding to multiple sensors, resulting in an ensemble of models for energy expenditure estimation. This provides a multi-view perspective, which leads to a better estimation of the energy. The proposed method was experimentally evaluated on a comprehensive set of activities where it outperformed the current state-of-the-art.
监测人体能量消耗在许多健康和运动应用中是重要的,因为能量消耗直接反映身体活动的水平。实际的能量消耗难以测量;因此,该领域旨在通过使用加速度计和其他传感器测量身体活动来估计它。当前的高级估计器使用上下文相关的方法,其中为用户的不同活动调用不同的回归模型。在本文中,我们更进一步,使用对应于多个传感器的多个上下文,从而形成能量消耗估算模型的集合。这提供了一个多视角,从而可以更好地估计能量。所提出的方法在一套全面的活动上进行了实验评估,在这些活动中,它的表现优于当前的最先进的技术。
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引用次数: 22
Detecting cooking state with gas sensors during dry cooking 在干煮过程中用气体传感器检测烹调状态
Sen H. Hirano, Jed R. Brubaker, Donald J. Patterson, Gillian R. Hayes
Gas sensors have the potential to assist cooking by providing feedback on the cooking process and by further automating cooking. In this work, we explored the potential use of gas sensors to monitor food during the cooking process. Focusing on dry cooking, we collected gas emissions using 13 sensors during trials in which food was cooked to various degrees of doneness. Using decision tree classifiers, we were able to predict doneness for waffles and popcorn with 73% and 85% accuracy, respectively. We reflect on the potential reasons for this variation and the ways in which gas sensors might reliably be used in ubicomp applications to support cooking.
气体传感器有可能通过提供烹饪过程的反馈和进一步自动化烹饪来辅助烹饪。在这项工作中,我们探索了气体传感器在烹饪过程中监测食物的潜在用途。专注于干烹饪,我们使用13个传感器收集气体排放,在试验中,食物被煮到不同的熟度。使用决策树分类器,我们能够分别以73%和85%的准确率预测华夫饼和爆米花的熟度。我们思考了这种变化的潜在原因,以及气体传感器在家用电器应用中可靠地用于支持烹饪的方式。
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引用次数: 9
Pursuits: spontaneous interaction with displays based on smooth pursuit eye movement and moving targets 追求:与显示器的自发互动,基于平滑的追求眼球运动和移动目标
Mélodie Vidal, A. Bulling, Hans-Werner Gellersen
Although gaze is an attractive modality for pervasive interactions, the real-world implementation of eye-based interfaces poses significant challenges, such as calibration. We present Pursuits, an innovative interaction technique that enables truly spontaneous interaction with eye-based interfaces. A user can simply walk up to the screen and readily interact with moving targets. Instead of being based on gaze location, Pursuits correlates eye pursuit movements with objects dynamically moving on the interface. We evaluate the influence of target speed, number and trajectory and develop guidelines for designing Pursuits-based interfaces. We then describe six realistic usage scenarios and implement three of them to evaluate the method in a usability study and a field study. Our results show that Pursuits is a versatile and robust technique and that users can interact with Pursuits-based interfaces without prior knowledge or preparation phase.
虽然凝视是一种有吸引力的普遍交互方式,但现实世界中基于眼睛的界面的实现带来了重大挑战,例如校准。我们展示了一种创新的交互技术,它可以与基于眼睛的界面进行真正自发的交互。用户可以简单地走到屏幕前,随时与移动目标进行交互。而不是基于凝视的位置,追求将眼睛的追求运动与在界面上动态移动的物体联系起来。我们评估了目标速度、数量和轨迹的影响,并为设计基于追击的界面制定了指导方针。然后,我们描述了六个现实的使用场景,并在可用性研究和实地研究中实现了其中的三个场景来评估该方法。我们的研究结果表明,pursuit是一种通用且健壮的技术,用户可以在没有事先知识或准备阶段的情况下与基于pursuit的界面进行交互。
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引用次数: 270
UniPad: orchestrating collaborative activities through shared tablets and an integrated wall display UniPad:通过共享的平板电脑和集成的墙壁显示器协调协作活动
S. Kreitmayer, Y. Rogers, R. Laney, S. Peake
UniPad is a face-to-face, digital simulation for use in classroom settings that runs on shared tablets and a wall display. The goal is to encourage students to talk, collaborate and make decisions together in real-time, by switching between working on shared 'small group' devices and a 'whole classroom' public display - instead of working by themselves using their own device. It is intended to improve peer discussion and teacher involvement by focusing and constraining shared attention at different stages of an activity. The domain for this study is finance management. The system was designed using an iterative, participatory design method with expert finance educators and then trialed using an in-the-wild study at a school. The findings show how the set-up helped in facilitating verbal participation in the classroom. We discuss how lightweight, multi-device shared technology systems, such as UniPad, can be designed and used for a range of classroom activities.
