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Proceedings of 1993 2nd IEEE International Workshop on Robot and Human Communication最新文献

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A pneumatic bellows manipulator with force sensing ability 一种具有力感应能力的气动波纹管机械手
Y. Hayakawa, S. Kawamura
In the case of pneumatic bellows actuators, the external forces are easily and exactly measured from the pressure in the chamber of bellows because there is no sliding part which generates friction. Therefore, the bellows can be utilized as a force sensing actuator which works as a sensor and an actuator simultaneously. By using the pneumatic bellows we design one joint of a robot manipulator which is activated by the two bellows actuators antagonistically. From some experimental results we disclose the static and dynamic characteristics of the proposed robot manipulator and confirm that the robot can move flexibly following external forces by making use of the force sensing ability.<>
在气动波纹管执行器的情况下,由于没有产生摩擦的滑动部分,因此可以轻松准确地从波纹管腔内的压力中测量外力。因此,波纹管可以作为力传感执行器,同时作为传感器和执行器。利用气动波纹管设计了机械手的一个关节,该关节由两个波纹管作动器拮抗激活。从一些实验结果中揭示了所提出的机器人机械手的静态和动态特性,并证实了机器人可以利用力感知能力随外力灵活移动。
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引用次数: 0
Augmented audio reality: telepresence/VR hybrid acoustic environments 增强音频现实:远程呈现/VR混合声学环境
Michael Cohen, S. Aoki, N. Koizumi
Augmented audio reality consists of hybrid presentations in which computer-generated sounds are overlayed on top of more directly acquired audio signals. We are exploring the alignability of binaural signals with artificially spatialized sources, synthesized by convolving monaural signals with left/right pairs of directional transfer functions. We use MAW (multidimensional audio windows), a NeXT-based system, as a binaural directional mixing console. Since the rearrangement of a dynamic map is used to dynamically select transfer functions, a user may specify the virtual location of a sound source, throwing the source into perceptual space, using exocentric graphical control to drive egocentric auditory display. As a concept demonstration, we muted a telephone, and then used MAW to spatialize a ringing signal at its location, putting the sonic image of the phone into the office environment. By juxtaposing and mixing 'real' and 'synthetic' audio transmissions, we are exploring the relationship between acoustic telepresence and VR presentations: telepresence manifests as the actual configuration of sources in a sound field, as perceivable by a dummyhead; VR is the perception yielded by filtering of virtual sources with respect to virtual sinks. We have conducted an experiment testing the usefulness of such a hybrid.<>
增强音频现实由混合演示组成,其中计算机生成的声音覆盖在更直接获取的音频信号之上。我们正在探索双耳信号与人工空间化源的对齐性,通过卷积单耳信号与左/右方向传递函数对合成。我们使用MAW(多维音频窗口),一个基于next的系统,作为双耳定向混音控制台。由于动态地图的重排是用来动态选择传递函数的,因此用户可以指定声源的虚拟位置,将声源抛入感知空间,使用外心图形控制来驱动以自我为中心的听觉显示。作为一个概念演示,我们将电话静音,然后使用MAW在其位置对振铃信号进行空间化,将电话的声音图像放入办公环境中。通过并置和混合“真实”和“合成”音频传输,我们正在探索声学远程呈现和VR演示之间的关系:远程呈现表现为声场中声源的实际配置,就像傻瓜可以感知的那样;VR是通过过滤虚拟源相对于虚拟汇而产生的感知。我们已经进行了一项实验来测试这种杂交的有效性。
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引用次数: 42
Alternative forms of delivery within engineering education 工程教育中可选择的交付形式
D. Preston
Many educational establishments face the challenge of increasing staff-student ratio allied to student demand for greater flexibility. Computer aided learning, educational computer aided software engineering (CASE) and group decision support systems (GDSS) have valuable roles to play in fulfilling student expectation whilst optimising use of human resources. Increasingly institutions are considering wider and alternative forms of delivery, such as interactive video (IV). The author highlights the many considerations necessary before utilising IV as a form of course delivery. In addition the author classifies the range of products available, thus providing background for any institution with ideas of introducing such media.<>
许多教育机构面临着不断增加的师生比例的挑战,这与学生对更大灵活性的需求有关。计算机辅助学习、教育计算机辅助软件工程(CASE)和群体决策支持系统(GDSS)在满足学生期望和优化人力资源使用方面发挥了重要作用。越来越多的机构正在考虑更广泛和可替代的交付形式,例如交互式视频(IV)。作者强调了在使用IV作为课程交付形式之前需要考虑的许多因素。此外,作者对可用的产品范围进行了分类,从而为任何有想法引入此类媒体的机构提供了背景
