Smartphones and other handheld devices have become popular and powerful Internet access devices, yet the Web is still largely optimized for the desktop. We describe a system that automatically transforms desktop-optimized pages to ones better suited to the target device. The system leverages existing platform-customized sites as examples of good design, identifies consistent components across these sites, and renders the desktop page into these components.
{"title":"Automatically adapting web pages to heterogeneous devices","authors":"Chinmay Kulkarni, Scott R. Klemmer","doi":"10.1145/1979742.1979810","DOIUrl":"https://doi.org/10.1145/1979742.1979810","url":null,"abstract":"Smartphones and other handheld devices have become popular and powerful Internet access devices, yet the Web is still largely optimized for the desktop. We describe a system that automatically transforms desktop-optimized pages to ones better suited to the target device. The system leverages existing platform-customized sites as examples of good design, identifies consistent components across these sites, and renders the desktop page into these components.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"74 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124073998","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
S. Kuznetsov, William Odom, V. Moulder, C. Disalvo, Tad Hirsch, Ron Wakkary, E. Paulos
Grassroots initiatives enable communities of stakeholders to transform urban landscapes and impact broader political and cultural trajectories. In this two-day workshop, we present opportunities to engage HCI research with activist communities in Vancouver, the city hosting CHI'11. Working directly with local activist organizations, we explore the processes, materials, challenges, and goals of grassroots communities. Our bottom-up approach, including explorations of urban spaces and activist headquarters, participatory design sessions, reflection, critique and creative design of political artifacts will bring together a diverse group of HCI researchers, activists and artists. The workshop will result in concrete strategies for bottom-up activism and serve to inform the design of future interactive systems in the domain of political computing.
{"title":"HCI, politics and the city: engaging with urban grassroots movements for reflection and action","authors":"S. Kuznetsov, William Odom, V. Moulder, C. Disalvo, Tad Hirsch, Ron Wakkary, E. Paulos","doi":"10.1145/1979742.1979568","DOIUrl":"https://doi.org/10.1145/1979742.1979568","url":null,"abstract":"Grassroots initiatives enable communities of stakeholders to transform urban landscapes and impact broader political and cultural trajectories. In this two-day workshop, we present opportunities to engage HCI research with activist communities in Vancouver, the city hosting CHI'11. Working directly with local activist organizations, we explore the processes, materials, challenges, and goals of grassroots communities. Our bottom-up approach, including explorations of urban spaces and activist headquarters, participatory design sessions, reflection, critique and creative design of political artifacts will bring together a diverse group of HCI researchers, activists and artists. The workshop will result in concrete strategies for bottom-up activism and serve to inform the design of future interactive systems in the domain of political computing.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"83 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"125942214","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Aubrey Baker, Laurian C. Vega, Tom DeHart, S. Harrison
Part of the job of healthcare providers is to manage patient information. Most is routine, but some is sensitive. For these reasons physicians' offices provide a rich environment for understanding complex, sensitive information management issues as they pertain to privacy and security. In this paper we present findings from interviews and observations of 15 offices in rural-serving southwest Virginia. Our work demonstrates how the current socio-technical system fails to meet the security needs of the patient. In particular, we found that the tensions between work practice and security, and between electronic and paper records resulted in insecure management of files.
{"title":"Medical record privacy: is it a facade?","authors":"Aubrey Baker, Laurian C. Vega, Tom DeHart, S. Harrison","doi":"10.1145/1979742.1979918","DOIUrl":"https://doi.org/10.1145/1979742.1979918","url":null,"abstract":"Part of the job of healthcare providers is to manage patient information. Most is routine, but some is sensitive. For these reasons physicians' offices provide a rich environment for understanding complex, sensitive information management issues as they pertain to privacy and security. In this paper we present findings from interviews and observations of 15 offices in rural-serving southwest Virginia. Our work demonstrates how the current socio-technical system fails to meet the security needs of the patient. In particular, we found that the tensions between work practice and security, and between electronic and paper records resulted in insecure management of files.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"124760692","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
M. Blackshaw, Anthony DeVincenzi, David Lakatos, Daniel Leithinger, H. Ishii
In this paper we present Recompose, a new system for manipulation of an actuated surface. By collectively utilizing the body as a tool for direct manipulation alongside gestural input for functional manipulation, we show how a user is afforded unprecedented control over an actuated surface. We describe a number of interaction techniques exploring the shared space of direct and gestural input, demonstrating how their combined use can greatly enhance creation and manipulation beyond unaided human capability.
