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Analysis of Physics Concepts in Adrenaline Games in the Batu Night Spectacular (BNS) Area 巴图夜景景区肾上腺素游戏的物理概念分析
Pub Date : 2022-03-31 DOI: 10.46627/sipose.v3i1.271
Mohammad Bakhit Mufti, Lely Mutakinati, Nadia Dewi Masithoh
Adrenaline games are often found in amusement parks, because adrenaline games are one of the keys to attracting people's attention. Indonesia has many entertainment venues spread across various regions. One example of an amusement park in Indonesia is Batu Night Spectacular (BNS). BNS is one of the tourist sites in the city of Malang, East Java, to be precise in the city of Batu. This study aims to analyze the concept of physics in adrenaline games at BNS. The games that will be analyzed are Mega Disco, Crazy Bike, Drop N'Twist, and Gravitron. This research is a qualitative descriptive research using literature review and observation methods. Based on the literature review and observations that have been made, it was found that in the Mega Disco game there is a physics concept of oscillatory motion and rotational motion. Rotational motion is shown by repeated movements to the right and left, while rotational motion is shown in the rotation experienced by visitors' seats. In the Crazy Bike game there is a simple pendulum physics concept and circular motion. A simple pendulum is shown in a swinging motion with a connecting arm, while circular motion is shown in a crazy bicycle swinging 360 ⁰ . In the Drop N'Twist game, there are concepts that are free fall and vertical upward motion. The Gravitron game has the main concept of three forces that occur, namely gravity , frictional force , and normal force . Gravity is influenced by gravity on a band, and frictional force opposes the motion of gravity so that visitors don't fall down . normal motion is towards the center to maintain the visitor's position while the gravitron rotates.
在游乐园里经常可以找到刺激游戏,因为刺激游戏是吸引人们注意力的关键之一。印度尼西亚有许多娱乐场所,分布在各个地区。印度尼西亚游乐园的一个例子是Batu Night Spectacular (BNS)。BNS是东爪哇玛琅市的旅游景点之一,准确地说,是在巴图市。本研究旨在分析BNS肾上腺素游戏中的物理概念。将分析的游戏是Mega Disco, Crazy Bike, Drop N'Twist和Gravitron。本研究采用文献法和观察法进行定性描述性研究。基于文献回顾和观察,我们发现在Mega Disco游戏中存在振荡运动和旋转运动的物理概念。旋转运动表现为反复左右移动,而旋转运动表现为游客座位的旋转。在疯狂自行车游戏有一个简单的摆物理概念和圆周运动。一个简单的钟摆以一个连接臂的摆动运动为例,而一个疯狂的自行车360度摆动为例。在Drop N'Twist游戏中,有自由落体和垂直向上运动的概念。引力子游戏的主要概念是发生三种力,即重力、摩擦力和法向力。重力受带上重力的影响,摩擦力与重力的运动相反,所以游客不会掉下来。当引力子旋转时,向中心运动是为了保持游客的位置。
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引用次数: 0
The Study of Quantum Relativity: Teleportation and the Story of Transferring the Throne of Queen Balqis 量子相对论的研究:隐形传态和巴尔吉斯女王王位转移的故事
Pub Date : 2022-03-31 DOI: 10.46627/sipose.v3i1.96
Nurul Faridah, B. Supriadi, M. Maryani
The modern science that we have and learn today is written in the Qur’an. The Qur'an has shown humans about its comprehensive and global miracles because the Qur'an remains in accordance with the latest developments that humans have achieved until today. This study aims to examine the quantum theory of annihilation in the story of teleportation and transfer of the throne of queen balqis. This study uses a descriptive qualitative research method in a literature study by analyzing related books and journals. The results show that the teleportation and displacement of the Queen Balqis Throne can be approached by explaining the quantum theory of Annihilation. The quantum theory of Annihilation relates to Teleportation and the transfer of the throne of Queen Balqis, but many questions still arise. That is, the quantum theory of Annihilation is not sufficient to explain the transfer of the throne of Queen Balqis. However, in terms of data suitability, the quantum annihilation theory is appropriate and rational with moving the throne of Queen Balqis.
