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Proceedings of 1993 2nd IEEE International Workshop on Robot and Human Communication最新文献

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Shared intelligence for telerobots: human interface with local intelligence 远程机器人的共享智能:与本地智能的人机界面
P. Bhatia, A. Murakami, M. Uchiyama
In this paper, we discuss the design of a human interface to the local intelligence unit. We map our environment consisting of the slave robot and the objects around it into the configuration space by using a mathematical transformation in which every revolute joint angle is mapped as /sub xi/=tan /spl theta//sub i//2 leading us to develop the free space in term of logical operations on polynomial entities. Configuration space could be the "joint variables space" or the "transformed joint variables" as in our methodology. It is possible to detect collision of one dimensional paths parameterized by polynomials in a variable s. The sampled points of the path input by the operator through the master arm is not necessarily collision free. The local intelligence unit checks for collisions and reports back to the operator the colliding segments, if any. To achieve this feature the input path has to to be interpreted appropriately for collision detection to be performed. The proper curve fitting of the input path such that the collision detection can be performed is also studied.<>
在本文中,我们讨论了本地智能单元人机界面的设计。我们将由从机器人及其周围物体组成的环境映射到位形空间中,通过使用数学变换将每个旋转关节角映射为/下标xi/=tan /spl θ //下标i//2,从而根据多项式实体的逻辑运算来开发自由空间。构型空间可以是“关节变量空间”或者是我们方法学中的“变换关节变量”。可以检测由变量s中的多项式参数化的一维路径的碰撞。操作员通过主臂输入的路径的采样点不一定没有碰撞。当地的情报单位检查碰撞,并向操作员报告碰撞片段,如果有的话。为了实现这一特性,必须对输入路径进行适当的解释,以便执行碰撞检测。本文还研究了如何对输入路径进行适当的曲线拟合,从而进行碰撞检测。
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引用次数: 2
Control of human cooperative robots based on stochastic prediction of human motion 基于人体运动随机预测的人机协作机器人控制
S. Tadokoro, T. Takebe, Y. Ishikawa, T. Takamori
The authors propose a control model for human cooperative robots. In this model, the future human position is predicted on the basis of the measured human motion by a human recognition system. Robot trajectories are modified to improve safety which is computed using the prediction result. In this paper, a prediction method of stochastic process is adopted for the control model. In a room which is divided into square cells, a human state variable (cell number, direction and speed of motion) is stochastically made transitions as a Markov process. Simulation was performed for a room where a man and a robot are working together. The results demonstrated that the stochastic prediction is very effective for planning robot trajectories against danger, by which the robot can predict danger much earlier than by using the deterministic prediction method.<>
提出了一种人类协作机器人的控制模型。在该模型中,人体识别系统根据测量到的人体运动来预测人体未来的位置。根据预测结果对机器人轨迹进行修正以提高安全性。本文采用随机过程的预测方法对控制模型进行预测。在一个被分成正方形单元的房间里,一个人类状态变量(单元数、方向和运动速度)作为一个马尔可夫过程被随机转换。模拟是在一个人和机器人一起工作的房间里进行的。结果表明,随机预测方法对于机器人的危险轨迹规划是非常有效的,可以比确定性预测方法更早地预测危险。
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引用次数: 7
Intelligent scene recognition by personal computer networking 基于个人计算机网络的智能场景识别
M. Kitazawa, Y. Sakai
A human uses both image and language to represent his own idea and to communicate with others. He may not be conscious of this fact, but images and words are translated to each other frequently in his brain when he is thinking. The functions of such translation and understanding are essential in constructing intelligent man-machine interfaces. It is also important to pick images and words in accordance with the context given. Here in this paper, described is the architecture of such an intelligent scene recognition system by using computer networking. Information about a scene inputted is sent among four computers and that scene is represented in some suitable form using images and words as a human often does.<>
人类用图像和语言来表达自己的想法,并与他人进行交流。他可能没有意识到这一点,但当他思考时,图像和文字在他的大脑中频繁地相互转换。这种翻译和理解功能在构建智能人机界面中是必不可少的。根据给定的上下文选择图像和单词也很重要。本文介绍了一种基于计算机网络的智能场景识别系统的体系结构。输入的场景信息在四台计算机之间发送,然后像人类经常做的那样,用图像和文字以某种合适的形式表示场景。
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引用次数: 2
Dynamic control for robot-human collaboration 人机协作的动态控制
Kazuhiro Kosuge, H. Yoshida, Toshio Fukuda
