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Effectiveness of POE Learning Model on Science Process Skills in Temperature and Heat of Elementary Students POE学习模式对小学生温度与热科学过程技能的影响
Pub Date : 2023-07-31 DOI: 10.46627/sipose.v4i2.283
Novita Uriyah, Z. Supardi, Suryanti
This research aims to explain the effectiveness of the Predict-Observe-Explain (POE) learning model on elementary students' science process skills on temperature and heat material. This research was conducted on fifth-grade students at SDN Kalirungkut I/264. This research method is a quasi-experiment with a non-equivalent control group research design. The data was collected through test and non-test (observation) techniques. Based on the N-Gains score test, the score in the experimental group was 58.12697%, which is quite effective. Based on the analysis using effect size on experimental and control class students, it is known that the effect size value is 1.131611, which means that learning with the POE model on temperature and heat material has a high influence on students' science process skills. Based on the results of the research conducted, it can be concluded that the POE learning model is more effective than conventional learning of scientific process skills. This research will help students improve their fundamental scientific process skills using the POE model. In prior research, no one has tried to examine the topic of temperature and heat and no one has calculated the effectiveness of the POE model on science process skills using effect size.
本研究旨在说明预测-观察-解释(POE)学习模式对小学生温度与热材料科学过程技能的影响。这项研究是在kariungkut I/264 SDN五年级学生中进行的。本研究方法为准实验,采用非等效对照组研究设计。通过测试和非测试(观察)技术收集数据。根据N-Gains评分测试,实验组的得分为58.12697%,是相当有效的。通过对实验班和对照班学生的效应量分析可知,效应量值为1.131611,说明使用POE模型学习温度和热材料对学生的科学过程技能有较高的影响。根据所进行的研究结果,可以得出POE学习模式比传统的科学过程技能学习更有效。本研究将帮助学生使用POE模型提高他们的基本科学过程技能。在之前的研究中,没有人试图研究温度和热量的主题,也没有人使用效应大小计算POE模型对科学过程技能的有效性。
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引用次数: 0
The Effect of Etnographic-Based Outdoor Learning Methods on Learning Activities Class V Elementary School in Social Sciences 基于民族志的户外学习方法对小学社会科学五班学习活动的影响
Pub Date : 2023-07-31 DOI: 10.46627/sipose.v4i2.284
M. G. Primaniarta, W. Subroto, M. Jacky
he ethnographic-based Outdoor learning method is a learning method that conducts learning outside the classroom with a cultural approach in an area. The purpose of this study was to determine the effect of the Outdoor learning method on the activities of fifth grade students. The type of experimental method used is True-experimental through the Posttest Only Control Group Design procedure. The population used was class V at SDN Sidotopo Wetan IV and SDN Sidotopo Wetan V. Trials of questionnaire validation tests for 32 respondents with the provisions of tcount>ttable decided that 10 questionnaire were validated and reliable. The class prerequisite test uses the year-end assessment value using the homogeneity test through SPSS 25 with a value of  0.105>0.005 so that it is homogeneous. Testing the hypothesis through the T-test on the analysis of learning activities using numbers obtained a value of 0.002<0.05 so that Ha decision was accepted. . Based on the results of the study, it can be interpreted that the Ethnographic-Based Outdoor learning method has a positive and significant effect on the activities learning of fifth grade students.
以民族志为基础的户外学习方法是一种在课堂外以某一地区的文化方法进行学习的学习方法。本研究的目的是确定户外学习方法对五年级学生活动的影响。使用的实验方法类型是通过后测控制组设计程序进行的真实实验。使用的人群是SDN Sidotopo Wetan IV和SDN Sidotopo Wetan V的V类。对32名被调查者进行问卷验证测试,并提供tcount>表,确定10份问卷是有效和可靠的。班级先决条件检验采用SPSS 25进行同质性检验的年终评价值,其值为0.105>0.005,具有同质性。通过对数字学习活动分析的t检验对假设进行检验,得到0.002<0.05的值,因此接受了Ha的决定。基于本研究的结果,可以解释基于民族志的户外学习方法对五年级学生的活动学习有积极而显著的影响。
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引用次数: 0
Profile of the Implementation of Guided Inquiry-Based Interactive E-Module in Science Learning 导向性探究型互动电子模块在科学学习中的实施概况
Pub Date : 2023-07-31 DOI: 10.46627/sipose.v4i2.275
Imas Nur Mazidah, W. Widodo, Tukiran
Research was conducted to describe and analyze the implementation of guided inquiry model of science learning in Indonesia. This research method uses qualitative methods with using secondary data. The sample in this research is 24 articles published in international and national journals. Based on the analysis of 24 articles on science learning using Interactive E-module with guided inquiry model in Indonesia, it can be seen that the guided inquiry model has a positive impact on student learning outcomes, it can improve students' critical thinking skills, students' science process skills, students' scientific literacy, aspects of problem solving skills, and also students' understanding of concepts. Based on that articles published exactly optimal it able combine with media or other methods example for interactive e-module, students won't be confused if they get the instruction from the teacher, and it require a lot of preparation and learning duration. Based on a literature review on the implementation of guided inquiry-based modules in 2016-2022 that has been implemented, it can be concluded that the guided inquiry model has a positive impact on science learning. Therefore, now researchers developed an interactive e-module based on guided inquiry in science learning to improve science process skills.