我们今天所拥有和学习的现代科学都写在《古兰经》里。《古兰经》向人类展示了它的全面和全球性的奇迹,因为《古兰经》一直与人类直到今天所取得的最新发展保持一致。本研究旨在探讨巴尔吉斯女王的隐形传态和王位转移故事中的量子湮灭理论。本研究采用描述性质的研究方法,通过对相关书刊的分析,进行文献研究。结果表明,可以通过量子湮灭理论来解释巴尔吉斯女王王座的隐形传态和位移。量子湮灭理论与隐形传态和巴尔吉斯女王的王位转移有关,但仍然存在许多问题。也就是说,量子湮灭理论不足以解释巴尔吉斯女王王位的转移。然而,从数据适用性来看,量子湮灭理论与巴尔吉斯女王宝座的移动是适当和合理的。
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引用次数: 0
Exploration of Socio-Scientific Issues through Coffee Brewing Methods to Explore Physics Literacy 通过咖啡冲泡方法探索社会科学问题,探索物理素养
Pub Date : 2022-03-31 DOI: 10.46627/sipose.v3i1.303
S. Aviandari, N. Suprapto, B. Arymbekov
The taste of coffee is not only influenced by the type of coffee but also by the brewing methods. The phenomenon of brewing coffee is an interesting scientific phenomenon that can be used as a Socio-scientific Issues (SSI) theme. SSI are social issues that exist in society, contain the basis of science, and in their resolution trigger dialogue, discussion and debate. The purpose of this study is to determine the level of science literacy as an impact of SSI exploration on the phenomenon of coffee brewing methods. This research uses qualitative methods and is conducted at SK Coffee Lab Kediri with baristas as the source of information. Interviews are arranged based on indicators of science literacy with four main components, knowledge of science, the investigation nature of science, science as a way of thinking, and the interaction of science, technology, and society. Based on this research, the results were obtained that baristas at SK Coffee Lab have a sufficient level of physics science literacy with a percentage of 70%. While the descriptions of each indicator are as follows: the indicator of knowledge of science scored 75% with good criteria, the indicator of the investigation nature of science scored 75% with good criteria, on the indicator of science as a way of thinking scored 80% with good criteria and on indicators of the interaction of science, technology and society scored 80% with good criteria.
咖啡的味道不仅受咖啡种类的影响,还受冲泡方法的影响。煮咖啡的现象是一个有趣的科学现象,可以用作社会科学问题(SSI)的主题。SSI是社会中存在的社会问题,包含着科学的基础,并在其解决过程中引发对话、讨论和辩论。本研究的目的是确定科学素养水平作为SSI探索对咖啡冲泡方法现象的影响。该研究采用定性方法,在SK咖啡实验室Kediri以咖啡师为信息来源进行。访谈是根据科学素养的四个主要组成部分的指标来安排的:科学知识、科学的调查性质、科学作为一种思维方式以及科学、技术和社会的相互作用。以此为基础进行的调查结果显示,SK咖啡实验室的咖啡师的物理科学素养水平达到了70%。而各指标的描述如下:科学知识指标得分为75%,标准为好;科学调查性质指标得分为75%,标准为好;科学作为一种思维方式指标得分为80%,标准为好;科学、技术与社会互动指标得分为80%,标准为好。
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引用次数: 0
A Content Analysis of Sports Summer Camp Curriculum for Elementary School Students by the Perspective of Multiple Intelligence Theory 多元智能理论视角下的小学生体育夏令营课程内容分析
Pub Date : 2022-03-31 DOI: 10.46627/sipose.v3i1.158
Muchamad Arif Al Ardha, Chung Bing Yang, Wei Jhe Lin, N. Nurhasan, S. Hartoto, Nanik Indahwati, D. Kartiko, H. Muhammad, F. D. Khory, Kolektus Oky Ristanto, Ainun Zulfikar Rizki
Sedentary behavior and obesity are becoming international concerns. Children spent less time in physical activity and sports due to several reasons. Changing children’s behavior should involve a holistic approach. Furthermore, multiple intelligence could contribute to promoting active children's behavior. This study aimed to evaluate the content of the sports summer camp curriculum which was developed by multiple intelligence theory. Moreover, the effect on children's behavior was observed in the implementation of the curriculum. This research was conducted by a qualitative-quantitative combination research design (mixed method). There were 82 elementary school students (age 9.70 ± 1.18 years old) who participated as a research sample with the approval of their parents. As a result, there were eight intelligence profiles that were implemented into this curriculum. The intelligence was bodily-kinesthetic, linguistic, logical-mathematical, musical, visual-spatial, interpersonal, intrapersonal, and naturalist. Furthermore, based on their multiple intelligence profile, bodily-kinesthetic performed excellently in every activity. In addition, there is no significant difference in students’ involvement among multiple intelligence groups during the summer camp (Sig. >0.05). In conclusion, each intelligence was involved in the activity. Furthermore, each multiple intelligence group could involve in every activity.
