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2019 28th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)最新文献

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Learning By Collaborative Teaching: An Engaging Multi-Party CoWriter Activity 通过合作教学学习:参与多方共同写作活动
Pub Date : 2019-10-01 DOI: 10.1109/RO-MAN46459.2019.8956358
L. E. Hamamsy, W. Johal, Thibault Asselborn, Jauwairia Nasir, P. Dillenbourg
This paper presents the design of a novel and engaging collaborative learning activity for handwriting where a group of participants simultaneously tutor a Nao robot. This activity was intended to take advantage of both collaborative learning and the learning by teaching paradigm to improve children’s meta-cognition (perception of their own skills). Multiple engagement probes were integrated into the activity as a first step towards fostering long term interactions. As a lot of research targets social interactions, the goal here was to determine whether an engagement strategy focused on the task could be as, or more efficient than one focused on social interactions and participants’ introspection. To that effect, two engagement strategies were implemented. They differed in content but used the same multi-modal design in order to increase participants’ meta-cognitive reflection, once on the task and performances, and once on participants’ enjoyment and emotions. Both strategies were compared to a baseline by probing and assessing engagement at the individual and group level, along the behavioural, emotional and cognitive dimensions, in a between subject experiment with 12 groups of children. The experiments showed that the collaborative task pushed the children to adapt their manner of writing to the group, even though the adopted solution was not always correct. Furthermore, there was no significant difference between the strategies in terms of behaviour on task (behavioural engagement), satisfaction (emotional engagement) or performance (cognitive engagement) as the group dynamics had a stronger impact on the outcome of the collaborative teaching task. Therefore, the task and social engagement strategies can be considered as efficient in the context of collaboration.
本文介绍了一种新颖的、引人入胜的手写协作学习活动的设计,其中一组参与者同时指导一个Nao机器人。该活动旨在利用合作学习和教中学习两种模式来提高儿童的元认知(对自己技能的感知)。作为促进长期互动的第一步,多个参与探针被整合到活动中。由于许多研究都以社交互动为目标,这里的目标是确定专注于任务的参与策略是否与专注于社交互动和参与者自省的策略一样有效,或者更有效。为此,实施了两项接触策略。他们在内容上有所不同,但使用了相同的多模态设计,以增加参与者的元认知反思,一次是对任务和表现的反思,一次是对参与者的享受和情绪的反思。在12组儿童的实验中,通过探索和评估个人和群体层面的参与度,以及行为、情感和认知维度,将这两种策略与基线进行比较。实验表明,协作任务促使孩子们调整他们的写作方式以适应小组,即使采用的解决方案并不总是正确的。此外,在任务行为(行为投入)、满意度(情感投入)或表现(认知投入)方面,不同策略之间没有显著差异,因为群体动力学对合作教学任务的结果有更强的影响。因此,任务和社会参与策略在协作的背景下可以被认为是有效的。
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引用次数: 13
Teaching Pepper Robot to Recognize Emotions of Traumatic Brain Injured Patients Using Deep Neural Networks 用深度神经网络教辣椒机器人识别创伤性脑损伤患者情绪
Pub Date : 2019-10-01 DOI: 10.1109/RO-MAN46459.2019.8956445
Chaudhary Muhammad Aqdus Ilyas, Viktor Schmuck, M. A. Haque, Kamal Nasrollahi, M. Rehm, T. Moeslund
Social signal extraction from the facial analysis is a popular research area in human-robot interaction. However, recognition of emotional signals from Traumatic Brain Injured (TBI) patients with the help of robots and non-intrusive sensors is yet to be explored. Existing robots have limited abilities to automatically identify human emotions and respond accordingly. Their interaction with TBI patients could be even more challenging and complex due to unique, unusual and diverse ways of expressing their emotions. To tackle the disparity in a TBI patient’s Facial Expressions (FEs), a specialized deep-trained model for automatic detection of TBI patients’ emotions and FE (TBI-FER model) is designed, for robot-assisted rehabilitation activities. In addition, the Pepper robot’s built-in model for FE is investigated on TBI patients as well as on healthy people. Variance in their emotional expressions is determined by comparative studies. It is observed that the customized trained system is highly essential for the deployment of Pepper robot as a Socially Assistive Robot (SAR).
