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2016 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)最新文献

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One DoF robotic hand that makes human laugh by tickling through rubbing underarm 一只机械手臂,通过摩擦腋下挠痒痒来逗人笑
Pub Date : 2016-11-28 DOI: 10.1109/IROS.2016.7759086
T. Kishi, Takashi Nozawa, Ai Niibori, Hajime Futaki, Yusaku Miura, M. Shina, K. Matsuki, Hiroshi Yanagino, S. Cosentino, Kazuo Hashimoto, A. Takanishi
This paper describes the development of one DoF robotic hand that makes human laugh by tickling through rubbing underarm. Laughter is attracting research attention because it enhances health by treating or preventing mental diseases. However, laughter has not been used effectively in healthcare because the mechanism of laughter is complicated and is yet to be fully understood. The development of a robot capable of making humans laugh is useful for clarifying the mechanism of laughter because the stimuli by the robot is quantitative and reproductive. Especially, tickling matches to this purpose because the relationship between stimuli and reaction is simpler compared to other techniques. Therefore, this research aimed to develop a robotic hand that can output quantitative and reproductive tickling stimuli for clarifying the mechanism of laughter. Rubbing underarm is selected as a target motion of robot because previous research suggested that this is the best way for making humans feel ticklish. In order to achieve the tickling motion by robots as humans, the required specifications were determined through experimental method. In order to develop a robot that achieves the required fingertip trajectory by simple mechanisms as much as possible, mechanism with crank and link driven by single motor was developed. The result of experimental evaluation shows that the developed robot could make humans laugh by its rubbing motion. In addition, the quantitative tickling motion by developed robotic hand was suggested to be effective for clarifying the mechanism of laughter.
本文介绍了一种单自由度机械手的研制,该机械手通过摩擦腋下挠痒使人发笑。笑之所以引起研究的注意,是因为它可以通过治疗或预防精神疾病来增进健康。然而,由于笑的机制复杂且尚未完全了解,笑并没有有效地应用于医疗保健。能够使人发笑的机器人的开发有助于阐明笑的机制,因为机器人的刺激是定量的和可再生的。特别是,挠痒符合这一目的,因为与其他技术相比,刺激和反应之间的关系更简单。因此,本研究旨在开发一种能够输出定量和繁殖性挠痒刺激的机器人手,以阐明笑的机制。之所以选择摩擦腋下作为机器人的目标动作,是因为之前的研究表明,这是让人类感到痒的最佳方式。为了实现机器人像人一样的挠痒运动,通过实验方法确定了所需的规格。为了研制出尽可能用简单机构实现指尖轨迹的机器人,研制了单电机驱动的曲柄连杆机构。实验评估结果表明,所研制的机器人可以通过摩擦动作使人发笑。此外,机器人手的定量挠痒运动可以有效地阐明笑的机制。
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引用次数: 0
Improving cable driven parallel robot accuracy through angular position sensors 利用角位置传感器提高缆索驱动并联机器人的精度
Pub Date : 2016-10-27 DOI: 10.1109/IROS.2016.7759640
Alexis Fortin-Côté, P. Cardou, A. Campeau-Lecours
Conventionally, a cable driven parallel mechanism (CDPM) pose is obtained through the forward kinematics from measurements of the cable lengths. However, this estimation method can be limiting for some applications requiring more precision. This paper proposes to use cable angle position sensors in addition to cable length measurements in order to improve the accuracy of such mechanisms. The robot pose is first obtained individually by the cable length measurements and the cable angle position measurements. A data fusion scheme combining these two types of measurements is then proposed in order to improve the CPDM accuracy. Finally, simulations and experiments are presented in order to assess the benefits of using cable angle position sensors on the CDPM.
传统的方法是通过测量电缆长度的正运动学得到电缆驱动并联机构的位姿。然而,对于一些需要更高精度的应用程序,这种估计方法可能会受到限制。为了提高这类机构的精度,本文建议在测量电缆长度的基础上使用电缆角度位置传感器。首先通过测量电缆长度和电缆角度位置分别获得机器人位姿。为了提高CPDM的精度,提出了一种结合这两种测量数据的数据融合方案。最后,进行了仿真和实验,以评估在CDPM上使用电缆角度位置传感器的好处。
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引用次数: 20
Fast global optimality verification in 3D SLAM 3D SLAM的快速全局最优性验证
Pub Date : 2016-10-20 DOI: 10.1109/IROS.2016.7759681
Jesus Briales, Javier González
Graph-based SLAM has proved to be one of the most effective solutions to the Simultaneous Localization and Mapping problem. This approach relies on nonlinear iterative optimization methods that in practice perform both accurately and efficiently. However, due to the non-convexity of the problem, the obtained solutions come with no guarantee of global optimality and may get stuck in local minima. The application of SLAM to many real-world applications cannot be conceived without additional control tools that detect possible suboptimalities as soon as possible in order to take corrective action and avoid catastrophic failure of the entire system. This paper builds upon the state-of-the-art framework in verification for this problem and introduces a novel superior formulation that leads to a much higher efficiency. While retaining the same high effectiveness, the verification times of our proposal reduce up to >50x, paving the way for faster verification in critical real applications or in embedded low-power systems. We support our claims with extensive experiments with real and simulated data.
