{"title":"Session details: Location-based services II","authors":"S. Giordano","doi":"10.1145/3254795","DOIUrl":"https://doi.org/10.1145/3254795","url":null,"abstract":"","PeriodicalId":262104,"journal":{"name":"Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"117017974","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Sang-Su Lee, Jeonghun Chae, Hyunjeong Kim, Youn-kyung Lim, Kun-Pyo Lee
Advances in dynamic gesture recognition technologies now make it possible to investigate freehand input techniques. This study tried to understand how users manipulate digital content on a distant screen by hand gesture interaction in a living room environment. While there have been many existing studies that investigate freehand input techniques, we developed and applied a novel study methodology based on a combination of both an existing user elicitation study and conventional Wizard-of-Oz study that involved another non-technical user for providing feedback. Through the study, many useful issues and implications for making freehand gesture interaction design more natural in a living room environment were generated which have not been covered in previous works. Furthermore, we could observe how the initial user-defined gestures are changed over time.
{"title":"Towards more natural digital content manipulation via user freehand gestural interaction in a living room","authors":"Sang-Su Lee, Jeonghun Chae, Hyunjeong Kim, Youn-kyung Lim, Kun-Pyo Lee","doi":"10.1145/2493432.2493480","DOIUrl":"https://doi.org/10.1145/2493432.2493480","url":null,"abstract":"Advances in dynamic gesture recognition technologies now make it possible to investigate freehand input techniques. This study tried to understand how users manipulate digital content on a distant screen by hand gesture interaction in a living room environment. While there have been many existing studies that investigate freehand input techniques, we developed and applied a novel study methodology based on a combination of both an existing user elicitation study and conventional Wizard-of-Oz study that involved another non-technical user for providing feedback. Through the study, many useful issues and implications for making freehand gesture interaction design more natural in a living room environment were generated which have not been covered in previous works. Furthermore, we could observe how the initial user-defined gestures are changed over time.","PeriodicalId":262104,"journal":{"name":"Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing","volume":"46 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122107097","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Context sensing","authors":"T. Ploetz","doi":"10.1145/3254778","DOIUrl":"https://doi.org/10.1145/3254778","url":null,"abstract":"","PeriodicalId":262104,"journal":{"name":"Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing","volume":"28 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114489053","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper presents the design and implementation of a programming system that enables third-party developers to add spoken natural language (SNL) interfaces to standalone mobile applications. The central challenge is to create statistical recognition models that are accurate and resource-efficient in the face of the variety of natural language, while requiring little specialized knowledge from developers. We show that given a few examples from the developer, it is possible to elicit comprehensive sets of paraphrases of the examples using internet crowds. The exhaustive nature of these paraphrases allows us to use relatively simple, automatically derived statistical models for speech and language understanding that perform well without per-application tuning. We have realized our design fully as an extension to the Visual Studio IDE. Based on a new benchmark dataset with 3500 spoken instances of 27 commands from 20 subjects and a small developer study, we establish the promise of our approach and the impact of various design choices.
本文介绍了一个编程系统的设计和实现,该系统使第三方开发人员能够向独立的移动应用程序添加语音自然语言(SNL)接口。核心挑战是创建统计识别模型,该模型在面对各种自然语言时准确且资源高效,同时对开发人员的专业知识要求很少。我们表明,给出一些来自开发人员的例子,有可能利用互联网人群引出对这些例子的综合解释。这些解释的详尽性使我们能够使用相对简单的、自动派生的语音和语言理解统计模型,这些模型无需每个应用程序调优就能很好地执行。我们已经将我们的设计完全实现为Visual Studio IDE的扩展。基于一个新的基准数据集,其中包含来自20个主题的27个命令的3500个口头实例和一个小型开发人员研究,我们建立了我们的方法的承诺和各种设计选择的影响。
{"title":"NLify: lightweight spoken natural language interfaces via exhaustive paraphrasing","authors":"Seungyeop Han, Matthai Philipose, Y. Ju","doi":"10.1145/2493432.2493458","DOIUrl":"https://doi.org/10.1145/2493432.2493458","url":null,"abstract":"This paper presents the design and implementation of a programming system that enables third-party developers to add spoken natural language (SNL) interfaces to standalone mobile applications. The central challenge is to create statistical recognition models that are accurate and resource-efficient in the face of the variety of natural language, while requiring little specialized knowledge from developers. We show that given a few examples from the developer, it is possible to elicit comprehensive sets of paraphrases of the examples using internet crowds. The exhaustive nature of these paraphrases allows us to use relatively simple, automatically derived statistical models for speech and language understanding that perform well without per-application tuning. We have realized our design fully as an extension to the Visual Studio IDE. Based on a new benchmark dataset with 3500 spoken instances of 27 commands from 20 subjects and a small developer study, we establish the promise of our approach and the impact of various design choices.","PeriodicalId":262104,"journal":{"name":"Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing","volume":"35 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114727139","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Monitoring of health parameters in non-clinical settings is one strategy to address the increasingly aging population and age-related disabilities and diseases. However, challenges exist when introducing self-monitoring activities in people's everyday life. An active lifestyle can challenge the appropriation of healthcare technologies and people with comorbidity may have diverse but co-existing monitoring needs. In this paper, we seek to understand home-based health monitoring practices to better design and integrate them into people's everyday life. We perform an analysis of socio-technical complexities in home-based healthcare technologies through three case studies of self-monitoring: 1) pre-eclampsia (i.e. pregnancy poisoning), 2) heart conditions, and 3) preventive care. Through the analysis seven themes emerged (people, resources, places, routines, knowledge, control and motivation) that can facilitate the understanding of home-based healthcare activities. We present three modes of self-monitoring use and provide a set of design recommendations for future Ubicomp designs of home-based healthcare technology.
