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Smart Advertising Based on Customer Preferences and Manage the Supermarket 基于顾客偏好的智能广告与超市管理
Pub Date : 2022-12-09 DOI: 10.1109/ICAC57685.2022.10025117
W.H.A. Eishan Dinuka, A.Y.S. Wickramasinghe W, W.S. Weerasinghe H, K.P. Karunaratne G, C. Liyanapathirana, L. Rupasinghe
As a developing country, Sri Lanka needs to go along with cutting-edge technologies. In the beginning phase of this digital advertising, multiple advertisements were displayed on the users’ feeds, including advertisements despite their preferences. This was a terrible user experience for the users. However, smart advertising based on customer preferences can manage the flow of advertisements on the feed as per the users’ preferences. This same technique can be used in handling advertisements while shopping at supermarkets. These advertisements can be directed based on demographic characteristics like face and gender and previous customer transactions. Additionally, providing the nearest supermarket they can reach based on their current location. Queue management is the next most crucial facility that needs to be provided to a supermarket. However, the manual system of queue management is not effective. But with a modernized queue management system, overcrowded supermarkets can be managed effectively. This proposed system also considers providing a chatbot service to manage customer inquiries in a reliable strategy. In this system, we mainly used the Keras model called VGGFace for face detection, the Conventional Neural Network and Keras-based model for gender detection, the TensorFlow model called Single Shot MultiBox Detection MobileNet for queue and crowd detection, the Apriori algorithm base model for predicting the buying pattern, a Keras-based model for Artificial Intelligence chatbot and finally, google map Application Programming Interface for the nearest supermarket finding are models and technology. This system was developed to manage a supermarket properly.
作为一个发展中国家,斯里兰卡需要与尖端技术同行。在这个数字广告的开始阶段,在用户的信息源上显示多个广告,包括用户不喜欢的广告。这对用户来说是一种糟糕的用户体验。然而,基于用户偏好的智能广告可以根据用户的偏好管理feed上的广告流。在超市购物时,同样的技巧也可以用在处理广告上。这些广告可以根据面孔、性别和以前的客户交易等人口特征进行定向。此外,根据他们当前的位置,为他们提供最近的超市。排队管理是超市需要提供的下一个最重要的设施。然而,人工的队列管理系统并不有效。但有了现代化的排队管理系统,拥挤的超市可以得到有效管理。该系统还考虑提供聊天机器人服务,以可靠的策略管理客户查询。在该系统中,我们主要使用Keras模型VGGFace进行人脸检测,使用常规神经网络和基于Keras的模型进行性别检测,使用TensorFlow模型(Single Shot MultiBox detection MobileNet)进行队列和人群检测,使用Apriori算法基础模型预测购买模式,使用基于Keras的人工智能聊天机器人模型,最后,谷歌地图应用程序编程接口为最近的超市寻找模型和技术。本系统是为合理管理超市而开发的。
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引用次数: 0
Guardian - Smart Assistant Tool for Visually Impaired People 监护人-智能辅助工具,视障人士
Pub Date : 2022-12-09 DOI: 10.1109/ICAC57685.2022.10025262
C.K. Amarasinghe, R. Pinto, K.N. Sudusinghe
At present, with the advancement of technology, various devices and solutions have been found to aid the visually impaired community (VI Community). Even with the countless technological breakthroughs, yet they face many problems performing the most basic functions in daily life. Identifying the objects, they use daily, identifying a person, whether it’s someone they know or not, and their emotions, and reading a text information displayed anywhere, without the assistance from another person are the basic issues we deal with and try to resolve using a tool consisting of a pair of spectacles with an inbuilt camera that is integrated with a mobile application. The inbuilt camera will capture the image of a text containing label, an object, or a person which will be then detected, analyzed, and recognized and will be converted to Speech using Google TTS engine and produced through the headphones giving the output to the user. Tesseract OCR, YOLO algorithm, and TensorFlow models have been used for each feature of the tool respectively. This tool will be very beneficial to a blind person as it mitigates them the frustration caused by being incapable of performing daily activities without any assistance from another person.
