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CHI '11 Extended Abstracts on Human Factors in Computing Systems最新文献

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ScaleMirror: a pervasive device to aid weight analysis ScaleMirror:一种辅助体重分析的普遍设备
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979873
A. Younge, Vinod Periasamy, Mohammed Al-Azdee, William R. Hazlewood, Kay Connelly
As today's fast paced environment continually encourages poor dietary habits and a lack of exercise, there is a growing need to properly monitor and control weight gain. With the advent of pervasive and ubiquitous computing, there are new opportunities to help promote personal wellness that was previously unobtainable. This work describes the novel design and creation of ScaleMirror; a prototype pervasive device to help users monitor their weight. This awareness is achieved through an accurate scale system, detailed statistics with historical data, and an intuitive design seamlessly embedded into a user's existing daily routine. The goal is to help a wide array of people concentrate on obtaining and maintaining a proper weight to promote a healthy and fulfilling lifestyle.
由于当今快节奏的环境不断鼓励不良的饮食习惯和缺乏锻炼,因此越来越需要适当地监测和控制体重增加。随着普及和无处不在的计算的出现,有了以前无法获得的帮助促进个人健康的新机会。本作品描述了ScaleMirror的新颖设计和创作;帮助用户监测体重的普及设备原型。这种意识是通过精确的规模系统,详细的历史数据统计,以及无缝嵌入用户现有日常生活的直观设计来实现的。我们的目标是帮助更多的人专注于获得和保持适当的体重,以促进健康和充实的生活方式。
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引用次数: 1
Managing UX teams 管理用户体验团队
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979542
J. Rohn, Dennis R. Wixon, James E. Nieters, C. Thompson
This SIG will serve two purposes: as a forum to share the results from the two-day CHI workshop, and also as a forum for the management community to discuss topics of interest.
这个SIG有两个目的:作为分享为期两天的CHI研讨会成果的论坛,以及作为管理社区讨论感兴趣的主题的论坛。
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引用次数: 0
Postcolonial language and culture theory for HCI4D HCI4D的后殖民语言文化理论
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979827
Samantha Merritt, Shaowen Bardzell
As technology design spreads to less technologically developed countries, issues of cultural identity, language, and values manifest in the form of methodological and ethical challenges for HCI4D designers. We offer a new theoretical perspective, in the context of HCI4D design, to advance the HCI postcolonial critique and highlight fundamentally Western design practices. Application of Thiong'o's language and culture theory provides a tool for designers and researchers to face assumptions, cultural communication, and the potential repercussions in cross-cultural design. Upon future development, this postcolonial orientation could be used to create responsible, successful designs and create awareness of inadvertent Western language culture embedded in HCI4D design.
随着技术设计传播到技术不发达的国家,文化认同、语言和价值观问题以HCI4D设计师的方法论和伦理挑战的形式表现出来。我们提供了一个新的理论视角,在HCI4D设计的背景下,推进HCI后殖民批判,并强调从根本上西方的设计实践。Thiong’o的语言和文化理论的应用为设计师和研究人员提供了一个工具来面对跨文化设计中的假设、文化交流和潜在的影响。在未来的发展中,这种后殖民取向可以用来创造负责任的、成功的设计,并在HCI4D设计中创造不经意的西方语言文化意识。
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引用次数: 56
I don't like crumbs on my keyboard: eating behaviors of World of Warcraft players 我不喜欢键盘上的碎屑:《魔兽世界》玩家吃东西的行为
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979804
Natalie DeWitt, D. Lohrmann
Computer gamers are often categorized as being unhealthy due to lack of physical activity and poor eating habits. This mixed methods study revealed that computer gamers, specifically World of Warcraft players, are highly conscious of their food choices and eating decisions either because they value their health or because certain foods impede game play. In order to facilitate healthy behaviors in the game, researchers must consider the reasons why gamers choose certain foods to consume during game play.
由于缺乏体育锻炼和不良的饮食习惯,电脑游戏玩家经常被归类为不健康的人。这项混合方法的研究表明,电脑游戏玩家,特别是《魔兽世界》玩家,对自己的食物选择和饮食决定非常在意,要么是因为他们重视自己的健康,要么是因为某些食物会阻碍游戏的进行。为了促进游戏中的健康行为,研究人员必须考虑玩家在游戏过程中选择某些食物的原因。
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引用次数: 0
Canary in a coal mine: monitoring air quality and detecting environmental incidents by harvesting Twitter 煤矿中的金丝雀:通过收集Twitter来监测空气质量和检测环境事件
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979890
H. Smid, P.-G. Mast, M. Tromp, A. Winterboer, V. Evers
We present an application that facilitates environmental monitoring by and for the general public. 'Canary in a Coal Mine' (CIACM) gathers and analyses pollution-related tweets in real-time from the micro-blogging platform Twitter and visualizes temporal and spatial characteristics of the data. CIACM allows citizens to keep track of the environmental quality of their region and empowers users to contribute to this public environmental monitoring system.