This paper proposes a new robotic system, which consists of multiple robots and executes a task in cooperation with humans. The authors consider a task in which the robots and humans manipulate an object in coordination. The authors assume that no interactions occur among robots and humans, that is, robots and humans have interactions with each other only through the object. The authors also assume that the humans are manipulating the object around a point fixed to the object. Under these assumptions, the authors design a controller for each robot around the point so that the object has a prescribed passive dynamics around the point. The stability of the resultant system is assured based on Popov's hyper stability theorem under the assumption that the passivity conditions for the humans are satisfied. The resultant control algorithm is applied to an experimental system, which consists of two industrial manipulators and a human. The results illustrate the proposed control algorithm.<>
本文提出了一种新的机器人系统,该系统由多个机器人组成,并与人类合作执行任务。作者考虑了一个机器人和人类协调操作一个物体的任务。作者假设机器人与人之间不发生交互,即机器人与人之间仅通过对象进行交互。作者还假设人类正在围绕物体的一个固定点操纵物体。在这些假设下,作者为每个机器人设计了一个围绕点的控制器,使物体具有规定的围绕点的被动动力学。在人的无源性条件满足的前提下,利用波波夫超稳定性定理,保证了系统的稳定性。将所得到的控制算法应用于由两个工业机械手和一个人组成的实验系统。实验结果验证了所提出的控制算法。
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引用次数: 71
Two dimensional control for 6-DOF hand robot teleoperator 六自由度机械手遥操作器的二维控制
S. Inoue, T. Ojika, M. Harayama, T. Kobayashi, T. Imai
This paper proposes a two dimensional control and obstacle avoidance methods using a virtual plane in the environment where the virtual space that generates computer graphics is superimposed on the real space in which a hand robot actually exists. In the present method the human operator, having stereo scope scene given by two cameras, controls the end effector of the hand robot using only a mouse (and a cursor on the computer display), and two planes drawn in the virtual space which corresponds to the real space. That is, once the human operator, by using only the mouse, locates the arbitrary point on the virtual plane, then the controls of 3D position and pitch angle of the end effector are possible. Furthermore, obstacle avoidance in the task environment is possible by using this system. Since it has a 3D measurement system, we are able to avoid the obstacles by displaying the correlation between the virtual plane and obstacles.<>
本文提出了一种将生成计算机图形的虚拟空间叠加在手持机器人实际存在的真实空间上的虚拟平面环境中的二维控制和避障方法。在本方法中,人类操作员在两个摄像机给出的立体范围场景下,仅使用鼠标(和计算机显示器上的光标)和在与真实空间对应的虚拟空间中绘制的两个平面来控制手持机器人的末端执行器。也就是说,一旦人类操作者仅通过鼠标定位到虚拟平面上的任意点,那么就可以控制末端执行器的三维位置和俯仰角。此外,该系统还可以实现任务环境中的避障。由于它具有三维测量系统,我们可以通过显示虚拟平面与障碍物之间的相关性来避开障碍物
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引用次数: 0
Interactive adaptation interface monitoring and assisting operator by recursive fuzzy criterion 采用递归模糊准则对操作员进行交互式自适应界面监控和辅助
F. Arai, T. Fukuda, Y. Yamamoto, T. Naito, T. Matsui
This paper considers the interactive relationship that both the user and machine try to adapt to each other. We call this relationship as the interactive adaptation. The interactive adaptation interface (IAI/F) is an intelligent interface which is designed under consideration of the interactive adaptation. This interface changes the characteristics of the system according to the given task, considering the state of the user such as the skill level, technique, characteristics, physical condition, etc. We propose a design and realization method of IAI/F which is based on the recursive fuzzy reasoning. We present the system considering the interactive adaptation, and discuss its effectiveness based on the experimental results.<>
本文考虑了用户和机器试图相互适应的交互关系。我们把这种关系称为互动适应。交互自适应接口(IAI/F)是在考虑交互自适应的基础上设计的一种智能接口。该界面根据给定的任务,考虑到用户的技能水平、技术、特征、身体状况等状态,改变系统的特征。提出了一种基于递归模糊推理的IAI/F的设计与实现方法。我们提出了考虑交互自适应的系统,并根据实验结果讨论了其有效性。
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引用次数: 8
Motion based integration of auditory-visual information 基于运动的视听信息集成
T. Takeuchi
How integration of information from various sensory systems occurs is one of the most difficult challenges in understanding human and robot perception and cognition. The problem of auditory-visual integration is defined as a correspondence problem. A motion based integration schema of auditory-visual information is proposed as a solution to the correspondence problem between perceived auditory and visual space. In this schema, the motion attracted from auditory and visual information is combined to generate a complete perception of the world. The results form psychophysical experiments using auditory localization tasks support the author's hypothesis.<>
如何整合来自各种感觉系统的信息是理解人类和机器人感知和认知的最困难的挑战之一。视听觉整合问题被定义为一个对应问题。针对听觉和视觉空间的对应问题,提出了一种基于运动的听觉-视觉信息整合模式。在这个图式中,从听觉和视觉信息中吸引的运动被结合起来,产生对世界的完整感知。利用听觉定位任务进行的心理物理实验结果支持了作者的假设。
