首页 > 最新文献

CHI '11 Extended Abstracts on Human Factors in Computing Systems最新文献

英文 中文
Dual-space drawing: designing an interface to support creative and reflective drawing experiences 双空间绘图:设计一个界面来支持创造性和反思性的绘图体验
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979912
Jee Yeon Hwang, Henry Holtzman, M. Resnick
Dual-Space Drawing is an interface that enables children to express their drawing ideas in both the digital and real worlds. It supports creative and reflective drawing experiences using two layers: a transparent layer and a screen layer. The interface takes a user's drawing movements on the transparent display unobtrusively and then projects the movements on the screen display while presenting the user-selected multimedia components. Dual-Space Drawing lets users interact with motion graphics on a mirror-like display. In the process of designing the self-projected scenes and creating digital contents, children can express themselves and embody their ideas. While designing a digital object, a user's response to the object creates a new relationship to the object in connection with the user's self-reflectionprojection. In this way, Dual-Space Drawing integrates the user's drawing activity with expressive interaction.
双空间绘图是一个界面,使孩子们能够在数字和现实世界中表达他们的绘画想法。它支持创造性和反思性的绘图体验,使用两个图层:透明层和屏幕层。该界面将用户在透明显示器上的绘图动作不显眼地呈现出来,然后在显示用户选择的多媒体组件的同时将动作投影到屏幕显示上。双空间绘图可以让用户在一个类似镜子的显示器上与动态图形进行交互。在设计自己的投影场景和制作数字内容的过程中,孩子们可以表达自己,体现自己的想法。在设计一个数字对象时,用户对对象的反应与用户的自我反射投射建立了一种新的关系。通过这种方式,双空间绘图将用户的绘图活动与富有表现力的交互结合起来。
{"title":"Dual-space drawing: designing an interface to support creative and reflective drawing experiences","authors":"Jee Yeon Hwang, Henry Holtzman, M. Resnick","doi":"10.1145/1979742.1979912","DOIUrl":"https://doi.org/10.1145/1979742.1979912","url":null,"abstract":"Dual-Space Drawing is an interface that enables children to express their drawing ideas in both the digital and real worlds. It supports creative and reflective drawing experiences using two layers: a transparent layer and a screen layer. The interface takes a user's drawing movements on the transparent display unobtrusively and then projects the movements on the screen display while presenting the user-selected multimedia components. Dual-Space Drawing lets users interact with motion graphics on a mirror-like display. In the process of designing the self-projected scenes and creating digital contents, children can express themselves and embody their ideas. While designing a digital object, a user's response to the object creates a new relationship to the object in connection with the user's self-reflectionprojection. In this way, Dual-Space Drawing integrates the user's drawing activity with expressive interaction.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"24 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131135954","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
Measuring the effectiveness of social media on an innovation process 衡量社会媒体在创新过程中的有效性
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979669
L. J. Holtzblatt, M. Tierney
Incorporating social media into the Enterprise is a key opportunity as well as critical challenge facing many organizations today. Tantamount in decision-making about social media implementation is the question of 'value'. Our research examines the deployment of an online innovation management platform to execute an annual research and development proposal competition over two cycles of usage. Our findings suggest strategies for monitoring and measuring the effectiveness of social media's impact to an existing innovation process within the context of a business strategy.
将社交媒体整合到企业中是当今许多组织面临的关键机遇和关键挑战。在社会媒体实施决策中,“价值”问题同样重要。我们的研究考察了在线创新管理平台在两个使用周期内执行年度研发提案竞赛的部署情况。我们的研究结果提出了在商业战略背景下监测和衡量社交媒体对现有创新过程影响的有效性的策略。
{"title":"Measuring the effectiveness of social media on an innovation process","authors":"L. J. Holtzblatt, M. Tierney","doi":"10.1145/1979742.1979669","DOIUrl":"https://doi.org/10.1145/1979742.1979669","url":null,"abstract":"Incorporating social media into the Enterprise is a key opportunity as well as critical challenge facing many organizations today. Tantamount in decision-making about social media implementation is the question of 'value'. Our research examines the deployment of an online innovation management platform to execute an annual research and development proposal competition over two cycles of usage. Our findings suggest strategies for monitoring and measuring the effectiveness of social media's impact to an existing innovation process within the context of a business strategy.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131287567","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 28
BISi: a blended interaction space BISi:混合交互空间
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979644
J. Paay, J. Kjeldskov, Kenton O'hara
Distributed collaboration has been enhanced in recent years by sophisticated new video conferencing setups like HP Halo and Cisco Telepresence, improving the user experience of distributed meeting situations over traditional video conferencing. The experience created can be described as one of "blending" distributed physical locations into one shared space. Inspired by this trend, we have been exploring the systematic creation of blended spaces for distributed collaboration through the design of appropriate shared spatial geometries. We present early iterations of our design work: the Blended Interaction Space One prototype, BISi, and the lessons learned from its creation.
