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2007 Sixth Mexican International Conference on Artificial Intelligence, Special Session (MICAI)最新文献

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Uncertain Reasoning in Multi-agent Ontology Mapping on the Semantic Web 语义Web上多智能体本体映射中的不确定推理
M. Nagy, M. Vargas-Vera, E. Motta
The increasing number of ontologies of the semantic Web poses new challenges for ontology mapping. In the context of question answering there is a need for good mapping algorithms which efficiently can perform syntactic and semantic mappings between classes and class properties from different ontologies. Mapping algorithms without the help of human experts are in particular desirable when the answer comes from different domain specific databases or ontologies. One of the main problems with any mapping process is that it always has a certain degree of uncertainty associated with it. In this paper we propose a framework based on agents performing mappings and combining beliefs of each individual agent using the Dempster-Shafer rule of combination. We also discuss the problems which can be encountered if we have conflicting beliefs between agents in a particular mapping.
语义Web的本体数量不断增加,对本体映射提出了新的挑战。在问答环境中,需要一种好的映射算法,能够有效地在不同本体的类和类属性之间执行语法和语义映射。当答案来自不同领域特定的数据库或本体时,不需要人类专家帮助的映射算法尤其可取。任何映射过程的一个主要问题是,它总是具有一定程度的不确定性。在本文中,我们提出了一个基于代理执行映射和使用Dempster-Shafer组合规则组合每个个体代理的信念的框架。我们还讨论了如果在特定映射中代理之间存在冲突信念时可能遇到的问题。
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引用次数: 1
Genetic Evolution of a Neural Network for the Autonomous Control of a Four-Wheeled Robot 四轮机器人自主控制神经网络的遗传进化
W. Elmenreich, G. Klingler
In this paper we exercise the genetic programming of a artificial neural network (ANN) that integrates sensor vision, path planning and steering control of a mobile robot. The training of the ANN is done by a simulation of the robot, its sensors, and environment. The results of each simulation run are then used to denote the ability for the tested network to operate the robot. After less than hundred evaluations we receive an ANN that is able to navigate the robot around obstacles better than a traditional implementation of sensor-based vision and navigation for the same robot.
本文对移动机器人的传感器视觉、路径规划和转向控制集成在一起的人工神经网络(ANN)进行遗传规划。人工神经网络的训练是通过模拟机器人、传感器和环境来完成的。每次模拟运行的结果用来表示被测网络操作机器人的能力。经过不到一百次的评估,我们得到了一个人工神经网络,它能够比传统的基于传感器的视觉和导航机器人更好地引导机器人绕过障碍物。
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引用次数: 24
Jason Smiles: Incremental BDI MAS Learning Jason Smiles:增量BDI MAS学习
A. Guerra-Hernández, G. Ortiz-Hernández, W. A. Luna-Ramírez
This work deals with the problem of intentional learning in a multi-agent system (MAS). Smile (sound multi-agent incremental learning), a collaborative learning protocol which shows interesting results in the distributed learning of well known complex boolean formulae, is adopted here by a MAS of BDI agents to update their practical reasons while keeping MAS-consistency. An incremental algorithm for first-order induction of logical decision trees enables the BDI agents to adopt Smile, reducing the amount of communicated learning examples when compared to our previous non-incremental approaches to intentional learning. The protocol is formalized extending the operational semantics of AgentSpeak(L), and implemented in Jason, its well known Java-based extended interpreter.
本文研究了多智能体系统(MAS)中的意向学习问题。Smile (sound multi-agent incremental learning)是一种协作学习协议,它在众所周知的复杂布尔公式的分布式学习中显示出有趣的结果。在这里,BDI agent的MAS在保持MAS一致性的同时更新了它们的实际原因。逻辑决策树一阶归纳的增量算法使BDI代理能够采用Smile,与我们之前的非增量学习方法相比,减少了交流学习示例的数量。该协议形式化地扩展了AgentSpeak(L)的操作语义,并在其著名的基于java的扩展解释器Jason中实现。
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引用次数: 6
A Multi-threads Architecture for the Motion Coordination of a Heterogeneous Multi-robot System 异构多机器人系统运动协调的多线程体系结构
F. Marchese
In this paper we present a layered architecture for multirobot motion coordination. The purpose is to control and coordinate autonomous mobile robot with generic shapes and kinematics in a priori known environment. It is a centralized framework, where a leader robot (or a supervisor) plans the motion of all the robots and makes them moving synchronously. The architecture is layered and modularized, where each module is realized with concurrent threads. The underlying motion planner is based on an artificial potential fields method applied on a discretized C-space-time.
