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Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing最新文献

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Session details: Location-based services II 会话详细信息:基于位置的服务
S. Giordano
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引用次数: 0
Towards more natural digital content manipulation via user freehand gestural interaction in a living room 通过用户在客厅的徒手手势交互,实现更自然的数字内容操作
Sang-Su Lee, Jeonghun Chae, Hyunjeong Kim, Youn-kyung Lim, Kun-Pyo Lee
Advances in dynamic gesture recognition technologies now make it possible to investigate freehand input techniques. This study tried to understand how users manipulate digital content on a distant screen by hand gesture interaction in a living room environment. While there have been many existing studies that investigate freehand input techniques, we developed and applied a novel study methodology based on a combination of both an existing user elicitation study and conventional Wizard-of-Oz study that involved another non-technical user for providing feedback. Through the study, many useful issues and implications for making freehand gesture interaction design more natural in a living room environment were generated which have not been covered in previous works. Furthermore, we could observe how the initial user-defined gestures are changed over time.
动态手势识别技术的进步使得研究徒手输入技术成为可能。这项研究试图了解用户如何在客厅环境中通过手势交互操作远程屏幕上的数字内容。虽然已有许多研究调查徒手输入技术,但我们开发并应用了一种新的研究方法,该方法基于现有用户启发研究和传统的Wizard-of-Oz研究的结合,该研究涉及另一个非技术用户提供反馈。通过研究,产生了许多有用的问题和启示,使徒手手势交互设计在客厅环境中更加自然,而这些问题和启示在以前的作品中没有涉及到。此外,我们可以观察到初始用户定义的手势是如何随时间变化的。
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引用次数: 42
Session details: Context sensing 会话细节:上下文感知
T. Ploetz
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引用次数: 0
NLify: lightweight spoken natural language interfaces via exhaustive paraphrasing NLify:通过详尽解释的轻量级口头自然语言接口
Seungyeop Han, Matthai Philipose, Y. Ju
This paper presents the design and implementation of a programming system that enables third-party developers to add spoken natural language (SNL) interfaces to standalone mobile applications. The central challenge is to create statistical recognition models that are accurate and resource-efficient in the face of the variety of natural language, while requiring little specialized knowledge from developers. We show that given a few examples from the developer, it is possible to elicit comprehensive sets of paraphrases of the examples using internet crowds. The exhaustive nature of these paraphrases allows us to use relatively simple, automatically derived statistical models for speech and language understanding that perform well without per-application tuning. We have realized our design fully as an extension to the Visual Studio IDE. Based on a new benchmark dataset with 3500 spoken instances of 27 commands from 20 subjects and a small developer study, we establish the promise of our approach and the impact of various design choices.
本文介绍了一个编程系统的设计和实现,该系统使第三方开发人员能够向独立的移动应用程序添加语音自然语言(SNL)接口。核心挑战是创建统计识别模型,该模型在面对各种自然语言时准确且资源高效,同时对开发人员的专业知识要求很少。我们表明,给出一些来自开发人员的例子,有可能利用互联网人群引出对这些例子的综合解释。这些解释的详尽性使我们能够使用相对简单的、自动派生的语音和语言理解统计模型,这些模型无需每个应用程序调优就能很好地执行。我们已经将我们的设计完全实现为Visual Studio IDE的扩展。基于一个新的基准数据集,其中包含来自20个主题的27个命令的3500个口头实例和一个小型开发人员研究,我们建立了我们的方法的承诺和各种设计选择的影响。
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引用次数: 10
Beyond self-monitoring: understanding non-functional aspects of home-based healthcare technology 超越自我监控:了解基于家庭的医疗保健技术的非功能方面
E. Grönvall, N. Verdezoto
Monitoring of health parameters in non-clinical settings is one strategy to address the increasingly aging population and age-related disabilities and diseases. However, challenges exist when introducing self-monitoring activities in people's everyday life. An active lifestyle can challenge the appropriation of healthcare technologies and people with comorbidity may have diverse but co-existing monitoring needs. In this paper, we seek to understand home-based health monitoring practices to better design and integrate them into people's everyday life. We perform an analysis of socio-technical complexities in home-based healthcare technologies through three case studies of self-monitoring: 1) pre-eclampsia (i.e. pregnancy poisoning), 2) heart conditions, and 3) preventive care. Through the analysis seven themes emerged (people, resources, places, routines, knowledge, control and motivation) that can facilitate the understanding of home-based healthcare activities. We present three modes of self-monitoring use and provide a set of design recommendations for future Ubicomp designs of home-based healthcare technology.