目前,随着科技的进步,已经找到了各种帮助视障人士的设备和解决方案。尽管有了无数的技术突破,但在日常生活中,它们在执行最基本的功能时仍面临许多问题。识别他们每天使用的物品,识别一个人,无论这个人是他们认识的还是不认识的,以及他们的情绪,阅读显示在任何地方的文本信息,而不需要另一个人的帮助,这是我们处理的基本问题,并试图用一种工具来解决,这种工具包括一副内置摄像头的眼镜,它与移动应用程序集成在一起。内置摄像头将捕捉包含标签、物体或人物的文本图像,然后通过谷歌TTS引擎进行检测、分析和识别,并将其转换为语音,通过耳机输出给用户。Tesseract OCR、YOLO算法和TensorFlow模型分别用于该工具的每个特征。这个工具对盲人来说是非常有益的,因为它减轻了盲人在没有他人帮助的情况下无法进行日常活动所带来的挫败感。
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引用次数: 0
Prop Cone: The Virtual Prop House 道具锥:虚拟道具屋
Pub Date : 2022-12-09 DOI: 10.1109/ICAC57685.2022.10025265
Hiruni Perera, A.A.D.K Weerabahu, B.M Weerasinghe, I.U. Wickramasuriya, Ishara Gamage, Didula Chamara, H.A. Gayan Madushanka
In films, props are the moving objects that may be seen. Prop masters and art directors’ assistants are responsible for gathering movie-related props. The selection of props is also essential, because the appeal of a film is dependent on its captivating qualities. It is difficult to select without a solid recommendation and a large gallery. Therefore, the suggested platform is a virtual prop house that works as a prop-specific recommendation system and has additional capabilities such as putting previews and history records. The process necessitates a cross-device platform, as the recommendation system functions as a web page, and when it comes to the improved capabilities of positioning previews, it is transitioning to a mobile application with AR Core support. In this study, the recommendations for the props can be made in one of three efficient ways. They are by reading the script and recommending the props using word recognition, recommending props from the available gallery by scanning an image, which can be a screenshot of a movie, and as associated props which makes the prop master’s job easier by suggesting props by grouping and ranking the most prevalently utilized props in the movies that have been screened so far.
在电影中,道具是可以看到的移动物体。道具师和艺术指导助理负责收集与电影相关的道具。道具的选择也很重要,因为电影的吸引力取决于它的迷人品质。如果没有可靠的推荐和大型画廊,很难选择。因此,建议的平台是一个虚拟道具屋,作为道具特定的推荐系统,并具有额外的功能,如预览和历史记录。这个过程需要一个跨设备的平台,因为推荐系统的功能就像一个网页,当涉及到定位预览的改进能力时,它正在过渡到一个具有AR核心支持的移动应用程序。在本研究中,对道具的建议可以通过三种有效的方式之一提出。它们是通过阅读脚本并使用文字识别来推荐道具,通过扫描图像(可以是电影的截图)从可用的库中推荐道具,以及作为关联道具,通过对迄今为止放映的电影中最常用的道具进行分组和排名来推荐道具,从而使道具管理员的工作更容易。
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引用次数: 0
Health Care – A Personalized Guidance for Non-Communicable Diseases 医疗保健——非传染性疾病的个性化指导
Pub Date : 2022-12-09 DOI: 10.1109/ICAC57685.2022.10025109
D.D.T.D Dakshima, K. Seliya Mindula, R.M.D.S. Rathnayake, Sanvitha Kasthuriarachchi, A.K Buddhi Chathuranga, Dilani Lunugalage
All people expect to live a healthy life. But today about eighty million people a year suffer from non-communicable diseases. Among non-communicable diseases, heart disease and diabetes are at the forefront, and the number of deaths due to heart disease is rising in people with diabetes. Changes in lifestyle, work-related stress and bad food habits, and smoking addiction contribute to the increase in the rate of several heart diseases and diabetes diseases. Therefore, a reliable and accurate system is needed to identify such diseases in time for proper treatment. The methodology proposed in this research is based on Machine learning classification techniques using Random Forest (RF), Logistic Regression, Gradient Boosting, etc. It is an android mobile application. The prognosis process gives a cardiac risk analysis percentage based on the patient’s heart condition and a diabetic risk analysis percentage based on the diabetic condition by the Kaggle dataset. Accordingly, a system was proposed with daily guidelines including calculation of risk level, Exercise recommendation, Meal planner, and stress-releaser. The accuracy of the proposed system was risk calculation of heart at 82,75%, risk calculation of Diabetics at 81.66%, Meal planner at 89.8%, the exercise scheduler Cardiac status prediction at 73.57%, diabetic status prediction at 78.57%, body performance prediction 74.68% and stress release 100%. This system helps to prevent the associated risk levels and keep healthy life.
