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CHI '11 Extended Abstracts on Human Factors in Computing Systems最新文献

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Automatically adapting web pages to heterogeneous devices 自动使网页适应异构设备
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979810
Chinmay Kulkarni, Scott R. Klemmer
Smartphones and other handheld devices have become popular and powerful Internet access devices, yet the Web is still largely optimized for the desktop. We describe a system that automatically transforms desktop-optimized pages to ones better suited to the target device. The system leverages existing platform-customized sites as examples of good design, identifies consistent components across these sites, and renders the desktop page into these components.
智能手机和其他手持设备已经成为流行的、功能强大的互联网访问设备,但Web在很大程度上仍然是针对桌面进行优化的。我们描述了一个自动将桌面优化页面转换为更适合目标设备的页面的系统。该系统利用现有的平台定制站点作为良好设计的示例,识别这些站点中的一致组件,并将桌面页面呈现到这些组件中。
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引用次数: 11
HCI, politics and the city: engaging with urban grassroots movements for reflection and action HCI、政治与城市:参与城市基层运动进行反思和行动
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979568
S. Kuznetsov, William Odom, V. Moulder, C. Disalvo, Tad Hirsch, Ron Wakkary, E. Paulos
Grassroots initiatives enable communities of stakeholders to transform urban landscapes and impact broader political and cultural trajectories. In this two-day workshop, we present opportunities to engage HCI research with activist communities in Vancouver, the city hosting CHI'11. Working directly with local activist organizations, we explore the processes, materials, challenges, and goals of grassroots communities. Our bottom-up approach, including explorations of urban spaces and activist headquarters, participatory design sessions, reflection, critique and creative design of political artifacts will bring together a diverse group of HCI researchers, activists and artists. The workshop will result in concrete strategies for bottom-up activism and serve to inform the design of future interactive systems in the domain of political computing.
基层倡议使利益相关者社区能够改变城市景观,并影响更广泛的政治和文化轨迹。在这个为期两天的研讨会上,我们提供了与温哥华(CHI'11主办城市)的活动家社区进行HCI研究的机会。我们直接与当地激进组织合作,探索基层社区的流程、材料、挑战和目标。我们自下而上的方法,包括对城市空间和活动家总部的探索,参与式设计会议,反思,批评和政治文物的创造性设计,将不同群体的HCI研究人员,活动家和艺术家聚集在一起。研讨会将为自下而上的行动主义提供具体的策略,并为未来政治计算领域的互动系统设计提供信息。
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引用次数: 42
Medical record privacy: is it a facade? 医疗记录隐私:是门面吗?
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979918
Aubrey Baker, Laurian C. Vega, Tom DeHart, S. Harrison
Part of the job of healthcare providers is to manage patient information. Most is routine, but some is sensitive. For these reasons physicians' offices provide a rich environment for understanding complex, sensitive information management issues as they pertain to privacy and security. In this paper we present findings from interviews and observations of 15 offices in rural-serving southwest Virginia. Our work demonstrates how the current socio-technical system fails to meet the security needs of the patient. In particular, we found that the tensions between work practice and security, and between electronic and paper records resulted in insecure management of files.
医疗保健提供者的部分工作是管理患者信息。大多数是例行公事,但有些是敏感的。由于这些原因,医生的办公室为理解复杂、敏感的信息管理问题提供了一个丰富的环境,因为它们与隐私和安全有关。在本文中,我们介绍了对弗吉尼亚州西南部农村服务的15个办事处的访谈和观察结果。我们的工作表明,当前的社会技术系统无法满足患者的安全需求。特别是,我们发现工作实践与安全之间的紧张关系,以及电子和纸质记录之间的紧张关系导致了文件管理的不安全。
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引用次数: 4
Recompose: direct and gestural interaction with an actuated surface 重组:与驱动表面的直接和手势交互
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979754
M. Blackshaw, Anthony DeVincenzi, David Lakatos, Daniel Leithinger, H. Ishii
In this paper we present Recompose, a new system for manipulation of an actuated surface. By collectively utilizing the body as a tool for direct manipulation alongside gestural input for functional manipulation, we show how a user is afforded unprecedented control over an actuated surface. We describe a number of interaction techniques exploring the shared space of direct and gestural input, demonstrating how their combined use can greatly enhance creation and manipulation beyond unaided human capability.