基于图的SLAM已被证明是解决同时定位和制图问题的最有效方法之一。该方法依赖于非线性迭代优化方法,在实践中执行得既准确又高效。然而,由于问题的非凸性,得到的解不能保证全局最优,可能陷入局部极小值。如果没有额外的控制工具来尽快检测可能的次优性,以便采取纠正措施并避免整个系统的灾难性故障,SLAM在许多实际应用中的应用是无法设想的。本文建立在最先进的框架在验证这个问题,并介绍了一个新的优越的配方,导致更高的效率。在保持相同的高效率的同时,我们的提案的验证时间减少了>50倍,为在关键的实际应用或嵌入式低功耗系统中更快的验证铺平了道路。我们用真实和模拟数据进行了大量实验,以支持我们的主张。
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引用次数: 30
Ballistic motion planning 弹道运动规划
Pub Date : 2016-10-10 DOI: 10.1109/IROS.2016.7759230
Mylène Campana, J. Laumond
This paper addresses the motion planning problem of a jumping point-robot. Each jump consists in a ballistic motion linking two positions in contact with obstacle surfaces. A solution path is thus a sequence of parabola arcs. The originality of the approach is to consider non-sliding constraints at contact points: slipping avoidance is handled by constraining takeoff and landing velocity vectors to 3D friction cones. Furthermore the magnitude of these velocities is bounded. The ballistic motion lying in a vertical plane, we transform the 3D problem into a 2D one. We then solve the motion equations. The solution gives rise to an exact steering method computing a jump path between two contact points while respecting all constraints. The method is integrated into a standard probabilistic roadmap planner. Probabilistic completeness is proven. Simulations illustrate the performance of the approach.
研究了跳跃点机器人的运动规划问题。每次跳跃都包含一个弹道运动,连接两个与障碍物表面接触的位置。因此,解路径是一个抛物线弧序列。该方法的独创性在于考虑了接触点的非滑动约束:通过将起飞和降落速度矢量约束到三维摩擦锥来处理滑动避免。此外,这些速度的大小是有界的。当弹道运动在垂直平面上时,我们将三维问题转化为二维问题。然后我们解运动方程。该解决方案产生了一种精确的转向方法,计算两个接触点之间的跳跃路径,同时尊重所有约束。该方法集成到一个标准的概率路线图规划器中。证明了概率完备性。仿真结果表明了该方法的有效性。
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引用次数: 14
Differential flatness and control of protocentric aerial manipulators with any number of arms and mixed rigid-/elastic-joints 具有任意数量臂和混合刚性/弹性关节的原中心航空机械臂的差分平整度和控制
Pub Date : 2016-10-10 DOI: 10.1109/IROS.2016.7759109
Burak Yuksel, Gabriele Buondonno, A. Franchi
In this paper we introduce a particularly relevant class of aerial manipulators that we name protocentric. These robots are formed by an underactuated aerial vehicle, a planar-Vertical Take-Off and Landing (PVTOL), equipped with any number of different parallel manipulator arms with the only property that all the first joints are attached at the Center of Mass (CoM) of the PVTOL, while the center of actuation of the PVTOL can be anywhere. We prove that protocentric aerial manipulators (PAMs) are differentially flat systems regardless the number of joints of each arm and their kinematic and dynamic parameters. The set of flat outputs is constituted by the CoM of the PVTOL and the absolute orientation angles of all the links. The relative degree of each output is equal to four. More amazingly, we prove that PAMs are differentially flat even in the case that any number of the joints are elastic, no matter the internal distribution between elastic and rigid joints. The set of flat outputs is the same but in this case the total relative degree grows quadratically with the number of elastic joints. We validate the theory by simulating object grasping and transportation tasks with unknown mass and parameters and using a controller based on dynamic feedback linearization.