久坐行为和肥胖正在成为国际关注的问题。由于几个原因,孩子们花在体育活动和运动上的时间更少。改变孩子的行为应该包括一个整体的方法。此外,多元智力有助于促进儿童的活跃行为。本研究旨在对多元智力理论开发的体育夏令营课程内容进行评价。此外,在课程实施过程中观察到对儿童行为的影响。本研究采用定性与定量相结合的研究设计(混合法)。经家长同意,以82名小学生(年龄9.70±1.18岁)为研究样本。因此,在这个课程中实施了八种智力概况。智力是身体-动觉、语言、逻辑-数学、音乐、视觉-空间、人际关系、内省和自然主义。此外,基于他们的多元智力特征,身体动觉者在每项活动中都表现出色。此外,不同智力群体的学生在夏令营期间的参与程度也没有显著差异(Sig. >0.05)。总之,每一种智力都参与了这项活动。此外,每个多元智力群体都可能参与每一项活动。
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引用次数: 0
Exploration of Physics Concepts in Several Game Rides at Surabaya Prestasi Park 在泗水presstasi公园的几个游乐设施中探索物理概念
Pub Date : 2022-03-31 DOI: 10.46627/sipose.v3i1.253
Dimas Ari Pratama, Alvin Khoirun Niza, Dwikoranto, Binar Kurnia Prahani
The purpose of this research is to find out the concept of physics in the game rides in Surabaya Prestasi Park and provide information through photos taken directly to readers. In this article the experimental method used is direct observation, documentation, and analysis (literature study) as a form of data collection. In this article, four physics concepts are found in the game rides, namely swings, slides, and seesaws in the form of simple harmonic motion concepts, energy, force, and levers. When playing swing there is a concept of physics that occurs in the motion of the swing, namely simple harmonic motion and the energy contained therein. In the slide there are physics concepts namely frictional force, energy concept and inclined plane. On the seesaw there is the concept of a lever. From this article it can be concluded that the rides at Surabaya Prestasi Park have a lot to do with physics concepts, including the concepts of simple harmonic motion, energy, force, and levers through personal documentation with direct observation so that apart from playing, children indirectly have learned the concept of physics so as to increase knowledge and insight
本研究的目的是找出泗水公园游戏游乐设施中的物理概念,并通过直接拍摄的照片向读者提供信息。本文采用的实验方法是直接观察、记录和分析(文献研究)作为数据收集的一种形式。在本文中,游戏中的四个物理概念,即秋千、滑梯和跷跷板,以简单谐和运动概念、能量、力和杠杆的形式出现。当玩秋千时,在秋千的运动中会出现一个物理概念,即简谐运动和其中包含的能量。在幻灯片中有物理概念,即摩擦力,能量概念和斜面。跷跷板上有杠杆的概念。从这篇文章中可以得出结论,泗水Prestasi公园的游乐设施与物理概念有很大关系,包括简谐运动,能量,力和杠杆的概念,通过直接观察的个人文档,除了玩耍,孩子们间接地学习了物理概念,从而增加了知识和洞察力
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引用次数: 0
Analysis of the Concepts on Game Rides at Atlantis Island Surabaya 泗水亚特兰蒂斯岛游乐设施概念分析
Pub Date : 2021-11-30 DOI: 10.46627/sipose.v2i3.249
Fifta Itsna Iftirani, Nadila Wahyu Pertiwi, Via Aprilia Nugraha, Binar Kurnia Prahani, Dwikoranto
Physics learning that seems boring makes physics lessons more fun if packaged in the form of games and combined with physics concepts. The purpose of this research is to find out the rides on Atlantis Island Surabaya that use the application of physics concepts. This research used a descriptive method with descriptive analysis. Data was collected by making direct observations or observations on the rides at Atlantis Island Surabaya and linking them to physics concepts. The results showed that several rides at Atlantis Island Surabaya use physics concepts in their performance, including power surge, dark coaster, wave swinger, globe of death, viking, and spilled bucket. The rides use physics concepts such as circular motion, rotational motion, kinematic motion, parabolic motion, action-reaction, centrifugal force, centripetal force, potential energy, kinetic energy, and discharge.
