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Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing最新文献

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An RF doormat for tracking people's room locations 用来追踪房间位置的射频门垫
Juhi Ranjan, Yu Yao, K. Whitehouse
Many occupant-oriented smarthome applications such as automated lighting, heating and cooling, and activity recognition need room location information of residents within a building. Surveillance based tracking systems used to track people in commercial buildings, are privacy invasive in homes. In this paper, we present the RF Doormat - a RF threshold system that can accurately track people's room locations by monitoring their movement through the doorways in the home. We also present a set of guidelines and a visualization to easily and rapidly setup the RF-Doormat system on any doorway. To evaluate our system, we perform 580 doorway crossings across 11 different doorways in a home. Results indicate that our system can detect doorway crossings made by people with an average accuracy of 98%. To our knowledge, the RF Doormat is the first highly accurate room location tracking system that can be used for long time periods without the need for privacy invasive cameras.
许多以居住者为导向的智能家居应用,如自动照明、供暖和制冷、活动识别,都需要建筑物内居民的房间位置信息。用于在商业建筑中跟踪人的基于监视的跟踪系统,在家庭中是侵犯隐私的。在本文中,我们提出了射频门垫-一种射频阈值系统,可以通过监测人们在家中门口的运动来准确跟踪人们的房间位置。我们还提供了一套指导方针和可视化,以便在任何门口轻松快速地设置rf门垫系统。为了评估我们的系统,我们在一个家庭的11个不同的门道上进行了580次门道穿越。结果表明,该系统能够检测出行人过街,平均准确率达到98%。据我们所知,RF门垫是第一个高度精确的房间位置跟踪系统,可以长时间使用,而不需要侵犯隐私的摄像头。
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引用次数: 35
Session details: Location privacy 会话详细信息:位置隐私
Frank Dürr
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引用次数: 0
Headio: zero-configured heading acquisition for indoor mobile devices through multimodal context sensing 头部:通过多模态上下文感知,为室内移动设备进行零配置头部采集
Zheng Sun, Shijia Pan, Yu-Chi Su, Pei Zhang
Heading information becomes widely used in ubiquitous computing applications for mobile devices. Digital magnetometers, also known as geomagnetic field sensors, provide absolute device headings relative to the earth's magnetic north. However, magnetometer readings are prone to significant errors in indoor environments due to the existence of magnetic interferences, such as from printers, walls, or metallic shelves. These errors adversely affect the performance and quality of user experience of the applications requiring device headings. In this paper, we propose Headio, a novel approach to provide reliable device headings in indoor environments. Headio achieves this by aggregating ceiling images of an indoor environment, and by using computer vision-based pattern detection techniques to provide directional references. To achieve zero-configured and energy-efficient heading sensing, Headio also utilizes multimodal sensing techniques to dynamically schedule sensing tasks. To fully evaluate the system, we implemented Headio on both Android and iOS mobile platforms, and performed comprehensive experiments in both small-scale controlled and large-scale public indoor environments. Evaluation results show that Headio constantly provides accurate heading detection performance in diverse situations, achieving better than 1 degree average heading accuracy, up to 33X improvement over existing techniques.
标题信息在移动设备的普适计算应用中得到了广泛的应用。数字磁力计,也被称为地磁场传感器,提供相对于地球磁北的绝对设备航向。然而,由于存在磁干扰,例如来自打印机,墙壁或金属架子的磁干扰,在室内环境中,磁力计读数容易出现显着误差。这些错误会对需要设备标题的应用程序的性能和用户体验质量产生不利影响。在本文中,我们提出了一种在室内环境中提供可靠设备标题的新方法Headio。Headio通过聚合室内环境的天花板图像,并使用基于计算机视觉的模式检测技术来提供方向参考,从而实现了这一点。为了实现零配置和节能的航向传感,Headio还利用多模态传感技术来动态调度传感任务。为了充分评估该系统,我们在Android和iOS两个移动平台上实现了Headio,并在小规模受控和大规模公共室内环境下进行了综合实验。评估结果表明,headadio在不同情况下持续提供准确的航向检测性能,实现了优于1度的平均航向精度,比现有技术提高了33倍。
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引用次数: 23
Your reactions suggest you liked the movie: automatic content rating via reaction sensing 你的反应表明你喜欢这部电影:通过反应感应自动内容评级
Xuan Bao, Songchun Fan, A. Varshavsky, Kevin A. Li, Romit Roy Choudhury
This paper describes a system for automatically rating content - mainly movies and videos - at multiple granularities. Our key observation is that the rich set of sensors available on today's smartphones and tablets could be used to capture a wide spectrum of user reactions while users are watching movies on these devices. Examples range from acoustic signatures of laughter to detect which scenes were funny, to the stillness of the tablet indicating intense drama. Moreover, unlike in most conventional systems, these ratings need not result in just one numeric score, but could be expanded to capture the user's experience. We combine these ideas into an Android based prototype called Pulse, and test it with 11 users each of whom watched 4 to 6 movies on Samsung tablets. Encouraging results show consistent correlation between the user's actual ratings and those generated by the system. With more rigorous testing and optimization, Pulse could be a candidate for real-world adoption.