在非临床环境中监测健康参数是解决人口日益老龄化和与年龄有关的残疾和疾病的一项战略。然而,在人们的日常生活中引入自我监控活动存在挑战。积极的生活方式可能对医疗保健技术的挪用构成挑战,并且患有合并症的人可能有多种但共存的监测需求。在本文中,我们试图了解基于家庭的健康监测实践,以更好地设计和融入人们的日常生活。我们通过自我监测的三个案例研究,对家庭医疗保健技术中的社会技术复杂性进行了分析:1)先兆子痫(即妊娠中毒),2)心脏病,以及3)预防性护理。通过分析,出现了七个主题(人、资源、地点、惯例、知识、控制和动机),可以促进对家庭医疗保健活动的理解。我们提出了自我监测使用的三种模式,并为未来Ubicomp设计的基于家庭的医疗保健技术提供了一套设计建议。
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引用次数: 114
Lumina: a soft kinetic material for morphing architectural skins and organic user interfaces Lumina:一种柔软的动态材料,用于变形建筑皮肤和有机用户界面
Chin Koi Khoo, Flora D. Salim
The pervasive computing era has seen sensor and actuator technologies integrated into the design of kinetic building skins. This paper presents an investigation of a new soft kinetic material that has potential applications for morphing architectural building skins and organic user interfaces. The material capacities of Lumina to sense the ambient environment, morph and change forms, and emit light are demonstrated in the two prototypes presented in the paper. The first prototype is Blind, a form-changing organic user interface with multiple eye-like apertures that can be programmed to accept data input for visual communication. The second prototype is Blanket, a responsive morphing architectural skin with minimal mechanical and discrete components that sense real-time space occupancy data, manipulate light effects, perform active illumination, and act as an ambient display.
在普适计算时代,传感器和执行器技术被整合到动态建筑表皮的设计中。本文介绍了一种新型软动力材料的研究,该材料具有变形建筑表皮和有机用户界面的潜在应用。Lumina材料的感知周围环境、变形和改变形态以及发光的能力在本文的两个原型中得到了展示。第一个原型是Blind,这是一个可以改变形式的有机用户界面,有多个类似眼睛的孔,可以通过编程接受数据输入进行视觉交流。第二个原型是毛毯,这是一个响应式的变形建筑表皮,具有最小的机械和离散组件,可以感知实时空间占用数据,操纵光效,执行主动照明,并充当环境显示。
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引用次数: 21
DopLink: using the doppler effect for multi-device interaction DopLink:使用多普勒效应进行多设备交互
Md Tanvir Islam Aumi, Sidhant Gupta, Mayank Goel, Eric C. Larson, Shwetak N. Patel
Mobile and embedded electronics are pervasive in today's environment. As such, it is necessary to have a natural and intuitive way for users to indicate the intent to connect to these devices from a distance. We present DopLink, an ultrasonic-based device selection approach. It utilizes the already embedded audio hardware in smart devices to determine if a particular device is being pointed at by another device (i.e., the user waves their mobile phone at a target in a pointing motion). We evaluate the accuracy of DopLink in a controlled user study, showing that, within 3 meters, it has an average accuracy of 95% for device selection and 97% for finding relative device position. Finally, we show three applications of DopLink: rapid device pairing, home automation, and multi-display synchronization.
