M. Frost, Afsaneh Doryab, M. Faurholt-Jepsen, L. Kessing, J. Bardram
There is a growing interest in personal health technologies that sample behavioral data from a patient and visualize this data back to the patient for increased health awareness. However, a core challenge for patients is often to understand the connection between specific behaviors and health, i.e. to go beyond health awareness to disease insight. This paper presents MONARCA 2.0, which records subjective and objective data from patients suffering from bipolar disorder, processes this, and informs both the patient and clinicians on the importance of the different data items according to the patient's mood. The goal is to provide patients with a increased insight into the parameters influencing the nature of their disease. The paper describes the user-centered design and the technical implementation of the system, as well as findings from an initial field deployment.
{"title":"Supporting disease insight through data analysis: refinements of the monarca self-assessment system","authors":"M. Frost, Afsaneh Doryab, M. Faurholt-Jepsen, L. Kessing, J. Bardram","doi":"10.1145/2493432.2493507","DOIUrl":"https://doi.org/10.1145/2493432.2493507","url":null,"abstract":"There is a growing interest in personal health technologies that sample behavioral data from a patient and visualize this data back to the patient for increased health awareness. However, a core challenge for patients is often to understand the connection between specific behaviors and health, i.e. to go beyond health awareness to disease insight. This paper presents MONARCA 2.0, which records subjective and objective data from patients suffering from bipolar disorder, processes this, and informs both the patient and clinicians on the importance of the different data items according to the patient's mood. The goal is to provide patients with a increased insight into the parameters influencing the nature of their disease. The paper describes the user-centered design and the technical implementation of the system, as well as findings from an initial field deployment.","PeriodicalId":262104,"journal":{"name":"Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125412345","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Location-based services II","authors":"S. Giordano","doi":"10.1145/3254795","DOIUrl":"https://doi.org/10.1145/3254795","url":null,"abstract":"","PeriodicalId":262104,"journal":{"name":"Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117017974","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
We investigate how technology usage in homes has changed with the increasing prevalence of mobile devices including Tablets and Smart Phones. We logged Internet usage from 86 Belgium households to determine their six most common Internet Activities. Next, we surveyed households about what devices they own, how they share those devices, and which device they use for different Internet activities. We then conducted semi-structured interviews with 18 of 55 households that responded to the survey in which participants explained their device usage patterns and where they use technology in their home. Our findings suggest that the nature of online activity and social context influence device preference. Many participants reported that their Desktop PC is now a special purpose device, which they use only for specific activities such as working from home or online gaming. Compared to past studies, we observed technology use in many more locations in the home, most notably kitchens and bathrooms.
{"title":"Home computing unplugged: why, where and when people use different connected devices at home","authors":"F. Kawsar, A. Brush","doi":"10.1145/2493432.2493494","DOIUrl":"https://doi.org/10.1145/2493432.2493494","url":null,"abstract":"We investigate how technology usage in homes has changed with the increasing prevalence of mobile devices including Tablets and Smart Phones. We logged Internet usage from 86 Belgium households to determine their six most common Internet Activities. Next, we surveyed households about what devices they own, how they share those devices, and which device they use for different Internet activities. We then conducted semi-structured interviews with 18 of 55 households that responded to the survey in which participants explained their device usage patterns and where they use technology in their home. Our findings suggest that the nature of online activity and social context influence device preference. Many participants reported that their Desktop PC is now a special purpose device, which they use only for specific activities such as working from home or online gaming. Compared to past studies, we observed technology use in many more locations in the home, most notably kitchens and bathrooms.","PeriodicalId":262104,"journal":{"name":"Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124796442","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Sport and fitness","authors":"J. Kay","doi":"10.1145/3254786","DOIUrl":"https://doi.org/10.1145/3254786","url":null,"abstract":"","PeriodicalId":262104,"journal":{"name":"Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing","volume":"71 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125197174","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Monitoring of health parameters in non-clinical settings is one strategy to address the increasingly aging population and age-related disabilities and diseases. However, challenges exist when introducing self-monitoring activities in people's everyday life. An active lifestyle can challenge the appropriation of healthcare technologies and people with comorbidity may have diverse but co-existing monitoring needs. In this paper, we seek to understand home-based health monitoring practices to better design and integrate them into people's everyday life. We perform an analysis of socio-technical complexities in home-based healthcare technologies through three case studies of self-monitoring: 1) pre-eclampsia (i.e. pregnancy poisoning), 2) heart conditions, and 3) preventive care. Through the analysis seven themes emerged (people, resources, places, routines, knowledge, control and motivation) that can facilitate the understanding of home-based healthcare activities. We present three modes of self-monitoring use and provide a set of design recommendations for future Ubicomp designs of home-based healthcare technology.