本文描述了一个多粒度自动分级内容(主要是电影和视频)的系统。我们的主要观察结果是,如今智能手机和平板电脑上丰富的传感器可以用来捕捉用户在这些设备上观看电影时的各种反应。从笑声的声音特征来检测哪些场景是有趣的,到平板电脑的静止表明激烈的戏剧。此外,与大多数传统系统不同,这些评级不需要只产生一个数字分数,而是可以扩展以捕获用户体验。我们将这些想法整合到一个名为Pulse的Android原型中,并让11名在三星平板电脑上观看4到6部电影的用户进行测试。令人鼓舞的结果表明,用户的实际评分与系统生成的评分之间存在一致的相关性。通过更严格的测试和优化,Pulse可能成为现实世界采用的候选产品。
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引用次数: 44
Ambient recommendations in the pop-up shop 弹出式商店中的环境推荐
Gonzalo Garcia-Perate, N. Dalton, R. Dalton, Duncan Wilson
In this paper we present the design and first-stage analysis of a purposely built, smart, pop-up wine shop. Our shop learns from visitors' choices and recommends wine using collaborative filtering and ambient feedback displays integrated into its furniture. Our ambient recommender system was tested in a controlled laboratory environment. We report on the qualitative feedback and between subjects study, testing the influence the system had in wine choice behavior. Participants reported the system helpful, and results from our empirical analysis suggest it influenced buying behavior.
在本文中,我们提出了设计和第一阶段的分析,故意建造,智能,弹出式葡萄酒商店。我们的商店从游客的选择中学习,并使用协同过滤和环境反馈显示器集成到家具中来推荐葡萄酒。我们的环境推荐系统在一个受控的实验室环境中进行了测试。我们报告了定性反馈和受试者之间的研究,测试了系统对葡萄酒选择行为的影响。参与者报告该系统有帮助,我们的实证分析结果表明它影响了购买行为。
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引用次数: 12
If you see something, swipe towards it: crowdsourced event localization using smartphones 如果你看到了什么,就朝它滑过去:使用智能手机进行众包活动本地化
W. Ouyang, Animesh Srivastava, P. Prabahar, Romit Roy Choudhury, Merideth A. Addicott, F. J. McClernon
This paper presents iSee, a crowdsourced approach to detecting and localizing events in outdoor environments. Upon spotting an event, an iSee user only needs to swipe on her smartphone's touchscreen in the direction of the event. These swiping directions are often inaccurate and so are the compass measurements. Moreover, the swipes do not encode any notion of how far the event is located from the user, neither is the GPS location of the user accurate. Furthermore, multiple events may occur simultaneously and users do not explicitly indicate which events they are swiping towards. Nonetheless, as more users start contributing data, we show that our proposed system is able to quickly detect and estimate the locations of the events. We have implemented iSee on Android phones and have experimented in real-world settings by planting virtual "events" in our campus and asking volunteers to swipe on seeing one. Results show that iSee performs appreciably better than established triangulation and clustering-based approaches, in terms of localization accuracy, detection coverage, and robustness to sensor noise.
