Pub Date : 2022-03-31DOI: 10.46627/sipose.v3i1.271
Mohammad Bakhit Mufti, Lely Mutakinati, Nadia Dewi Masithoh
Adrenaline games are often found in amusement parks, because adrenaline games are one of the keys to attracting people's attention. Indonesia has many entertainment venues spread across various regions. One example of an amusement park in Indonesia is Batu Night Spectacular (BNS). BNS is one of the tourist sites in the city of Malang, East Java, to be precise in the city of Batu. This study aims to analyze the concept of physics in adrenaline games at BNS. The games that will be analyzed are Mega Disco, Crazy Bike, Drop N'Twist, and Gravitron. This research is a qualitative descriptive research using literature review and observation methods. Based on the literature review and observations that have been made, it was found that in the Mega Disco game there is a physics concept of oscillatory motion and rotational motion. Rotational motion is shown by repeated movements to the right and left, while rotational motion is shown in the rotation experienced by visitors' seats. In the Crazy Bike game there is a simple pendulum physics concept and circular motion. A simple pendulum is shown in a swinging motion with a connecting arm, while circular motion is shown in a crazy bicycle swinging 360 ⁰ . In the Drop N'Twist game, there are concepts that are free fall and vertical upward motion. The Gravitron game has the main concept of three forces that occur, namely gravity , frictional force , and normal force . Gravity is influenced by gravity on a band, and frictional force opposes the motion of gravity so that visitors don't fall down . normal motion is towards the center to maintain the visitor's position while the gravitron rotates.
在游乐园里经常可以找到刺激游戏,因为刺激游戏是吸引人们注意力的关键之一。印度尼西亚有许多娱乐场所,分布在各个地区。印度尼西亚游乐园的一个例子是Batu Night Spectacular (BNS)。BNS是东爪哇玛琅市的旅游景点之一,准确地说,是在巴图市。本研究旨在分析BNS肾上腺素游戏中的物理概念。将分析的游戏是Mega Disco, Crazy Bike, Drop N'Twist和Gravitron。本研究采用文献法和观察法进行定性描述性研究。基于文献回顾和观察,我们发现在Mega Disco游戏中存在振荡运动和旋转运动的物理概念。旋转运动表现为反复左右移动,而旋转运动表现为游客座位的旋转。在疯狂自行车游戏有一个简单的摆物理概念和圆周运动。一个简单的钟摆以一个连接臂的摆动运动为例,而一个疯狂的自行车360度摆动为例。在Drop N'Twist游戏中,有自由落体和垂直向上运动的概念。引力子游戏的主要概念是发生三种力,即重力、摩擦力和法向力。重力受带上重力的影响,摩擦力与重力的运动相反,所以游客不会掉下来。当引力子旋转时,向中心运动是为了保持游客的位置。
{"title":"Analysis of Physics Concepts in Adrenaline Games in the Batu Night Spectacular (BNS) Area","authors":"Mohammad Bakhit Mufti, Lely Mutakinati, Nadia Dewi Masithoh","doi":"10.46627/sipose.v3i1.271","DOIUrl":"https://doi.org/10.46627/sipose.v3i1.271","url":null,"abstract":"Adrenaline games are often found in amusement parks, because adrenaline games are one of the keys to attracting people's attention. Indonesia has many entertainment venues spread across various regions. One example of an amusement park in Indonesia is Batu Night Spectacular (BNS). BNS is one of the tourist sites in the city of Malang, East Java, to be precise in the city of Batu. This study aims to analyze the concept of physics in adrenaline games at BNS. The games that will be analyzed are Mega Disco, Crazy Bike, Drop N'Twist, and Gravitron. This research is a qualitative descriptive research using literature review and observation methods. Based on the literature review and observations that have been made, it was found that in the Mega Disco game there is a physics concept of oscillatory motion and rotational motion. Rotational motion is shown by repeated movements to the right and left, while rotational motion is shown in the rotation experienced by visitors' seats. In the Crazy Bike game there is a simple pendulum physics concept and circular motion. A simple pendulum is shown in a swinging motion with a connecting arm, while circular motion is shown in a crazy bicycle swinging 360 ⁰ . In the Drop N'Twist game, there are concepts that are free fall and vertical upward motion. The Gravitron game has the main concept of three forces that occur, namely gravity , frictional force , and normal force . Gravity is influenced by gravity on a band, and frictional force opposes the motion of gravity so that visitors don't fall down . normal motion is towards the center to maintain the visitor's position while the gravitron rotates.","PeriodicalId":275322,"journal":{"name":"Studies in Philosophy of Science and Education","volume":"88 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123429121","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The modern science that we have and learn today is written in the Qur’an. The Qur'an has shown humans about its comprehensive and global miracles because the Qur'an remains in accordance with the latest developments that humans have achieved until today. This study aims to examine the quantum theory of annihilation in the story of teleportation and transfer of the throne of queen balqis. This study uses a descriptive qualitative research method in a literature study by analyzing related books and journals. The results show that the teleportation and displacement of the Queen Balqis Throne can be approached by explaining the quantum theory of Annihilation. The quantum theory of Annihilation relates to Teleportation and the transfer of the throne of Queen Balqis, but many questions still arise. That is, the quantum theory of Annihilation is not sufficient to explain the transfer of the throne of Queen Balqis. However, in terms of data suitability, the quantum annihilation theory is appropriate and rational with moving the throne of Queen Balqis.
