Sexual health encompasses physical, mental and social well-being in relation to sexuality. In this paper, we argue that designing for sexual health is an important aspect of the Wellness Informatics agenda, and that research on sex toys, which is underdeveloped in HCI, has the potential to contribute to this agenda substantively. We summarize our user research and present a set of design principles to further the agenda of designing for sexual wellness.
{"title":"Sex toys and designing for sexual wellness","authors":"Anna Eaglin, Shaowen Bardzell","doi":"10.1145/1979742.1979879","DOIUrl":"https://doi.org/10.1145/1979742.1979879","url":null,"abstract":"Sexual health encompasses physical, mental and social well-being in relation to sexuality. In this paper, we argue that designing for sexual health is an important aspect of the Wellness Informatics agenda, and that research on sex toys, which is underdeveloped in HCI, has the potential to contribute to this agenda substantively. We summarize our user research and present a set of design principles to further the agenda of designing for sexual wellness.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"16 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134400958","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Ed H. Chi, M. Czerwinski, D. Millen, D. Randall, G. Stevens, V. Wulf, John Zimmermann
In this panel we will explore two distinct approaches to reach transferability currently prevailing in the HCI community. We will discuss epistemological differences and the strengths and criticisms of each approach. Importantly, we will discuss the implications for HCI research practice given this diversity of methodological approaches.
{"title":"Transferability of research findings: context-dependent or model-driven","authors":"Ed H. Chi, M. Czerwinski, D. Millen, D. Randall, G. Stevens, V. Wulf, John Zimmermann","doi":"10.1145/1979742.1979494","DOIUrl":"https://doi.org/10.1145/1979742.1979494","url":null,"abstract":"In this panel we will explore two distinct approaches to reach transferability currently prevailing in the HCI community. We will discuss epistemological differences and the strengths and criticisms of each approach. Importantly, we will discuss the implications for HCI research practice given this diversity of methodological approaches.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132347788","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Y. Lee, S. Basapur, Shirley Chaysinh, Crysta J. Metcalf
In the U.S., approximately 15,000 community senior centers provide a broad spectrum of programs for seniors to increase their overall health and wellness in their community. Although previous studies reported on the various benefits of participation in such programs, little research has been conducted to understand how technology can support this practice. We initiated a research study to understand the current practices of senior centers and their potential technology needs. In this article, we describe findings from our literature review as well as a field study with nine senior centers located in urban and suburban areas of Chicago, IL, and Tampa, FL. Based on the preliminary results, we share design implications for future technology development.
{"title":"Senior wellness: practices of community senior centers","authors":"Y. Lee, S. Basapur, Shirley Chaysinh, Crysta J. Metcalf","doi":"10.1145/1979742.1979946","DOIUrl":"https://doi.org/10.1145/1979742.1979946","url":null,"abstract":"In the U.S., approximately 15,000 community senior centers provide a broad spectrum of programs for seniors to increase their overall health and wellness in their community. Although previous studies reported on the various benefits of participation in such programs, little research has been conducted to understand how technology can support this practice. We initiated a research study to understand the current practices of senior centers and their potential technology needs. In this article, we describe findings from our literature review as well as a field study with nine senior centers located in urban and suburban areas of Chicago, IL, and Tampa, FL. Based on the preliminary results, we share design implications for future technology development.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"67 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"131648601","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
With the abundance of large-screen displays, mobile device users currently have little motivation to stream video content and TV broadcasts to their device - the desire to watch content 'on the move' does not currently outweigh the necessity of viewing this content on a miniaturised screen. However, the value and appeal of mobile TV broadcasts can be increased by the addition of a haptic-feedback channel to supplement the traditional video and audio streams. This paper discusses the development of mobile haptic TV systems. It describes the design constraints for these systems and presents one concept implementation, UltraTV. UltraTV is a mobile device that provides mid-air, multi-point, back-of-device ultrasonic haptic feedback to enhance the mobile TV experience (see Figure 1). The paper concludes with a look at avenues for further exploration within the realm of mobile haptic TV.
