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A imagem em movimento numa escola de design 设计学院的动态影像
Pub Date : 2024-01-05 DOI: 10.37390/avancacinema.2023.a533
Noni Geiger, M. Martins
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引用次数: 0
Flaneur: the film of the architecture of public space Flaneur:公共空间建筑电影
Pub Date : 2024-01-05 DOI: 10.37390/avancacinema.2023.a539
Mário Mesquita
We travel through public space as if our eyes were objective and camera lenses. They are our own technology. Wandering through the cities, we build a film of life through our eyes that are fixating on the retina of memory spatial constructions, environments, experiences, and a whole set of anonymous characters that give them meaning. In a certain way, we are directors and producers who work an invisible film and who, through the simple “walk around”, relaxed, focusing on the floor, raising their gaze, mentally drawing constant three-dimensionalities, we give body to these narratives of each of our daily lives.
我们穿梭于公共空间,仿佛我们的眼睛就是客观的相机镜头。它们是我们自己的技术。在城市中漫步时,我们的眼睛定格在记忆的视网膜上,空间结构、环境、经验以及赋予它们意义的一整套无名人物,通过我们的眼睛构建了一部生活电影。从某种程度上说,我们是导演和制片人,我们在拍摄一部无形的电影,我们通过简单的 "走动"、放松、专注于地面、抬起视线、在头脑中不断描绘三维空间,为我们每个人的日常生活叙事赋予躯体。
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引用次数: 0
El documental true crime español en las plataformas digitales (2016-2021): evolución y rasgos característicos 数字平台上的西班牙真实犯罪纪录片(2016-2021 年):演变与特点
Pub Date : 2024-01-05 DOI: 10.37390/avancacinema.2023.a504
Alejandra del Barrio Cabello
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引用次数: 0
Videogames as Interactive Cinema - New Perspectives 作为互动电影的视频游戏--新视角
Pub Date : 2024-01-05 DOI: 10.37390/avancacinema.2023.a545
Sofia Figueiredo, Catarina Carneiro de Sousa
The concept of interactive cinema has been explored in depth since the first incipient manifestations of (non-interactive) cinema. If our first attempts at creating interactive experiences out of narrative, linear film objects have been notoriously clunky and awkward, with the birth of videogames new attempts have been made, bringing fresh ideas and possibilities unto the table. Interactive works that include films as objects are common today. However, interactive cinema as a concept appears to have been abandoned.Cinema continues to be largely non interactive, this dimension seemingly relegated to videogames, apps and websites. We consider that some videogames can be considered interactive cinema. The Last of Us is an example that set the trend of mostly linear, narrative games. Other games have explored this model, achieving better and worse results. We propose that these games could be categorized as interactive cinema.In this paper we aim to continue an exploration of this idea - that there can be interesting, elegantly implemented creations we can name interactive cinema - distinguishing them from video games. We analyze two video games in this light, ‘Pentiment and Everything, trying to understand how they relate to, and differ from, classic cinema and the classic video game experience. We will also discuss the exhibition “Mundos Paralelos” (Parallel Worlds), on display at the the 25th edition of the Avanca Film Festival, to understand the cinematic characteristics of the artworks presented. We conclude by proposing that, perhaps, closed categories might not serve us when creating new objects, and that hybridization is beneficial, creative, and should occur.
