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2019 28th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)最新文献

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A Participatory Design Process of a Robotic Tutor of Assistive Sign Language for Children with Autism 自闭症儿童辅助手语机器人导师的参与式设计过程
Pub Date : 2019-10-01 DOI: 10.1109/RO-MAN46459.2019.8956309
Minja Axelsson, M. Racca, Daryl Weir, V. Kyrki
We present the participatory design process of a robotic tutor of assistive sign language for children with autism spectrum disorder (ASD). Robots have been used in autism therapy, and to teach sign language to neurotypical children. The application of teaching assistive sign language — the most common form of assistive and augmentative communication used by people with ASD — is novel. The robot’s function is to prompt children to imitate the assistive signs that it performs. The robot was therefore co-designed to appeal to children with ASD, taking into account the characteristics of ASD during the design process: impaired language and communication, impaired social behavior, and narrow flexibility in daily activities. To accommodate these characteristics, a multidisciplinary team defined design guidelines specific to robots for children with ASD, which were followed in the participatory design process. With a pilot study where the robot prompted children to imitate nine assistive signs, we found support for the effectiveness of the design. The children successfully imitated the robot and kept their focus on it, as measured by their eye gaze. Children and their companions reported positive experiences with the robot, and companions evaluated it as potentially useful, suggesting that robotic devices could be used to teach assistive sign language to children with ASD.
我们提出了一个参与设计的机器人导师的辅助手语自闭症谱系障碍(ASD)儿童。机器人已被用于自闭症治疗,并用于向神经正常的儿童教授手语。辅助性手语是ASD患者最常用的辅助和辅助交流形式,其教学应用是新颖的。机器人的功能是提示孩子们模仿它所做的辅助手势。因此,该机器人是为了吸引自闭症儿童而共同设计的,在设计过程中考虑到自闭症儿童的特点:语言和沟通障碍、社交行为障碍、日常活动灵活性狭窄。为了适应这些特点,一个多学科团队定义了专门针对自闭症儿童的机器人的设计指南,并在参与式设计过程中遵循了这些指南。在一项试点研究中,机器人提示儿童模仿九种辅助手势,我们发现了对设计有效性的支持。孩子们成功地模仿了机器人,并将注意力集中在它身上,这是通过他们的眼睛注视来衡量的。孩子们和他们的同伴们报告说,机器人给他们带来了积极的体验,同伴们也认为机器人有潜在的用处,这表明机器人设备可以用来教自闭症儿童辅助手语。
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引用次数: 12
The Power to Persuade: a study of Social Power in Human-Robot Interaction 说服的力量:人机互动中的社会权力研究
Pub Date : 2019-10-01 DOI: 10.1109/RO-MAN46459.2019.8956298
Mojgan Hashemian, Ana Paiva, S. Mascarenhas, P. A. Santos, R. Prada
Recent advances on Social Robotics raise the question whether a social robot can be used as a persuasive agent. To date, a body of literature has been performed using various approaches to answer this research question, ranging from the use of non-verbal behavior to the exploration of different embodiment characteristics. In this paper, we investigate the role of social power for making social robots more persuasive. Social power is defined as one’s ability to influence another to do something which s/he would not do without the presence of such power. Different theories classify alternative ways to achieve social power, such as providing a reward, using coercion, or acting as an expert. In this work, we explored two types of persuasive strategies that are based on social power (specifically Reward and Expertise) and created two social robots that would employ such strategies. To examine the effectiveness of these strategies we performed a user study with 51 participants using two social robots in an adversarial setting in which both robots try to persuade the user on a concrete choice. The results show that even though each of the strategies caused the robots to be perceived differently in terms of their competence and warmth, both were similarly persuasive.