{"title":"Adding haptic feedback to mobile tv","authors":"Jason Alexander, M. Marshall, S. Subramanian","doi":"10.1145/1979742.1979899","DOIUrl":"https://doi.org/10.1145/1979742.1979899","url":null,"abstract":"With the abundance of large-screen displays, mobile device users currently have little motivation to stream video content and TV broadcasts to their device - the desire to watch content 'on the move' does not currently outweigh the necessity of viewing this content on a miniaturised screen. However, the value and appeal of mobile TV broadcasts can be increased by the addition of a haptic-feedback channel to supplement the traditional video and audio streams. This paper discusses the development of mobile haptic TV systems. It describes the design constraints for these systems and presents one concept implementation, UltraTV. UltraTV is a mobile device that provides mid-air, multi-point, back-of-device ultrasonic haptic feedback to enhance the mobile TV experience (see Figure 1). The paper concludes with a look at avenues for further exploration within the realm of mobile haptic TV.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"34 6","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"132869827","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
We analyze gaze patterns to study how users in online reading environments cope with visual distraction, and we report gaze markers that identify reading difficulties due to distraction. The amount of visual distraction is varied from none, medium to high by presenting irrelevant graphics beside the reading content in one of 3 conditions: no graphic, static or animated graphics. We find that under highly-distracting conditions, a struggling reader puts more effort into the text -- she takes a longer time to comprehend the text, performs more fixations on the text and frequently revisits previously read content. Furthermore, she reports an unpleasant reading experience. Interestingly, we find that whether the user is distracted and struggles or not can be predicted from gaze patterns alone with up to 80% accuracy and up to 15% better than with non-gaze based features. This suggests that gaze patterns can be used to detect key events such as user strugglefrustration while reading.
{"title":"Using gaze patterns to study and predict reading struggles due to distraction","authors":"Vidhya Navalpakkam, Justin M. Rao, M. Slaney","doi":"10.1145/1979742.1979832","DOIUrl":"https://doi.org/10.1145/1979742.1979832","url":null,"abstract":"We analyze gaze patterns to study how users in online reading environments cope with visual distraction, and we report gaze markers that identify reading difficulties due to distraction. The amount of visual distraction is varied from none, medium to high by presenting irrelevant graphics beside the reading content in one of 3 conditions: no graphic, static or animated graphics. We find that under highly-distracting conditions, a struggling reader puts more effort into the text -- she takes a longer time to comprehend the text, performs more fixations on the text and frequently revisits previously read content. Furthermore, she reports an unpleasant reading experience. Interestingly, we find that whether the user is distracted and struggles or not can be predicted from gaze patterns alone with up to 80% accuracy and up to 15% better than with non-gaze based features. This suggests that gaze patterns can be used to detect key events such as user strugglefrustration while reading.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"73 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"115319290","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
Our world is changing at an ever-growing rate. The tide of urbanization and globalization has resulted in population migration that consequentially separates people from what is familiar to them. To combat this issue, we propose TimeCapsule. TimeCapsule is a social networking community intending to reserve, organize, share and utilize personal and collective memories by members of the community contributing location-related digitalized materials. Two clients will be designed to meet two kinds of usage: Mobile and Desktop. The mobile application will provide real-time old and new street view fusion in order to facilitate the user experience of appreciating the change in one location. The desktop client will help users organize and share personal and group memories. Special consideration for seniors will be addressed. By utilizing a connection to our past, we hope this initiative will help us to position ourselves to better appreciate the disparity between cultures and generations, thus unifying us.
{"title":"TimeCapsule: connecting past","authors":"Yikun Liu, H. Huang","doi":"10.1145/1979742.1979505","DOIUrl":"https://doi.org/10.1145/1979742.1979505","url":null,"abstract":"Our world is changing at an ever-growing rate. The tide of urbanization and globalization has resulted in population migration that consequentially separates people from what is familiar to them. To combat this issue, we propose TimeCapsule. TimeCapsule is a social networking community intending to reserve, organize, share and utilize personal and collective memories by members of the community contributing location-related digitalized materials. Two clients will be designed to meet two kinds of usage: Mobile and Desktop. The mobile application will provide real-time old and new street view fusion in order to facilitate the user experience of appreciating the change in one location. The desktop client will help users organize and share personal and group memories. Special consideration for seniors will be addressed. By utilizing a connection to our past, we hope this initiative will help us to position ourselves to better appreciate the disparity between cultures and generations, thus unifying us.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"114634870","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
We introduce Communiclay, a modular construction system for tangible kinetic communication of gesture and form over a distance. Users assemble a number of Communiclay nodes into unique configurations, connect their creations to each others' Communiclay creations on a network, and then physically deform one creation to synchronously output those same gestures on the other networked creations. Communiclay builds on trends in tangible interfaces and explores the ways in which future actuated materials can enable a variety of tangible interfaces. We present applications that stem from past research in tangible media, and describe explorations that address ways in which people make meaning of remote communication through gesture and dynamic physical form. Our hypothesis is that current research in programmable matter will eventually converge with UI research; Communiclay demonstrates that we can begin to explore design and social issues with today's technologies.
