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2019 28th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)最新文献

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A Participatory Design Process of a Robotic Tutor of Assistive Sign Language for Children with Autism 自闭症儿童辅助手语机器人导师的参与式设计过程
Pub Date : 2019-10-01 DOI: 10.1109/RO-MAN46459.2019.8956309
Minja Axelsson, M. Racca, Daryl Weir, V. Kyrki
We present the participatory design process of a robotic tutor of assistive sign language for children with autism spectrum disorder (ASD). Robots have been used in autism therapy, and to teach sign language to neurotypical children. The application of teaching assistive sign language — the most common form of assistive and augmentative communication used by people with ASD — is novel. The robot’s function is to prompt children to imitate the assistive signs that it performs. The robot was therefore co-designed to appeal to children with ASD, taking into account the characteristics of ASD during the design process: impaired language and communication, impaired social behavior, and narrow flexibility in daily activities. To accommodate these characteristics, a multidisciplinary team defined design guidelines specific to robots for children with ASD, which were followed in the participatory design process. With a pilot study where the robot prompted children to imitate nine assistive signs, we found support for the effectiveness of the design. The children successfully imitated the robot and kept their focus on it, as measured by their eye gaze. Children and their companions reported positive experiences with the robot, and companions evaluated it as potentially useful, suggesting that robotic devices could be used to teach assistive sign language to children with ASD.
我们提出了一个参与设计的机器人导师的辅助手语自闭症谱系障碍(ASD)儿童。机器人已被用于自闭症治疗,并用于向神经正常的儿童教授手语。辅助性手语是ASD患者最常用的辅助和辅助交流形式,其教学应用是新颖的。机器人的功能是提示孩子们模仿它所做的辅助手势。因此,该机器人是为了吸引自闭症儿童而共同设计的,在设计过程中考虑到自闭症儿童的特点:语言和沟通障碍、社交行为障碍、日常活动灵活性狭窄。为了适应这些特点,一个多学科团队定义了专门针对自闭症儿童的机器人的设计指南,并在参与式设计过程中遵循了这些指南。在一项试点研究中,机器人提示儿童模仿九种辅助手势,我们发现了对设计有效性的支持。孩子们成功地模仿了机器人,并将注意力集中在它身上,这是通过他们的眼睛注视来衡量的。孩子们和他们的同伴们报告说,机器人给他们带来了积极的体验,同伴们也认为机器人有潜在的用处,这表明机器人设备可以用来教自闭症儿童辅助手语。
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引用次数: 12
The Power to Persuade: a study of Social Power in Human-Robot Interaction 说服的力量:人机互动中的社会权力研究
Pub Date : 2019-10-01 DOI: 10.1109/RO-MAN46459.2019.8956298
Mojgan Hashemian, Ana Paiva, S. Mascarenhas, P. A. Santos, R. Prada
Recent advances on Social Robotics raise the question whether a social robot can be used as a persuasive agent. To date, a body of literature has been performed using various approaches to answer this research question, ranging from the use of non-verbal behavior to the exploration of different embodiment characteristics. In this paper, we investigate the role of social power for making social robots more persuasive. Social power is defined as one’s ability to influence another to do something which s/he would not do without the presence of such power. Different theories classify alternative ways to achieve social power, such as providing a reward, using coercion, or acting as an expert. In this work, we explored two types of persuasive strategies that are based on social power (specifically Reward and Expertise) and created two social robots that would employ such strategies. To examine the effectiveness of these strategies we performed a user study with 51 participants using two social robots in an adversarial setting in which both robots try to persuade the user on a concrete choice. The results show that even though each of the strategies caused the robots to be perceived differently in terms of their competence and warmth, both were similarly persuasive.