移动和嵌入式电子产品在当今的环境中无处不在。因此,有必要为用户提供一种自然而直观的方式来表明从远处连接到这些设备的意图。我们提出了DopLink,一种基于超声的设备选择方法。它利用智能设备中已经嵌入的音频硬件来确定一个特定的设备是否被另一个设备指向(即,用户在指向运动中对目标挥动他们的手机)。我们在一个受控的用户研究中评估了DopLink的准确性,表明在3米范围内,它在设备选择方面的平均准确率为95%,在寻找相对设备位置方面的平均准确率为97%。最后,我们展示了DopLink的三个应用:快速设备配对、家庭自动化和多显示器同步。
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引用次数: 100
A wearable projector-based gait assistance system and its application for elderly people 一种基于可穿戴投影仪的老年人步态辅助系统及其应用
S. Murata, Masanori Suzuki, K. Fujinami
The ability to walk is particularly important to maintain a person's quality of life (QOL). In today's aged society, ways to support the impaired gait of elderly people with a decline in physical function is in great demand. This paper proposes wearable projector-based gait assistance as a novel application of mobile projectors. The technical challenge is to compensate the projected image with the intended position and size during walking. To verify the concept, we developed a self-gait training assistance system that displays stride length information on the floor while the user is walking. We conducted a study with ten healthy older adults (ages: 76-91). The results show the effectiveness of visual clues in controlling stride length and elderly people's acceptance of the wearable projector device.
行走能力对于维持一个人的生活质量(QOL)尤为重要。在当今的老龄化社会中,对身体功能下降的老年人步态障碍的支持方法需求量很大。本文提出了基于可穿戴投影仪的步态辅助作为移动投影仪的一种新应用。技术上的挑战是在行走过程中用预期的位置和尺寸来补偿投影图像。为了验证这个概念,我们开发了一个自我步态训练辅助系统,当用户行走时,它会在地板上显示步幅信息。我们对10名健康老年人(年龄:76-91)进行了一项研究。结果显示视觉线索在控制步幅和老年人对可穿戴投影仪的接受度方面的有效性。
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引用次数: 11
The break-time barometer: an exploratory system forworkplace break-time social awareness 休息时间晴雨表:工作场所休息时间社会意识的探索性系统
Reuben Kirkham, Sebastian Mellor, D. Green, Jiun-Shian Lin, K. Ladha, C. Ladha, Daniel Jackson, P. Olivier, Peter C. Wright, T. Plötz
The Break-Time Barometer is a social awareness system, which was developed as part of an exploratory study of the use of situated sensing and displays to promote cohesion in a newly-dispersed workplace. The Break-Time Barometer specifically aims to use an ambient persuasion approach in order to encourage people to join existing breaks, which take place within this community. Drawing upon a privacy-sensitive ubiquitous sensing infrastructure, the system of-fers information about potentially break-related activity in social spaces within this workplace, including alerts when specific events are detected. The system was developed using a user-centered iterative design approach. A qualitative mixed methods evaluation of a full deployment identified a diverse set of reactions to both the system and the design goal, and further elaborated the challenges of designing for social connectedness in this complex workplace context.
“休息时间晴雨表”是一种社会意识系统,它是一项探索性研究的一部分,该研究利用定位传感和展示来促进新分散的工作场所的凝聚力。休息时间晴雨表特别旨在使用环境说服方法,以鼓励人们加入社区内现有的休息时间。利用对隐私敏感的无处不在的传感基础设施,该系统提供有关该工作场所内社交空间中潜在的休息相关活动的信息,包括在检测到特定事件时发出警报。该系统是使用以用户为中心的迭代设计方法开发的。全面部署的定性混合方法评估确定了对系统和设计目标的各种反应,并进一步阐述了在这个复杂的工作场所环境中为社会联系设计的挑战。
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引用次数: 38
Session details: Domestic computing 会话详细信息:国内计算
M. Hazas
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引用次数: 0
期刊
Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
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