从人脸分析中提取社会信号是人机交互领域的一个研究热点。然而,在机器人和非侵入式传感器的帮助下识别创伤性脑损伤(TBI)患者的情绪信号仍有待探索。现有的机器人在自动识别人类情绪并做出相应反应方面的能力有限。他们与TBI患者的互动可能更具挑战性和复杂性,因为他们表达情绪的方式独特、不寻常和多样化。为了解决脑损伤患者面部表情的差异,设计了一种专门用于脑损伤患者情绪和面部表情自动检测的深度训练模型(TBI- fer模型),用于机器人辅助康复活动。此外,Pepper机器人内置的FE模型在脑外伤患者和健康人身上进行了研究。他们情绪表达的差异是通过比较研究确定的。研究发现,定制化的训练系统对于Pepper机器人作为社会辅助机器人(SAR)的部署至关重要。
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引用次数: 6
Model & Feature Agnostic Eye-in-Hand Visual Servoing using Deep Reinforcement Learning with Prioritized Experience Replay 基于优先体验回放的深度强化学习的模型与特征不可知手眼视觉伺服
Pub Date : 2019-10-01 DOI: 10.1109/RO-MAN46459.2019.8956447
Prerna Singh, Virender Singh, S. Dutta, Swagat Kumar
This paper presents a feature agnostic and model-free visual servoing (VS) technique using deep reinforcement learning (DRL) which exploits two new architectures of experience replay buffer in deep deterministic policy gradient (DDPG). The proposed architectures are significantly fast and converge in a few numbers of steps. We use the proposed method to learn an end-to-end VS with eye-in-hand configuration. In traditional DDPG, the experience replay memory is randomly sampled for training the actor-critic network. This results in a loss of useful experiences when the buffer contains very few successful examples. We solve this problem by proposing two new replay buffer architectures: (a) min-heap DDPG (mH-DDPG) and (b) dual replay buffer DDPG (dR-DDPG). The former uses a min-heap data structure to implement the replay buffer whereas the latter uses two buffers to separate “good” examples from the “bad” examples. The training data for the actor-critic network is created as a weighted combination of the two buffers. The proposed algorithms are validated in simulation with the UR5 robotic manipulator model. It is observed that as the number of good experiences increases in the training data, the convergence time decreases. We find 27.25% and 43.25% improvements in the rate of convergence respectively by mH-DDPG and dR-DDPG over state-of-the-art DDPG.
本文提出了一种基于深度强化学习(DRL)的特征不可知无模型视觉伺服(VS)技术,该技术利用了深度确定性策略梯度(DDPG)中两种新的经验重放缓冲结构。所提出的体系结构非常快,并且在几个步骤中收敛。我们使用所提出的方法来学习一个端到端手对眼配置的VS。在传统的DDPG中,对经验重放记忆进行随机采样来训练演员-评论家网络。当缓冲区中包含的成功示例非常少时,这将导致有用经验的丢失。我们通过提出两种新的重放缓冲架构来解决这个问题:(a)最小堆DDPG (mH-DDPG)和(b)双重放缓冲DDPG (dR-DDPG)。前者使用最小堆数据结构来实现重放缓冲区,而后者使用两个缓冲区来区分“好”示例和“坏”示例。演员-评论家网络的训练数据被创建为两个缓冲区的加权组合。通过UR5机器人模型的仿真验证了所提算法的有效性。可以观察到,随着训练数据中良好经验数量的增加,收敛时间减小。我们发现,与最先进的DDPG相比,mH-DDPG和dR-DDPG的收敛速度分别提高了27.25%和43.25%。
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引用次数: 1
Continuous Higher Order Sliding Mode Control of Bevel-Tip Needle for Percutaneous Interventions 经皮介入斜尖针的连续高阶滑模控制
Pub Date : 2019-10-01 DOI: 10.1109/RO-MAN46459.2019.8956434
Surender Hans, M. F. Orlando
The major challenge in percutaneous interventions involving rigid needles are to assure accuracy in target reaching and stability. Human factor such as breathing process and human errors along with image distortion during needle deformation process can lead to the abovementioned challenges. Thus, in this piece of work, a robust second order sliding mode controller called super twisting algorithm to ensure chattering free response of the bevel tip flexible needle motion is proposed. Through the kinematic model of the bevel tip needle, the performance of the proposed controller is tested. Furthermore, the comparison study through extensive simulations are also performed with conventional sliding mode controller. From the results, it is observed that the stable maneuvering performance of the needle due to the proposed algorithm will be suitable for real-time clinical scenarios involving minimal invasive surgeries.