社交机器人的最新进展提出了一个问题,即社交机器人是否可以用作有说服力的代理。迄今为止,已经有大量的文献使用各种方法来回答这个研究问题,从使用非语言行为到探索不同的体现特征。在本文中,我们研究了社会权力在使社交机器人更有说服力方面的作用。社会权力被定义为一个人影响另一个人去做他/她在没有这种权力的情况下不会做的事情的能力。不同的理论对获得社会权力的不同方式进行了分类,如提供奖励、使用强制手段或充当专家。在这项工作中,我们探索了两种基于社会权力的说服策略(特别是奖励和专业知识),并创造了两个使用这种策略的社交机器人。为了检验这些策略的有效性,我们对51名参与者进行了一项用户研究,使用两个社交机器人在对抗环境中,两个机器人都试图说服用户做出具体的选择。结果表明,尽管每一种策略都会让机器人在能力和热情方面产生不同的感觉,但它们都具有相似的说服力。
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引用次数: 15
PIVO: Probabilistic Inverse Velocity Obstacle for Navigation under Uncertainty 不确定条件下导航的概率逆速度障碍
Pub Date : 2019-10-01 DOI: 10.1109/RO-MAN46459.2019.8956406
P. N. Jyotish, Yash Goel, A. V. S. S. B. Kumar, K. Krishna
In this paper, we present an algorithmic framework which computes the collision-free velocities for the robot in a human shared dynamic and uncertain environment. We extend the concept of Inverse Velocity Obstacle (IVO) to a probabilistic variant to handle the state estimation and motion uncertainties that arise due to the other participants of the environment. These uncertainties are modeled as non-parametric probability distributions. In our PIVO: Probabilistic Inverse Velocity Obstacle, we propose the collision-free navigation as an optimization problem by reformulating the velocity conditions of IVO as chance constraints that takes the uncertainty into account. The space of collision-free velocities that result from the presented optimization scheme are associated to a confidence measure as a specified probability. We demonstrate the efficacy of our PIVO through numerical simulations and demonstrating its ability to generate safe trajectories under highly uncertain environments.
在本文中,我们提出了一个算法框架来计算机器人在人类共享的动态和不确定环境中的无碰撞速度。我们将逆速度障碍(IVO)的概念扩展到一个概率变量,以处理由于环境中其他参与者而产生的状态估计和运动不确定性。这些不确定性被建模为非参数概率分布。在我们的PIVO:概率逆速度障碍中,我们通过将IVO的速度条件重新表述为考虑不确定性的机会约束,将无碰撞导航作为一个优化问题。由所提出的优化方案产生的无碰撞速度空间作为指定的概率与置信度度量相关联。我们通过数值模拟证明了我们的PIVO的有效性,并证明了它在高度不确定环境下生成安全轨迹的能力。
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引用次数: 5
Path Planning through Tight Spaces for Payload Transportation using Multiple Mobile Manipulators 基于多移动机械手的载荷运输路径规划
Pub Date : 2019-10-01 DOI: 10.1109/RO-MAN46459.2019.8956426
Rahul Tallamraju, V. Sripada, S. Shah
In this paper, the problem of path planning through tight spaces, for the task of spatial payload transportation, using a formation of mobile manipulators is addressed. Due to the high dimensional configuration space of the system, efficient and geometrically stable path planning through tight spaces is challenging. We resolve this by planning the path for the system in two phases. First, an obstacle-free trajectory in $mathbb{R}^{3}$ for the payload being transported is determined using RRT. Next, near-energy optimal and quasi-statically stable paths are planned for the formation of robots along this trajectory using non-linear multi-objective optimization. We validate the proposed approach in simulation experiments and compare different multi-objective optimization algorithms to find energy optimal and geometrically stable robot path plans.
本文研究了在空间载荷运输任务中,利用一组移动机械臂进行密集空间路径规划的问题。由于系统的高维构型空间,在狭窄空间中进行高效且几何稳定的路径规划具有挑战性。我们通过分两个阶段规划系统的路径来解决这个问题。首先,使用RRT确定正在运输的有效载荷在$mathbb{R}^{3}$中的无障碍轨迹。其次,利用非线性多目标优化方法,规划了机器人沿此轨迹形成的近能量最优和准静稳定路径。我们在仿真实验中验证了所提出的方法,并比较了不同的多目标优化算法来寻找能量最优和几何稳定的机器人路径规划。
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引用次数: 1
Teaching a Robot how to Spatially Arrange Objects: Representation and Recognition Issues 教机器人如何在空间上排列物体:表示和识别问题
Pub Date : 2019-10-01 DOI: 10.1109/RO-MAN46459.2019.8956457
Luca Buoncompagni, F. Mastrogiovanni
This paper introduces a technique to teach robots how to represent and qualitatively interpret perceived scenes in tabletop scenarios. To this aim, we envisage a 3-step human-robot interaction process, in which $(i)$ a human shows a scene to a robot, $(ii)$ the robot memorises a symbolic scene representation (in terms of objects and their spatial arrangement), and (iii) the human can revise such a representation, if necessary, by further interacting with the robot; here, we focus on steps i and ii. Scene classification occurs at a symbolic level, using ontology-based instance checking and subsumption algorithms. Experiments showcase the main properties of the approach, i.e., detecting whether a new scene belongs to a scene class already represented by the robot, or otherwise creating a new representation with a one shot learning approach, and correlating scenes from a qualitative standpoint to detect similarities and differences in order to build a scene hierarchy.