自(非互动)电影的雏形出现以来,人们就一直在深入探讨互动电影的概念。如果说我们最初尝试用叙事性、线性的电影对象来创造互动体验是出了名的笨拙和笨拙,那么随着电子游戏的诞生,新的尝试已经出现,并带来了新的想法和可能性。如今,以电影为对象的互动作品屡见不鲜。然而,互动电影作为一个概念似乎已经被抛弃了。电影在很大程度上仍然是非互动的,这一维度似乎被电子游戏、应用程序和网站所取代。我们认为,有些电子游戏可以被视为互动电影。最后的我们》就是一个例子,它引领了以线性叙事游戏为主的潮流。其他游戏也对这一模式进行了探索,取得的效果有好有坏。我们建议将这些游戏归类为互动电影。在本文中,我们旨在继续探讨这一观点--我们可以将一些有趣、优雅的创作命名为互动电影--将它们与电子游戏区分开来。我们从这个角度分析了两款电子游戏《Pentiment》和《Everything》,试图了解它们与经典电影和经典电子游戏体验之间的关系和区别。我们还将讨论在第 25 届阿凡卡电影节上展出的 "平行世界"(Mundos Paralelos)展览,以了解展出作品的电影特性。最后,我们提出,在创作新作品时,封闭的分类可能并不适合我们,混合是有益的、创造性的,而且应该发生。
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引用次数: 0
The effect of cinema on human social behavior 电影对人类社会行为的影响
Pub Date : 2024-01-05 DOI: 10.37390/avancacinema.2023.a531
Moqadassa Sarwari, Abbas Mohammadi
Humans and creatures live by communication. The start moment of existence is the beginning of communication. But communication has taken different forms in different eras. Communication may be visual, auditory or sensory. In the world of beings, one of these communication methods is used as needed. In the field of visual communication, one of the most important parts is communication through images. This type of communication has been formed since the early times of human existence. Its signs are also petroglyphs that have been found in caves since the past centuries. This relationship changed shape in different eras and turned into painting, photography, and then into cinema and television images.Apart from being an art, cinema is an audio-visual medium that uses a combination of other arts to communicate with the audience. Nowadays, it is used in various ways to establish a communication bridge between cinema producers and social audiences. Because with it, they can convey the content they want to their audience. In essence, cinema is a bridge between the film producer and the target audience. But the type of use of this powerful and effective tool is different. In European and American countries, which are the founders of this means of communication, they use it well. But in the countries of the third world, especially the countries of the Middle East, especially Afghanistan, they could not use this magical tool to establish communication in order to change their society. The reason is the lack of sufficient knowledge of psychology, sociology, cultural studies and cinema technology and the power of image art to optimally use this means of mass communication.
人类和生物以交流为生。存在的起点就是交流的起点。但在不同的时代,交流的形式也不尽相同。交流可以是视觉的、听觉的或感觉的。在人类世界中,这些交流方式中的一种会根据需要被使用。在视觉交流领域,最重要的部分之一就是通过图像进行交流。这种交流方式早在人类诞生之初就已形成。其标志也是过去几个世纪以来在洞穴中发现的岩画。电影不仅是一门艺术,也是一种视听媒介,它综合运用了其他艺术来与观众交流。如今,它以各种方式在电影制作者和社会观众之间架起了一座沟通的桥梁。因为有了它,他们可以将自己想要的内容传达给观众。从本质上讲,电影是电影制作者与目标观众之间的桥梁。但这一强大而有效的工具的使用类型是不同的。欧美国家是这一传播手段的奠基者,他们很好地利用了这一手段。但在第三世界国家,特别是中东国家,尤其是阿富汗,他们却无法利用这一神奇的工具来建立沟通,从而改变他们的社会。究其原因,是因为他们缺乏足够的心理学、社会学、文化研究和电影技术知识,也缺乏形象艺术的力量,无法以最佳方式使用这种大众传播手段。
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引用次数: 0
The Dual Path of Cinema Between Real and Fantastic Fiction 电影在真实与奇幻小说之间的双重路径
Pub Date : 2024-01-05 DOI: 10.37390/avancacinema.2023.a483
Eliane Gordeeff
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引用次数: 0
ASOMROF: A Transmedia Project of Sci-Fi Content Inspied by the Local Ethnic History for Technology Art Works ASOMROF:受当地民族历史启发的科技艺术作品科幻内容跨媒体项目
Pub Date : 2024-01-05 DOI: 10.37390/avancacinema.2023.a547
Yen-Jung Chang, Hsin-Chien Huang, Yuting Hsueh
This communication depicts the evolution and transmedia of science fiction content inspired by the immigration and land reclamation history of early Hakka people who arrived in Taiwan from China in the 17th century for technology art works, including a dancing performance that combines virtual and real dancers in real-time, as well as an augmented reality exhibition. For early determined cooperation, the project was set to be related to Hakka culture. The Hakka are one of two major ethnic groups of Han Chinese immigrants who arrived in Taiwan around the 17th century, after the Hokkien, the other major ethnic group of Han Chinese. The history of Hakka immigration and reclamation, as well as the conflict between Hakka, Hokkien, and indigenous people in Taiwan, were found to be intriguing enough to be adapted into a science fiction scenario, with the consideration of how similar the situation will be in the future when human interplanetary immigrants arrive on a new distant planet, a metaphor for the Hakka people. The story of conflict and cooperation between new immigrants, previous settlers, and original inhabitants possibly echo the collective memory of ethnic groups in eastern Asia. Furthermore, the sci-fi scenarios are expanded and adapted as a novel and manga in text and graphic form based on scientific knowledge, in keeping with the current transmedia trend in the entertainment industry.