在本文中,我们介绍了一类特别相关的空中机械手,我们称之为原中心。这些机器人是由一种未驱动的飞行器,即平面垂直起降飞行器(PVTOL)组成的,它配备了任意数量的不同的并联机械臂,唯一的特点是所有的第一关节都附着在PVTOL的质心(CoM)上,而PVTOL的驱动中心可以在任何地方。证明了无论每个机械臂的关节数量及其运动学和动力学参数如何,原中心航空机械臂都是差分平面系统。平面输出集由PVTOL的CoM和各连杆的绝对方位角组成。每个输出的相对度数等于4。更令人惊讶的是,我们证明了即使在任意数量的弹性关节的情况下,无论弹性和刚性关节之间的内部分布如何,pam都是差分平坦的。平面输出的集合是相同的,但在这种情况下,总的相对程度随着弹性节点的数量呈二次增长。我们通过模拟未知质量和参数的物体抓取和运输任务,并使用基于动态反馈线性化的控制器来验证该理论。
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引用次数: 46
Takeoff and landing on slopes via inclined hovering with a tethered aerial robot 用系留的空中机器人通过倾斜悬停在斜坡上起飞和降落
Pub Date : 2016-10-10 DOI: 10.1109/IROS.2016.7759273
M. Tognon, Andrea Testa, Enrica Rossi, Antonio Franchi
In this paper we face the challenging problem of takeoff and landing on sloped surfaces for a VTOL aerial vehicle. We define the general conditions for a safe and robust maneuver and we analyze and compare two classes of methods to fulfill these conditions: free-flight vs. passively-tethered. Focusing on the less studied tethered method, we show its advantages w.r.t. the free-flight method thanks to the possibility of inclined hovering equilibria. We prove that the tether configuration and the inclination of the aerial vehicle w.r.t. the slope are flat outputs of the system and we design a hierarchical nonlinear controller based on this property. We then show how this controller can be used to land and takeoff in a robust way without the need of either a planner or a perfect tracking. The validity and applicability of the method in the real world is shown by experiments with a quadrotor that is able to perform a safe landing and takeoff on a sloped surface.
本文研究了垂直起降飞行器在斜坡上的起降问题。我们定义了安全稳健机动的一般条件,并分析和比较了满足这些条件的两类方法:自由飞行与被动系留。针对研究较少的系留法,由于存在倾斜悬停平衡点的可能性,我们展示了系留法相对于自由飞行法的优势。证明了缆索结构和飞行器的倾斜度随坡度的变化是系统的平面输出,并基于这一特性设计了一种层次非线性控制器。然后,我们展示了如何使用该控制器以稳健的方式着陆和起飞,而不需要规划器或完美的跟踪。通过四旋翼飞行器在斜面上安全起降的实验,验证了该方法在现实世界中的有效性和适用性。
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引用次数: 13
Discovering affordances through perception and manipulation 通过感知和操纵发现启示
Pub Date : 2016-10-09 DOI: 10.1109/IROS.2016.7759583
R. García, Pierre Luce-Vayrac, R. Chatila
Considering perception as an observation process only is the very reason for which robotic perception methods are to date unable to provide a general capacity of scene understanding. Related work in neuroscience has shown that there is a strong relationship between perception and action. We believe that considering perception in relation to action requires to interpret the scene in terms of the agent's own potential capabilities. In this paper, we propose a Bayesian approach for learning sensorimotor representations through the interaction between action and observation capabilities. We represent the notion of affordance as a probabilistic relation between three elements: objects, actions and effects. Experiments for affordances discovery were performed on a real robotic platform in an unsupervised way assuming a limited set of innate capabilities. Results show dependency relations that connect the three elements in a common frame: affordances. The increasing number of interactions and observations results in a Bayesian network that captures the relationships between them. The learned representation can be used for prediction tasks.
仅仅将感知视为一个观察过程,正是迄今为止机器人感知方法无法提供一般场景理解能力的原因。神经科学的相关研究表明,感知和行动之间有很强的关系。我们认为,考虑感知与行动的关系,需要根据主体自身的潜在能力来解释场景。在本文中,我们提出了一种贝叶斯方法,通过动作和观察能力之间的相互作用来学习感觉运动表征。我们将提供性的概念表示为三个元素之间的概率关系:对象、动作和效果。在一个真实的机器人平台上,以一种无监督的方式进行了启示发现实验,假设了有限的先天能力。结果显示了在一个共同框架中连接这三个元素的依赖关系:可视性。越来越多的相互作用和观察结果形成了一个贝叶斯网络,它捕捉了它们之间的关系。学习到的表示可以用于预测任务。
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引用次数: 7
Optimal control and inverse optimal control by distribution matching 基于分布匹配的最优控制和逆最优控制
Pub Date : 2016-10-09 DOI: 10.1109/IROS.2016.7759596
O. Arenz, Hany Abdulsamad, G. Neumann
Optimal control is a powerful approach to achieve optimal behavior. However, it typically requires a manual specification of a cost function which often contains several objectives, such as reaching goal positions at different time steps or energy efficiency. Manually trading-off these objectives is often difficult and requires a high engineering effort. In this paper, we present a new approach to specify optimal behavior. We directly specify the desired behavior by a distribution over future states or features of the states. For example, the experimenter could choose to reach certain mean positions with given accuracy/variance at specified time steps. Our approach also unifies optimal control and inverse optimal control in one framework. Given a desired state distribution, we estimate a cost function such that the optimal controller matches the desired distribution. If the desired distribution is estimated from expert demonstrations, our approach performs inverse optimal control. We evaluate our approach on several optimal and inverse optimal control tasks on non-linear systems using incremental linearizations similar to differential dynamic programming approaches.