本文介绍了一种技术来教机器人如何在桌面场景中表示和定性地解释感知到的场景。为此,我们设想了一个三步人机交互过程,其中(i)人类向机器人展示一个场景,(ii)机器人记忆一个象征性的场景表示(就物体及其空间排列而言),(iii)如果有必要,人类可以通过进一步与机器人交互来修改这种表示;在这里,我们关注步骤1和步骤2。场景分类发生在符号级别,使用基于本体的实例检查和包容算法。实验展示了该方法的主要特性,即检测新场景是否属于机器人已经表示的场景类,或者使用一次性学习方法创建新的表示,并从定性的角度将场景关联起来以检测相似性和差异性,从而构建场景层次。
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引用次数: 3
Probabilistic obstacle avoidance and object following: An overlap of Gaussians approach 概率避障与目标跟踪:高斯方法的重叠
Pub Date : 2019-10-01 DOI: 10.1109/RO-MAN46459.2019.8956314
Dhaivat Bhatt, Akash Garg, Bharath Gopalakrishnan, K. Krishna
Autonomous navigation and obstacle avoidance are core capabilities that enable robots to execute tasks in the real world. We propose a new approach to collision avoidance that accounts for uncertainty in the states of the agent and the obstacles. We first demonstrate that measures of entropy— used in current approaches for uncertainty-aware obstacle avoidance—are an inappropriate design choice. We then propose an algorithm that solves an optimal control sequence with a guaranteed risk bound, using a measure of overlap between the two distributions that represent the state of the robot and the obstacle, respectively. Furthermore, we provide closed form expressions that can characterize the overlap as a function of the control input. The proposed approach enables model-predictive control framework to generate bounded-confidence control commands. An extensive set of simulations have been conducted in various constrained environments in order to demonstrate the efficacy of the proposed approach over the prior art. We demonstrate the usefulness of the proposed scheme under tight spaces where computing risk-sensitive control maneuvers is vital. We also show how this framework generalizes to other problems, such as object-following.
自主导航和避障是机器人在现实世界中执行任务的核心能力。我们提出了一种新的避碰方法,该方法考虑了智能体和障碍物状态的不确定性。我们首先证明了熵的度量——在当前的不确定性感知避障方法中使用——是一个不合适的设计选择。然后,我们提出了一种算法,该算法使用分别代表机器人和障碍物状态的两个分布之间的重叠度量来求解具有保证风险界的最优控制序列。此外,我们提供了封闭形式表达式,可以将重叠描述为控制输入的函数。该方法使模型预测控制框架能够生成有界置信度控制命令。在各种受限环境中进行了广泛的模拟,以证明所提出的方法优于现有技术的有效性。我们证明了在计算风险敏感控制机动至关重要的狭窄空间下所提出的方案的有效性。我们还展示了该框架如何推广到其他问题,例如对象跟踪。
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引用次数: 2
Improving Robot Transparency: An Investigation With Mobile Augmented Reality 提高机器人透明度:移动增强现实的研究
Pub Date : 2019-10-01 DOI: 10.1109/RO-MAN46459.2019.8956390
Alexandros Rotsidis, Andreas Theodorou, J. Bryson, Robert H. Wortham
Autonomous robots can be difficult to understand by their developers, let alone by end users. Yet, as they become increasingly integral parts of our societies, the need for affordable easy to use tools to provide transparency grows. The rise of the smartphone and the improvements in mobile computing performance have gradually allowed Augmented Reality (AR) to become more mobile and affordable. In this paper we review relevant robot systems architecture and propose a new software tool to provide robot transparency through the use of AR technology. Our new tool, ABOD3-AR provides real-time graphical visualisation and debugging of a robot’s goals and priorities as a means for both designers and end users to gain a better mental model of the internal state and decision making processes taking place within a robot. We also report on our on-going research programme and planned studies to further understand the effects of transparency to naive users and experts.