本研究旨在描述和分析印尼科学学习的引导探究模式的实施情况。本研究方法采用定性方法,并结合二手资料。本研究的样本是发表在国际和国内期刊上的24篇文章。通过对印尼24篇关于使用Interactive E-module与引导探究模式进行科学学习的文章的分析,可以看出,引导探究模式对学生的学习成果有积极的影响,它可以提高学生的批判性思维能力、学生的科学过程技能、学生的科学素养、解决问题的能力以及学生对概念的理解。基于文章发表的最优性,它可以与媒体或其他方法相结合,例如互动电子模块,学生不会在老师的指导下感到困惑,并且需要大量的准备和学习时间。通过对已实施的2016-2022年导探究模块实施情况的文献回顾,可以得出导探究模式对科学学习具有积极影响的结论。因此,研究人员在科学学习中开发了一种基于指导性探究的交互式电子模块,以提高科学过程技能。
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引用次数: 0
Development of Learning Tools With Flipped Classroom Models to Train Critical Thinking Skills for 4th Grade Elementary School Students 运用翻转课堂模式开发小学四年级学生批判性思维能力的学习工具
Pub Date : 2023-07-31 DOI: 10.46627/sipose.v4i2.280
Aliyatuz Zakiyah Darmawati, Raharjo, U. Azizah
This development research aims to describe the validity, practicality, and effectiveness of Flipped Classroom Model Learning Devices to Train Critical Thinking Skills of Grade IV Elementary School Students. The learning tools developed are teaching modules, Student Worksheets (LKPD), Student Teaching Materials (BAPD), and Critical Thinking Tests. The method used is the Thiagarajan 4D Research and Development model: Define, Design, Develop, and Dessiminate. The same research was previously conducted using the 2013 curriculum, with research subjects ranging from high school to university students. In this research, the development of learning tools used an independent curriculum with the subject of fourth-grade elementary school students. Data collection techniques are carried out through validation, observation, and tests. The results showed that the Tools Validity Score (TVS)) for teaching modules had 3.64 very good criteria, student worksheet had 3.54 very good criteria, Student Teaching Materials had 3.73 very good criteria, and a critical thinking test had 3.66 very good criteria. The practicality of learning tools in terms of the implementation of learning by the teacher in the class obtained 97.25% very good criteria, and the activeness of students obtained 84.65% very good criteria. While the effectiveness of learning tools obtained from the N-Gain analysis of pretest and posttest results obtained 0.57 moderate criteria. The results obtained indicate that the learning tools developed are very feasible as learning media for fourth grade students.
