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CHI '11 Extended Abstracts on Human Factors in Computing Systems最新文献

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Open source interface politics: identity, acceptance, trust, and lobbying 开源接口政治:身份、接受、信任和游说
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979835
Roshanak Zilouchian Moghaddam, M. Twidale, Kora A. Bongen
A study of the Drupal open source project shows the problematic status of usability designers with respect to the larger developer community. Issues of power, trust, and identity arise and affect the way that usability recommendations are acted on or ignored. Making a straightforward case for a particular interface design can be insufficient to convince developers. Instead various additional lobbying strategies may be employed to build up support for the design.
对Drupal开源项目的研究表明,相对于更大的开发人员社区,可用性设计人员的状况存在问题。权力、信任和身份问题的出现会影响可用性建议的执行或忽略方式。为特定的界面设计制作一个简单的案例可能不足以说服开发人员。相反,可以采用各种额外的游说策略来建立对设计的支持。
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引用次数: 14
Performance: what does a body know? 表演:身体知道什么?
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979724
Bob Pritchard, S. Fels, N. D'Alessandro, M. Witvoet, Johnty Wang, C. Hassall, Helene Day-Fraser, Meryn Cadell
What Does A Body Know? is a concert work for Digital Ventriloquized Actor (DiVA) and sound clips. A DiVA is a real time gesture-controlled formant-based speech synthesizer using a Cyberglove®, touchglove, and Polhemus Tracker® as the main interfaces. When used in conjunction with the performer's own voice solos and "duets" can be performed in real time.
身体知道什么?是数字腹语演员(DiVA)和声音剪辑的音乐会作品。A DiVA是一种实时手势控制的基于共振峰的语音合成器,使用Cyberglove®,touchglove®和Polhemus Tracker®作为主要界面。当与表演者自己的声音一起使用时,独奏和“二重唱”可以实时执行。
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引用次数: 1
Trusting experience oriented design 信任体验导向型设计
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979517
A. O'Kane
Although trust and affective experiences have been linked in HCI research, a connection between traditional trust research for automation and experience design has not be made. This paper aims to start this discussion by showing the connection between experience-oriented HCI design and trust in automation through an experimental study of the Lega, a companion device for enriching experiences in museums. An experience-oriented HCI design approach was used to create this device and although it is not traditional automation, this study presents the links found between this approach and the bases of trust in automation, performance, process, and purpose, with regards to experience qualities of transparency, ambiguity, and usefulness, respectively.
虽然信任和情感体验在HCI研究中已经联系起来,但传统的自动化信任研究与体验设计之间并没有联系起来。本文旨在通过对博物馆丰富体验的配套设备Lega的实验研究,展示以体验为导向的HCI设计与对自动化的信任之间的联系,从而开始这一讨论。一种以体验为导向的HCI设计方法被用于创建该设备,尽管它不是传统的自动化,但本研究提出了这种方法与自动化、性能、过程和目的的信任基础之间的联系,分别涉及透明度、模糊性和有用性的体验质量。
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引用次数: 2
Engineering automation in interactive critical systems 交互式关键系统中的工程自动化
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979524
R. Bernhaupt, G. Boy, M. Feary, Philippe A. Palanque
This SIG focuses on the engineering of automation in interactive critical systems. Automation has already been studied in a number of (sub-) disciplines and application fields: design, human factors, psychology, (software) engineering, aviation, health care, games. One distinguishing feature of the area we are focusing on is that in the field of interactive critical systems properties such as reliability, dependability and fault-tolerance are as important as usability or user experience. The SIG targets at two problem areas: first the engineering of the user interaction with (partly-) autonomous systems: how to design, build and assess autonomous behavior, especially in cases where there is a need to represent on the user interface both autonomous and interactive objects. An example of such integration is the representation of an unmanned aerial vehicle (UAV) (where no direct interaction is possible), together with aircrafts (that have to be instructed by an air traffic controller to avoid the UAV). Second the design and engineering of user interaction in general for autonomous objectssystems (for example a cruise control in a car or an autopilot in an aircraft). The goal of the SIG is to raise interest in the CHI community on these aspects and to identify a community of researchers and practitioners interested in those more and more prominent issues of interfaces for interactive critical systems. The expected audience should be interested in addressing the issues of integration of mainly unconnected research domains to formulate a new joint research agenda.