社交机器人的最新进展提出了一个问题,即社交机器人是否可以用作有说服力的代理。迄今为止,已经有大量的文献使用各种方法来回答这个研究问题,从使用非语言行为到探索不同的体现特征。在本文中,我们研究了社会权力在使社交机器人更有说服力方面的作用。社会权力被定义为一个人影响另一个人去做他/她在没有这种权力的情况下不会做的事情的能力。不同的理论对获得社会权力的不同方式进行了分类,如提供奖励、使用强制手段或充当专家。在这项工作中,我们探索了两种基于社会权力的说服策略(特别是奖励和专业知识),并创造了两个使用这种策略的社交机器人。为了检验这些策略的有效性,我们对51名参与者进行了一项用户研究,使用两个社交机器人在对抗环境中,两个机器人都试图说服用户做出具体的选择。结果表明,尽管每一种策略都会让机器人在能力和热情方面产生不同的感觉,但它们都具有相似的说服力。
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引用次数: 15
PIVO: Probabilistic Inverse Velocity Obstacle for Navigation under Uncertainty 不确定条件下导航的概率逆速度障碍
Pub Date : 2019-10-01 DOI: 10.1109/RO-MAN46459.2019.8956406
P. N. Jyotish, Yash Goel, A. V. S. S. B. Kumar, K. Krishna
In this paper, we present an algorithmic framework which computes the collision-free velocities for the robot in a human shared dynamic and uncertain environment. We extend the concept of Inverse Velocity Obstacle (IVO) to a probabilistic variant to handle the state estimation and motion uncertainties that arise due to the other participants of the environment. These uncertainties are modeled as non-parametric probability distributions. In our PIVO: Probabilistic Inverse Velocity Obstacle, we propose the collision-free navigation as an optimization problem by reformulating the velocity conditions of IVO as chance constraints that takes the uncertainty into account. The space of collision-free velocities that result from the presented optimization scheme are associated to a confidence measure as a specified probability. We demonstrate the efficacy of our PIVO through numerical simulations and demonstrating its ability to generate safe trajectories under highly uncertain environments.
在本文中,我们提出了一个算法框架来计算机器人在人类共享的动态和不确定环境中的无碰撞速度。我们将逆速度障碍(IVO)的概念扩展到一个概率变量,以处理由于环境中其他参与者而产生的状态估计和运动不确定性。这些不确定性被建模为非参数概率分布。在我们的PIVO:概率逆速度障碍中,我们通过将IVO的速度条件重新表述为考虑不确定性的机会约束,将无碰撞导航作为一个优化问题。由所提出的优化方案产生的无碰撞速度空间作为指定的概率与置信度度量相关联。我们通过数值模拟证明了我们的PIVO的有效性,并证明了它在高度不确定环境下生成安全轨迹的能力。
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引用次数: 5
Path Planning through Tight Spaces for Payload Transportation using Multiple Mobile Manipulators 基于多移动机械手的载荷运输路径规划
Pub Date : 2019-10-01 DOI: 10.1109/RO-MAN46459.2019.8956426
Rahul Tallamraju, V. Sripada, S. Shah
In this paper, the problem of path planning through tight spaces, for the task of spatial payload transportation, using a formation of mobile manipulators is addressed. Due to the high dimensional configuration space of the system, efficient and geometrically stable path planning through tight spaces is challenging. We resolve this by planning the path for the system in two phases. First, an obstacle-free trajectory in $mathbb{R}^{3}$ for the payload being transported is determined using RRT. Next, near-energy optimal and quasi-statically stable paths are planned for the formation of robots along this trajectory using non-linear multi-objective optimization. We validate the proposed approach in simulation experiments and compare different multi-objective optimization algorithms to find energy optimal and geometrically stable robot path plans.