看似枯燥的物理学习,如果以游戏的形式包装并结合物理概念,反而会让物理课变得更有趣。本研究的目的是找出亚特兰蒂斯岛泗水的游乐设施使用物理概念的应用。本研究采用描述性分析方法。数据是通过在亚特兰蒂斯岛泗水的游乐设施上进行直接观察或观察来收集的,并将它们与物理概念联系起来。结果显示,泗水亚特兰蒂斯岛的几个游乐设施在其表演中使用了物理概念,包括电源浪涌,黑暗过山车,波浪秋千,死亡地球,维京人和溢出的桶。这些游乐设施使用了物理概念,如圆周运动、旋转运动、运动学运动、抛物线运动、作用力-反作用、离心力、向心力、势能、动能和放电。
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引用次数: 0
Implementation of Physics Concepts in Energy Conversion-Based Electronic Devices as Physics Teaching Materials 物理概念在能量转换电子器件物理教材中的应用
Pub Date : 2021-11-30 DOI: 10.46627/sipose.v2i3.157
N. A. Lestari, Ridwan Akbar, N. Rahman, Riza Azizah Pratami, E. Putri, Dian Nata Sari, Dwikoranto
This study aims to analyze the concepts of physics in electric scooters, solar panel street lights, and water heaters as physics teaching materials. The research method used in this research is a qualitative method with literature study. Data collection techniques in this study consisted of observation and documentation. Observation is done by observing directly and then documented. The data analysis technique used is to perform data reduction and then draw conclusions. The results obtained are the concepts related to scooters, solar panel street lights, and water heaters are the principles of energy conversion, direct electricity, and heat. In an electric scooter, energy conversion occurs from electrical energy into motion energy, a solar panel street light converts solar energy into electrical energy, and a water heater converts electrical energy into heat energy. That way, it can be an alternative teaching material in learning with concrete examples in the surrounding environment. So that it can make the learning process more meaningful.
本研究旨在分析电动滑板车、太阳能电池板路灯、热水器等物理教材中的物理概念。本研究采用的研究方法是文献研究的定性方法。本研究的数据收集技术包括观察和文献。观察是通过直接观察和记录来完成的。使用的数据分析技术是进行数据简化,然后得出结论。得到的结果是与滑板车相关的概念,太阳能电池板路灯和热水器是能量转换,直接电和热的原理。在电动滑板车中,电能转化为运动能,太阳能电池板路灯将太阳能转化为电能,热水器将电能转化为热能。这样,它就可以成为学习周围环境中具体例子的替代教材。这样可以使学习过程更有意义。
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引用次数: 0
The Influences of Sports Activities on Developing Purpose of College Students 体育活动对大学生发展目标的影响
Pub Date : 2021-11-30 DOI: 10.46627/sipose.v2i3.73
Dilgosha Khan, S. R. Ghazi, Gulap Shehzad
The aim of this study was to investigate the influences of college sports activities on developing purpose of college students. The main objectives of this study is to identify the influences of college sports activities on developing purpose of college students  and to compare the influences of individual and team sports activities on developing purpose of college student. The population of the study consisted of all students N= 749 participating in sports activities at college level in Bannu Division, while sample of the study consisted of students n= 150  at college level in Bannu Division. Influences of sports activities on developing purpose of college students were measured by self-developed questionnaires. SPSS-26 was used for data analysis. Multiple regressions was used to measure the influences of sports activities on developing purpose of college student, t-tests were used to identify significant differences between the influences of individual and team games on developing purpose of college student. This study showed that students develop their purpose of life in college and sports activities provide a dynamic environment in this regard. Statistically significant evidence is found from the data that students developed an academics purpose along with life purpose during college sports activities more significantly.