近年来,像HP Halo和Cisco Telepresence这样复杂的新视频会议设置增强了分布式协作,与传统视频会议相比,它改善了分布式会议情况的用户体验。所创造的体验可以被描述为将分布式物理位置“混合”到一个共享空间中。受这一趋势的启发,我们一直在探索通过设计适当的共享空间几何来系统地创建分布式协作的混合空间。我们展示了我们设计工作的早期迭代:混合交互空间1原型,BISi,以及从它的创作中吸取的教训。
{"title":"BISi: a blended interaction space","authors":"J. Paay, J. Kjeldskov, Kenton O'hara","doi":"10.1145/1979742.1979644","DOIUrl":"https://doi.org/10.1145/1979742.1979644","url":null,"abstract":"Distributed collaboration has been enhanced in recent years by sophisticated new video conferencing setups like HP Halo and Cisco Telepresence, improving the user experience of distributed meeting situations over traditional video conferencing. The experience created can be described as one of \"blending\" distributed physical locations into one shared space. Inspired by this trend, we have been exploring the systematic creation of blended spaces for distributed collaboration through the design of appropriate shared spatial geometries. We present early iterations of our design work: the Blended Interaction Space One prototype, BISi, and the lessons learned from its creation.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131302718","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 51
Force gestures: augmented touch screen gestures using normal and tangential force 力手势:使用法向和切向力的增强触摸屏手势
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979895
Seongkook Heo, Geehyuk Lee
Similar sliding gestures may have different meanings when they are performed with changing intensity. Touch screens, however, fail to properly distinguish those intensities due to their inability to sense variable pressures. Enabled by distinguishing normal and tangential forces, we explore new possibilities for gestures on a touch screen. We have implemented a pressure-sensitive prototype and have designed a set of gestures that utilize alterable forces. The gestures' feasibility has been tested through a simple experiment. Finally, we discuss the new possibility of touch interactions that are sensitive to pressure.
类似的滑动手势,当动作强度变化时,可能会有不同的含义。然而,由于触摸屏无法感知可变压力,因此无法正确区分这些强度。通过区分法向力和切向力,我们探索了触摸屏上手势的新可能性。我们已经实现了一个压力敏感的原型,并设计了一套手势,利用可变的力量。这些手势的可行性已经通过一个简单的实验进行了测试。最后,我们讨论了对压力敏感的触摸交互的新可能性。
{"title":"Force gestures: augmented touch screen gestures using normal and tangential force","authors":"Seongkook Heo, Geehyuk Lee","doi":"10.1145/1979742.1979895","DOIUrl":"https://doi.org/10.1145/1979742.1979895","url":null,"abstract":"Similar sliding gestures may have different meanings when they are performed with changing intensity. Touch screens, however, fail to properly distinguish those intensities due to their inability to sense variable pressures. Enabled by distinguishing normal and tangential forces, we explore new possibilities for gestures on a touch screen. We have implemented a pressure-sensitive prototype and have designed a set of gestures that utilize alterable forces. The gestures' feasibility has been tested through a simple experiment. Finally, we discuss the new possibility of touch interactions that are sensitive to pressure.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"1 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128719812","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 40
Communiclay: a modular system for tangible telekinetic communication 通信:一个模块化系统,用于有形的心灵遥感通信
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979612
Hayes Raffle, Ruibing Wang, K. Seada, H. Ishii
We introduce Communiclay, a modular construction system for tangible kinetic communication of gesture and form over a distance. Users assemble a number of Communiclay nodes into unique configurations, connect their creations to each others' Communiclay creations on a network, and then physically deform one creation to synchronously output those same gestures on the other networked creations. Communiclay builds on trends in tangible interfaces and explores the ways in which future actuated materials can enable a variety of tangible interfaces. We present applications that stem from past research in tangible media, and describe explorations that address ways in which people make meaning of remote communication through gesture and dynamic physical form. Our hypothesis is that current research in programmable matter will eventually converge with UI research; Communiclay demonstrates that we can begin to explore design and social issues with today's technologies.