本文研究了在空间载荷运输任务中,利用一组移动机械臂进行密集空间路径规划的问题。由于系统的高维构型空间,在狭窄空间中进行高效且几何稳定的路径规划具有挑战性。我们通过分两个阶段规划系统的路径来解决这个问题。首先,使用RRT确定正在运输的有效载荷在$mathbb{R}^{3}$中的无障碍轨迹。其次,利用非线性多目标优化方法,规划了机器人沿此轨迹形成的近能量最优和准静稳定路径。我们在仿真实验中验证了所提出的方法,并比较了不同的多目标优化算法来寻找能量最优和几何稳定的机器人路径规划。
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引用次数: 1
Teaching a Robot how to Spatially Arrange Objects: Representation and Recognition Issues 教机器人如何在空间上排列物体:表示和识别问题
Pub Date : 2019-10-01 DOI: 10.1109/RO-MAN46459.2019.8956457
Luca Buoncompagni, F. Mastrogiovanni
This paper introduces a technique to teach robots how to represent and qualitatively interpret perceived scenes in tabletop scenarios. To this aim, we envisage a 3-step human-robot interaction process, in which $(i)$ a human shows a scene to a robot, $(ii)$ the robot memorises a symbolic scene representation (in terms of objects and their spatial arrangement), and (iii) the human can revise such a representation, if necessary, by further interacting with the robot; here, we focus on steps i and ii. Scene classification occurs at a symbolic level, using ontology-based instance checking and subsumption algorithms. Experiments showcase the main properties of the approach, i.e., detecting whether a new scene belongs to a scene class already represented by the robot, or otherwise creating a new representation with a one shot learning approach, and correlating scenes from a qualitative standpoint to detect similarities and differences in order to build a scene hierarchy.
本文介绍了一种技术来教机器人如何在桌面场景中表示和定性地解释感知到的场景。为此,我们设想了一个三步人机交互过程,其中(i)人类向机器人展示一个场景,(ii)机器人记忆一个象征性的场景表示(就物体及其空间排列而言),(iii)如果有必要,人类可以通过进一步与机器人交互来修改这种表示;在这里,我们关注步骤1和步骤2。场景分类发生在符号级别,使用基于本体的实例检查和包容算法。实验展示了该方法的主要特性,即检测新场景是否属于机器人已经表示的场景类,或者使用一次性学习方法创建新的表示,并从定性的角度将场景关联起来以检测相似性和差异性,从而构建场景层次。
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引用次数: 3
Probabilistic obstacle avoidance and object following: An overlap of Gaussians approach 概率避障与目标跟踪:高斯方法的重叠
Pub Date : 2019-10-01 DOI: 10.1109/RO-MAN46459.2019.8956314
Dhaivat Bhatt, Akash Garg, Bharath Gopalakrishnan, K. Krishna
Autonomous navigation and obstacle avoidance are core capabilities that enable robots to execute tasks in the real world. We propose a new approach to collision avoidance that accounts for uncertainty in the states of the agent and the obstacles. We first demonstrate that measures of entropy— used in current approaches for uncertainty-aware obstacle avoidance—are an inappropriate design choice. We then propose an algorithm that solves an optimal control sequence with a guaranteed risk bound, using a measure of overlap between the two distributions that represent the state of the robot and the obstacle, respectively. Furthermore, we provide closed form expressions that can characterize the overlap as a function of the control input. The proposed approach enables model-predictive control framework to generate bounded-confidence control commands. An extensive set of simulations have been conducted in various constrained environments in order to demonstrate the efficacy of the proposed approach over the prior art. We demonstrate the usefulness of the proposed scheme under tight spaces where computing risk-sensitive control maneuvers is vital. We also show how this framework generalizes to other problems, such as object-following.
自主导航和避障是机器人在现实世界中执行任务的核心能力。我们提出了一种新的避碰方法,该方法考虑了智能体和障碍物状态的不确定性。我们首先证明了熵的度量——在当前的不确定性感知避障方法中使用——是一个不合适的设计选择。然后,我们提出了一种算法,该算法使用分别代表机器人和障碍物状态的两个分布之间的重叠度量来求解具有保证风险界的最优控制序列。此外,我们提供了封闭形式表达式,可以将重叠描述为控制输入的函数。该方法使模型预测控制框架能够生成有界置信度控制命令。在各种受限环境中进行了广泛的模拟,以证明所提出的方法优于现有技术的有效性。我们证明了在计算风险敏感控制机动至关重要的狭窄空间下所提出的方案的有效性。我们还展示了该框架如何推广到其他问题,例如对象跟踪。
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引用次数: 2
End-User Programming of Low-and High-Level Actions for Robotic Task Planning 机器人任务规划中低级和高级动作的最终用户编程
Pub Date : 2019-10-01 DOI: 10.1109/RO-MAN46459.2019.8956327
Y. Liang, D. Pellier, H. Fiorino, S. Pesty
Programming robots for general purpose applications is extremely challenging due to the great diversity of end-user tasks ranging from manufacturing environments to personal homes. Recent work has focused on enabling end-users to program robots using Programming by Demonstration. However, teaching robots new actions from scratch that can be reused for unseen tasks remains a difficult challenge and is generally left up to robotic experts. We propose iRoPro, an interactive Robot Programming framework that allows end-users to teach robots new actions from scratch and reuse them with a task planner. In this work we provide a system implementation on a two-armed Baxter robot that (i) allows simultaneous teaching of low-and high-level actions by demonstration, (ii) includes a user interface for action creation with condition inference and modification, and (iii) allows creating and solving previously unseen problems using a task planner for the robot to execute in real-time. We evaluate the generalisation power of the system on six benchmark tasks and show how taught actions can be easily reused for complex tasks. We further demonstrate its usability with a user study (N=21), where users completed eight tasks to teach the robot new actions that are reused with a task planner. The study demonstrates that users with any programming level and educational background can easily learn and use the system.