本研究旨在探讨大学体育活动对大学生发展目标的影响。本研究的主要目的是确定大学体育活动对大学生发展目标的影响,并比较个人体育活动和团体体育活动对大学生发展目标的影响。本研究的人口为班努区所有参加体育活动的大专学生N= 749,研究样本为班努区大专学生N= 150。采用自行编制的问卷,测量体育活动对大学生发展目的的影响。采用SPSS-26进行数据分析。采用多元回归检验体育活动对大学生发展目的的影响,采用t检验检验个人运动和团队运动对大学生发展目的的影响存在显著差异。本研究表明,学生在大学生活中发展了他们的生活目标,体育活动为这方面提供了一个动态的环境。数据显示,在大学体育活动中,学生学业目标和生活目标的发展更为显著。
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引用次数: 0
Analysis of the Concepts of Physics in Detective Conan's Animation Film 《侦探柯南》动画电影中的物理概念分析
Pub Date : 2021-11-03 DOI: 10.46627/sipose.v2i3.251
Febri Syahrul Haj, Innita Fashihatul Qiroah, B. Prahani, Dwikoranto, Febri Syahrul, Haj, Binar Kurnia, Prahani
Detective Conan is an animated film genre originating from Japan. This study aims to analyze the concept of physics in several episodes in the film Detective Conan. The concept of physics in this film is contained in the phenomena that occur in it, so it is interesting to study. The type of research method used is the type of descriptive method. The research was carried out in the form of direct observation methods, namely watching animated episodes as well as data collection, literature studies and analysis of physics concepts to describe existing phenomena. Based on the results and discussion, it can be concluded that Detective Conan is a Japanese animated action genre film with the concept of the main character acting as a detective and is required to be able to solve all crime cases and puzzles so that they can be solved. Some of the physics concepts found in several episodes of Detective Conan are about Archimedes' law, Boyle's law, about temperature, perfect internal reflection, uniformly changing rectilinear motion and uniformly rectilinear motion, tyndall effect, electricity, dynamic electricity and up to parabolic motion. The study of the film Detective Conan is expected to be able to increase students' interest and abilities in learning physics. regarding temperature, perfect internal reflection, uniformly changing rectilinear motion and uniformly rectilinear motion, the Tyndall effect, electricity, dynamic electricity and up to parabolic motion. The study of the film Detective Conan is expected to be able to increase students' interest and abilities in learning physics. regarding temperature, perfect internal reflection, uniformly changing rectilinear motion and uniformly rectilinear motion, the Tyndall effect, electricity, dynamic electricity and up to parabolic motion. The study of the film Detective Conan is expected to be able to increase students' interest and abilities in learning physics.
《柯南侦探》是一部起源于日本的动画电影。本研究旨在分析电影《柯南侦探》中几个情节中的物理概念。这部电影中的物理概念包含在其中发生的现象中,所以研究起来很有趣。使用的研究方法类型是描述性方法的类型。本研究采用直接观察的方式进行,即通过观看动画片,收集数据,研究文献,分析物理概念来描述存在的现象。根据结果和讨论,可以得出结论,侦探柯南是一部日本动画动作类型电影,其概念是主角扮演侦探,并要求能够解决所有的犯罪案件和谜题,以便解决。在《柯南侦探》的几集里,我们发现了一些关于阿基米德定律、波义耳定律、温度、完美的内反射、均匀变化的直线运动和均匀直线运动、丁铎尔效应、电、动态电和直至抛物线运动的物理概念。通过对电影《柯南侦探》的学习,有望提高学生学习物理的兴趣和能力。对于温度,完美的内部反射,均匀变化的直线运动和均匀直线运动,廷德尔效应,电,动态电和抛物线运动。通过对电影《柯南侦探》的学习,有望提高学生学习物理的兴趣和能力。对于温度,完美的内部反射,均匀变化的直线运动和均匀直线运动,廷德尔效应,电,动态电和抛物线运动。通过对电影《柯南侦探》的学习,有望提高学生学习物理的兴趣和能力。
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引用次数: 0
Exploration of Physics Concepts in Game Vehicles in the Indonesian Fantasy World 探索印尼奇幻世界中游戏载具的物理概念
Pub Date : 2021-07-27 DOI: 10.46627/sipose.v2i2.125
Adinda Choirunnisa, Nauly Rahmaniyah, Qori Aina
Edutainment in physics learning or also known as physics-edutainment is a physics learning strategy associated with entertainment. The purpose of this article is to explore the physics concepts contained in the Indonesian Fantasy World. The research was conducted by studying literature from various sources of supporting articles. This study uses a qualitative descriptive approach, while the type of research used by the researcher is library research. Data or information in the form of articles obtained, then analyzed according to the content or purpose of each article. The data obtained is that there are 6 game rides that have been explored, including the Kora-kora, Bianglala, Halilintar, Ontang-anting, Zig-zag, and Hysteria rides which have physics concepts in the techniques used when moving them.
寓教于乐的物理学习或也称为物理寓教于乐是一种与娱乐相关的物理学习策略。本文的目的是探讨印尼奇幻世界中包含的物理概念。这项研究是通过研究各种来源的文献和支持文章来进行的。本研究采用定性描述方法,而研究者使用的研究类型是图书馆研究。以文章的形式获得数据或信息,然后根据每篇文章的内容或目的进行分析。获得的数据是,有6个游戏游乐设施已经被探索,包括Kora-kora, Bianglala, Halilintar, ontanganting, z -zag和Hysteria游乐设施,它们在移动时使用的技术中具有物理概念。
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引用次数: 0
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Studies in Philosophy of Science and Education
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