本研究旨在探讨翻转课堂模式学习装置在培养小学四年级学生批判性思维能力上的效度、实用性和有效性。开发的学习工具有教学模块、学生工作表(LKPD)、学生教材(BAPD)和批判性思维测试。使用的方法是Thiagarajan 4D研发模型:定义、设计、开发和最终确定。同样的研究之前是用2013年的课程进行的,研究对象从高中生到大学生。本研究以小学四年级学生为研究对象,采用独立课程开发学习工具。数据收集技术是通过验证、观察和测试进行的。结果表明,教学模块的工具效度评分(TVS)为3.64分,学生工作表为3.54分,学生教材为3.73分,批判性思维测试为3.66分。教师在课堂上实施学习的学习工具的实用性获得了97.25%的非常好标准,学生的积极性获得了84.65%的非常好标准。而学习工具的有效性通过前测和后测结果的N-Gain分析获得,获得0.57中等标准。结果表明,所开发的学习工具作为四年级学生的学习媒介是非常可行的。
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引用次数: 0
The Influence of Digital Literacy in Online Learning on Student Learning Outcomes 网络学习中数字素养对学生学习成果的影响
Pub Date : 2023-07-12 DOI: 10.46627/sipose.v4i2.285
Retno Megasafitri Irpan, M. Roesminingsih, M. Jacky
  The purpose of the study was to describe the effect of digital literacy in online learning on student learning outcomes and identify the constraints of digital literacy in online learning on student learning outcomes at SDN Klurak Kec.Candi Kab.Sidoarjo. The research is an ex post facto research with a quantitative approach. Data were collected through questionnaires and learning outcomes test documents on 37 students at SDN Klurak Kec.Candi Kab.Sidoarjo. Data were analyzed using descriptive analysis and simple linear regression analysis. The results of the first study showed that the calculated t value was 0.625 < t table 2.030, so there was no effect of digital literacy in online learning on student learning outcomes at SDN Klurak Kec.Candi Kab.Sidoarjo. This is because students' understanding of digital media and the internet in online learning is very limited and does not lead to the use of digital media and the internet to find information. The second research result on digital literacy constraints in online learning on learning outcomes, including motivation/attitude and physical access. Motivation/attitude, including 4 students not having friends, 6 students not understanding the material, and 3 students having time problems, boredom, and sleepiness. Physical access, 5 students did not have a digital device, 5 students did not have a quota, and 3 students had problems with the signal..
本研究的目的是描述在线学习中的数字素养对学生学习成果的影响,并确定在线学习中的数字素养对SDN Klurak Kec学生学习成果的制约因素。候选材料Kab.Sidoarjo。本研究采用定量方法进行事后研究。通过问卷调查和学习成果测试对我校37名学生进行数据收集。候选材料Kab.Sidoarjo。数据分析采用描述性分析和简单线性回归分析。第一项研究的结果显示,计算出的t值为0.625 < t table 2.030,因此在线学习中的数字素养对SDN Klurak Kec学生的学习成果没有影响。候选材料Kab.Sidoarjo。这是因为学生在在线学习中对数字媒体和互联网的理解非常有限,并没有导致他们使用数字媒体和互联网来查找信息。第二个关于在线学习中数字素养对学习成果的制约因素的研究结果,包括动机/态度和物理访问。动机/态度,包括4名学生没有朋友,6名学生不理解材料,3名学生有时间问题,无聊和困倦。物理访问,5名学生没有数字设备,5名学生没有配额,3名学生有信号问题。
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引用次数: 0
Development of Scientific-Based Thematic Worksheets to Improve Cognitive and Language Abilities of Children Aged 5-6 Years 开发以科学为基础的专题作业,提高5-6岁儿童的认知和语言能力
Pub Date : 2023-03-31 DOI: 10.46627/sipose.v4i1.272
Mawarti Nyoto Prawiro, Hendratno, B. Purwoko
This study introduces a novel approach by utilizing distinct thematic worksheets with a scientific framework to actively engage 5-6-year-old children in critical thinking through the scientific process. The worksheets appreciate cognitive development, analytical skills, and higher-order thinking. This innovative method encourages active participation and the development of cognitive and analytical abilities in children. The research focuses on the development of scientific-based thematic worksheets to enhance the cognitive and language abilities of 5-6-year-old children in PAUD, specifically at the Soleh Children Education Park (TAPAS) in Taman District, Sidoarjo Regency. The study employed a quantitative approach with a one-group pretest-posttest design, involving 21 children as research participants. The development process followed the Research and Development (R&D) framework, comprising 10 stages. Data collection included the validation of the worksheets by subject matter and media experts to assess their feasibility. The findings highlight the effectiveness of the scientific-based thematic worksheets, as demonstrated by significant improvements in the cognitive and language abilities of the 5-6-year-old students at TAPAS. Overall, this study contributes to early childhood education by introducing an innovative educational resource that enhances critical thinking skills and promotes deeper understanding among young learners.