这个SIG的重点是交互式关键系统中的自动化工程。自动化已经在许多(子)学科和应用领域得到了研究:设计、人为因素、心理学、(软件)工程、航空、医疗保健、游戏。我们关注的这个领域的一个显著特征是,在交互式关键系统领域,可靠性、可靠性和容错等属性与可用性或用户体验一样重要。SIG针对两个问题领域:首先是用户与(部分)自治系统交互的工程:如何设计、构建和评估自治行为,特别是在需要在用户界面上表示自治和交互对象的情况下。这种集成的一个例子是无人驾驶飞行器(UAV)的表示(其中不可能进行直接交互),以及飞机(必须由空中交通管制员指示以避开UAV)。其次是一般自主对象系统(例如汽车的巡航控制或飞机的自动驾驶仪)的用户交互的设计和工程。SIG的目标是提高CHI社区对这些方面的兴趣,并确定对交互式关键系统的接口这些日益突出的问题感兴趣的研究人员和实践者社区。预期的听众应该有兴趣解决主要不相关的研究领域的整合问题,以制定一个新的联合研究议程。
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引用次数: 4
The effects of screen-size and communication modality on psychology of mobile device users 屏幕尺寸和交流方式对移动设备用户心理的影响
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979749
Ki Joon Kim, S. Shyam Sundar, Eunil Park
Does screen-size matter in mobile devices? There appears to be a move toward larger screens, with recent launches of Apple's iPad and Samsung's Galaxy Tab, but do these devices undercut the perceived mobility and affect user attitudes toward the technology? To answer these and related questions, the present study examines the effects of screen-size and communication modality (text vs. video) on mobile device users' perception of mobility and content as well as attitudes toward technology acceptance. Preliminary data from a between-subjects experiment show that smaller screen-size elicited greater perceived mobility while larger screen-size was key to greater enjoyment. News story in video format played a crucial role in providing greater enjoyment and newsworthiness of the news story while news in text format was perceived to be easier to use on a mobile device. Design implications and limitations are discussed, as we prepare for a constructive replication.
移动设备的屏幕尺寸重要吗?随着苹果(Apple) iPad和三星(Samsung) Galaxy Tab最近的发布,屏幕似乎在向更大的方向发展,但这些设备是否削弱了人们感知到的移动性,并影响了用户对这项技术的态度?为了回答这些问题和相关问题,本研究考察了屏幕尺寸和通信方式(文本与视频)对移动设备用户对移动性和内容的感知以及对技术接受的态度的影响。一项受试者间实验的初步数据显示,较小的屏幕尺寸能让人感觉更灵活,而较大的屏幕尺寸则能让人更享受。视频格式的新闻故事在提供更大的乐趣和新闻价值方面发挥了至关重要的作用,而文本格式的新闻被认为更容易在移动设备上使用。当我们准备进行建设性的复制时,讨论了设计含义和限制。
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引用次数: 78
LoOkie - it feels like being there 看,感觉就像身临其境
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979884
Talya Porat, Inbal Rief, Rami Puzis, Y. Elovici
In this paper, we describe an interaction design process and the challenges encountered during the development of LoOkie, a social mobile application, which enables members to request and receive live videos or pictures of desired locations from people who are present at the scene. The paper describes, from a human-computer interaction perspective, the development of the application from the birth of the idea through the design process encountered up to the point of the launch of the application for Beta at the beginning of 2011.
在本文中,我们描述了一个交互设计过程和在开发LoOkie过程中遇到的挑战,LoOkie是一个社交移动应用程序,它使成员能够从现场的人那里请求和接收所需地点的实时视频或图片。本文从人机交互的角度描述了该应用程序的开发过程,从诞生的想法到遇到的设计过程,直到2011年初推出测试版应用程序。
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引用次数: 2
Feminism and interaction design 女性主义与交互设计
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979587
Shaowen Bardzell, E. Churchill, Jeffrey Bardzell, J. Forlizzi, Rebecca E. Grinter, D. Tatar
This workshop is aimed at exploring the issues at the intersection of feminist thinking and human computer interaction. Both feminism and HCI have made important contributions to social science in the past several decades, but though their potential for overlap seem high, they have not engaged each other directly until recently. In this workshop we will explore diverse--and contentious--ways that feminist perspectives can support user research, design ideation and problem framing, sketching and prototyping, and design criticism and evaluation. The workshop will include fast-moving mini-panels and hands-on group exercises emphasizing feminist interaction criticism and design ideation.
本次工作坊旨在探讨女性主义思想与人机交互的交叉问题。在过去的几十年里,女权主义和HCI都对社会科学做出了重要的贡献,但尽管它们重叠的潜力似乎很高,但直到最近它们才直接接触。在本次研讨会中,我们将探讨女权主义视角支持用户研究、设计构思和问题框架、素描和原型设计以及设计批评和评估的多种方式。工作坊将包括快速移动的小型小组讨论和实践小组练习,强调女权主义互动批评和设计创意。
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引用次数: 22
Visualizing meetings as a graph for more accessible meeting artifacts 将会议可视化为更易于访问的会议工件的图形
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979850
Y. Doganata, Mercan Topkara
This paper focuses on capturing, correlating and visualizing the execution of meetings from the recorded data using a business process management approach. Relevant artifacts that are utilized or generated during a meeting as well as meeting activities are mapped onto a generic meeting data model. The execution of a meeting is then captured as a graph where generated meeting artifacts, participants and meeting tasks are connected. The graph enables faster and structured access to meeting data and gives better insight to the users about the meeting through visualization capability.