涉及硬针的经皮介入治疗的主要挑战是确保目标到达的准确性和稳定性。人为因素,如呼吸过程和人为错误以及针变形过程中的图像失真会导致上述挑战。因此,本文提出了一种鲁棒二阶滑模控制器——超扭转算法,以保证斜尖柔针运动的无抖振响应。通过建立斜尖针的运动模型,对所提出的控制器进行了性能测试。此外,还通过大量仿真与传统滑模控制器进行了对比研究。从结果来看,该算法所带来的针的稳定机动性能将适用于涉及微创手术的实时临床场景。
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引用次数: 2
Robot-Assisted Therapy for Children with Delayed Speech Development: a Pilot Study 儿童语言发育迟缓的机器人辅助治疗:一项试点研究
Pub Date : 2019-10-01 DOI: 10.1109/RO-MAN46459.2019.8956257
Aida Zhanatkyzy, A. Turarova, Zhansaule Telisheva, G. Abylkasymova, A. Sandygulova
This paper presents a study that aims to investigate the effects of Robot-Assisted Therapy (RAT) on children who have a form of verbal development retardation such as Delayed Speech Development (DSD). To this end, we developed a number of applications for a humanoid robot NAO with the aim to engage children during RAT sessions. We conducted an evaluation of these applications with DSD children who interacted with the robot on a few occasions. Our findings demonstrate the utility of such applications for the therapy of DSD children which was both engaging and entertaining. Similar approach could be utilized for the therapy of children with Autism Spectrum Disorder and Attention Deficit Hyperactivity Disorder.
本文介绍了一项研究,旨在探讨机器人辅助治疗(RAT)对具有语言发展迟缓(DSD)等形式的儿童的影响。为此,我们为类人机器人NAO开发了许多应用程序,目的是在RAT会议期间吸引儿童。我们对这些与机器人互动的DSD儿童进行了评估。我们的研究结果证明了这种应用在治疗DSD儿童方面的实用性,既吸引人又有趣。类似的方法也可用于自闭症谱系障碍和注意缺陷多动障碍儿童的治疗。
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引用次数: 4
Proof of concept of a projection-based safety system for human-robot collaborative engine assembly 基于投影的人机协同发动机装配安全系统的概念验证
Pub Date : 2019-10-01 DOI: 10.1109/RO-MAN46459.2019.8956446
A. Hietanen, Alireza Changizi, Minna Lanz, J. Kämäräinen, Pallab Ganguly, R. Pieters, J. Latokartano
In the past years human-robot collaboration has gained interest among industry and production environments. While there is interest towards the topic, there is a lack of industrially relevant cases utilizing novel methods and technologies. The feasibility of the implementation, worker safety and production efficiency are the key questions in the field. The aim of the proposed work is to provide a conceptual safety system for context-dependent, multi-modal communication in human-robot collaborative assembly, which will contribute to safety and efficiency of the collaboration. The approach we propose offers an addition to traditional interfaces like push buttons installed at fixed locations. We demonstrate an approach and corresponding technical implementation of the system with projected safety zones based on the dynamically updated depth map and a graphical user interface (GUI). The proposed interaction is a simplified two-way communication between human and the robot to allow both parties to notify each other, and for the human to coordinate the operations.