在本文中,我们提出了Recompose,一个新的操作系统的驱动表面。通过共同利用身体作为直接操作的工具以及手势输入进行功能操作,我们展示了用户如何对驱动表面进行前所未有的控制。我们描述了一些探索直接和手势输入共享空间的交互技术,展示了它们的结合使用如何极大地增强了创造和操作能力,超出了人类的独立能力。
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引用次数: 1
How user reviews influence older and younger adults' credibility judgments of online health information 用户评论如何影响老年人和年轻人对在线健康信息的可信度判断
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979520
Q. Liao
A laboratory study was conducted to explore whether user reviews, a common Web 2.0 feature on healthcare website, would have differential influence on younger and older adults' judgment of information credibility. We found that when credibility cues in user reviews were consistent with those in Website contents, older adults benefited more from this supplementary information than younger adults, which allowed older adults to make better credibility judgments. When credibility cues in user reviews were inconsistent with those in Website contents, older adults were less influenced by the user reviews. Results have important implications on how user reviews may facilitate credibility judgment of online health information by older adults.
本文采用实验室研究的方法,探讨医疗保健网站上常见的Web 2.0功能——用户评论是否会对年轻人和老年人对信息可信度的判断产生不同的影响。我们发现,当用户评论中的可信度线索与网站内容中的可信度线索一致时,老年人比年轻人从这些补充信息中获益更多,这使得老年人能够做出更好的可信度判断。当用户评论的可信度线索与网站内容不一致时,老年人受用户评论的影响较小。结果对用户评论如何促进老年人在线健康信息的可信度判断具有重要意义。
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引用次数: 0
guitAR: supporting guitar learning through mobile projection 吉他:通过移动投影支持吉他学习
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979789
Markus Löchtefeld, Sven Gehring, Ralf Jung, A. Krüger
The guitar is one of the most widespread instruments amongst autodidacts, but even though a huge amount of learning material exists, it is still hard to learn especially without a guitar teacher. In this paper we propose an Augmented Reality application called guitAR that assists guitar students mastering their instrument using a projector phone. With the projector phone mounted at the headstock of the guitar, the fret board and the strings of the guitar are in the field of projection of the phone. By projecting instructions directly onto the strings of the guitar the user is easily able to realize where the fingers have to be placed on the fretboard (fingering) to play a certain chord or a tone sequence correctly.
吉他是自学最广泛的乐器之一,但即使有大量的学习材料存在,它仍然很难学习,特别是没有吉他老师。在本文中,我们提出了一个增强现实应用程序,称为吉他,帮助吉他学生掌握他们的乐器使用投影仪电话。与投影仪电话安装在吉他的主轴箱,弹奏板和吉他的弦都在手机的投影领域。通过将指令直接投射到吉他的弦上,用户很容易就能意识到手指必须放在指板上的哪个位置(指法)才能正确地演奏某个和弦或音调序列。
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引用次数: 46
Robotic wheelchair moving with caregiver collaboratively depending on circumstances 机器人轮椅可以根据具体情况与护理人员协作移动
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979894
Yoshinori Kobayashi, Y. Kinpara, Erii Takano, Y. Kuno, K. Yamazaki, Akiko Yamazaki
This paper introduces a robotic wheelchair that can automatically move alongside a caregiver. Because wheelchair users are often accompanied by caregivers, it is vital to consider how to reduce a caregiver's load and support their activities, while simultaneously facilitating communication between the caregiver and the wheelchair user. Moreover, it has been pointed out that when a wheelchair user is accompanied by a companion, the latter is inevitably seen by others as a caregiver rather than a friend. To address this situation, we devised a robotic wheelchair able to move alongside a caregiver or companion, and facilitate easy communication between them and the wheelchair user. To confirm the effectiveness of the wheelchair in real-world situations, we conducted experiments at an elderly care center in Japan.