本文介绍了iSee,一种在室外环境中检测和定位事件的众包方法。一旦发现事件,iSee用户只需要在智能手机的触摸屏上朝着事件的方向滑动即可。这些滑动方向通常是不准确的,指南针的测量也是如此。此外,滑动不会对事件与用户之间的距离进行编码,用户的GPS位置也不准确。此外,多个事件可能同时发生,而用户没有明确指出他们正在滑向哪个事件。尽管如此,随着越来越多的用户开始提供数据,我们证明了我们提出的系统能够快速检测和估计事件的位置。我们已经在安卓手机上实现了iSee,并在现实环境中进行了实验,在我们的校园里植入了虚拟的“事件”,并要求志愿者在看到事件时刷卡。结果表明,iSee在定位精度、检测覆盖率和对传感器噪声的鲁棒性方面明显优于现有的基于三角测量和聚类的方法。
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引用次数: 49
Session details: At work 会话细节:在工作中
A. Dey
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引用次数: 0
Home computing unplugged: why, where and when people use different connected devices at home 不插电的家用电脑:人们在家中使用不同的联网设备的原因、地点和时间
F. Kawsar, A. Brush
We investigate how technology usage in homes has changed with the increasing prevalence of mobile devices including Tablets and Smart Phones. We logged Internet usage from 86 Belgium households to determine their six most common Internet Activities. Next, we surveyed households about what devices they own, how they share those devices, and which device they use for different Internet activities. We then conducted semi-structured interviews with 18 of 55 households that responded to the survey in which participants explained their device usage patterns and where they use technology in their home. Our findings suggest that the nature of online activity and social context influence device preference. Many participants reported that their Desktop PC is now a special purpose device, which they use only for specific activities such as working from home or online gaming. Compared to past studies, we observed technology use in many more locations in the home, most notably kitchens and bathrooms.
我们调查了随着移动设备(包括平板电脑和智能手机)的日益普及,家庭中的技术使用是如何发生变化的。我们记录了86个比利时家庭的互联网使用情况,以确定他们最常见的六种互联网活动。接下来,我们调查了家庭拥有的设备,他们如何共享这些设备,以及他们使用哪些设备进行不同的互联网活动。然后,我们对55个家庭中的18个进行了半结构化访谈,其中参与者解释了他们的设备使用模式以及他们在家中使用技术的地方。我们的研究结果表明,在线活动的性质和社会环境影响设备偏好。许多参与者报告说,他们的台式电脑现在是一个特殊用途的设备,他们只用于特定的活动,如在家工作或在线游戏。与过去的研究相比,我们在家里的许多地方观察到科技的使用,最明显的是厨房和浴室。
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引用次数: 64
Session details: Sport and fitness 会议详情:运动与健身
J. Kay
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引用次数: 0
Supporting disease insight through data analysis: refinements of the monarca self-assessment system 通过数据分析支持疾病洞察力:改进monarca自我评估系统
M. Frost, Afsaneh Doryab, M. Faurholt-Jepsen, L. Kessing, J. Bardram
There is a growing interest in personal health technologies that sample behavioral data from a patient and visualize this data back to the patient for increased health awareness. However, a core challenge for patients is often to understand the connection between specific behaviors and health, i.e. to go beyond health awareness to disease insight. This paper presents MONARCA 2.0, which records subjective and objective data from patients suffering from bipolar disorder, processes this, and informs both the patient and clinicians on the importance of the different data items according to the patient's mood. The goal is to provide patients with a increased insight into the parameters influencing the nature of their disease. The paper describes the user-centered design and the technical implementation of the system, as well as findings from an initial field deployment.
人们对个人健康技术越来越感兴趣,这种技术可以从患者身上采集行为数据,并将这些数据可视化,以提高患者的健康意识。然而,患者面临的一个核心挑战往往是理解特定行为与健康之间的联系,即超越健康意识到疾病洞察力。本文介绍了MONARCA 2.0,它记录了双相情感障碍患者的主观和客观数据,处理这些数据,并根据患者的情绪告知患者和临床医生不同数据项的重要性。目标是为患者提供对影响其疾病性质的参数的进一步了解。本文描述了以用户为中心的设计和系统的技术实现,以及最初现场部署的结果。
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引用次数: 115
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Proceedings of the 2013 ACM international joint conference on Pervasive and ubiquitous computing
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