本文着重于使用业务流程管理方法从记录的数据中捕获、关联和可视化会议执行。在会议期间使用或生成的相关工件以及会议活动被映射到通用的会议数据模型。然后将会议的执行捕获为一个图,其中连接了生成的会议工件、参与者和会议任务。该图表支持对会议数据的更快和结构化访问,并通过可视化功能让用户更好地了解会议。
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引用次数: 4
Children may expect drag-and-drop instead of point-and-click 孩子们可能更喜欢拖放而不是点击
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979764
W. Barendregt, M. M. Bekker
In this paper we present evidence from a pilot study that children may have started to expect the drag-and-drop interaction style. This is in contrast with probably the most cited paper on this topic from 2001, stating that point-and-click is the most appropriate interaction style for children between 6 and 12 years old. Instead of providing children with information on the interaction style expected we developed two point-and-click interfaces and let children explore those interfaces themselves. Children consistently tried to apply the drag-and-drop interaction style both initially and after having discovered the point-and-click style, resulting in problems in interacting with the interfaces. This was especially clear for the type of action having a natural mapping to holding down the mouse-button, such as cutting or drawing lines. In summary, it appears that children have begun to expect the drag-and-drop interaction style and that deviating from this standard may result in serious usability problems.
在这篇论文中,我们提出了一项初步研究的证据,表明孩子们可能已经开始期待拖放式交互风格。这与2001年关于这一主题被引用最多的一篇论文形成了鲜明对比,那篇论文指出,对于6到12岁的孩子来说,点击是最合适的互动方式。我们没有向孩子们提供有关交互风格的信息,而是开发了两个指向和点击界面,让孩子们自己探索这些界面。孩子们一直试图应用拖放交互风格,无论是最初还是在发现了指向和点击风格之后,导致在与界面交互时出现问题。这对于具有自然映射到按住鼠标按钮的操作类型来说尤其明显,例如切割或绘制线条。总之,似乎孩子们已经开始期望拖放交互风格,偏离这个标准可能会导致严重的可用性问题。
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引用次数: 14
WaveForm: remote video blending for VJs using in-air multitouch gestures 波形:远程视频混合为VJs使用空中多点触控手势
Pub Date : 2011-05-07 DOI: 10.1145/1979742.1979941
Amartya Banerjee, Jesse Burstyn, A. Girouard, Roel Vertegaal
We present WaveForm, a system that enables a Video Jockey (VJ) to directly manipulate video content on a large display on a stage, from a distance. WaveForm implements an in-air multitouch gesture set to layer, blend, scale, rotate, and position video content on the large display. We believe this leads to a more immersive experience for the VJ user, as well as for the audience witnessing the VJ's performance during a live event.
我们提出的波形,一个系统,使视频骑师(VJ)直接操作视频内容在一个大的显示在舞台上,从远处。波形实现了一种空中多点触摸手势,可以在大型显示器上对视频内容进行分层、混合、缩放、旋转和定位。我们相信这将为VJ用户带来更加身临其境的体验,以及在现场活动中见证VJ表演的观众。
{"title":"WaveForm: remote video blending for VJs using in-air multitouch gestures","authors":"Amartya Banerjee, Jesse Burstyn, A. Girouard, Roel Vertegaal","doi":"10.1145/1979742.1979941","DOIUrl":"https://doi.org/10.1145/1979742.1979941","url":null,"abstract":"We present WaveForm, a system that enables a Video Jockey (VJ) to directly manipulate video content on a large display on a stage, from a distance. WaveForm implements an in-air multitouch gesture set to layer, blend, scale, rotate, and position video content on the large display. We believe this leads to a more immersive experience for the VJ user, as well as for the audience witnessing the VJ's performance during a live event.","PeriodicalId":275462,"journal":{"name":"CHI '11 Extended Abstracts on Human Factors in Computing Systems","volume":"11 5 1","pages":"0"},"PeriodicalIF":0.0,"publicationDate":"2011-05-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":null,"resultStr":null,"platform":"Semanticscholar","paperid":"134560775","PeriodicalName":null,"FirstCategoryId":null,"ListUrlMain":null,"RegionNum":0,"RegionCategory":"","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":"","EPubDate":null,"PubModel":null,"JCR":null,"JCRName":null,"Score":null,"Total":0}
引用次数: 6
期刊
CHI '11 Extended Abstracts on Human Factors in Computing Systems
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