{"title":"Beyond self-monitoring: understanding non-functional aspects of home-based healthcare technology","authors":"E. Grönvall, N. Verdezoto","doi":"10.1145/2493432.2493495","DOIUrl":"https://doi.org/10.1145/2493432.2493495","url":null,"abstract":"Monitoring of health parameters in non-clinical settings is one strategy to address the increasingly aging population and age-related disabilities and diseases. However, challenges exist when introducing self-monitoring activities in people's everyday life. An active lifestyle can challenge the appropriation of healthcare technologies and people with comorbidity may have diverse but co-existing monitoring needs. In this paper, we seek to understand home-based health monitoring practices to better design and integrate them into people's everyday life. We perform an analysis of socio-technical complexities in home-based healthcare technologies through three case studies of self-monitoring: 1) pre-eclampsia (i.e. pregnancy poisoning), 2) heart conditions, and 3) preventive care. Through the analysis seven themes emerged (people, resources, places, routines, knowledge, control and motivation) that can facilitate the understanding of home-based healthcare activities. We present three modes of self-monitoring use and provide a set of design recommendations for future Ubicomp designs of home-based healthcare technology.","PeriodicalId":262104,"journal":{"name":"Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing","volume":"13 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131960117","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The pervasive computing era has seen sensor and actuator technologies integrated into the design of kinetic building skins. This paper presents an investigation of a new soft kinetic material that has potential applications for morphing architectural building skins and organic user interfaces. The material capacities of Lumina to sense the ambient environment, morph and change forms, and emit light are demonstrated in the two prototypes presented in the paper. The first prototype is Blind, a form-changing organic user interface with multiple eye-like apertures that can be programmed to accept data input for visual communication. The second prototype is Blanket, a responsive morphing architectural skin with minimal mechanical and discrete components that sense real-time space occupancy data, manipulate light effects, perform active illumination, and act as an ambient display.
{"title":"Lumina: a soft kinetic material for morphing architectural skins and organic user interfaces","authors":"Chin Koi Khoo, Flora D. Salim","doi":"10.1145/2493432.2494263","DOIUrl":"https://doi.org/10.1145/2493432.2494263","url":null,"abstract":"The pervasive computing era has seen sensor and actuator technologies integrated into the design of kinetic building skins. This paper presents an investigation of a new soft kinetic material that has potential applications for morphing architectural building skins and organic user interfaces. The material capacities of Lumina to sense the ambient environment, morph and change forms, and emit light are demonstrated in the two prototypes presented in the paper. The first prototype is Blind, a form-changing organic user interface with multiple eye-like apertures that can be programmed to accept data input for visual communication. The second prototype is Blanket, a responsive morphing architectural skin with minimal mechanical and discrete components that sense real-time space occupancy data, manipulate light effects, perform active illumination, and act as an ambient display.","PeriodicalId":262104,"journal":{"name":"Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134623601","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Md Tanvir Islam Aumi, Sidhant Gupta, Mayank Goel, Eric C. Larson, Shwetak N. Patel
Mobile and embedded electronics are pervasive in today's environment. As such, it is necessary to have a natural and intuitive way for users to indicate the intent to connect to these devices from a distance. We present DopLink, an ultrasonic-based device selection approach. It utilizes the already embedded audio hardware in smart devices to determine if a particular device is being pointed at by another device (i.e., the user waves their mobile phone at a target in a pointing motion). We evaluate the accuracy of DopLink in a controlled user study, showing that, within 3 meters, it has an average accuracy of 95% for device selection and 97% for finding relative device position. Finally, we show three applications of DopLink: rapid device pairing, home automation, and multi-display synchronization.