所有的人都希望过健康的生活。但今天,每年约有8000万人患有非传染性疾病。在非传染性疾病中,心脏病和糖尿病最为严重,糖尿病患者中因心脏病死亡的人数正在上升。生活方式的改变、工作压力和不良饮食习惯以及吸烟成瘾导致了几种心脏病和糖尿病发病率的增加。因此,需要一个可靠而准确的系统来及时识别这些疾病并进行适当的治疗。本研究提出的方法是基于机器学习分类技术,使用随机森林(RF),逻辑回归,梯度增强等。这是一个安卓手机应用程序。预后过程根据患者的心脏状况给出心脏风险分析百分比,根据Kaggle数据集给出糖尿病状况的糖尿病风险分析百分比。据此,提出了包括风险水平计算、运动建议、膳食计划、压力释放等日常指导方针的系统。该系统的心脏风险计算准确率为82,75%,糖尿病患者风险计算准确率为81.66%,膳食计划者准确率为89.8%,运动计划者心脏状态预测准确率为73.57%,糖尿病状态预测准确率为78.57%,身体表现预测准确率为74.68%,压力释放准确率为100%。这个系统有助于预防相关的风险水平,保持健康的生活。
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引用次数: 0
CodeJr: Comprehensive Programming Application for Children CodeJr:儿童综合程式设计应用
Pub Date : 2022-12-09 DOI: 10.1109/ICAC57685.2022.10025092
M.D.C. Muthuthanthirige J, Illangasinghe U.P, Illangasinghe D.N, I. Halgaswatta, Uthpala Samarakoon, N.C Amarasena
Since the beginning of the millennium, computer technology has been the key area of concern and developing essential programming knowledge and intellectual skills from the young age have proven that they will gain more success in their careers. The ideology behind this research is, the problem with absence of a complete multi-disciplinary and interactive programming application for children between the age of 10 - 15 years, to learn programming concepts with a well-established text-based programming language. There are 4 major approaches in this research. Gamification approach focuses on expressing knowledge about Python programming via a game while concentrating on low perfumers. Collaborative approach aims to deliver a brand-new experience for children by aggregating cooperative methodologies and Artificial Intelligence with learning to enforce mutual learning. This component is based on collaborative sessions which allow a group of students with similar interest to join to learn python programming. Drag-drop approach enables children to learn Python language through videos and will be given basic practice questions after finishing the course. Story telling approach guides children to learn programming concepts step by step using story telling. Focused on storytelling approach and interactivity via voice conversation to learn programming language for children.