{"title":"Recompose: direct and gestural interaction with an actuated surface","authors":"M. Blackshaw, Anthony DeVincenzi, David Lakatos, Daniel Leithinger, H. Ishii","doi":"10.1145/1979742.1979754","DOIUrl":"https://doi.org/10.1145/1979742.1979754","url":null,"abstract":"In this paper we present Recompose, a new system for manipulation of an actuated surface. By collectively utilizing the body as a tool for direct manipulation alongside gestural input for functional manipulation, we show how a user is afforded unprecedented control over an actuated surface. We describe a number of interaction techniques exploring the shared space of direct and gestural input, demonstrating how their combined use can greatly enhance creation and manipulation beyond unaided human capability.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"37 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129408907","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A laboratory study was conducted to explore whether user reviews, a common Web 2.0 feature on healthcare website, would have differential influence on younger and older adults' judgment of information credibility. We found that when credibility cues in user reviews were consistent with those in Website contents, older adults benefited more from this supplementary information than younger adults, which allowed older adults to make better credibility judgments. When credibility cues in user reviews were inconsistent with those in Website contents, older adults were less influenced by the user reviews. Results have important implications on how user reviews may facilitate credibility judgment of online health information by older adults.
{"title":"How user reviews influence older and younger adults' credibility judgments of online health information","authors":"Q. Liao","doi":"10.1145/1979742.1979520","DOIUrl":"https://doi.org/10.1145/1979742.1979520","url":null,"abstract":"A laboratory study was conducted to explore whether user reviews, a common Web 2.0 feature on healthcare website, would have differential influence on younger and older adults' judgment of information credibility. We found that when credibility cues in user reviews were consistent with those in Website contents, older adults benefited more from this supplementary information than younger adults, which allowed older adults to make better credibility judgments. When credibility cues in user reviews were inconsistent with those in Website contents, older adults were less influenced by the user reviews. Results have important implications on how user reviews may facilitate credibility judgment of online health information by older adults.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"95 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"129875421","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Markus Löchtefeld, Sven Gehring, Ralf Jung, A. Krüger
The guitar is one of the most widespread instruments amongst autodidacts, but even though a huge amount of learning material exists, it is still hard to learn especially without a guitar teacher. In this paper we propose an Augmented Reality application called guitAR that assists guitar students mastering their instrument using a projector phone. With the projector phone mounted at the headstock of the guitar, the fret board and the strings of the guitar are in the field of projection of the phone. By projecting instructions directly onto the strings of the guitar the user is easily able to realize where the fingers have to be placed on the fretboard (fingering) to play a certain chord or a tone sequence correctly.
{"title":"guitAR: supporting guitar learning through mobile projection","authors":"Markus Löchtefeld, Sven Gehring, Ralf Jung, A. Krüger","doi":"10.1145/1979742.1979789","DOIUrl":"https://doi.org/10.1145/1979742.1979789","url":null,"abstract":"The guitar is one of the most widespread instruments amongst autodidacts, but even though a huge amount of learning material exists, it is still hard to learn especially without a guitar teacher. In this paper we propose an Augmented Reality application called guitAR that assists guitar students mastering their instrument using a projector phone. With the projector phone mounted at the headstock of the guitar, the fret board and the strings of the guitar are in the field of projection of the phone. By projecting instructions directly onto the strings of the guitar the user is easily able to realize where the fingers have to be placed on the fretboard (fingering) to play a certain chord or a tone sequence correctly.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"162 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128299064","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Yoshinori Kobayashi, Y. Kinpara, Erii Takano, Y. Kuno, K. Yamazaki, Akiko Yamazaki
This paper introduces a robotic wheelchair that can automatically move alongside a caregiver. Because wheelchair users are often accompanied by caregivers, it is vital to consider how to reduce a caregiver's load and support their activities, while simultaneously facilitating communication between the caregiver and the wheelchair user. Moreover, it has been pointed out that when a wheelchair user is accompanied by a companion, the latter is inevitably seen by others as a caregiver rather than a friend. To address this situation, we devised a robotic wheelchair able to move alongside a caregiver or companion, and facilitate easy communication between them and the wheelchair user. To confirm the effectiveness of the wheelchair in real-world situations, we conducted experiments at an elderly care center in Japan.