在过去的几年里,人机协作在工业和生产环境中引起了人们的兴趣。虽然对该主题有兴趣,但缺乏利用新方法和技术的工业相关案例。实施的可行性、工人的安全和生产效率是该领域的关键问题。提出的工作目的是为人机协作装配中上下文相关的多模态通信提供一个概念安全系统,这将有助于协作的安全性和效率。我们提出的方法为传统的界面(如安装在固定位置的按钮)提供了额外的功能。我们展示了基于动态更新的深度图和图形用户界面(GUI)的投影安全区域系统的方法和相应的技术实现。所提出的交互是人与机器人之间简化的双向通信,允许双方相互通知,并由人类协调操作。
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引用次数: 5
Design of an Integrated Gripper with a Suction System for Grasping in Cluttered Environment 一种用于杂乱环境下抓取的带吸力系统的集成夹持器设计
Pub Date : 2019-10-01 DOI: 10.1109/RO-MAN46459.2019.8956433
Long Kang, J. Seo, Sanghwa Kim, B. Yi
Development of an integrated gripping system for grasping various objects in different work environments is very useful in many practical applications, such as warehouse automation. In this paper, we propose a linkage-driven underactuated gripper combined with a suction mechanism. This underactuated gripper has two fingers which can be controlled independently and each finger is constructed by stacking one five-bar mechanism over one double parallelogram. The special architecture allows for installing all of the actuators on the base. The suction mechanism is used to grasp objects in narrow space and enhance the grasp stability. The ability of grasping various objects is confirmed through practical grasping experiment on a commercial robot arm.
开发一种能够在不同工作环境下抓取各种物体的综合抓取系统,在仓库自动化等许多实际应用中具有十分重要的意义。在本文中,我们提出了一种连杆驱动的欠驱动夹持器与吸力机构相结合。这种欠驱动夹持器有两个可以独立控制的手指,每个手指由一个五杆机构堆叠在一个双平行四边形上构成。特殊的结构允许在底座上安装所有的执行器。吸力机构用于狭小空间内抓取物体,提高抓取稳定性。通过在商用机械臂上的实际抓取实验,验证了该机械手抓取各种物体的能力。
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引用次数: 2
Design and Perception of a Social Robot to Promote Hand Washing among Children in a Rural Indian School 社交机器人在印度农村学校促进儿童洗手的设计与感知
Pub Date : 2019-10-01 DOI: 10.1109/RO-MAN46459.2019.8956450
R. Unnikrishnan, A. Deshmukh, S. Ramesh, Sooraj K. Babu, P. Anitha, R. R. Bhavani
We introduce “Pepe”, a social robot for encouraging proper handwashing behaviour among children. We discuss the motivation, the robot design and a pilot study conducted at a primary school located in the Western Ghats mountain ranges of Southern India with a significant presence of indigenous tribes. The study included individual & group interviews with a randomly selected sample of 45 children to gauge their perception of the Pepe robot across various dimensions including gender, animacy & technology acceptance. We also discuss some HRI implications for running user studies with rural children.