自主机器人的开发人员很难理解,更不用说最终用户了。然而,随着它们日益成为我们社会不可或缺的一部分,对价格合理、易于使用的工具提供透明度的需求也在增长。智能手机的兴起和移动计算性能的提高逐渐使增强现实(AR)变得更具移动性和可负担性。在本文中,我们回顾了相关的机器人系统架构,并提出了一种新的软件工具,通过使用AR技术来提供机器人透明度。我们的新工具ABOD3-AR提供了机器人目标和优先级的实时图形可视化和调试,作为设计师和最终用户获得机器人内部状态和决策过程的更好心理模型的一种手段。我们还报告了我们正在进行的研究项目和计划中的研究,以进一步了解透明度对幼稚用户和专家的影响。
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引用次数: 13
Model Checking Human-Agent Collectives for Responsible AI 负责任的人工智能的模型检查人类代理集体
Pub Date : 2019-10-01 DOI: 10.1109/RO-MAN46459.2019.8956429
Dhaminda B. Abeywickrama, C. Cîrstea, S. Ramchurn
Humans and agents often need to work together and agree on collective decisions. Ensuring that autonomous systems work responsibly is complex especially when encountering dilemmas. This paper proposes a novel, systematic model checking approach to responsible decision making by a human-agent collective to ensure it is safe, controllable and ethical. Our approach, which is based on the MCMAS model checker, verifies the permissibility of an agent’s actions by checking the decision-making behaviour against the logical formulae specified for safety, controllability and ethical behaviour. The verification results through counterexamples and simulation results can provide a judgement, and an explanation to the AI engineer of the reasons actions are refused or allowed.
人类和代理经常需要一起工作并就集体决策达成一致。确保自主系统负责任地工作是很复杂的,尤其是在遇到困境时。本文提出了一种新颖的、系统的模型检验方法,以确保人类智能体集体负责任决策的安全性、可控性和伦理性。我们的方法基于MCMAS模型检查器,通过检查决策行为是否符合为安全性、可控性和道德行为指定的逻辑公式,来验证代理行为的可容许性。通过反例和仿真结果的验证结果可以提供判断,并向AI工程师解释拒绝或允许动作的原因。
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引用次数: 6
Influencing Hand-washing Behaviour With a Social Robot: HRI Study With School Children in Rural India 用社交机器人影响洗手行为:对印度农村学龄儿童的HRI研究
Pub Date : 2019-10-01 DOI: 10.1109/RO-MAN46459.2019.8956367
A. Deshmukh, Sooraj K. Babu, R. Unnikrishnan, S. Ramesh, P. Anitha, R. R. Bhavani
The work presented in this paper reports the influence of a social robot on hand washing behaviour on school children in rural India with a significant presence of indigenous tribes. We describe the design choices of our social robot to cater the requirements of the intervention. The custom built wall mounted social robot encouraged 100 children to wash their hand at appropriate time (before meal and after toilet) using the correct handwashing technique via a poster on a wall. The results indicate that the intervention using the robot was found to be effective (40% rise) at increasing levels of hand washing with soap and with a better handwashing technique in ecologically valid settings.
在这篇论文中提出的工作报告了一个社会机器人对印度农村地区的学童洗手行为的影响,那里有大量的土著部落。我们描述了我们的社交机器人的设计选择,以满足干预的要求。这款定制的壁挂式社交机器人通过贴在墙上的海报鼓励100名儿童在适当的时间(饭前和如厕后)使用正确的洗手技巧洗手。结果表明,在提高用肥皂洗手的水平和在生态有效的环境中使用更好的洗手技术时,使用机器人的干预被发现是有效的(上升40%)。
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引用次数: 11
Generation of expressive motions for a tabletop robot interpolating from hand-made animations 桌面机器人从手工动画插值生成富有表现力的动作
Pub Date : 2019-10-01 DOI: 10.1109/RO-MAN46459.2019.8956246
Gonzalo Mier, F. Caballero, Keisuke Nakamura, L. Merino, R. Gomez
Motion is an important modality for human-robot interaction. Besides a fundamental component to carry out tasks, through motion a robot can express intentions and expressions as well. In this paper, we focus on a tabletop robot in which motion, among other modalities, is used to convey expressions. The robot incorporates a set of pre-programmed motion animations that show different expressions with various intensities. These have been created by designers with expertise in animation. The objective in the paper is to analyze if these examples can be used as demonstrations, and combined by the robot to generate additional richer expressions. Challenges are the representation space used, and the scarce number of examples. The paper compares three different learning from demonstration approaches for the task at hand. A user study is presented to evaluate the resultant new expressive motions automatically generated by combining previous demonstrations.
运动是人机交互的一种重要形式。除了作为执行任务的基本部件外,机器人还可以通过运动表达意图和表情。在本文中,我们关注的是一个桌面机器人,其中运动,在其他模式中,被用来传达表情。该机器人集成了一组预先编程的运动动画,可以显示不同强度的不同表情。这些都是由具有动画专业知识的设计师创造的。本文的目的是分析这些示例是否可以作为演示,并由机器人组合以生成额外的更丰富的表达式。挑战在于所使用的表示空间,以及样本数量的稀缺。本文比较了当前任务的三种不同的示范学习方法。提出了一项用户研究,以评估通过结合先前的演示自动生成的新表达动作。
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引用次数: 0
期刊
2019 28th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)
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