由于从制造环境到个人家庭的最终用户任务的多样性,为通用应用程序编程机器人极具挑战性。最近的工作重点是使最终用户能够使用演示编程对机器人进行编程。然而,从头开始教机器人新的动作,这些动作可以重复用于看不见的任务,仍然是一项艰巨的挑战,通常留给机器人专家。我们提出iRoPro,一个交互式机器人编程框架,允许最终用户从头开始教机器人新的动作,并使用任务规划器重用它们。在这项工作中,我们提供了一个双臂Baxter机器人的系统实现,它(i)允许通过演示同时教授低级和高级动作,(ii)包括一个用于条件推理和修改的动作创建的用户界面,以及(iii)允许使用机器人实时执行的任务规划器创建和解决以前未见过的问题。我们在六个基准任务上评估了系统的泛化能力,并展示了如何轻松地在复杂任务中重用已教授的操作。我们通过用户研究(N=21)进一步证明了它的可用性,其中用户完成了八个任务来教机器人新的动作,这些动作被任务规划器重用。研究表明,任何编程水平和教育背景的用户都可以轻松地学习和使用该系统。
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引用次数: 8
“You Are Doing so Great!” – The Effect of a Robot’s Interaction Style on Self-Efficacy in HRI “你做得太棒了!”——HRI中机器人互动方式对自我效能的影响
Pub Date : 2019-10-01 DOI: 10.1109/RO-MAN46459.2019.8956437
Setareh Zafari, Isabel Schwaninger, Matthias Hirschmanner, Christina Schmidbauer, A. Weiss, S. Koeszegi
People form mental models about robots’ behavior and intention as they interact with them. The aim of this paper is to evaluate the effect of different interaction styles on self-efficacy in human-robot interaction (HRI), people’s perception of the robot, and task engagement. We conducted a user study in which a social robot assists people verbally while building a house of cards. Data from our experimental study revealed that people engaged longer in the task while interacting with a robot that provides person related feedback than with a robot that gives no person or task related feedback. Moreover, people interacting with a robot with a person-oriented interaction style reported a higher self-efficacy in HRI, perceived higher agreeableness of the robot and found the interaction less frustrating, as compared to a robot with a task-oriented interaction style. This suggests that a robot’s interaction style can be considered as a key factor for increasing people’s perceived self-efficacy in HRI, which is essential for establishing trust and enabling Human-robot collaboration.