我们推出了“Pepe”,一个鼓励孩子们正确洗手的社交机器人。我们讨论了动机、机器人设计和在印度南部西高止山脉的一所小学进行的试点研究,那里有大量的土著部落。该研究包括对随机选择的45名儿童进行个人和小组访谈,以评估他们对Pepe机器人的看法,包括性别、动画性和技术接受度。我们还讨论了对农村儿童进行用户研究的一些HRI含义。
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引用次数: 4
Learning Optimal Parameterized Policy for High Level Strategies in a Game Setting 在博弈设置中学习高级策略的最优参数化策略
Pub Date : 2019-10-01 DOI: 10.1109/RO-MAN46459.2019.8956383
Ravi Prakash, Mohit Vohra, L. Behera
Complex and interactive robot manipulation skills such as playing a game of table tennis against a human opponent is a multifaceted challenge and a novel problem. Accurate dynamic trajectory generation in such dynamic situations and an appropriate controller in order to respond to the incoming table tennis ball from the opponent is only a prerequisite to win the game. Decision making is a major part of an intelligent robot and a policy is needed to choose and execute the action which receives highest reward. In this paper, we address this very important problem on how to learn the higher level optimal strategies that enable competitive behaviour with humans in such an interactive game setting. This paper presents a novel technique to learn a higher level strategy for the game of table tennis using P-Q Learning (a mixture of Pavlovian learning and Q-learning) to learn a parameterized policy. The cooperative learning framework of Kohenon Self Organizing Map (KSOM) along with Replay Memory is employed for faster strategy learning in this short horizon problem. The strategy is learnt in simulation, using a simulated human opponent and an ideal robot that can perform hitting motion in its workspace accurately. We show that our method is able to improve the average received reward significantly in comparison to the other state-of-the-art methods.
复杂的交互式机器人操作技能,如与人类对手打乒乓球,是一个多方面的挑战和新问题。在这种动态情况下,准确的动态轨迹生成和合适的控制器以响应来自对手的乒乓球,只是赢得比赛的先决条件。决策是智能机器人的一个重要组成部分,需要一个策略来选择和执行获得最高回报的行为。在这篇论文中,我们讨论了一个非常重要的问题,即如何学习更高层次的最优策略,从而在这样一个互动游戏环境中与人类竞争。本文提出了一种利用P-Q学习(巴甫洛夫学习和q -学习的混合)学习参数化策略的新技术来学习乒乓球比赛的高级策略。采用Kohenon自组织映射(KSOM)的合作学习框架和重播记忆(Replay Memory)来实现短视界问题的快速策略学习。该策略是在模拟中学习的,使用一个模拟的人类对手和一个理想的机器人,可以在其工作空间中准确地执行击球动作。我们表明,与其他最先进的方法相比,我们的方法能够显著提高平均收到的奖励。
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引用次数: 2
Socially Assistive Robot’s Behaviors using Microservices 使用微服务的社交辅助机器人行为
Pub Date : 2019-10-01 DOI: 10.1109/RO-MAN46459.2019.8956472
Giovanni Ercolano, P. D. Lambiase, Enrico Leone, Luca Raggioli, Davide Trepiccione, Silvia Rossi
In this work, we introduce a set of robot’s behavior aimed at being used for monitoring and interaction with elderly people affected by Alzheimer disease. Robot’s behaviors for a low cost robotic device rely on the use of microservices running on a local server. A microservice is an independent, self-contained, self-scope, and self-responsibility component of the robotic system proposed for decoupling the implemented functions needed to obtain the proper robot behaviors. The developed robotic behaviors include navigation, interaction, and monitoring capabilities. The requests and the signals of the patients are handled and managed relying on event-based communications between the system components. The use of design patterns like this one increases the overall reliability of a service composition. The system is currently operating in a private house with an elderly couple.
在这项工作中,我们引入了一套机器人的行为,旨在用于监测和与老年痴呆症患者的互动。低成本机器人设备的行为依赖于运行在本地服务器上的微服务的使用。微服务是机器人系统中独立的、自包含的、自作用域和自负责的组件,用于解耦获得适当机器人行为所需的实现功能。开发的机器人行为包括导航、交互和监控功能。患者的请求和信号依赖于系统组件之间基于事件的通信来处理和管理。使用这样的设计模式可以提高服务组合的总体可靠性。该系统目前在一对老年夫妇的私人住宅中运行。
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引用次数: 3
期刊
2019 28th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)
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