我们提出了一个应用程序,以方便公众和公众的环境监测。“煤矿里的金丝雀”(CIACM)从微博平台推特上实时收集和分析与污染有关的推文,并将数据的时空特征可视化。CIACM允许公民跟踪他们所在地区的环境质量,并授权用户为这个公共环境监测系统做出贡献。
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引用次数: 13
Tangible and body-based interaction with auditory maps 与听觉地图的有形和基于身体的互动
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979874
Andrew P. Milne, A. Antle, B. Riecke
Blind people face a significant challenge navigating through the world, especially in novel environments. Maps, the most common of navigational aids, are of little use to the blind, who could benefit greatly from the information they contain. Recent work in auditory maps has shown the potential for delivering spatial information through sound. Users control their position and orientation on a digitally enhanced map and listen for the location of important landmarks. Orientation control is important because sound localization cues can sometimes be ambiguous, especially when in front of and behind a listener. Previous devices have used a tangible interface, in which users manipulate a small motion tracked object, to allow users to control their position and orientation on a map. Motivated by research that has identified the importance of body-based cues, from the joints, muscles and vestibular system in spatial perception, we expanded on previous interfaces by constructing an auditory map prototype that allows users to control their orientation through natural head movements. A pilot study was conducted to compare the head-movement-based interface to a tangible interface.
盲人在世界上导航面临着巨大的挑战,尤其是在陌生的环境中。地图是最常用的导航工具,但对盲人来说用处不大,而地图上所含的信息对盲人大有好处。最近关于听觉地图的研究显示了通过声音传递空间信息的潜力。用户可以在数字增强地图上控制自己的位置和方向,并收听重要地标的位置。方向控制很重要,因为声音定位线索有时是模糊的,尤其是在听众的前面和后面。之前的设备使用了一个有形的界面,用户在其中操纵一个小的运动跟踪对象,允许用户控制他们在地图上的位置和方向。研究已经确定了基于身体的线索的重要性,从关节,肌肉和前庭系统在空间感知中,我们通过构建听觉地图原型扩展了以前的界面,允许用户通过自然的头部运动来控制他们的方向。进行了一项试点研究,以比较基于头部运动的界面和有形界面。
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引用次数: 8
Benefit analysis of user assistance improvements 用户辅助改进的效益分析
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979679
E. Webb, Ray Matsil, Jeff Sauro
In this paper, we describe a study conducted to examine the impact of changes to our user assistance model in our enterprise software systems. In this study, we examined both a traditional user assistance model, as well as our new user assistance model. In the traditional user assistance model, users of a general ledger prototype were given inline error messages and access to a PDF version of the help manual from a help icon at the top of the page. In the new user assistance model, error messages appeared in pop-up windows with links to specific areas where users could correct the errors. Fields that needed to be changed were highlighted with a red border and when clicked, a description of the required change would appear. When users needed help, they could select from lists of relevant help topics available at different levels based on where they were working in the system.
在本文中,我们描述了一项研究,该研究旨在检查企业软件系统中用户辅助模型变化的影响。在这项研究中,我们既检验了传统的用户协助模型,也检验了我们的新用户协助模型。在传统的用户帮助模型中,总账原型的用户获得内联错误消息,并通过页面顶部的帮助图标访问帮助手册的PDF版本。在新的用户协助模型中,错误消息出现在弹出窗口中,并带有指向特定区域的链接,用户可以在这些链接中纠正错误。需要更改的字段用红色边框突出显示,当单击时,将出现所需更改的描述。当用户需要帮助时,他们可以根据他们在系统中的工作位置,从不同级别可用的相关帮助主题列表中进行选择。
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引用次数: 4
Session details: Gestures 会话细节:手势
Pub Date : 2011-05-07 DOI: 10.1145/3249083
Steven K. Feiner
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引用次数: 0
The Magic Sock Drawer project 魔术袜子抽屉项目
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979613
D. Gooch, L. Watts
In this paper we describe the design of a intimate communication system, the Magic Sock Drawer. The system allows close friends to send drawn or typed digital notes to one another which are then automatically printed at the other end. The system allows us to investigate a number of design decisions that will have an impact on how communication systems create feelings of closeness between remote partners. The four design concepts explored include 1-to-1 communication, personalization, tangibility and location. We present the results of a 6-week pilot study using the system and the impact it has had on the study participants' relationship.
本文描述了一个亲密通信系统——魔术袜子抽屉的设计。该系统允许亲密的朋友互相发送手绘或打字的数字笔记,然后在另一端自动打印。该系统允许我们调查一些设计决策,这些决策将对通信系统如何在远程合作伙伴之间创造亲密感产生影响。探索的四个设计概念包括1对1交流、个性化、有形和位置。我们展示了使用该系统进行的为期6周的试点研究的结果,以及它对研究参与者关系的影响。
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引用次数: 22
Active progress bars: facilitating the switch to temporary activities 活动进度条:方便切换到临时活动
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979883
C. Hurter, A. Girouard, N. Riche, C. Plaisant
In this paper, we seek to find a better way of effective task management when a progress bar interrupts user's primary activity. We propose to augment progress bars with user controlled functionalities facilitating the switch to temporary activities. We detail a taxonomy of waiting period contexts and possible temporary tasks, then report on 5 participatory design, and a follow-up survey of 96 respondents. Finally we describe an early prototype of active progress bars, and report on initial use.
在本文中,我们试图找到一个更好的方法,有效的任务管理时,进度条中断了用户的主要活动。我们建议用用户控制的功能来增加进度条,以便切换到临时活动。我们详细介绍了等待期背景和可能的临时任务的分类,然后报告了5项参与式设计,并对96名受访者进行了后续调查。最后,我们描述了一个主动进度条的早期原型,并报告了最初的使用情况。
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引用次数: 19
期刊
CHI '11 Extended Abstracts on Human Factors in Computing Systems
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