最优控制是实现最优行为的有力方法。然而,它通常需要一个成本函数的手动规范,其中通常包含几个目标,例如在不同的时间步长或能源效率上达到目标位置。手动地权衡这些目标通常是困难的,并且需要很高的工程努力。在本文中,我们提出了一种新的方法来指定最优行为。我们通过未来状态或状态特征的分布直接指定期望的行为。例如,实验者可以选择在指定的时间步长以给定的精度/方差达到特定的平均位置。该方法还将最优控制和逆最优控制统一在一个框架中。给定一个期望状态分布,我们估计一个代价函数,使最优控制器与期望分布匹配。如果期望的分布是由专家演示估计的,我们的方法执行逆最优控制。我们使用类似于微分动态规划方法的增量线性化方法对非线性系统的几个最优和逆最优控制任务进行了评估。
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引用次数: 5
I-RRT-C: Interactive motion planning with contact I-RRT-C:带接触的交互式运动规划
Pub Date : 2016-10-09 DOI: 10.1109/IROS.2016.7759625
N. Blin, M. Taïx, P. Fillatreau, J. Fourquet
This work deals with interactive motion planning processes intended to assist a human operator when simulating industrial tasks such as assembly, maintenance or disassembly in Virtual Reality. Such applications need motion planning on surfaces. We propose an original interactive path planning algorithm with contact, I-RRT-C, based on a RRT-Connect approach. This algorithm is based on a real-time interactive approach allowing both an automatic motion planner and a human operator to jointly explore the workspace. A parameter balances the authority between the computer and the operator to reduce processing times. We improve the guidance by allowing to sample on the surfaces of obstacles. Our method allows to find a path in cluttered environments or to solve contact operations such as insertion or sliding tasks. Last, we present experimental results showing that our interactive path planner with contact brings a significant improvement over state of the art methods in both free and contact space.
这项工作涉及交互式运动规划过程,旨在帮助人类操作员在虚拟现实中模拟工业任务,如组装,维护或拆卸。这样的应用需要在表面上进行运动规划。基于RRT-Connect方法,我们提出了一种新颖的具有接触的交互式路径规划算法I-RRT-C。该算法基于实时交互方法,允许自动运动规划器和人工操作员共同探索工作空间。一个参数平衡了计算机和操作员之间的权力,以减少处理时间。我们通过允许在障碍物表面上采样来改进制导。我们的方法允许在混乱的环境中找到路径,或者解决插入或滑动任务等接触操作。最后,我们给出了实验结果,表明我们的带有接触的交互式路径规划器在自由空间和接触空间都比目前的方法有了显著的改进。
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引用次数: 5
Stiffness rendering on soft tangible devices controlled through inverse FEM simulation 通过有限元反模拟控制软实体装置的刚度绘制
Pub Date : 2016-10-09 DOI: 10.1109/IROS.2016.7759768
F. Largilliere, E. Coevoet, Mario Sanz-Lopez, L. Grisoni, C. Duriez
Haptic rendering of soft bodies is essential in medical simulations of procedures such as surgery or palpation. The most commonly used approach is to recreate the sense of touch using a specific design and control of a robotic arm. In this paper, we propose a new approach, based on soft-robotics technology. We create a tangible deformable device that allows users to “touch” soft tissues and perceive mechanical material properties, in a realistic manner. The device is able to dynamically provide user touch with different stiffness perceptions, thanks to actuators placed at the boundaries. We introduce a control algorithm, based on inverse Finite Element Analysis, which controls the actuators in order to recreate a desired stiffness that corresponds to the contact with soft tissues in the virtual environment. The approach uses antagonistic actuation principle to create a wide range of stiffness. We validate our algorithm and demonstrate the method using prototypes based on simple mechanisms.
柔软身体的触觉渲染在外科手术或触诊等医学模拟过程中是必不可少的。最常用的方法是通过机械臂的特定设计和控制来重建触觉。在本文中,我们提出了一种基于软机器人技术的新方法。我们创造了一种有形的可变形设备,允许用户以逼真的方式“触摸”软组织并感知机械材料特性。该设备能够动态地为用户提供不同的刚度感知,这要归功于放置在边界的致动器。我们介绍了一种基于逆有限元分析的控制算法,该算法控制执行器以重新创建与虚拟环境中软组织接触对应的所需刚度。该方法利用拮抗致动原理产生大范围的刚度。我们验证了我们的算法,并使用基于简单机制的原型演示了该方法。
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引用次数: 8
期刊
2016 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)
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