{"title":"The Study of Quantum Relativity: Teleportation and the Story of Transferring the Throne of Queen Balqis","authors":"Nurul Faridah, B. Supriadi, M. Maryani","doi":"10.46627/sipose.v3i1.96","DOIUrl":"https://doi.org/10.46627/sipose.v3i1.96","url":null,"abstract":"The modern science that we have and learn today is written in the Qur’an. The Qur'an has shown humans about its comprehensive and global miracles because the Qur'an remains in accordance with the latest developments that humans have achieved until today. This study aims to examine the quantum theory of annihilation in the story of teleportation and transfer of the throne of queen balqis. This study uses a descriptive qualitative research method in a literature study by analyzing related books and journals. The results show that the teleportation and displacement of the Queen Balqis Throne can be approached by explaining the quantum theory of Annihilation. The quantum theory of Annihilation relates to Teleportation and the transfer of the throne of Queen Balqis, but many questions still arise. That is, the quantum theory of Annihilation is not sufficient to explain the transfer of the throne of Queen Balqis. However, in terms of data suitability, the quantum annihilation theory is appropriate and rational with moving the throne of Queen Balqis.","PeriodicalId":275322,"journal":{"name":"Studies in Philosophy of Science and Education","volume":"64 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"130624163","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-03-31DOI: 10.46627/sipose.v3i1.303
S. Aviandari, N. Suprapto, B. Arymbekov
The taste of coffee is not only influenced by the type of coffee but also by the brewing methods. The phenomenon of brewing coffee is an interesting scientific phenomenon that can be used as a Socio-scientific Issues (SSI) theme. SSI are social issues that exist in society, contain the basis of science, and in their resolution trigger dialogue, discussion and debate. The purpose of this study is to determine the level of science literacy as an impact of SSI exploration on the phenomenon of coffee brewing methods. This research uses qualitative methods and is conducted at SK Coffee Lab Kediri with baristas as the source of information. Interviews are arranged based on indicators of science literacy with four main components, knowledge of science, the investigation nature of science, science as a way of thinking, and the interaction of science, technology, and society. Based on this research, the results were obtained that baristas at SK Coffee Lab have a sufficient level of physics science literacy with a percentage of 70%. While the descriptions of each indicator are as follows: the indicator of knowledge of science scored 75% with good criteria, the indicator of the investigation nature of science scored 75% with good criteria, on the indicator of science as a way of thinking scored 80% with good criteria and on indicators of the interaction of science, technology and society scored 80% with good criteria.