该交流描述了科幻内容的演变和跨媒体,其灵感来自 17 世纪从中国大陆来到台湾的早期客家人的移民和垦荒历史,用于科技艺术作品,包括实时结合虚拟和现实舞者的舞蹈表演,以及增强现实展览。为了尽早确定合作,该项目被设定为与客家文化相关。客家人是继汉族另一大族群福建人之后,于 17 世纪前后抵达台湾的两大汉族移民族群之一。客家人的移民和垦荒历史,以及客家人、福建人和台湾原住民之间的冲突,被认为足够引人入胜,可以改编成科幻小说的情节,并考虑到未来人类星际移民抵达一个新的遥远星球时,情况会多么相似,这也是客家人的一个隐喻。新移民、以前的定居者和原住民之间的冲突与合作的故事,可能与东亚族群的集体记忆相呼应。此外,科幻情节在科学知识的基础上,以文字和图形的形式扩展和改编成小说和漫画,符合当前娱乐业的跨媒体趋势。
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引用次数: 0
Pílulas de ópera para crianças – minidocumentários para a sensibilização de pais e professores 儿童歌剧药丸--提高家长和教师认识的微型纪录片
Pub Date : 2024-01-05 DOI: 10.37390/avancacinema.2023.a481
Karen Acioly, Cristina Rego Monteiro da Luz
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引用次数: 0
Melodrama noir: Beyond the Forest and Leave Her To Heaven 黑色情节剧:《森林之外》和《把她留给天堂
Pub Date : 2024-01-05 DOI: 10.37390/avancacinema.2023.a552
Petra Dominková
While at first sight, there is not much in common between the genre of melodrama (or romance) and film noir, there are films that may fit into both categories. My presentation will focus on how is it even possible when, for instance, the requirements for the female characters are radically different between melodrama and nfilm noir. On one hand, we need a woman that – quite necessarily – suffers and is being manipulated by others (melodrama; as discussed, for instance by Sarah Kozloff in Overhearing Film Dialogue) while on the other we have a woman that is often a leading character and is the one that manipulates others (nfilm noir). Besides that, while melodrama is focused on romantic relationships and/or family life, it is something that is mostly missing from film noir. But still, we may argue that there are films that may be understood as “melodrama noir.” The following paper will focus mostly on two case studies: Beyond the Forest (King Vidor, 1949), and Leave Her for Heaven (John M. Stahl, 1945) that will prove different approaches to this unique mixture of two genres (provided we understand nfilm noir as a genre, that is problematic, and might be a presentation on its own).
乍看之下,情节剧(或爱情片)与黑色电影之间并无太多共同之处,但有些电影却可能同时属于这两种类型。我的演讲将重点讨论,例如,当情节剧和黑色电影对女性角色的要求完全不同时,如何才能做到这一点。一方面,我们需要一个受苦受难、受人摆布的女性(情节剧;如 Sarah Kozloff 在《倾听电影对话》一书中所讨论的),而另一方面,我们需要的女性往往是主角,是摆布他人的那个人(黑色电影)。此外,虽然情节剧侧重于浪漫关系和/或家庭生活,但这在黑色电影中大多是缺失的。但我们仍然可以说,有些电影可以被理解为 "黑色情节剧"。以下论文将主要关注两个案例研究:森林之外》(King Vidor,1949 年)和《把她留给天堂》(John M. Stahl,1945 年)这两部影片将以不同的方式证明这种独特的两种流派的混合(如果我们将黑色电影理解为一种流派的话,那就有问题了,可能需要单独介绍)。
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引用次数: 0
From the beginning of Cinema in Portugal to the construction of a production model in the silent period of the film industry in Northern Portugal 从葡萄牙电影的起步到葡萄牙北部电影业无声时期制作模式的构建
Pub Date : 2024-01-05 DOI: 10.37390/avancacinema.2023.a497
José Quinta Ferreira
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引用次数: 0
期刊
AVANCA | CINEMA
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