本文提出了一种多机器人运动协调的分层结构。目的是在先验已知的环境下,对具有一般形状和运动学的自主移动机器人进行控制和协调。它是一个集中的框架,其中一个领导机器人(或监督者)计划所有机器人的运动并使它们同步移动。该体系结构是分层和模块化的,其中每个模块都使用并发线程实现。底层的运动规划是基于一种应用于离散c -时空的人工势场方法。
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引用次数: 1
Shake – Regicide: A New Heuristic for the Diversity Control of Evolutionary Algorithms 摇-弑君:进化算法多样性控制的新启发式
J. Ramírez, M. Rivera, A. Hernandez-Aguirre
Evolutionary algorithms have been very successful at solving global optimization problems. Two competing goals govern the performance of evolutionary algorithms: exploration and exploitation. This paper proposes a new heuristic to keep population diversity: the shake and the regicide. The shake heuristic improves the exploration by perturbing the whole population. The regicide heuristic (kill the leader) reduces the risk of being, early, trapped by a local minimum. Experiments demonstrate that the Shake-Regicide heuristic improves significantly the precision of the results (in about 3 orders of magnitude) of standard differential evolution, genetic algorithm and evolution strategy.
进化算法在解决全局优化问题上非常成功。两个相互竞争的目标支配着进化算法的性能:探索和利用。本文提出了一种保持种群多样性的新方法:震荡与弑君。震动启发式通过扰乱整个种群来改进探索。弑君启发式(杀死首领)降低了早期被局部最小值困住的风险。实验表明,Shake-Regicide启发式算法将标准差分进化、遗传算法和进化策略的结果精度提高了约3个数量级。
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引用次数: 0
Using Translation Paraphrases from Trilingual Corpora to Improve Phrase-Based Statistical Machine Translation: A Preliminary Report 利用三语语料库的翻译释义改进基于短语的统计机器翻译:初步报告
F. Herrera, L. Luna
Statistical methods have proven to be very effective when addressing linguistic problems, specially when dealing with machine translation. Nevertheless, statistical machine translation effectiveness is limited to situations where large amounts of training data are available. Therefore, the broader the coverage of a SMT system is, the better the chances to get a reasonable output are. In this paper we propose a method to improve quality of translations of a phrase-based machine translation system by extending phrase-tables with the use of translation paraphrases learned from a third language. Our experiments were done translating from Spanish to English pivoting through French.
统计方法已被证明在处理语言问题时非常有效,特别是在处理机器翻译时。然而,统计机器翻译的有效性仅限于可获得大量训练数据的情况。因此,SMT系统的覆盖范围越广,获得合理输出的机会就越大。本文提出了一种基于短语的机器翻译系统的翻译质量改进方法,即利用从第三语言中学习到的翻译意译来扩展短语表。我们的实验是从西班牙语翻译成英语,通过法语进行翻译。
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引用次数: 3
Algorithm for Affective Pattern Recognition by Means of Use of First Initial Momentum 基于第一初始动量的情感模式识别算法
R. Romero-Herrera, F. Funes, J. Y. Montiel-Pérez
In a real world, the emotions play a significant role in rational actions in human communication. In recent years, there has been growing interest in the study of emotions to improve the capabilities of current human-computer interaction. In this paper, we present an effective pattern recognition approach to improve the extraction features in the performance of emotion recognition from video sequences by combining the Nitzberg algorithm and statistics analysis by means of use of the first and second momentum.
在现实世界中,情感在人类交流的理性行为中扮演着重要的角色。近年来,人们对研究情绪以提高当前人机交互能力的兴趣日益浓厚。本文提出了一种有效的模式识别方法,将Nitzberg算法与统计分析相结合,利用第一动量和第二动量来提高视频序列情感识别性能中的提取特征。
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引用次数: 0
Adaptive Hierarchical Fuzzy CMAC Controller with Stable Learning Algorithm for Unknown Nonlinear Systems 未知非线性系统的稳定学习自适应层次模糊CMAC控制器
F. Ortiz, Wen Yu, M. Moreno-Armendáriz
In this paper, adaptive hierarchical fuzzy CMAC neural network controller (HFCMAC), for a certain class of nonlinear dynamical system is presented. The main advantages of adaptive HFCMAC control are: Better performance of the controller because adaptive HFCMAC can adjust itself to the changing enviroment and can be implemented in real time applications. The proposed method provides a simple control architecture that merges hierarchical structure, CMAC neural network and fuzzy logic. The input space dimension in CMAC is a time-consuming task especially when the number of inputs is huge this would be overload the memory and make the neuro-fuzzy system very hard to implement. This is can be simplified using a number of low-dimensional fuzzy CMAC in a hierarchical form. A new adaptation law is obtained for the method proposed, the overall adaptive scheme guarantees the global stability of the resulting closed-loop system in the sense that all signals involved are uniformly bounded. Simulation results for its applications to one example is presented to demonstrate the performance of the proposed methodology.