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引用次数: 0
Mutual adaptive interface: basic concept 相互适应接口:基本概念
M. Takahashi, O. Kubo, H. Yoshikawa
The basic concept of the mutual adaptive interface (MADI), which has two outstanding features for overcoming difficulties in adaptation is proposed. The first one is that the proposed adaptive interface utilizes the information about the human estimated through the physiological measures. The other point is that the proposed interface covers the extensive range of the man-machine interaction with the aid of the feedback controller which determines the way of adaptation.<>
提出了相互自适应接口(MADI)的基本概念,该概念具有克服自适应困难的两个突出特点。首先,所提出的自适应接口利用了通过生理测量估计的人体信息。另一点是,所提出的接口在反馈控制器的帮助下涵盖了人机交互的广泛范围,这决定了自适应的方式
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引用次数: 7
Force flow between human and object in virtual world 虚拟世界中人与物之间的力流
Y. Kuni, M. Buss, H. Hashimoto
In this paper we propose a dynamic force simulator (DFS) for force feedback in human-machine systems. The DFS simulates object dynamics, contact model and friction characteristics of the human hand interacting with objects in a virtual reality and aims at the human skill acquisition as a first step of the previously proposed intelligent assisting system (IAS). After derivation of the kinematic and force relations between hand and object space we propose a method of realizing desired feedback forces to the human operator. Interaction with the DFS allows the calculation and feedback of appropriate forces to the force controlled actuators of the sensor glove we have developed.<>
本文提出了一种用于人机系统力反馈的动态力模拟器(DFS)。DFS在虚拟现实中模拟物体动力学、接触模型和人手与物体交互的摩擦特性,旨在将人类技能习得作为先前提出的智能辅助系统(IAS)的第一步。在推导了手与物体空间之间的运动学和力关系后,提出了一种实现对人类操作者期望的反馈力的方法。与DFS的交互允许计算并将适当的力反馈给我们开发的传感器手套的力控制执行器。
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引用次数: 2
Predictive force display for tele-handling/machining system 预测力显示远程处理/加工系统
M. Mitsuishi, T. Hori, T. Nagao
With the development of virtual reality, tele-existence and remote collaboration technologies, it has become possible for a human being to operate a machine and handle objects in worlds that are in remote locations, vastly different in scale from the human world, or in which the governing physical laws are different from those in the normal human world. To develop such a system, it is necessary to create an environment in which an operator feels as if he/she were in the world where the remote machine actually exists by transmitting a readily perceivable impression of that world. In this paper, the authors use the machining center in the remote machine site for a telehandling/machining system and propose a method of predictive force display for telemachining. Specifically, a force smoothing method and the method of identification of the working environment for predictive force display are proposed.<>
随着虚拟现实、远程存在和远程协作技术的发展,人类已经可以在遥远的地方、与人类世界的规模大不相同的世界中操作机器和处理物体,或者在与正常人类世界的物理规律不同的世界中进行操作。为了开发这样的系统,有必要通过传递一个易于感知的世界印象来创造一个环境,使操作员感觉好像他/她在远程机器实际存在的世界中。本文利用远程加工现场的加工中心实现远程搬运/加工系统,提出了一种远程加工力预测显示方法。具体地说,提出了一种力平滑方法和预测力显示工作环境的识别方法。
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引用次数: 1
Compliance control of an ultrasonic motor powered prosthetic forearm 超声马达驱动的假肢前臂顺应性控制
M. Pecson, K. Ito, Zhiwei Luo, A. Kato, T. Aoyama, M. Ito
The capability of a prosthetic device to mimic the response of the actual limb with respect to voluntary motor commands and to environmental loads should be addressed. This paper discusses the compliance control of an ultrasonic motor powered prosthetic forearm which utilizes cutaneously measured electromyogram (EMG) signals sensed with electrodes over the muscles as means of detecting motor commands sent by the central nervous system (CNS). Compliance control of the artificial limb was studied by implementing the bilinear model of the forearm and hand. This model emphasizes the role of the visco-elastic properties of the musculo-skeletal system of the actual limb in controlling its net configuration and movement. The flexor and extensor muscles extending over a joint influence the overall joint impedance and determines the equilibrium position of the joint. Relaxing both flexor and extensor muscles makes the joint compliant to external forces, while activating both muscles increases the impedance of the joint.<>