{"title":"DopLink: using the doppler effect for multi-device interaction","authors":"Md Tanvir Islam Aumi, Sidhant Gupta, Mayank Goel, Eric C. Larson, Shwetak N. Patel","doi":"10.1145/2493432.2493515","DOIUrl":"https://doi.org/10.1145/2493432.2493515","url":null,"abstract":"Mobile and embedded electronics are pervasive in today's environment. As such, it is necessary to have a natural and intuitive way for users to indicate the intent to connect to these devices from a distance. We present DopLink, an ultrasonic-based device selection approach. It utilizes the already embedded audio hardware in smart devices to determine if a particular device is being pointed at by another device (i.e., the user waves their mobile phone at a target in a pointing motion). We evaluate the accuracy of DopLink in a controlled user study, showing that, within 3 meters, it has an average accuracy of 95% for device selection and 97% for finding relative device position. Finally, we show three applications of DopLink: rapid device pairing, home automation, and multi-display synchronization.","PeriodicalId":262104,"journal":{"name":"Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing","volume":"159 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123284474","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The ability to walk is particularly important to maintain a person's quality of life (QOL). In today's aged society, ways to support the impaired gait of elderly people with a decline in physical function is in great demand. This paper proposes wearable projector-based gait assistance as a novel application of mobile projectors. The technical challenge is to compensate the projected image with the intended position and size during walking. To verify the concept, we developed a self-gait training assistance system that displays stride length information on the floor while the user is walking. We conducted a study with ten healthy older adults (ages: 76-91). The results show the effectiveness of visual clues in controlling stride length and elderly people's acceptance of the wearable projector device.
{"title":"A wearable projector-based gait assistance system and its application for elderly people","authors":"S. Murata, Masanori Suzuki, K. Fujinami","doi":"10.1145/2493432.2493472","DOIUrl":"https://doi.org/10.1145/2493432.2493472","url":null,"abstract":"The ability to walk is particularly important to maintain a person's quality of life (QOL). In today's aged society, ways to support the impaired gait of elderly people with a decline in physical function is in great demand. This paper proposes wearable projector-based gait assistance as a novel application of mobile projectors. The technical challenge is to compensate the projected image with the intended position and size during walking. To verify the concept, we developed a self-gait training assistance system that displays stride length information on the floor while the user is walking. We conducted a study with ten healthy older adults (ages: 76-91). The results show the effectiveness of visual clues in controlling stride length and elderly people's acceptance of the wearable projector device.","PeriodicalId":262104,"journal":{"name":"Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123677222","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Reuben Kirkham, Sebastian Mellor, D. Green, Jiun-Shian Lin, K. Ladha, C. Ladha, Daniel Jackson, P. Olivier, Peter C. Wright, T. Plötz
The Break-Time Barometer is a social awareness system, which was developed as part of an exploratory study of the use of situated sensing and displays to promote cohesion in a newly-dispersed workplace. The Break-Time Barometer specifically aims to use an ambient persuasion approach in order to encourage people to join existing breaks, which take place within this community. Drawing upon a privacy-sensitive ubiquitous sensing infrastructure, the system of-fers information about potentially break-related activity in social spaces within this workplace, including alerts when specific events are detected. The system was developed using a user-centered iterative design approach. A qualitative mixed methods evaluation of a full deployment identified a diverse set of reactions to both the system and the design goal, and further elaborated the challenges of designing for social connectedness in this complex workplace context.
{"title":"The break-time barometer: an exploratory system forworkplace break-time social awareness","authors":"Reuben Kirkham, Sebastian Mellor, D. Green, Jiun-Shian Lin, K. Ladha, C. Ladha, Daniel Jackson, P. Olivier, Peter C. Wright, T. Plötz","doi":"10.1145/2493432.2493468","DOIUrl":"https://doi.org/10.1145/2493432.2493468","url":null,"abstract":"The Break-Time Barometer is a social awareness system, which was developed as part of an exploratory study of the use of situated sensing and displays to promote cohesion in a newly-dispersed workplace. The Break-Time Barometer specifically aims to use an ambient persuasion approach in order to encourage people to join existing breaks, which take place within this community. Drawing upon a privacy-sensitive ubiquitous sensing infrastructure, the system of-fers information about potentially break-related activity in social spaces within this workplace, including alerts when specific events are detected. The system was developed using a user-centered iterative design approach. A qualitative mixed methods evaluation of a full deployment identified a diverse set of reactions to both the system and the design goal, and further elaborated the challenges of designing for social connectedness in this complex workplace context.","PeriodicalId":262104,"journal":{"name":"Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123694173","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
{"title":"Session details: Domestic computing","authors":"M. Hazas","doi":"10.1145/3254792","DOIUrl":"https://doi.org/10.1145/3254792","url":null,"abstract":"","PeriodicalId":262104,"journal":{"name":"Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2013-09-08","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121805265","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}