{"title":"Exploration of Socio-Scientific Issues through Coffee Brewing Methods to Explore Physics Literacy","authors":"S. Aviandari, N. Suprapto, B. Arymbekov","doi":"10.46627/sipose.v3i1.303","DOIUrl":"https://doi.org/10.46627/sipose.v3i1.303","url":null,"abstract":"The taste of coffee is not only influenced by the type of coffee but also by the brewing methods. The phenomenon of brewing coffee is an interesting scientific phenomenon that can be used as a Socio-scientific Issues (SSI) theme. SSI are social issues that exist in society, contain the basis of science, and in their resolution trigger dialogue, discussion and debate. The purpose of this study is to determine the level of science literacy as an impact of SSI exploration on the phenomenon of coffee brewing methods. This research uses qualitative methods and is conducted at SK Coffee Lab Kediri with baristas as the source of information. Interviews are arranged based on indicators of science literacy with four main components, knowledge of science, the investigation nature of science, science as a way of thinking, and the interaction of science, technology, and society. Based on this research, the results were obtained that baristas at SK Coffee Lab have a sufficient level of physics science literacy with a percentage of 70%. While the descriptions of each indicator are as follows: the indicator of knowledge of science scored 75% with good criteria, the indicator of the investigation nature of science scored 75% with good criteria, on the indicator of science as a way of thinking scored 80% with good criteria and on indicators of the interaction of science, technology and society scored 80% with good criteria.","PeriodicalId":275322,"journal":{"name":"Studies in Philosophy of Science and Education","volume":"11 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115363214","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-03-31DOI: 10.46627/sipose.v3i1.158
Muchamad Arif Al Ardha, Chung Bing Yang, Wei Jhe Lin, N. Nurhasan, S. Hartoto, Nanik Indahwati, D. Kartiko, H. Muhammad, F. D. Khory, Kolektus Oky Ristanto, Ainun Zulfikar Rizki
Sedentary behavior and obesity are becoming international concerns. Children spent less time in physical activity and sports due to several reasons. Changing children’s behavior should involve a holistic approach. Furthermore, multiple intelligence could contribute to promoting active children's behavior. This study aimed to evaluate the content of the sports summer camp curriculum which was developed by multiple intelligence theory. Moreover, the effect on children's behavior was observed in the implementation of the curriculum. This research was conducted by a qualitative-quantitative combination research design (mixed method). There were 82 elementary school students (age 9.70 ± 1.18 years old) who participated as a research sample with the approval of their parents. As a result, there were eight intelligence profiles that were implemented into this curriculum. The intelligence was bodily-kinesthetic, linguistic, logical-mathematical, musical, visual-spatial, interpersonal, intrapersonal, and naturalist. Furthermore, based on their multiple intelligence profile, bodily-kinesthetic performed excellently in every activity. In addition, there is no significant difference in students’ involvement among multiple intelligence groups during the summer camp (Sig. >0.05). In conclusion, each intelligence was involved in the activity. Furthermore, each multiple intelligence group could involve in every activity.
{"title":"A Content Analysis of Sports Summer Camp Curriculum for Elementary School Students by the Perspective of Multiple Intelligence Theory","authors":"Muchamad Arif Al Ardha, Chung Bing Yang, Wei Jhe Lin, N. Nurhasan, S. Hartoto, Nanik Indahwati, D. Kartiko, H. Muhammad, F. D. Khory, Kolektus Oky Ristanto, Ainun Zulfikar Rizki","doi":"10.46627/sipose.v3i1.158","DOIUrl":"https://doi.org/10.46627/sipose.v3i1.158","url":null,"abstract":"Sedentary behavior and obesity are becoming international concerns. Children spent less time in physical activity and sports due to several reasons. Changing children’s behavior should involve a holistic approach. Furthermore, multiple intelligence could contribute to promoting active children's behavior. This study aimed to evaluate the content of the sports summer camp curriculum which was developed by multiple intelligence theory. Moreover, the effect on children's behavior was observed in the implementation of the curriculum. This research was conducted by a qualitative-quantitative combination research design (mixed method). There were 82 elementary school students (age 9.70 ± 1.18 years old) who participated as a research sample with the approval of their parents. As a result, there were eight intelligence profiles that were implemented into this curriculum. The intelligence was bodily-kinesthetic, linguistic, logical-mathematical, musical, visual-spatial, interpersonal, intrapersonal, and naturalist. Furthermore, based on their multiple intelligence profile, bodily-kinesthetic performed excellently in every activity. In addition, there is no significant difference in students’ involvement among multiple intelligence groups during the summer camp (Sig. >0.05). In conclusion, each intelligence was involved in the activity. Furthermore, each multiple intelligence group could involve in every activity.","PeriodicalId":275322,"journal":{"name":"Studies in Philosophy of Science and Education","volume":"52 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115252144","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2022-03-31DOI: 10.46627/sipose.v3i1.253
Dimas Ari Pratama, Alvin Khoirun Niza, Dwikoranto, Binar Kurnia Prahani