自千禧年开始以来,计算机技术一直是人们关注的关键领域,从小培养基本的编程知识和智力技能已经证明,他们将在职业生涯中获得更大的成功。这项研究背后的意识形态是,缺乏一个完整的多学科和交互式编程应用程序,供10 - 15岁的儿童学习基于文本的编程语言的编程概念。在这项研究中有4种主要的方法。游戏化方法侧重于通过游戏表达关于Python编程的知识,同时专注于低级香水。协作方式旨在通过将合作方法和人工智能与学习相结合,实现相互学习,为儿童提供全新的体验。该组件基于协作会话,允许一组具有相似兴趣的学生加入学习python编程。通过拖放的方式让孩子们通过视频学习Python语言,并在课程结束后给出基本的练习题。讲故事法引导幼儿通过讲故事逐步学习编程概念。注重讲故事的方法和通过语音对话的互动性来学习儿童编程语言。
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引用次数: 0
Rubber Buddy: A Mobile Application to Empower Rubber Planters of Sri Lanka. 橡胶伙伴:授权斯里兰卡橡胶种植者的移动应用程序。
Pub Date : 2022-12-09 DOI: 10.1109/ICAC57685.2022.10025087
A. Jayawardena, Kasuni Ganegoda, Sakuni Imbulana, Gavin Gunapala, N. Kodagoda, Thilini Jayasinghe
This research was conducted to develop a mobile application that provides expert solutions for the common problems faced by rubber planters in Sri Lanka. The application developed consists of four components, namely, identification of pests in immature rubber plantations and rubber nurseries; leaf disease identification; cover crop identification; and weed identification. Images taken using the mobile phone cameras are recognized using machine learning models developed using several convolutional neural network (CNN) architectures such as mobile net version 2 (MobileNet v2), VGG 16, VGG19, and residual networks (ResNet). After the images were recognized, the application will provide expert solutions and management strategies to the rubber planters. As most of the rubber plantations are located in areas with low network coverage, the application was designed to be operated in offline mode using TensorFlow lite technology.
这项研究是为了开发一个移动应用程序,为斯里兰卡橡胶种植者面临的常见问题提供专家解决方案。开发的应用程序包括四个部分,即未成熟橡胶园和橡胶园害虫的鉴定;叶片病害鉴定;覆盖作物鉴定;以及杂草识别。使用手机相机拍摄的图像使用使用几种卷积神经网络(CNN)架构(如移动网络版本2 (MobileNet v2), VGG 16, VGG19和残余网络(ResNet))开发的机器学习模型进行识别。在对图像进行识别后,该应用程序将为橡胶种植者提供专家解决方案和管理策略。由于大多数橡胶种植园位于网络覆盖率较低的地区,因此该应用程序被设计为使用TensorFlow lite技术在离线模式下运行。
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引用次数: 0
Monitoring System for Underage Smart Phone Users 未成年智能手机用户监控系统
Pub Date : 2022-12-09 DOI: 10.1109/ICAC57685.2022.10025174
M.A.P Jayawardena, M.H.F.M Mahadi Hassan, M.I.A Aflal, W.A.H Weerathunga, S. Harshanath, U. U. Samantha Rajapaksha
In today’s world, it is very common among children to use a smartphone or a handheld digital device such as a tablet to entertain themselves and as a medium of socializing with people easily. The COVID-19 pandemic forced many people to stay in their homes and rely on these digital devices to do their day-to-day work and communication. The latter caused the increase in reliance on digital devices to acquire information about the outside world and as a source of entertainment. This new tendency increased the likelihood of children being exposed to pornography, cyberbullying, cyberstalking, excessive gaming, sexting, and behavioral traits related to narcissism. These habits caused many children to develop psychological and physiological illnesses, which affected them in the short term and, for some, which affected them and their families in the long run, such as suicide. Our research proposes to constantly monitor behavioral patterns such as this, notify the relevant individuals, and prevent the children from being prone to such ill fates. According to the findings, using machine learning and natural language processing, sexting, phonographic words, and cyberbullying can all be recognized with pinpoint accuracy. Also, by using two machine learning models, depression and anxiety are detected with an accuracy of 0.84 and 0.86. To prevent and analyze computer vision syndrome caused by improper face-screen distance. An image processing-based algorithm is used to measure the distance from face to screen, and results are narrowed down to an accuracy of 1 inch.