我们介绍了Communiclay,这是一个模块化的建筑系统,用于远距离的手势和形式的有形动态交流。用户将许多Communiclay节点组装成独特的配置,将他们的创作连接到网络上彼此的Communiclay创作,然后物理地变形一个创作,以同步输出相同的手势到其他网络创作。Communiclay以有形界面的趋势为基础,探索未来驱动材料可以实现各种有形界面的方式。我们介绍了源于过去有形媒体研究的应用,并描述了人们通过手势和动态物理形式实现远程通信的方式的探索。我们的假设是,目前对可编程物质的研究最终将与UI研究融合;《通信》表明,我们可以用今天的技术开始探索设计和社会问题。
{"title":"Communiclay: a modular system for tangible telekinetic communication","authors":"Hayes Raffle, Ruibing Wang, K. Seada, H. Ishii","doi":"10.1145/1979742.1979612","DOIUrl":"https://doi.org/10.1145/1979742.1979612","url":null,"abstract":"We introduce Communiclay, a modular construction system for tangible kinetic communication of gesture and form over a distance. Users assemble a number of Communiclay nodes into unique configurations, connect their creations to each others' Communiclay creations on a network, and then physically deform one creation to synchronously output those same gestures on the other networked creations. Communiclay builds on trends in tangible interfaces and explores the ways in which future actuated materials can enable a variety of tangible interfaces. We present applications that stem from past research in tangible media, and describe explorations that address ways in which people make meaning of remote communication through gesture and dynamic physical form. Our hypothesis is that current research in programmable matter will eventually converge with UI research; Communiclay demonstrates that we can begin to explore design and social issues with today's technologies.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121838640","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 3
How revealing are eye-movements for understanding web engagement in young children 眼球运动对理解幼儿的网络参与有多重要
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979900
Stacey Birkett, A. Galpin, S. Cassidy, L. Marrow, S. Norgate
This paper presents a critical review of eye tracking as a research approach and evaluates its potential for usability testing in pre-school children. We argue that eye-tracking data is useful for assessing web engagement in this age-group, but only if triangulated against other usability methods. Recommendations for potential usability methods to use in tandem with eye-tracking are presented as part of a work in progress within a joint partner project between the University of Salford (UK) and the British Broadcasting Corporation (BBC) exploring best-fit methodologies for understanding web engagement in young children.
本文介绍了眼动追踪作为一种研究方法的重要回顾,并评估了其在学龄前儿童可用性测试中的潜力。我们认为,眼动追踪数据对于评估这个年龄组的网络参与度是有用的,但只有在与其他可用性方法进行三角测量时才有用。在索尔福德大学(英国)和英国广播公司(BBC)的联合合作项目中,提出了与眼球追踪结合使用的潜在可用性方法的建议,该项目正在探索最适合理解幼儿网络参与的方法。
{"title":"How revealing are eye-movements for understanding web engagement in young children","authors":"Stacey Birkett, A. Galpin, S. Cassidy, L. Marrow, S. Norgate","doi":"10.1145/1979742.1979900","DOIUrl":"https://doi.org/10.1145/1979742.1979900","url":null,"abstract":"This paper presents a critical review of eye tracking as a research approach and evaluates its potential for usability testing in pre-school children. We argue that eye-tracking data is useful for assessing web engagement in this age-group, but only if triangulated against other usability methods. Recommendations for potential usability methods to use in tandem with eye-tracking are presented as part of a work in progress within a joint partner project between the University of Salford (UK) and the British Broadcasting Corporation (BBC) exploring best-fit methodologies for understanding web engagement in young children.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"14 19","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"120862392","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 9
Gathering text entry metrics on android devices 收集android设备上的文本输入参数
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979799
Steven J. Castellucci, I. Mackenzie
We developed an application to gather text entry speed and accuracy metrics on Android devices. This paper details the features of the application and describes a pilot study to demonstrate its utility. We evaluated and compared three mobile text entry methods: QWERTY typing, handwriting recognition, and shape writing recognition. Handwriting was the slowest and least accurate technique. QWERTY was faster than shape writing, but we found no significant difference in accuracy between the two techniques.