{"title":"Robotic wheelchair moving with caregiver collaboratively depending on circumstances","authors":"Yoshinori Kobayashi, Y. Kinpara, Erii Takano, Y. Kuno, K. Yamazaki, Akiko Yamazaki","doi":"10.1145/1979742.1979894","DOIUrl":"https://doi.org/10.1145/1979742.1979894","url":null,"abstract":"This paper introduces a robotic wheelchair that can automatically move alongside a caregiver. Because wheelchair users are often accompanied by caregivers, it is vital to consider how to reduce a caregiver's load and support their activities, while simultaneously facilitating communication between the caregiver and the wheelchair user. Moreover, it has been pointed out that when a wheelchair user is accompanied by a companion, the latter is inevitably seen by others as a caregiver rather than a friend. To address this situation, we devised a robotic wheelchair able to move alongside a caregiver or companion, and facilitate easy communication between them and the wheelchair user. To confirm the effectiveness of the wheelchair in real-world situations, we conducted experiments at an elderly care center in Japan.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"98 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128475650","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Mika P. Nieminen, M. Runonen, M. Nieminen, Mari Tyllinen
User-Centered Design (UCD) under the umbrella of user experience (UX) has gained momentum as the de facto standard to produce successful products and services. Use of products is seen as a highly personal and context-sensitive balancing act that derives its uniqueness from the actions and emotions of the users. While the definition of UX is still in the making, it is hoped to extend the designing of products beyond functionality toward users' perceptions and emotions. As the practices for designing UX are emerging, we would like to address the UCD challenge from a different perspective. Therefore, in this paper we introduce designer experience (DX) as a means to design products at an experiential level, that of beyond contextual or empathic design. We welcome critical discussion on the existence and feasibility of DX, seek out available methodology to reliably invoke it, and collect practical future uses for DX.
{"title":"Designer experience: exploring ways to design in experience","authors":"Mika P. Nieminen, M. Runonen, M. Nieminen, Mari Tyllinen","doi":"10.1145/1979742.1979581","DOIUrl":"https://doi.org/10.1145/1979742.1979581","url":null,"abstract":"User-Centered Design (UCD) under the umbrella of user experience (UX) has gained momentum as the de facto standard to produce successful products and services. Use of products is seen as a highly personal and context-sensitive balancing act that derives its uniqueness from the actions and emotions of the users. While the definition of UX is still in the making, it is hoped to extend the designing of products beyond functionality toward users' perceptions and emotions. As the practices for designing UX are emerging, we would like to address the UCD challenge from a different perspective. Therefore, in this paper we introduce designer experience (DX) as a means to design products at an experiential level, that of beyond contextual or empathic design. We welcome critical discussion on the existence and feasibility of DX, seek out available methodology to reliably invoke it, and collect practical future uses for DX.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"21 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"128682274","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
This paper describes the design, evaluation and rationale behind a multimedia message service (MMS) based therapeutic system for adolescents attending therapy. The mobile phone is used to assist clients in engaging with therapy through the completion of structured therapeutic tasks. Content is gathered by the client with the phone, and browser-based software is then used to structure the content during a face-to-face therapeutic session. We discuss initial findings including the potential for engaging clients in remote therapeutic activities and the importance of client control over access to their content. We also consider several practical issues concerning the design and evaluation of software to be used in clinical settings.
{"title":"My mobile story: therapeutic storytelling for children","authors":"M. Matthews, Gavin Doherty","doi":"10.1145/1979742.1979860","DOIUrl":"https://doi.org/10.1145/1979742.1979860","url":null,"abstract":"This paper describes the design, evaluation and rationale behind a multimedia message service (MMS) based therapeutic system for adolescents attending therapy. The mobile phone is used to assist clients in engaging with therapy through the completion of structured therapeutic tasks. Content is gathered by the client with the phone, and browser-based software is then used to structure the content during a face-to-face therapeutic session. We discuss initial findings including the potential for engaging clients in remote therapeutic activities and the importance of client control over access to their content. We also consider several practical issues concerning the design and evaluation of software to be used in clinical settings.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132334620","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
L. Brayda, C. Campus, R. Chellali, G. Rodriguez, Cristina Martinoli
In this work in progress we propose a new method for evaluating objectively the process of performing a tactile exploration with a visuo-tactile sensory substitution system. Both behavioral and neurophysiological cues are considered to evaluate the identification process of virtual objects and surrounding environments. Our experiments suggest that both sighted and visually impaired users integrated spatial information and developed similar behavioural and neurophysiological patterns. The proposed method could also serve as a tool to evaluate touch-based interfaces for application in orientation and mobility programs.
{"title":"An investigation of search behaviour in a tactile exploration task for sighted and non-sighted adults.","authors":"L. Brayda, C. Campus, R. Chellali, G. Rodriguez, Cristina Martinoli","doi":"10.1145/1979742.1979857","DOIUrl":"https://doi.org/10.1145/1979742.1979857","url":null,"abstract":"In this work in progress we propose a new method for evaluating objectively the process of performing a tactile exploration with a visuo-tactile sensory substitution system. Both behavioral and neurophysiological cues are considered to evaluate the identification process of virtual objects and surrounding environments. Our experiments suggest that both sighted and visually impaired users integrated spatial information and developed similar behavioural and neurophysiological patterns. The proposed method could also serve as a tool to evaluate touch-based interfaces for application in orientation and mobility programs.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"59 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"127946540","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}