The purpose of this research is to find out the concept of physics in the game rides in Surabaya Prestasi Park and provide information through photos taken directly to readers. In this article the experimental method used is direct observation, documentation, and analysis (literature study) as a form of data collection. In this article, four physics concepts are found in the game rides, namely swings, slides, and seesaws in the form of simple harmonic motion concepts, energy, force, and levers. When playing swing there is a concept of physics that occurs in the motion of the swing, namely simple harmonic motion and the energy contained therein. In the slide there are physics concepts namely frictional force, energy concept and inclined plane. On the seesaw there is the concept of a lever. From this article it can be concluded that the rides at Surabaya Prestasi Park have a lot to do with physics concepts, including the concepts of simple harmonic motion, energy, force, and levers through personal documentation with direct observation so that apart from playing, children indirectly have learned the concept of physics so as to increase knowledge and insight
{"title":"Exploration of Physics Concepts in Several Game Rides at Surabaya Prestasi Park","authors":"Dimas Ari Pratama, Alvin Khoirun Niza, Dwikoranto, Binar Kurnia Prahani","doi":"10.46627/sipose.v3i1.253","DOIUrl":"https://doi.org/10.46627/sipose.v3i1.253","url":null,"abstract":"The purpose of this research is to find out the concept of physics in the game rides in Surabaya Prestasi Park and provide information through photos taken directly to readers. In this article the experimental method used is direct observation, documentation, and analysis (literature study) as a form of data collection. In this article, four physics concepts are found in the game rides, namely swings, slides, and seesaws in the form of simple harmonic motion concepts, energy, force, and levers. When playing swing there is a concept of physics that occurs in the motion of the swing, namely simple harmonic motion and the energy contained therein. In the slide there are physics concepts namely frictional force, energy concept and inclined plane. On the seesaw there is the concept of a lever. From this article it can be concluded that the rides at Surabaya Prestasi Park have a lot to do with physics concepts, including the concepts of simple harmonic motion, energy, force, and levers through personal documentation with direct observation so that apart from playing, children indirectly have learned the concept of physics so as to increase knowledge and insight","PeriodicalId":275322,"journal":{"name":"Studies in Philosophy of Science and Education","volume":"2012 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2022-03-31","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121385342","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Physics learning that seems boring makes physics lessons more fun if packaged in the form of games and combined with physics concepts. The purpose of this research is to find out the rides on Atlantis Island Surabaya that use the application of physics concepts. This research used a descriptive method with descriptive analysis. Data was collected by making direct observations or observations on the rides at Atlantis Island Surabaya and linking them to physics concepts. The results showed that several rides at Atlantis Island Surabaya use physics concepts in their performance, including power surge, dark coaster, wave swinger, globe of death, viking, and spilled bucket. The rides use physics concepts such as circular motion, rotational motion, kinematic motion, parabolic motion, action-reaction, centrifugal force, centripetal force, potential energy, kinetic energy, and discharge.
{"title":"Analysis of the Concepts on Game Rides at Atlantis Island Surabaya","authors":"Fifta Itsna Iftirani, Nadila Wahyu Pertiwi, Via Aprilia Nugraha, Binar Kurnia Prahani, Dwikoranto","doi":"10.46627/sipose.v2i3.249","DOIUrl":"https://doi.org/10.46627/sipose.v2i3.249","url":null,"abstract":"Physics learning that seems boring makes physics lessons more fun if packaged in the form of games and combined with physics concepts. The purpose of this research is to find out the rides on Atlantis Island Surabaya that use the application of physics concepts. This research used a descriptive method with descriptive analysis. Data was collected by making direct observations or observations on the rides at Atlantis Island Surabaya and linking them to physics concepts. The results showed that several rides at Atlantis Island Surabaya use physics concepts in their performance, including power surge, dark coaster, wave swinger, globe of death, viking, and spilled bucket. The rides use physics concepts such as circular motion, rotational motion, kinematic motion, parabolic motion, action-reaction, centrifugal force, centripetal force, potential energy, kinetic energy, and discharge.","PeriodicalId":275322,"journal":{"name":"Studies in Philosophy of Science and Education","volume":" 5","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120828651","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-11-30DOI: 10.46627/sipose.v2i3.157
N. A. Lestari, Ridwan Akbar, N. Rahman, Riza Azizah Pratami, E. Putri, Dian Nata Sari, Dwikoranto
This study aims to analyze the concepts of physics in electric scooters, solar panel street lights, and water heaters as physics teaching materials. The research method used in this research is a qualitative method with literature study. Data collection techniques in this study consisted of observation and documentation. Observation is done by observing directly and then documented. The data analysis technique used is to perform data reduction and then draw conclusions. The results obtained are the concepts related to scooters, solar panel street lights, and water heaters are the principles of energy conversion, direct electricity, and heat. In an electric scooter, energy conversion occurs from electrical energy into motion energy, a solar panel street light converts solar energy into electrical energy, and a water heater converts electrical energy into heat energy. That way, it can be an alternative teaching material in learning with concrete examples in the surrounding environment. So that it can make the learning process more meaningful.