{"title":"Beyond self-monitoring: understanding non-functional aspects of home-based healthcare technology","authors":"E. Grönvall, N. Verdezoto","doi":"10.1145/2493432.2493495","DOIUrl":"https://doi.org/10.1145/2493432.2493495","url":null,"abstract":"Monitoring of health parameters in non-clinical settings is one strategy to address the increasingly aging population and age-related disabilities and diseases. However, challenges exist when introducing self-monitoring activities in people's everyday life. An active lifestyle can challenge the appropriation of healthcare technologies and people with comorbidity may have diverse but co-existing monitoring needs. In this paper, we seek to understand home-based health monitoring practices to better design and integrate them into people's everyday life. We perform an analysis of socio-technical complexities in home-based healthcare technologies through three case studies of self-monitoring: 1) pre-eclampsia (i.e. pregnancy poisoning), 2) heart conditions, and 3) preventive care. Through the analysis seven themes emerged (people, resources, places, routines, knowledge, control and motivation) that can facilitate the understanding of home-based healthcare activities. We present three modes of self-monitoring use and provide a set of design recommendations for future Ubicomp designs of home-based healthcare technology.","PeriodicalId":262104,"journal":{"name":"Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131960117","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The pervasive computing era has seen sensor and actuator technologies integrated into the design of kinetic building skins. This paper presents an investigation of a new soft kinetic material that has potential applications for morphing architectural building skins and organic user interfaces. The material capacities of Lumina to sense the ambient environment, morph and change forms, and emit light are demonstrated in the two prototypes presented in the paper. The first prototype is Blind, a form-changing organic user interface with multiple eye-like apertures that can be programmed to accept data input for visual communication. The second prototype is Blanket, a responsive morphing architectural skin with minimal mechanical and discrete components that sense real-time space occupancy data, manipulate light effects, perform active illumination, and act as an ambient display.
{"title":"Lumina: a soft kinetic material for morphing architectural skins and organic user interfaces","authors":"Chin Koi Khoo, Flora D. Salim","doi":"10.1145/2493432.2494263","DOIUrl":"https://doi.org/10.1145/2493432.2494263","url":null,"abstract":"The pervasive computing era has seen sensor and actuator technologies integrated into the design of kinetic building skins. This paper presents an investigation of a new soft kinetic material that has potential applications for morphing architectural building skins and organic user interfaces. The material capacities of Lumina to sense the ambient environment, morph and change forms, and emit light are demonstrated in the two prototypes presented in the paper. The first prototype is Blind, a form-changing organic user interface with multiple eye-like apertures that can be programmed to accept data input for visual communication. The second prototype is Blanket, a responsive morphing architectural skin with minimal mechanical and discrete components that sense real-time space occupancy data, manipulate light effects, perform active illumination, and act as an ambient display.","PeriodicalId":262104,"journal":{"name":"Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134623601","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Md Tanvir Islam Aumi, Sidhant Gupta, Mayank Goel, Eric C. Larson, Shwetak N. Patel
Mobile and embedded electronics are pervasive in today's environment. As such, it is necessary to have a natural and intuitive way for users to indicate the intent to connect to these devices from a distance. We present DopLink, an ultrasonic-based device selection approach. It utilizes the already embedded audio hardware in smart devices to determine if a particular device is being pointed at by another device (i.e., the user waves their mobile phone at a target in a pointing motion). We evaluate the accuracy of DopLink in a controlled user study, showing that, within 3 meters, it has an average accuracy of 95% for device selection and 97% for finding relative device position. Finally, we show three applications of DopLink: rapid device pairing, home automation, and multi-display synchronization.
{"title":"DopLink: using the doppler effect for multi-device interaction","authors":"Md Tanvir Islam Aumi, Sidhant Gupta, Mayank Goel, Eric C. Larson, Shwetak N. Patel","doi":"10.1145/2493432.2493515","DOIUrl":"https://doi.org/10.1145/2493432.2493515","url":null,"abstract":"Mobile and embedded electronics are pervasive in today's environment. As such, it is necessary to have a natural and intuitive way for users to indicate the intent to connect to these devices from a distance. We present DopLink, an ultrasonic-based device selection approach. It utilizes the already embedded audio hardware in smart devices to determine if a particular device is being pointed at by another device (i.e., the user waves their mobile phone at a target in a pointing motion). We evaluate the accuracy of DopLink in a controlled user study, showing that, within 3 meters, it has an average accuracy of 95% for device selection and 97% for finding relative device position. Finally, we show three applications of DopLink: rapid device pairing, home automation, and multi-display synchronization.","PeriodicalId":262104,"journal":{"name":"Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing","volume":"159 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123284474","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Feedback on resource consumption is often explored as a way to raise awareness and saving resources. This paper reports findings from a user study of a feedback system deployed in a Chinese university dormitory with a prepaid electricity system, a context different from the more common domestic setting in the West explored in prior research. With this work, we move beyond resource conservation and draw attention to an often-neglected aspect of infrastructural work -- the work to ensure the smooth and continuous supply of resources from end users. This paper examines the ways in which people attend to electricity through what we term collective infrastructural work, i.e. people perceive electricity as a marginal concern, and yet invest time to maintain it collectively. We draw out a number of implications for design and evaluation from this work.