{"title":"Communiclay: a modular system for tangible telekinetic communication","authors":"Hayes Raffle, Ruibing Wang, K. Seada, H. Ishii","doi":"10.1145/1979742.1979612","DOIUrl":"https://doi.org/10.1145/1979742.1979612","url":null,"abstract":"We introduce Communiclay, a modular construction system for tangible kinetic communication of gesture and form over a distance. Users assemble a number of Communiclay nodes into unique configurations, connect their creations to each others' Communiclay creations on a network, and then physically deform one creation to synchronously output those same gestures on the other networked creations. Communiclay builds on trends in tangible interfaces and explores the ways in which future actuated materials can enable a variety of tangible interfaces. We present applications that stem from past research in tangible media, and describe explorations that address ways in which people make meaning of remote communication through gesture and dynamic physical form. Our hypothesis is that current research in programmable matter will eventually converge with UI research; Communiclay demonstrates that we can begin to explore design and social issues with today's technologies.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"9 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121838640","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
A. Younge, Vinod Periasamy, Mohammed Al-Azdee, William R. Hazlewood, Kay Connelly
As today's fast paced environment continually encourages poor dietary habits and a lack of exercise, there is a growing need to properly monitor and control weight gain. With the advent of pervasive and ubiquitous computing, there are new opportunities to help promote personal wellness that was previously unobtainable. This work describes the novel design and creation of ScaleMirror; a prototype pervasive device to help users monitor their weight. This awareness is achieved through an accurate scale system, detailed statistics with historical data, and an intuitive design seamlessly embedded into a user's existing daily routine. The goal is to help a wide array of people concentrate on obtaining and maintaining a proper weight to promote a healthy and fulfilling lifestyle.
{"title":"ScaleMirror: a pervasive device to aid weight analysis","authors":"A. Younge, Vinod Periasamy, Mohammed Al-Azdee, William R. Hazlewood, Kay Connelly","doi":"10.1145/1979742.1979873","DOIUrl":"https://doi.org/10.1145/1979742.1979873","url":null,"abstract":"As today's fast paced environment continually encourages poor dietary habits and a lack of exercise, there is a growing need to properly monitor and control weight gain. With the advent of pervasive and ubiquitous computing, there are new opportunities to help promote personal wellness that was previously unobtainable. This work describes the novel design and creation of ScaleMirror; a prototype pervasive device to help users monitor their weight. This awareness is achieved through an accurate scale system, detailed statistics with historical data, and an intuitive design seamlessly embedded into a user's existing daily routine. The goal is to help a wide array of people concentrate on obtaining and maintaining a proper weight to promote a healthy and fulfilling lifestyle.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"81 3 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123215584","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
J. Rohn, Dennis R. Wixon, James E. Nieters, C. Thompson
This SIG will serve two purposes: as a forum to share the results from the two-day CHI workshop, and also as a forum for the management community to discuss topics of interest.
{"title":"Managing UX teams","authors":"J. Rohn, Dennis R. Wixon, James E. Nieters, C. Thompson","doi":"10.1145/1979742.1979542","DOIUrl":"https://doi.org/10.1145/1979742.1979542","url":null,"abstract":"This SIG will serve two purposes: as a forum to share the results from the two-day CHI workshop, and also as a forum for the management community to discuss topics of interest.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"30 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"123359309","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
We developed an application to gather text entry speed and accuracy metrics on Android devices. This paper details the features of the application and describes a pilot study to demonstrate its utility. We evaluated and compared three mobile text entry methods: QWERTY typing, handwriting recognition, and shape writing recognition. Handwriting was the slowest and least accurate technique. QWERTY was faster than shape writing, but we found no significant difference in accuracy between the two techniques.
{"title":"Gathering text entry metrics on android devices","authors":"Steven J. Castellucci, I. Mackenzie","doi":"10.1145/1979742.1979799","DOIUrl":"https://doi.org/10.1145/1979742.1979799","url":null,"abstract":"We developed an application to gather text entry speed and accuracy metrics on Android devices. This paper details the features of the application and describes a pilot study to demonstrate its utility. We evaluated and compared three mobile text entry methods: QWERTY typing, handwriting recognition, and shape writing recognition. Handwriting was the slowest and least accurate technique. QWERTY was faster than shape writing, but we found no significant difference in accuracy between the two techniques.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"91 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"121219678","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}