我们开发了一个应用程序来收集Android设备上的文本输入速度和准确性指标。本文详细介绍了该应用程序的特点,并描述了一个初步研究,以证明其实用性。我们评估并比较了三种移动文本输入方法:QWERTY打字、手写识别和形状书写识别。手写是最慢、最不准确的技术。QWERTY比形状书写更快,但我们发现两种技术在准确性上没有显著差异。
{"title":"Gathering text entry metrics on android devices","authors":"Steven J. Castellucci, I. Mackenzie","doi":"10.1145/1979742.1979799","DOIUrl":"https://doi.org/10.1145/1979742.1979799","url":null,"abstract":"We developed an application to gather text entry speed and accuracy metrics on Android devices. This paper details the features of the application and describes a pilot study to demonstrate its utility. We evaluated and compared three mobile text entry methods: QWERTY typing, handwriting recognition, and shape writing recognition. Handwriting was the slowest and least accurate technique. QWERTY was faster than shape writing, but we found no significant difference in accuracy between the two techniques.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"91 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121219678","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 61
Effects of different types of artifacts on interpretations of artificial subtle expressions (ASEs) 不同类型人工制品对人工微妙表情解释的影响
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979756
T. Komatsu, S. Yamada, Kazuki Kobayashi, Kotaro Funakoshi, Mikio Nakano
So far, we already confirmed that the artificial subtle expressions (ASEs) from a robot could convey its internal states to participants accurately and intuitively. In this paper, we investigated whether the ASEs from an on-screen artifact could also convey the artifact's internal states to participants in order to confirm whether the ASEs can be interpreted consistently for various types of artifacts. The results clearly showed that the ASEs' interpretations from on-screen artifact were consistent with the ones from robotic agent.
到目前为止,我们已经证实,机器人的人工微妙表情(artificial subtle expressions, ase)可以准确、直观地将其内部状态传达给参与者。在本文中,我们研究了来自屏幕上工件的ase是否也可以向参与者传达工件的内部状态,以便确认ase是否可以为各种类型的工件一致地解释。结果清楚地表明,人工智能对屏幕上的人工制品的解释与机器人代理的解释是一致的。
{"title":"Effects of different types of artifacts on interpretations of artificial subtle expressions (ASEs)","authors":"T. Komatsu, S. Yamada, Kazuki Kobayashi, Kotaro Funakoshi, Mikio Nakano","doi":"10.1145/1979742.1979756","DOIUrl":"https://doi.org/10.1145/1979742.1979756","url":null,"abstract":"So far, we already confirmed that the artificial subtle expressions (ASEs) from a robot could convey its internal states to participants accurately and intuitively. In this paper, we investigated whether the ASEs from an on-screen artifact could also convey the artifact's internal states to participants in order to confirm whether the ASEs can be interpreted consistently for various types of artifacts. The results clearly showed that the ASEs' interpretations from on-screen artifact were consistent with the ones from robotic agent.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"27 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"122326474","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 5
Crowdsourcing suggestions to programming problems for dynamic web development languages 众包对动态web开发语言编程问题的建议
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979802
D. Mujumdar, Manuel Kallenbach, Brandon Liu, Bjoern Hartmann
Developers increasingly consult online examples and message boards to find solutions to common programming tasks. On the web, finding solutions to debugging problems is harder than searching for working code. Prior research introduced a social recommender system, HelpMeOut, that crowdsources debugging suggestions by presenting fixes to errors that peers have applied in the past. However, HelpMeOut only worked for statically typed, compiled programming languages like Java. We investigate how suggestions can be provided for dynamic, interpreted web development languages. Our primary insight is to instrument test-driven development to collect examples of bug fixes. We present Crowd::Debug, a tool for Ruby programmers that realizes these benefits.
开发人员越来越多地参考在线示例和留言板来寻找常见编程任务的解决方案。在网络上,找到调试问题的解决方案比搜索工作代码要困难得多。之前的研究引入了一个社交推荐系统,HelpMeOut,它通过展示同伴过去应用过的错误的修复来众包调试建议。然而,HelpMeOut只适用于静态类型的编译编程语言,如Java。我们研究如何为动态的、可解释的web开发语言提供建议。我们的主要见解是将测试驱动的开发工具化,以收集错误修复的示例。我们介绍Crowd::Debug,这是一个Ruby程序员可以实现这些好处的工具。
{"title":"Crowdsourcing suggestions to programming problems for dynamic web development languages","authors":"D. Mujumdar, Manuel Kallenbach, Brandon Liu, Bjoern Hartmann","doi":"10.1145/1979742.1979802","DOIUrl":"https://doi.org/10.1145/1979742.1979802","url":null,"abstract":"Developers increasingly consult online examples and message boards to find solutions to common programming tasks. On the web, finding solutions to debugging problems is harder than searching for working code. Prior research introduced a social recommender system, HelpMeOut, that crowdsources debugging suggestions by presenting fixes to errors that peers have applied in the past. However, HelpMeOut only worked for statically typed, compiled programming languages like Java. We investigate how suggestions can be provided for dynamic, interpreted web development languages. Our primary insight is to instrument test-driven development to collect examples of bug fixes. We present Crowd::Debug, a tool for Ruby programmers that realizes these benefits.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"20 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125973108","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 27
Tag clouds and keyword clouds: evaluating zero-interaction benefits 标签云和关键词云:评估零交互效益
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979913
M. Wilson, Max L. Wilson
Tag clouds are typically presented so that users can actively utilize community-generated metadata to query a collection. This research investigates whether such keyword clouds, and other interactive search metadata, also provide measureable passive support for users who do not directly interact with them. If so, then objective interaction-based measurements may not be the best way to evaluate these kinds of search user interface features. This paper discusses our study design, and the insights provided by a pilot study that led to a series of improvements to our study design.