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引用次数: 0
Big systems and sensibility of space perception 空间感知的大系统与敏感性
K. Nakatani
We made a psychological review on the communication between a man and an artificial big system, and emphasized the necessity of farther interdisciplinary approach to the sensibility processing of both human and artificial system. As the old two factors theory of intelligence pointed out, the sensibility is originally an elemental function for biological adaptation to the environment. It has different aspects for every sensory modality, and the large variance of the individual difference is essential characteristic. Perception of objects and psychological space was discussed as a most early and primitive sensibility. Under the notion that the perception is a problem solving process, we reviewed models of visual perception and proposed a canvas model, which assume information integration by unconscious attention. 3-dimensional space perception was discussed as a result of information reduction by visual system. Biological motion perception proved a hierarchical structure just as knowledge system. Inner dialog mechanism between two arrays of composing units would be essential for the adaptive information processing of the big system.<>
我们对人与人工大系统之间的交流进行了心理学的回顾,强调了对人与人工大系统的情感加工进行进一步跨学科研究的必要性。正如旧的智力双因素理论所指出的,感性本来是生物适应环境的一种基本功能。每一种感官形态都有其不同的方面,个体差异的巨大差异是其本质特征。对物体和心理空间的感知被认为是最早期和最原始的感性。在认知是一个解决问题的过程的概念下,我们回顾了视觉感知模型,并提出了一个假定信息通过无意识注意整合的画布模型。讨论了三维空间感知是视觉系统信息还原的结果。生物运动感知是一种层次结构的知识体系。两个组合单元阵列之间的内部对话机制对于大系统的自适应信息处理至关重要
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引用次数: 0
Information utilization of motor-error tolerance range in visuo-motor system 视觉运动系统中运动误差容差范围的信息利用
G. Ishimura, F. Pollick
When you try to decide whether you achieved an aim of any movement or not, you must take into account some "tolerance range" about the result. If the range is essential and important generally for human movements, you can think that a man can recognize this information prior to the movement onset and fully utilize it to program motor commands. For example, during a volleyball game, an excellent attacker could immediately recognize the "tolerance range for attacking" located among blockers and receivers in the opposite side and converge his attacking movement toward it. Another example is the reaching movement to a visually presented target. In this case, the size of the target implies an error tolerance range given (allowed) to the movement. Although you can find many kinds of movements related to that tolerance range, from the analytical point of view, experimental tasks should be simple enough to describe the results clearly.<>
当你试图决定你是否达到了任何动作的目标时,你必须考虑到结果的一些“容忍范围”。如果这个范围对人类运动来说是必不可少的,那么你可以认为一个人可以在运动开始之前识别出这个信息,并充分利用它来编程运动命令。例如,在排球比赛中,一个优秀的攻击者可以立即识别出对面的拦截者和接球者之间的“攻击容忍范围”,并将他的攻击动作集中到这个范围。另一个例子是到达一个视觉上呈现的目标。在这种情况下,目标的大小意味着给定(允许)运动的误差容忍范围。虽然你可以找到许多与这个公差范围相关的运动,但从分析的角度来看,实验任务应该足够简单,可以清楚地描述结果
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引用次数: 0
Communicating a sailor's experience to a computer controller for ship steering 将水手的经验传达给计算机控制器,以便操纵船舶
B. Balasuriya, P. Hoole
Along the North-West (NW) coast of Sri Lanka exists one of the busiest shipping routes of the nation. Both commercial boats transporting civilians and fishing boats frequently travel along this coast line. The coastal waters are subject to severe winds and strong turbulence. This paper reports a highly interactive neural network controller which convincingly handles turbulent conditions. The simulation results presented in this paper focus on the sailor to computer controller communication during fair weather ship steering and computer controller to sailor communication for heavy weather ship steering. From the visual presentation of the computer decisions, the sailor is able to learn from the computer controller. The real time visualisation routine presented here will give the sailor some direct feeling as to how the neural controller handles turbulence.<>
沿着斯里兰卡的西北海岸,存在着该国最繁忙的航线之一。运送平民的商船和渔船经常沿着这条海岸线航行。沿海水域受到强风和强湍流的影响。本文报道了一种高度交互的神经网络控制器,能令人信服地处理湍流条件。本文的仿真结果主要集中在晴天船舶操舵时舵手与计算机控制器之间的通信和恶劣天气船舶操舵时舵手与计算机控制器之间的通信。从计算机决策的视觉呈现中,水手能够向计算机控制器学习。这里展示的实时可视化程序将给水手一些关于神经控制器如何处理湍流的直接感觉。
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引用次数: 0
期刊
Proceedings of 1993 2nd IEEE International Workshop on Robot and Human Communication
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