这篇论文介绍了一种机器人轮椅,它可以自动与护理人员一起移动。由于轮椅使用者通常由照顾者陪同,因此考虑如何减轻照顾者的负担并支持他们的活动,同时促进照顾者和轮椅使用者之间的沟通是至关重要的。此外,有人指出,当轮椅使用者有同伴陪伴时,后者不可避免地被其他人视为照顾者而不是朋友。为了解决这种情况,我们设计了一种机器人轮椅,可以与护理人员或同伴一起移动,并方便他们与轮椅使用者之间的沟通。为了证实轮椅在现实生活中的有效性,我们在日本的一家老年护理中心进行了实验。
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引用次数: 20
Designer experience: exploring ways to design in experience 设计师体验:在体验中探索设计方式
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979581
Mika P. Nieminen, M. Runonen, M. Nieminen, Mari Tyllinen
User-Centered Design (UCD) under the umbrella of user experience (UX) has gained momentum as the de facto standard to produce successful products and services. Use of products is seen as a highly personal and context-sensitive balancing act that derives its uniqueness from the actions and emotions of the users. While the definition of UX is still in the making, it is hoped to extend the designing of products beyond functionality toward users' perceptions and emotions. As the practices for designing UX are emerging, we would like to address the UCD challenge from a different perspective. Therefore, in this paper we introduce designer experience (DX) as a means to design products at an experiential level, that of beyond contextual or empathic design. We welcome critical discussion on the existence and feasibility of DX, seek out available methodology to reliably invoke it, and collect practical future uses for DX.
用户体验(UX)下的以用户为中心的设计(UCD)已经成为生产成功产品和服务的事实上的标准。产品的使用被视为一种高度个性化和上下文敏感的平衡行为,从用户的行为和情感中获得其独特性。虽然用户体验的定义仍在制定中,但它有望将产品的设计从功能扩展到用户的感知和情感。随着设计UX的实践不断涌现,我们希望从不同的角度来解决UCD的挑战。因此,在本文中,我们引入设计师体验(DX)作为在体验层面设计产品的一种手段,超越了上下文或移情设计。我们欢迎对DX的存在和可行性进行批判性的讨论,寻找可用的方法来可靠地调用它,并收集DX的实际未来用途。
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引用次数: 13
My mobile story: therapeutic storytelling for children 我的移动故事:给孩子讲治疗性的故事
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979860
M. Matthews, Gavin Doherty
This paper describes the design, evaluation and rationale behind a multimedia message service (MMS) based therapeutic system for adolescents attending therapy. The mobile phone is used to assist clients in engaging with therapy through the completion of structured therapeutic tasks. Content is gathered by the client with the phone, and browser-based software is then used to structure the content during a face-to-face therapeutic session. We discuss initial findings including the potential for engaging clients in remote therapeutic activities and the importance of client control over access to their content. We also consider several practical issues concerning the design and evaluation of software to be used in clinical settings.
本文描述了一个基于多媒体信息服务(MMS)的青少年治疗系统的设计、评估和基本原理。通过完成结构化的治疗任务,手机被用来帮助来访者参与治疗。内容由客户用手机收集,然后在面对面的治疗过程中使用基于浏览器的软件来构建内容。我们讨论了初步发现,包括让客户参与远程治疗活动的可能性,以及客户控制访问其内容的重要性。我们也考虑了几个实际问题有关设计和评估的软件用于临床设置。
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引用次数: 8
An investigation of search behaviour in a tactile exploration task for sighted and non-sighted adults. 视力和非视力成人触觉探索任务中搜索行为的研究。
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979857
L. Brayda, C. Campus, R. Chellali, G. Rodriguez, Cristina Martinoli
In this work in progress we propose a new method for evaluating objectively the process of performing a tactile exploration with a visuo-tactile sensory substitution system. Both behavioral and neurophysiological cues are considered to evaluate the identification process of virtual objects and surrounding environments. Our experiments suggest that both sighted and visually impaired users integrated spatial information and developed similar behavioural and neurophysiological patterns. The proposed method could also serve as a tool to evaluate touch-based interfaces for application in orientation and mobility programs.
在这项正在进行的工作中,我们提出了一种新的方法来客观地评价视觉-触觉感官替代系统进行触觉探索的过程。行为和神经生理线索被认为是评估虚拟物体和周围环境的识别过程。我们的实验表明,视力正常和视障用户都能整合空间信息,并形成相似的行为和神经生理模式。所提出的方法也可以作为一种工具来评估基于触摸的界面在定向和移动程序中的应用。
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引用次数: 13
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CHI '11 Extended Abstracts on Human Factors in Computing Systems
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