{"title":"Implementation of Physics Concepts in Energy Conversion-Based Electronic Devices as Physics Teaching Materials","authors":"N. A. Lestari, Ridwan Akbar, N. Rahman, Riza Azizah Pratami, E. Putri, Dian Nata Sari, Dwikoranto","doi":"10.46627/sipose.v2i3.157","DOIUrl":"https://doi.org/10.46627/sipose.v2i3.157","url":null,"abstract":"This study aims to analyze the concepts of physics in electric scooters, solar panel street lights, and water heaters as physics teaching materials. The research method used in this research is a qualitative method with literature study. Data collection techniques in this study consisted of observation and documentation. Observation is done by observing directly and then documented. The data analysis technique used is to perform data reduction and then draw conclusions. The results obtained are the concepts related to scooters, solar panel street lights, and water heaters are the principles of energy conversion, direct electricity, and heat. In an electric scooter, energy conversion occurs from electrical energy into motion energy, a solar panel street light converts solar energy into electrical energy, and a water heater converts electrical energy into heat energy. That way, it can be an alternative teaching material in learning with concrete examples in the surrounding environment. So that it can make the learning process more meaningful.","PeriodicalId":275322,"journal":{"name":"Studies in Philosophy of Science and Education","volume":"36 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"116480650","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
The aim of this study was to investigate the influences of college sports activities on developing purpose of college students. The main objectives of this study is to identify the influences of college sports activities on developing purpose of college students and to compare the influences of individual and team sports activities on developing purpose of college student. The population of the study consisted of all students N= 749 participating in sports activities at college level in Bannu Division, while sample of the study consisted of students n= 150 at college level in Bannu Division. Influences of sports activities on developing purpose of college students were measured by self-developed questionnaires. SPSS-26 was used for data analysis. Multiple regressions was used to measure the influences of sports activities on developing purpose of college student, t-tests were used to identify significant differences between the influences of individual and team games on developing purpose of college student. This study showed that students develop their purpose of life in college and sports activities provide a dynamic environment in this regard. Statistically significant evidence is found from the data that students developed an academics purpose along with life purpose during college sports activities more significantly.
{"title":"The Influences of Sports Activities on Developing Purpose of College Students","authors":"Dilgosha Khan, S. R. Ghazi, Gulap Shehzad","doi":"10.46627/sipose.v2i3.73","DOIUrl":"https://doi.org/10.46627/sipose.v2i3.73","url":null,"abstract":"The aim of this study was to investigate the influences of college sports activities on developing purpose of college students. The main objectives of this study is to identify the influences of college sports activities on developing purpose of college students and to compare the influences of individual and team sports activities on developing purpose of college student. The population of the study consisted of all students N= 749 participating in sports activities at college level in Bannu Division, while sample of the study consisted of students n= 150 at college level in Bannu Division. Influences of sports activities on developing purpose of college students were measured by self-developed questionnaires. SPSS-26 was used for data analysis. Multiple regressions was used to measure the influences of sports activities on developing purpose of college student, t-tests were used to identify significant differences between the influences of individual and team games on developing purpose of college student. This study showed that students develop their purpose of life in college and sports activities provide a dynamic environment in this regard. Statistically significant evidence is found from the data that students developed an academics purpose along with life purpose during college sports activities more significantly.","PeriodicalId":275322,"journal":{"name":"Studies in Philosophy of Science and Education","volume":"29 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129139202","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Detective Conan is an animated film genre originating from Japan. This study aims to analyze the concept of physics in several episodes in the film Detective Conan. The concept of physics in this film is contained in the phenomena that occur in it, so it is interesting to study. The type of research method used is the type of descriptive method. The research was carried out in the form of direct observation methods, namely watching animated episodes as well as data collection, literature studies and analysis of physics concepts to describe existing phenomena. Based on the results and discussion, it can be concluded that Detective Conan is a Japanese animated action genre film with the concept of the main character acting as a detective and is required to be able to solve all crime cases and puzzles so that they can be solved. Some of the physics concepts found in several episodes of Detective Conan are about Archimedes' law, Boyle's law, about temperature, perfect internal reflection, uniformly changing rectilinear motion and uniformly rectilinear motion, tyndall effect, electricity, dynamic electricity and up to parabolic motion. The study of the film Detective Conan is expected to be able to increase students' interest and abilities in learning physics. regarding temperature, perfect internal reflection, uniformly changing rectilinear motion and uniformly rectilinear motion, the Tyndall effect, electricity, dynamic electricity and up to parabolic motion. The study of the film Detective Conan is expected to be able to increase students' interest and abilities in learning physics. regarding temperature, perfect internal reflection, uniformly changing rectilinear motion and uniformly rectilinear motion, the Tyndall effect, electricity, dynamic electricity and up to parabolic motion. The study of the film Detective Conan is expected to be able to increase students' interest and abilities in learning physics.