本研究引入了一种新颖的方法,利用独特的主题工作表与科学框架,通过科学过程积极参与5-6岁儿童的批判性思维。工作表重视认知发展、分析能力和高阶思维。这种创新的方法鼓励儿童积极参与和发展认知和分析能力。该研究的重点是开发基于科学的主题工作表,以提高PAUD,特别是Sidoarjo县Taman区的Soleh儿童教育公园(TAPAS) 5-6岁儿童的认知和语言能力。该研究采用一组前测后测设计的定量方法,涉及21名儿童作为研究参与者。开发过程遵循研究与开发(R&D)框架,包括10个阶段。数据收集包括由主题和媒体专家对工作表进行验证,以评估其可行性。研究结果强调了以科学为基础的主题工作表的有效性,正如TAPAS的5-6岁学生在认知和语言能力方面的显着改善所证明的那样。总的来说,本研究通过引入一种创新的教育资源来提高幼儿的批判性思维技能,促进幼儿学习者更深层次的理解,从而为幼儿教育做出了贡献。
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引用次数: 0
The Effects of Playing Playdough on the Ability to Recognize Geometric Shapes in Kindergarten 玩橡皮泥对幼儿几何形状识别能力的影响
Pub Date : 2023-03-31 DOI: 10.46627/sipose.v4i1.273
Tantri Ardianti, B. Purwoko, U. Izzati
The ability to recognize geometric shapes is still lacking, such as children who have not been able to classify objects based on shape, color, and color pattern. This study uses a quantitative approach with a quasi-experimental design. The experimental design used was a nonequivalent control group design with 32 children as research subjects carried out at RA Ashyubbani Changing. this study used parametric statistical data analysis techniques using the ANOVA test. The conclusions of this study indicate that there is an effect of playing with plasticine on the ability to recognize geometric shapes in group A Kindergarten. The results showed a correlation coefficient 0.526 with a significance level of 0.006 which is less than 5%; this shows that there is an effect of playing with plasticine on the ability to recognize geometric shapes in group A kindergarten children. Playdough activities can improve children's abilities to recognize geometric shapes both in grouping objects based on shape, color, and color pattern.
识别几何形状的能力仍然缺乏,例如儿童还不能根据形状、颜色和颜色图案对物体进行分类。本研究采用准实验设计的定量方法。实验设计采用非等效对照组设计,其中32名儿童作为研究对象在RA Ashyubbani Changing进行。本研究采用参数统计数据分析技术,采用方差分析检验。本研究的结论表明,玩橡皮泥对A组幼儿的几何形状识别能力有影响。结果表明,相关系数为0.526,显著性水平为0.006,显著性水平小于5%;这说明玩橡皮泥对A组幼儿的几何形状识别能力有影响。橡皮泥活动可以提高儿童识别几何形状的能力,包括根据形状、颜色和颜色图案对物体进行分组。
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引用次数: 0
An Investigation of Volleyball Extracurriculars Coaches’ Interpersonal Communication Knowledge 排球课外教练员人际交往知识现状调查
Pub Date : 2023-03-31 DOI: 10.46627/sipose.v4i1.176
Sujarwo, Muchamad Arif Al Ardha, Chung Bing Yang
Communication is very important in the training process. The trainers are not only requiring good knowledge but also good communication skills. This study aimed to determine the interpersonal communication knowledge level based on gender, age, coaching experience, and background. The research method was a quantitative approach with descriptive and comparative statistics with percentage techniques. The research samples were 27 volleyball coaches in junior high school extracurriculars (20 males and 7 females aged 36.37 ± 8.56 years old). The instrument in this study was developed to measure the coaches’ interpersonal communication knowledge. The results showed that there are significantly different in coaches’ interpersonal communication knowledge based on the age groups and coaching experience groups (p value <0.05). Coaches in the oldest group (> 40 years old) has the highest score compared with other groups (83.00 ± 6.75). Furthermore, coaches who have experience in coaching more than 20 years also achieve the highest score compared to other groups (82.20 ± 7.07). The conclusion, most coaches have good interpersonal communication knowledge. However, coaching experience could contribute the interpersonal communication knowledge better. 