在当今世界,孩子们使用智能手机或手持数字设备(如平板电脑)来娱乐自己,并作为与人轻松社交的媒介,这是非常普遍的。COVID-19大流行迫使许多人呆在家里,依靠这些数字设备进行日常工作和沟通。后者导致人们越来越依赖数字设备来获取有关外部世界的信息,并将其作为娱乐来源。这种新趋势增加了儿童接触色情、网络欺凌、网络跟踪、过度游戏、色情短信以及与自恋相关的行为特征的可能性。这些习惯导致许多孩子患上心理和生理疾病,这些疾病在短期内影响了他们,对一些人来说,从长远来看影响了他们和他们的家庭,比如自杀。我们的研究建议持续监测这种行为模式,通知相关个人,防止孩子容易发生这种不幸的命运。根据研究结果,使用机器学习和自然语言处理、色情短信、留声机单词和网络欺凌都可以精确地识别出来。此外,通过使用两种机器学习模型,检测抑郁和焦虑的准确率分别为0.84和0.86。预防和分析因面部屏幕距离不当引起的计算机视觉综合征。一种基于图像处理的算法被用来测量人脸到屏幕的距离,结果被缩小到1英寸的精度。
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引用次数: 0
TRIPORA: Intelligent Machine Learning Solution for Sri Lanka Touring Access and Updates TRIPORA:斯里兰卡旅游访问和更新的智能机器学习解决方案
Pub Date : 2022-12-09 DOI: 10.1109/ICAC57685.2022.10025139
T.R Legrand, K. Bandara, J.A.D Stefania Crishani, L.W.P Uvindu, N.C Amarasena, D. Kasthurirathna
Sri Lanka is one of the top tourist destinations in the world. However, tourists face various inconveniences due to the obsolescence of facilities. There are various tools designed to solve such problems. But they are scattered in different places and users have to use different tools. The biggest issue in the tourist sector is that travelers are unable to get the most out of their tours since there may be days when a large number of people visit the same location, causing the location to become overcrowded, and preventing tourists from enjoying their visit as anticipated. There are seasons when natural disasters occur, as well as human-centered crises. Also, there are situations when travelers feel helpless because they are unable to find the best tour guide for them. We developed a cost-effective, automatic, and efficient Machine Learning-based recommendation system as a result of this research. Based on past data on tourists and data received from the SLTDA, this research can provide the best trip plan with the tour guide and provide destination news alerts on regular basis. Furthermore, in order to achieve the best accuracy through the system, unique machine learning approaches were used in this study.
斯里兰卡是世界上最热门的旅游目的地之一。然而,由于设施陈旧,游客面临各种不便。有各种各样的工具可以用来解决这些问题。但它们分散在不同的地方,用户必须使用不同的工具。旅游业最大的问题是,游客无法充分利用他们的旅游,因为可能有很多人访问同一个地点,导致该地点变得拥挤,并阻止游客享受他们的访问预期。自然灾害和以人为中心的危机都有发生的季节。此外,有些情况下,旅行者感到无助,因为他们无法找到最好的导游。作为这项研究的结果,我们开发了一个经济、自动、高效的基于机器学习的推荐系统。根据以往的游客数据和从SLTDA收到的数据,本研究可以为导游提供最佳的旅行计划,并定期提供目的地新闻提醒。此外,为了使系统达到最佳的准确性,本研究中使用了独特的机器学习方法。
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引用次数: 0
“Stonelia” – Prehistoric Stone Tool Identification Android App for Archaeological Researchers “Stonelia”-史前石器识别安卓应用程序考古研究人员
Pub Date : 2022-12-09 DOI: 10.1109/ICAC57685.2022.10025115
K. Perera, M. Pathirana, P. G. R. C. Wijayarathna, N.C Amarasena, C. D. Hewabathma
Prehistoric stone tools can be considered one of the oldest artifacts created by ancient humans. Lithic archeology’s study of stone tools provides important information about early humans’ technologies, agility, and mental and innovative abilities. A vital issue in lithic archeology is the identification and analysis of stone tools found at the excavation sites. Archeologists need to observe and analyze a stone tool under different aspects for a long time to verify whether it is a stone tool or a geofact, the techniques used to create it, and identify its rough relative date and functional value. This can be challenging for amateur scholars studying archeology since it requires a lot of experience and time to identify by a glance. As a solution, ‘Stonelia,’ a mobile-based android application, can be introduced to identify and analyze stone tools. The images captured through the mobile app are preprocessed using image processing. Using Convolutional Neural Network models identifies the stone artifact from a geofact, the mineral type, the rough relative date, techniques used to create the stone artifact, and its functional value. This mobile application provides prompt identification and analysis of stone artifacts within a short time and with higher accuracy.