{"title":"Analysis of the Concepts of Physics in Detective Conan's Animation Film","authors":"Febri Syahrul Haj, Innita Fashihatul Qiroah, B. Prahani, Dwikoranto, Febri Syahrul, Haj, Binar Kurnia, Prahani","doi":"10.46627/sipose.v2i3.251","DOIUrl":"https://doi.org/10.46627/sipose.v2i3.251","url":null,"abstract":"Detective Conan is an animated film genre originating from Japan. This study aims to analyze the concept of physics in several episodes in the film Detective Conan. The concept of physics in this film is contained in the phenomena that occur in it, so it is interesting to study. The type of research method used is the type of descriptive method. The research was carried out in the form of direct observation methods, namely watching animated episodes as well as data collection, literature studies and analysis of physics concepts to describe existing phenomena. Based on the results and discussion, it can be concluded that Detective Conan is a Japanese animated action genre film with the concept of the main character acting as a detective and is required to be able to solve all crime cases and puzzles so that they can be solved. Some of the physics concepts found in several episodes of Detective Conan are about Archimedes' law, Boyle's law, about temperature, perfect internal reflection, uniformly changing rectilinear motion and uniformly rectilinear motion, tyndall effect, electricity, dynamic electricity and up to parabolic motion. The study of the film Detective Conan is expected to be able to increase students' interest and abilities in learning physics. regarding temperature, perfect internal reflection, uniformly changing rectilinear motion and uniformly rectilinear motion, the Tyndall effect, electricity, dynamic electricity and up to parabolic motion. The study of the film Detective Conan is expected to be able to increase students' interest and abilities in learning physics. regarding temperature, perfect internal reflection, uniformly changing rectilinear motion and uniformly rectilinear motion, the Tyndall effect, electricity, dynamic electricity and up to parabolic motion. The study of the film Detective Conan is expected to be able to increase students' interest and abilities in learning physics.","PeriodicalId":275322,"journal":{"name":"Studies in Philosophy of Science and Education","volume":"25 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2021-11-03","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115740535","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Pub Date : 2021-07-27DOI: 10.46627/sipose.v2i2.125
Adinda Choirunnisa, Nauly Rahmaniyah, Qori Aina
Edutainment in physics learning or also known as physics-edutainment is a physics learning strategy associated with entertainment. The purpose of this article is to explore the physics concepts contained in the Indonesian Fantasy World. The research was conducted by studying literature from various sources of supporting articles. This study uses a qualitative descriptive approach, while the type of research used by the researcher is library research. Data or information in the form of articles obtained, then analyzed according to the content or purpose of each article. The data obtained is that there are 6 game rides that have been explored, including the Kora-kora, Bianglala, Halilintar, Ontang-anting, Zig-zag, and Hysteria rides which have physics concepts in the techniques used when moving them.
寓教于乐的物理学习或也称为物理寓教于乐是一种与娱乐相关的物理学习策略。本文的目的是探讨印尼奇幻世界中包含的物理概念。这项研究是通过研究各种来源的文献和支持文章来进行的。本研究采用定性描述方法,而研究者使用的研究类型是图书馆研究。以文章的形式获得数据或信息,然后根据每篇文章的内容或目的进行分析。获得的数据是,有6个游戏游乐设施已经被探索,包括Kora-kora, Bianglala, Halilintar, ontanganting, z -zag和Hysteria游乐设施,它们在移动时使用的技术中具有物理概念。
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