UniPad是一款面对面的数字模拟软件,可在教室环境中使用,在共享的平板电脑和墙上的显示屏上运行。其目的是鼓励学生在共享的“小组”设备和“整个教室”的公共展示设备之间切换,实时交流、合作和共同决策,而不是自己使用自己的设备。它旨在通过在活动的不同阶段集中和限制共享注意力来改善同伴讨论和教师参与。本研究的领域是财务管理。该系统的设计采用了一种迭代的参与式设计方法,由专业的金融教育工作者进行设计,然后在一所学校进行了野外研究。研究结果表明,这种设置有助于促进课堂上的口头参与。我们讨论了如何设计轻量级的多设备共享技术系统,如UniPad,并将其用于一系列课堂活动。
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引用次数: 43
Find my stuff: supporting physical objects search with relative positioning 查找我的东西:支持物理对象搜索与相对定位
Jens Nickels, Pascal Knierim, Bastian Könings, F. Schaub, Björn Wiedersheim, S. Musiol, M. Weber
Searching for misplaced keys, phones, or wallets is a common nuisance. Find My Stuff (FiMS) provides search support for physical objects inside furniture, on room level, and in multiple locations, e.g., home and office. Stuff tags make objects searchable while all other localization components are integrated into furniture. FiMS requires minimal configuration and automatically adapts to the user's furniture arrangement. Object search is supported with relative position cues, such as "phone is inside top drawer" or "the wallet is between couch and table," which do not require exact object localization. Functional evaluation of our prototype shows the approach's practicality with sufficient accuracy in realistic environments and low energy consumption. We also conducted two user studies, which showed that objects can be retrieved significantly faster with FiMS than manual search and that our relative position cues provide better support than map-based cues. Combined with audiovisual feedback, FiMS also outperforms spotlight-based cues.
寻找放错地方的钥匙、手机或钱包是一件常见的麻烦事。Find My Stuff (FiMS)为家具内的物理对象、房间级和多个位置(例如,家庭和办公室)提供搜索支持。Stuff标签使对象可搜索,而所有其他本地化组件都集成到家具中。FiMS需要最小的配置,并自动适应用户的家具布置。对象搜索支持相对位置线索,例如“电话在最上面的抽屉里”或“钱包在沙发和桌子之间”,这些线索不需要精确的对象定位。原型的功能评估表明了该方法的实用性,在现实环境中具有足够的精度和低能耗。我们还进行了两项用户研究,结果表明,与手动搜索相比,FiMS检索对象的速度要快得多,而我们的相对位置线索比基于地图的线索提供了更好的支持。与视听反馈相结合,FiMS的表现也优于基于聚光灯的线索。
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引用次数: 25
Power harvesting from microwave oven electromagnetic leakage 从微波炉电磁泄漏中获取电能
Y. Kawahara, Xiaoying Bian, Ryo Shigeta, R. Vyas, M. Tentzeris, T. Asami
In this paper, we considered the possibility of using electricity harvested from the microwave field leaked from commercial microwave ovens. Our experimental results showed that the leakage received by a dipole antenna was about 0 dBm (1 mW) at a point 5 cm in front of the door. A rectenna consisting of a dipole antenna and charge pump can convert the leaked microwave energy into a DC current. When a microwave oven is operated for 2 min, 9.98 mJ of energy was harvested. We demonstrated that this energy is sufficient for powering a digital cooking timer to count down for 3 min and beep for 2.5 s. The operation of other kitchen devices was also demonstrated.
在本文中,我们考虑了利用从商用微波炉泄漏的微波场中收集的电力的可能性。实验结果表明,偶极子天线在门前5 cm处接收到的泄漏约为0 dBm (1 mW)。由偶极子天线和电荷泵组成的整流天线可以将泄漏的微波能量转换成直流电。当微波炉运行2分钟时,收获了9.98兆焦耳的能量。我们证明,这种能量足以为数字烹饪计时器供电,倒计时3分钟,哔哔声2.5秒。其他厨房设备的操作也进行了演示。
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引用次数: 28
An unsupervised learning approach to social circles detection in ego bluetooth proximity network 自我蓝牙邻近网络社交圈检测的无监督学习方法
Jiangchuan Zheng, L. Ni
Understanding a user's social interactions in the physical world proves important in building context-aware ubiquitous applications. A good way towards that objective is to categorize people to whom a user is socially related into what we call as social circles. In this note, we propose a novel unsupervised approach that learns from the Bluetooth (BT) sensed data recording one's dynamic proximity relations with others to identify her social circles, each of which is formed along a semantically coherent aspect. For each circle we learn its members as well as the temporal dimensions along which it is formed. Our method is innovative in that it well overcomes data sparsity by information sharing, and allows for circle overlaps which is common in reality. Experiments on real data demonstrate the effectiveness of our method, and also show the potentials of relational mobile data in sensing personal behaviors beyond personal data.