在培训过程中,沟通非常重要。培训师不仅需要良好的知识,还需要良好的沟通技巧。本研究旨在以性别、年龄、教练经验、背景为基础,确定人际沟通知识水平。研究方法采用定量方法,采用描述性统计和百分率技术进行比较统计。研究对象为27名初中课外排球教练员(男20名,女7名),年龄36.37±8.56岁。本研究开发了一套测量教练人际沟通知识的工具。结果表明:教练员人际沟通知识在各年龄组间存在显著差异,教练员经验组(p值为40岁组)得分最高(83.00±6.75);此外,从事教练工作20年以上的教练得分也最高(82.20±7.07)。结论:大部分教练员具有良好的人际沟通知识。而教练经历对人际沟通知识的贡献更大。
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引用次数: 0
The Development of Picture Story Book to Improve the Science Literacy Skills of Grade 4 Elementary School Student 开发绘本故事提高小学四年级学生科学素养
Pub Date : 2023-03-31 DOI: 10.46627/sipose.v4i1.274
Uzlifatul Rusydiana, W. Widodo, N. Suprapto
Scientific literacy can be interpreted as a person's ability to study science and then implement it in everyday life so that he is able to act wisely as a person or as a social being. This study aims to produce a picture story book learning tool that is valid, practical, and effective to improve the science literacy skills of 4th grade elementary school students. The research method used is R&D with a static-group pretest-posttest design. The sample is grade 4 students with 30 students as the control and 30 students as the experimental class. The data were collected by using validation, observation, questionnaire, and test sheets. The results showed that the scientific literacy test results had increased. The mean pretest score for the control class was 55.1 and posttest score for the control class was 67.4. The average pretest score for the experimental class was 59.07 and posttest score for the experimental class was 86.8. The N-Gain mean for the control class was 0.27 and 0.70 for the experimental class in the medium category. It can be concluded that the picture story book and supporting tools are valid, practical, effective, and can be used to train the scientific literacy skills.
科学素养可以被理解为一个人学习科学,然后在日常生活中运用它的能力,这样他就能够作为一个人或一个社会存在而明智地行动。本研究旨在制作一套有效、实用、有效的绘本故事学习工具,以提升小学四年级学生的科学素养。研究方法采用静态分组前测后测设计的R&D方法。样本为四年级学生,30名学生为对照,30名学生为实验班。采用验证法、观察法、问卷调查法和测试单法收集数据。结果表明,科学素养测试成绩有所提高。对照组的前测平均分为55.1分,后测平均分为67.4分。实验班前测平均分为59.07分,后测平均分为86.8分。对照组的N-Gain平均值为0.27,实验组的N-Gain平均值为0.70。由此可见,绘本及其辅助工具是有效的、实用的、有效的,可以用于科学素养技能的培养。
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引用次数: 1
Development of Interactive Multimedia Learning Media on Alternative Energy to Improve the Understanding of 3rd Grade Elementary School Students 开发互动式多媒体学习媒体增进小学三年级学生对替代能源的了解
Pub Date : 2023-03-31 DOI: 10.46627/sipose.v4i1.277
I. H. Sumarwi, Suryanti, Z. Supardi
The purpose of this study was to describe the validity, practicality, and effectiveness of interactive multimedia on alternative energy materials to increase students' understanding of class III SD. This study uses the Research and Development method and the Borg and Gall development model. Trials at the development stage were carried out twice, namely small group trials and large group trials. Small group trials were carried out using 6 students with different intelligence criteria. Large group trials were conducted on all third grade students at SDN Totosan I with a total of 20 students. Research subjects in large group trials were selected using a random sampling technique. The research instrument consists of: (1) the validation instrument uses a validation sheet filled with two expert validators; (2) practical instruments using learning implementation sheets; (3) the effectiveness instrument uses test sheets and student response questionnaires. The results showed that the validity of alternative energy interactive multimedia obtained a validity percentage of 85% (very valid). The practicality of alternative energy interactive multimedia is 95% (practical). Effectiveness in terms of students' comprehension tests obtained and in terms of student responses obtained 90%, and in terms of student response questionnaires obtained 92% (very interesting), so that interactive multimedia is effectively used in learning.
本研究的目的是描述交互式多媒体替代能源材料的有效性、实用性和有效性,以增加学生对第三类可持续发展的理解。本研究采用研究与开发方法和博格与加尔开发模型。在研制阶段进行了两次试验,即小群体试验和大群体试验。采用不同智力标准的6名学生进行小组试验。大群体试验在所有三年级学生中进行,共有20名学生。采用随机抽样方法选择大群体试验的研究对象。研究仪器包括:(1)验证仪器使用由两名专家验证者填写的验证表;(2)使用学习实施表的实用工具;(3)效能量表采用测试单和学生回答问卷。结果表明,替代能源交互式多媒体的效度达到85%(非常有效)。替代能源交互式多媒体的实用性为95%(实用性)。在学生理解测试和学生回答方面的有效性达到90%,在学生回答问卷方面的有效性达到92%(非常有趣),从而有效地将交互式多媒体用于学习。
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引用次数: 0
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Studies in Philosophy of Science and Education
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