假肢装置模仿实际肢体对自主运动指令和环境负荷的反应的能力应该得到解决。本文讨论了超声电机驱动的前臂假肢的顺应性控制,该假肢利用肌肉上的电极感知皮肤测量的肌电图(EMG)信号作为检测中枢神经系统(CNS)发送的运动命令的手段。通过实现前臂和手的双线性模型,研究了假肢的柔顺控制。该模型强调了实际肢体的肌肉骨骼系统的粘弹性特性在控制其网络结构和运动中的作用。在关节上伸展的屈肌和伸肌影响关节的整体阻抗并决定关节的平衡位置。放松屈肌和伸肌使关节适应外力,而激活这两个肌肉会增加关节的阻抗。
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引用次数: 9
Coordinates for trajectory formation of human multi-joint arm movement 人体多关节手臂运动轨迹形成的坐标
R. Osu
Trajectory formation during human multi-joint arm movements was investigated. Experiments showed the trajectory of unconstrained sequential movements (elliptical drawing movements) in a horizontal plane is heavily influenced by differences in body coordinates. Therefore it is suggested that trajectory planning in such movements is not solely based on the task-oriented visual coordinates but dependent on complicated dynamics within the musculoskeletal system of the human arm.<>
研究了人体多关节臂运动过程中的轨迹形成。实验表明,在水平面上的无约束序列运动(椭圆绘制运动)轨迹受身体坐标差异的影响很大。因此,这表明在这些运动中的轨迹规划不仅仅基于任务导向的视觉坐标,而是依赖于人类手臂肌肉骨骼系统内复杂的动力学。
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引用次数: 3
Analysis and synthesis of facial expression using high-definition wire frame model 基于高清线框模型的面部表情分析与合成
T. Sakaguchi, M. Ueno, S. Morishima, H. Harashima
We propose the method to extract facial expression parameter with quantitative analysis of 9-dimensional movement of facial surface that arises from real human expression, using high-definition model. By dividing the face surface to some regions having similar characteristics of movement and modeling with 3-dimensional round surface in each region respectively, we can derive the muscle control parameters and the rule of movement. Considering the findings of this analysis we propose also a synthesis method of real facial expression image based on this high-definition model.<>
我们提出了一种利用高清模型,通过对真实人类表情所产生的面部九维运动进行定量分析,提取面部表情参数的方法。通过将人脸表面划分为具有相似运动特征的区域,并在每个区域中分别以三维圆面进行建模,可以推导出肌肉控制参数和运动规律。结合分析结果,我们提出了一种基于该高清模型的真实面部表情图像合成方法。
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引用次数: 5
Recognition of band-pass filtered facial images: a comparison between perceptual and memory processes 带通滤波面部图像的识别:知觉和记忆过程的比较
H. Yoshida, T. Toshima
The present study is designed to investigate the selectivity of perceptual and memory processes to the various spatial frequencies. Subjects were asked to rate the similarity of bandpass filtered face stimulus, comparing with the original one. In one case, two stimuli were presented simultaneously side by side (perceptual condition), and in the other case, they were presented successively (memory condition). The results showed that the peak frequency which had been rated the most representative of the original face was 26.9 cycles/image in both perceptual and memory conditions, and there were no significant differences in rated similarity between the two conditions throughout all spatial frequencies. Since linguistic memory might help subjects to retain the details of face, another session which required them to do a linguistic parallel task was carried out. The interference task reduced the similarity scores in the memory condition. However, the effect was consistent across all frequencies, and the peak frequency did not shift at all. Thus, it was suggested that the spatial frequency characteristics of face recognition are probably due to the one of perceptual processing of visual information rather than the visual memory.<>
本研究旨在探讨知觉和记忆过程对不同空间频率的选择性。受试者被要求评价带通滤波后的面部刺激与原始面部刺激的相似性。在一组中,两种刺激同时并列呈现(知觉条件),在另一组中,两种刺激依次呈现(记忆条件)。结果表明,在感知和记忆两种条件下,被评为最具原始人脸代表性的峰值频率为26.9个周期/图像,在所有空间频率上,两种条件下的相似性评分没有显著差异。由于语言记忆可能有助于受试者保留面部的细节,因此进行了另一个要求他们做语言并行任务的会话。干扰任务降低了记忆条件下的相似性得分。然而,这种效应在所有频率上都是一致的,峰值频率根本没有移动。因此,人脸识别的空间频率特征可能是由于视觉信息的感知加工而不是视觉记忆。
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引用次数: 2
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Proceedings of 1993 2nd IEEE International Workshop on Robot and Human Communication
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