理解用户在物理世界中的社会交互对于构建上下文感知的无处不在的应用程序非常重要。实现这一目标的一个好方法是将与用户有社会关系的人划分为我们所说的社交圈。在本文中,我们提出了一种新的无监督方法,该方法从蓝牙(BT)感知数据中学习,记录一个人与他人的动态接近关系,以识别她的社交圈,每个社交圈都是沿着语义连贯的方面形成的。对于每个圆,我们知道它的成员以及它形成的时间维度。我们的方法是创新的,因为它通过信息共享很好地克服了数据稀疏性,并允许在现实中常见的圆重叠。在真实数据上的实验证明了我们的方法的有效性,也显示了关系移动数据在感知个人数据以外的个人行为方面的潜力。
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引用次数: 17
Dog's life: wearable activity recognition for dogs 狗的生活:狗的可穿戴活动识别
C. Ladha, Nils Y. Hammerla, Emma Hughes, P. Olivier, T. Plötz
Health and well-being of dogs, either domesticated pets or service animals, are major concerns that are taken seriously for ethical, emotional, and financial reasons. Welfare assessments in dogs rely on objective observations of both frequency and variability of individual behaviour traits, which is often difficult to obtain in a dog's everyday life. In this paper we have identified a set of activities, which are linked to behaviour traits that are relevant for a dog's wellbeing. We developed a collar-worn accelerometry platform that records dog behaviours in naturalistic environments. A statistical classification framework is used for recognising dog activities. In an experimental evaluation we analysed the naturalistic behaviour of 18 dogs and were able to recognise a total of 17 different activities with approximately 70% classification accuracy. The presented system is the first of its kind that allows for robust and detailed analysis of dog activities in naturalistic environments.
狗的健康和幸福,无论是家养宠物还是服务性动物,都是出于道德、情感和经济原因而认真对待的主要问题。狗的福利评估依赖于对个体行为特征的频率和可变性的客观观察,这在狗的日常生活中往往很难获得。在这篇论文中,我们确定了一组与狗的健康相关的行为特征有关的活动。我们开发了一个戴项圈的加速度测量平台,可以记录狗在自然环境中的行为。统计分类框架用于识别狗的活动。在一项实验评估中,我们分析了18只狗的自然行为,并能够识别总共17种不同的活动,分类准确率约为70%。该系统是同类中第一个允许在自然环境中对狗的活动进行稳健和详细分析的系统。
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引用次数: 96
The timestreams platform: artist mediated participatory sensing for environmental discourse 时间流平台:艺术家介导的环境话语参与式感知
Jesse M. Blum, Martin Flintham, Rachel Jacobs, Victoria Shipp, Genovefa Kefalidou, Michael A. Brown, Derek McAuley
Ubiquitous and pervasive computing techniques have been used to inform discourses around climate change and energy insecurity, traditionally through data capture and representation for scientists, policy makers and the public. Research into re-engaging the public with sustainability and climate change issues reveals the significance of emotional and personal engagement alongside locally meaningful, globally-relevant and data-informed climate messaging for the public. New ubiquitous and pervasive computing techniques are emerging to support the next generation of climate change stakeholders, including artists, community practitioners, educators and data hackers, to create scientific data responsive artworks and performances. Grounded in our experiences of community based artistic interventions, we explore the design and deployments of the Timestreams platform, demonstrating usages of ubiquitous and pervasive computing within these new forms of discourse around climate change and energy insecurity.
无所不在和普适计算技术已经被用来为围绕气候变化和能源不安全的话语提供信息,传统上是通过数据捕获和为科学家、政策制定者和公众提供代表。关于让公众重新参与可持续发展和气候变化问题的研究揭示了情感和个人参与的重要性,以及对公众有地方意义的、与全球相关的、有数据依据的气候信息。新的无处不在和普适计算技术正在出现,以支持下一代气候变化利益相关者,包括艺术家、社区从业者、教育工作者和数据黑客,创造科学数据响应艺术作品和表演。基于我们基于社区的艺术干预的经验,我们探索了Timestreams平台的设计和部署,在围绕气候变化和能源不安全的这些新形式的话语中展示了无处不在和普适计算的使用。
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引用次数: 8
期刊
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
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