{"title":"The collective infrastructural work of electricity: exploring feedback in a prepaid university dorm in China","authors":"Tengfei Liu, X. Ding, S. Lindtner, T. Lu, Ning Gu","doi":"10.1145/2493432.2493497","DOIUrl":"https://doi.org/10.1145/2493432.2493497","url":null,"abstract":"Feedback on resource consumption is often explored as a way to raise awareness and saving resources. This paper reports findings from a user study of a feedback system deployed in a Chinese university dormitory with a prepaid electricity system, a context different from the more common domestic setting in the West explored in prior research. With this work, we move beyond resource conservation and draw attention to an often-neglected aspect of infrastructural work -- the work to ensure the smooth and continuous supply of resources from end users. This paper examines the ways in which people attend to electricity through what we term collective infrastructural work, i.e. people perceive electricity as a marginal concern, and yet invest time to maintain it collectively. We draw out a number of implications for design and evaluation from this work.","PeriodicalId":262104,"journal":{"name":"Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing","volume":"78 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129399786","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Interactive displays that aim to engage people through play have been successfully deployed in urban environments. However, there has been little work bringing interactive displays into existing public game spaces like outdoor basketball courts. To explore this, we designed an interactive display for a public half-court basketball hoop. We studied the impact of 3 different display modes over a 10-week period through interviews with players, spectators, and passers-by. Our findings suggest 3 dimensions for the design space of such interactive displays: balancing noticeability across different user groups, support for different play action, and support for connecting user groups. We also present 6 design tactics along these dimensions to help designers create engaging interactive displays for public game spaces. using it to facilitate engaging playful experiences.
{"title":"Adding an interactive display to a public basketball hoop can motivate players and foster community","authors":"Alan D. Chatham, F. Mueller","doi":"10.1145/2493432.2493478","DOIUrl":"https://doi.org/10.1145/2493432.2493478","url":null,"abstract":"Interactive displays that aim to engage people through play have been successfully deployed in urban environments. However, there has been little work bringing interactive displays into existing public game spaces like outdoor basketball courts. To explore this, we designed an interactive display for a public half-court basketball hoop. We studied the impact of 3 different display modes over a 10-week period through interviews with players, spectators, and passers-by. Our findings suggest 3 dimensions for the design space of such interactive displays: balancing noticeability across different user groups, support for different play action, and support for connecting user groups. We also present 6 design tactics along these dimensions to help designers create engaging interactive displays for public game spaces. using it to facilitate engaging playful experiences.","PeriodicalId":262104,"journal":{"name":"Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128403172","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Mike Harding, J. Finney, N. Davies, M. Rouncefield, James Hannon
This paper documents a programme of research to explore the development of mobile social travel information systems, where dynamic travel information is produced by travellers themselves and distributed within communities united by similar travel patterns and everyday activities. The resulting system, called OurTravel, was the subject of a series of real-world trials involving three diverse physical communities: a rural village, a group of urban office workers and the attendees of a contemporary arts festival. We describe the design and implementation of the OurTravel system, our experiences of running these trials and the insights gained.
{"title":"Experiences with a social travel information system","authors":"Mike Harding, J. Finney, N. Davies, M. Rouncefield, James Hannon","doi":"10.1145/2493432.2493475","DOIUrl":"https://doi.org/10.1145/2493432.2493475","url":null,"abstract":"This paper documents a programme of research to explore the development of mobile social travel information systems, where dynamic travel information is produced by travellers themselves and distributed within communities united by similar travel patterns and everyday activities. The resulting system, called OurTravel, was the subject of a series of real-world trials involving three diverse physical communities: a rural village, a group of urban office workers and the attendees of a contemporary arts festival. We describe the design and implementation of the OurTravel system, our experiences of running these trials and the insights gained.","PeriodicalId":262104,"journal":{"name":"Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117252451","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}