标记云的出现通常是为了让用户能够积极地利用社区生成的元数据来查询集合。本研究调查了这些关键词云和其他交互式搜索元数据是否也为不直接与之交互的用户提供了可衡量的被动支持。如果是这样,那么基于交互的客观测量可能不是评估这类搜索用户界面特性的最佳方法。本文讨论了我们的研究设计,以及一项先导研究提供的见解,该研究为我们的研究设计带来了一系列改进。
{"title":"Tag clouds and keyword clouds: evaluating zero-interaction benefits","authors":"M. Wilson, Max L. Wilson","doi":"10.1145/1979742.1979913","DOIUrl":"https://doi.org/10.1145/1979742.1979913","url":null,"abstract":"Tag clouds are typically presented so that users can actively utilize community-generated metadata to query a collection. This research investigates whether such keyword clouds, and other interactive search metadata, also provide measureable passive support for users who do not directly interact with them. If so, then objective interaction-based measurements may not be the best way to evaluate these kinds of search user interface features. This paper discusses our study design, and the insights provided by a pilot study that led to a series of improvements to our study design.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"4 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"126351829","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 7
期刊
CHI '11 Extended Abstracts on Human Factors in Computing Systems
全部 Acc. Chem. Res. ACS Applied Bio Materials ACS Appl. Electron. Mater. ACS Appl. Energy Mater. ACS Appl. Mater. Interfaces ACS Appl. Nano Mater. ACS Appl. Polym. Mater. ACS BIOMATER-SCI ENG ACS Catal. ACS Cent. Sci. ACS Chem. Biol. ACS Chemical Health & Safety ACS Chem. Neurosci. ACS Comb. Sci. ACS Earth Space Chem. ACS Energy Lett. ACS Infect. Dis. ACS Macro Lett. ACS Mater. Lett. ACS Med. Chem. Lett. ACS Nano ACS Omega ACS Photonics ACS Sens. ACS Sustainable Chem. Eng. ACS Synth. Biol. Anal. Chem. BIOCHEMISTRY-US Bioconjugate Chem. BIOMACROMOLECULES Chem. Res. Toxicol. Chem. Rev. Chem. Mater. CRYST GROWTH DES ENERG FUEL Environ. Sci. Technol. Environ. Sci. Technol. Lett. Eur. J. Inorg. Chem. IND ENG CHEM RES Inorg. Chem. J. Agric. Food. Chem. J. Chem. Eng. Data J. Chem. Educ. J. Chem. Inf. Model. J. Chem. Theory Comput. J. Med. Chem. J. Nat. Prod. J PROTEOME RES J. Am. Chem. Soc. LANGMUIR MACROMOLECULES Mol. Pharmaceutics Nano Lett. Org. Lett. ORG PROCESS RES DEV ORGANOMETALLICS J. Org. Chem. J. Phys. Chem. J. Phys. Chem. A J. Phys. Chem. B J. Phys. Chem. C J. Phys. Chem. Lett. Analyst Anal. Methods Biomater. Sci. Catal. Sci. Technol. Chem. Commun. Chem. Soc. Rev. CHEM EDUC RES PRACT CRYSTENGCOMM Dalton Trans. Energy Environ. Sci. ENVIRON SCI-NANO ENVIRON SCI-PROC IMP ENVIRON SCI-WAT RES Faraday Discuss. Food Funct. Green Chem. Inorg. Chem. Front. Integr. Biol. J. Anal. At. Spectrom. J. Mater. Chem. A J. Mater. Chem. B J. Mater. Chem. C Lab Chip Mater. Chem. Front. Mater. Horiz. MEDCHEMCOMM Metallomics Mol. Biosyst. Mol. Syst. Des. Eng. Nanoscale Nanoscale Horiz. Nat. Prod. Rep. New J. Chem. Org. Biomol. Chem. Org. Chem. Front. PHOTOCH PHOTOBIO SCI PCCP Polym. Chem.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1