针对一类非线性动态系统,提出了自适应层次模糊CMAC神经网络控制器(hfmac)。自适应HFCMAC控制的主要优点是:由于自适应HFCMAC可以根据变化的环境进行自我调整,因此控制器的性能更好,并且可以在实时应用中实现。该方法提供了一种融合了层次结构、CMAC神经网络和模糊逻辑的简单控制体系结构。CMAC中的输入空间维度是一项耗时的任务,特别是当输入数量巨大时,这将使内存过载,使神经模糊系统难以实现。这可以用一些层次形式的低维模糊CMAC来简化。对于所提出的方法,得到了一种新的自适应律,整体自适应方案保证了闭环系统在所有信号一致有界的情况下的全局稳定性。最后给出了一个算例的仿真结果,验证了该方法的有效性。
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引用次数: 0
Incremental Refinement of Solutions for Dynamic Multi Objective Optimization Problems 动态多目标优化问题解的增量细化
C. E. Mariano-Romero, M.E.F. Morales
MDQL is an algorithm, based on reinforcement learning, for solving multiple objective optimization problems, that has been tested on several applications with promising results. MDQL discretizes the decision variables into a set of states, each associated with actions to move agents to contiguous states. A group of agents explore this state space and are able to find Pareto sets applying a distributed reinforcement learning algorithm. The precision of the Pareto solutions depends on the chosen granularity of the states. A finer granularity on the states creates more precise solutions but at the expense of a larger search space, and consequently the need for more computational resources. In this paper, a very important improvement is introduced into the original MDQL algorithm to incrementally refined the Pareto solutions. The new algorithm, called IMDQL, starts with a coarse granularity to find an initial Pareto set. A vicinity for each of the Pareto solutions in refined and a new Pareto set is founded in this refined state space. This process continues until there is no more improvement within a small threshold value. It is shown that IMDQL not only improves the solutions found by MDQL, but also converges faster. MDQL has also been tested on the solutions of dynamic optimization problems. In this paper, it is also shown that the adaptation capabilities observed in MDQL can be improved with IMDQL. IMDQL was tested on the benchmark problems proposed by Jin. Performance evaluation was made using the Collective Mean Fitness metric proposed by Morrison. IMDQL was compared against an standard evolution strategy with the covariance matrix adaptation (CMA-ES) with very promising results.
MDQL是一种基于强化学习的算法,用于解决多目标优化问题,已经在几个应用程序中进行了测试,结果很有希望。MDQL将决策变量离散为一组状态,每个状态都与将代理移动到连续状态的操作相关联。一组智能体探索这个状态空间,并能够应用分布式强化学习算法找到帕累托集。帕累托解的精度取决于所选择的状态粒度。更细的状态粒度创建更精确的解决方案,但代价是更大的搜索空间,因此需要更多的计算资源。本文对原来的MDQL算法进行了一个非常重要的改进,以逐步改进Pareto解。这个名为IMDQL的新算法从粗粒度开始寻找初始帕累托集。在此精炼状态空间中建立了每个Pareto解的邻域,并建立了一个新的Pareto集。这个过程一直持续,直到在一个小的阈值内没有更多的改进。结果表明,IMDQL不仅改进了MDQL找到的解,而且收敛速度更快。MDQL还对动态优化问题的解决方案进行了测试。本文还表明,在MDQL中观察到的自适应能力可以通过IMDQL得到改进。IMDQL在Jin提出的基准问题上进行了测试。采用Morrison提出的集体平均适应度(Collective Mean Fitness)指标进行绩效评价。将IMDQL与具有协方差矩阵自适应(CMA-ES)的标准进化策略进行了比较,得到了很好的结果。
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引用次数: 2
Modelling Intelligent Agents through Causality Theory 基于因果关系理论的智能体建模
H. Ceballos, F. Cantú
We introduce causal agents, a methodology and agent architecture for modeling intelligent agents based on causality theory. We draw upon concepts from classical philosophy about metaphysical causes of existing entities for defining agents in terms of their formal, material, efficient and final causes and use computational mechanisms from Bayesian causal models for designing causal agents. Agent's intentions, interactions and performance are governed by their final causes. A semantic Bayesian causal model, which integrates a probabilistic causal model with a semantic layer, is used by agents for knowledge representation and inference. Agents are able to use semantic information from external stimuli (utterances, for example) which are mapped into the agent's causal model for reasoning about causal relationships with probabilistic methods. Our theory is being tested by an operational multiagents system implementation for managing research products.
我们介绍了因果代理,一种基于因果关系理论的智能代理建模方法和代理架构。我们利用经典哲学中关于存在实体的形而上学原因的概念,从形式、物质、有效和最终原因的角度定义代理,并使用贝叶斯因果模型的计算机制来设计因果代理。代理人的意图、相互作用和表现受其最终原因支配。语义贝叶斯因果模型将概率因果模型与语义层相结合,用于智能体的知识表示和推理。智能体能够使用来自外部刺激(例如话语)的语义信息,这些信息被映射到智能体的因果模型中,用概率方法推理因果关系。我们的理论正在通过一个可操作的多代理系统实现来管理研究产品。
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引用次数: 7
期刊
2007 Sixth Mexican International Conference on Artificial Intelligence, Special Session (MICAI)
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