当人们与机器人互动时,他们会对机器人的行为和意图形成心理模型。本研究旨在探讨不同交互方式对人机交互自我效能感、人对机器人的感知和任务投入的影响。我们进行了一项用户研究,在这个研究中,一个社交机器人在帮助人们用纸牌搭房子的同时,用语言进行帮助。我们实验研究的数据显示,人们在与提供与人有关的反馈的机器人互动时,比与不提供与人或任务有关的反馈的机器人互动时投入的时间更长。此外,与以人为导向的互动风格的机器人互动的人相比,与以任务为导向的互动风格的机器人互动的人报告了更高的HRI自我效能,感知到更高的机器人亲和性,并且发现互动不那么令人沮丧。这表明,机器人的交互方式可以被认为是提高人在HRI中感知自我效能感的关键因素,这对于建立信任和实现人机协作至关重要。
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引用次数: 11
Dynamic Calibration between a Mobile Robot and SLAM Device for Navigation 移动机器人与SLAM导航装置的动态标定
Pub Date : 2019-10-01 DOI: 10.1109/RO-MAN46459.2019.8956356
Ryoichi Ishikawa, Takeshi Oishi, K. Ikeuchi
In this paper, we propose a dynamic calibration between a mobile robot and a device using simultaneous localization and mapping (SLAM) technology, which we termed as the SLAM device, for a robot navigation system. The navigation framework assumes loose mounting of SLAM device for easy use and requires an online adjustment to remove localization errors. The online adjustment method dynamically corrects not only the calibration errors between the SLAM device and the part of the robot to which the device is attached but also the robot encoder errors by calibrating the whole body of the robot. The online adjustment assumes that the information of the external environment and shape information of the robot are consistent. In addition to the online adjustment, we also present an offline calibration between a robot and device. The offline calibration is motion-based and we clarify the most efficient method based on the number of degrees-of-freedom of the robot movement. Our method can be easily used for various types of robots with sufficiently precise localization for navigation. In the experiments, we confirm the parameters obtained via two types of offline calibration based on the degree of freedom of robot movement. We also validate the effectiveness of the online adjustment method by plotting localized position errors during a robots intense movement. Finally, we demonstrate the navigation using a SLAM device.
在本文中,我们提出了一个移动机器人和一个设备之间的动态校准使用同步定位和地图(SLAM)技术,我们称之为SLAM设备,机器人导航系统。为了方便使用,导航框架假设SLAM装置安装松散,需要在线调整以消除定位错误。在线调整方法不仅可以动态修正SLAM装置与所附机器人部分之间的标定误差,还可以通过对机器人整体进行标定来修正机器人编码器的误差。在线调整假设外部环境信息和机器人的形状信息是一致的。除了在线调整外,我们还提出了机器人与设备之间的离线校准。离线标定是基于运动的,我们明确了基于机器人运动的自由度数的最有效的方法。我们的方法可以很容易地用于具有足够精确定位的各种类型的机器人进行导航。在实验中,我们根据机器人的运动自由度,对两种离线标定得到的参数进行了验证。通过绘制机器人剧烈运动时的局部位置误差,验证了在线调整方法的有效性。最后,我们演示了使用SLAM设备的导航。
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引用次数: 1
Generation of expressive motions for a tabletop robot interpolating from hand-made animations 桌面机器人从手工动画插值生成富有表现力的动作
Pub Date : 2019-10-01 DOI: 10.1109/RO-MAN46459.2019.8956246
Gonzalo Mier, F. Caballero, Keisuke Nakamura, L. Merino, R. Gomez
Motion is an important modality for human-robot interaction. Besides a fundamental component to carry out tasks, through motion a robot can express intentions and expressions as well. In this paper, we focus on a tabletop robot in which motion, among other modalities, is used to convey expressions. The robot incorporates a set of pre-programmed motion animations that show different expressions with various intensities. These have been created by designers with expertise in animation. The objective in the paper is to analyze if these examples can be used as demonstrations, and combined by the robot to generate additional richer expressions. Challenges are the representation space used, and the scarce number of examples. The paper compares three different learning from demonstration approaches for the task at hand. A user study is presented to evaluate the resultant new expressive motions automatically generated by combining previous demonstrations.
运动是人机交互的一种重要形式。除了作为执行任务的基本部件外,机器人还可以通过运动表达意图和表情。在本文中,我们关注的是一个桌面机器人,其中运动,在其他模式中,被用来传达表情。该机器人集成了一组预先编程的运动动画,可以显示不同强度的不同表情。这些都是由具有动画专业知识的设计师创造的。本文的目的是分析这些示例是否可以作为演示,并由机器人组合以生成额外的更丰富的表达式。挑战在于所使用的表示空间,以及样本数量的稀缺。本文比较了当前任务的三种不同的示范学习方法。提出了一项用户研究,以评估通过结合先前的演示自动生成的新表达动作。
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引用次数: 0
期刊
2019 28th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)
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