史前石器可以被认为是古代人类创造的最古老的人工制品之一。石器考古学对石器工具的研究提供了关于早期人类技术、敏捷性、智力和创新能力的重要信息。石器考古学的一个重要问题是对发掘现场发现的石器进行鉴定和分析。考古学家需要对石器进行长时间的不同方面的观察和分析,以验证它是石器还是地质事实,以及制造它的技术,并确定其大致的相对日期和功能价值。这对于研究考古学的业余学者来说可能是一个挑战,因为它需要大量的经验和时间来识别一眼。作为一种解决方案,可以引入基于移动的android应用程序“Stonelia”来识别和分析石器工具。通过移动应用程序捕获的图像使用图像处理进行预处理。使用卷积神经网络模型从地质事实、矿物类型、粗略的相对日期、用于制造石头制品的技术及其功能价值中识别石头制品。这款移动应用程序可以在短时间内以更高的精度快速识别和分析石质文物。
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引用次数: 0
IoT-Based Disease Diagnosis and Knowledge Dissemination System for Coconut Plants 基于物联网的椰子植物疾病诊断与知识传播系统
Pub Date : 2022-12-09 DOI: 10.1109/ICAC57685.2022.10025150
Salitha Ekanayaka, Akash Anawaratne, Taneesha Ayeshmanthi, Menaka Dilanka, N. S. Aratchige, J. Wijekoon, Dilani Lunugalage
The coconut plant plays a significant role in the Sri Lankan domestic and export industries. It is a major livelihood crop of which more than 65% is consumed locally. However, most coconut trees suffer from various pest and disease outbreaks, which have an impact on the economy of coconut production. Out of them, infestations of Whiteflies, Plesispa Beetle, and Red Palm Weevil are destructive to the coconut plant at different stages, so early detection of those infections is a major task. To this end, the paper describes an IoT-based prediction system for detecting and classifying infections in the coconut industry.; Internet of Things (IoT), image processing, audio processing, and deep learning were used as techniques to utilize for the detection of those infestations. Audio and Image-capturing devices are developed to collect audio and image data. Additionally, there’s a knowledge dissemination system to identify the main coconut pests in Sri Lanka and share this knowledge with farmers. With the audio and image datasets gathered from the mentioned diseases, performance evaluation of the Deep Learning (DL) models revealed that the accuracy of the identifications of Red Palm Weevil infestation Plesispa beetle and Whitefly infestations is 88, 96, and 98% respectively.
椰子植物在斯里兰卡的国内和出口工业中起着重要作用。它是一种主要的生计作物,其中65%以上是当地消费的。然而,大多数椰子树遭受各种病虫害,这对椰子生产的经济产生了影响。其中,白蝇、绢虱和红棕榈象鼻虫的侵扰在不同阶段对椰子植物具有破坏性,因此早期发现这些感染是一项主要任务。为此,本文描述了一种基于物联网的椰子产业感染检测与分类预测系统。物联网(IoT)、图像处理、音频处理和深度学习被用作检测这些侵扰的技术。音频和图像捕获设备的发展,以收集音频和图像数据。此外,还有一个知识传播系统,用于识别斯里兰卡的主要椰子害虫,并与农民分享这些知识。利用上述疾病的音频和图像数据集,对深度学习(DL)模型进行性能评估,结果表明,红棕榈象鼻虫(Red Palm Weevil)、白蝇(Plesispa beetle)和白蝇(Whitefly)的识别准确率分别为88%、96%和98%。
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引用次数: 1
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2022 4th International Conference on Advancements in Computing (ICAC)
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